FieldWorkSproxy.cs 11 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class NoticeFieldWorkChange : AMHandler<SC_RankChange>
  7. {
  8. protected override async ETTask Run(Session session, SC_RankChange message)
  9. {
  10. await ETTask.CompletedTask;
  11. }
  12. }
  13. public static class FieldWorkSproxy
  14. {
  15. //获取爬塔信息
  16. public static async ETTask ReqFieldWorkInfos()
  17. {
  18. S2C_GetGetCimbingTowerInfo response = null;
  19. response = (S2C_GetGetCimbingTowerInfo)await MessageHelper.SendToServer(new C2S_GetCimbingTowerInfo());
  20. if (response != null)
  21. {
  22. if (response.Error == ErrorCode.ERR_Success)
  23. {
  24. FieldWorkDataManager.Instance.Tag = response.WeekTags ;
  25. FieldWorkDataManager.Instance.DressupList.Clear();
  26. FieldWorkDataManager.Instance.HistoryDressupList = response.WeekUserItems;
  27. FieldWorkDataManager.Instance.CardAbrasionInfoList = response.CardAbrasionInfoList;
  28. FieldWorkDataManager.Instance.CimbingTowerLevelInfoList.Clear();
  29. foreach (var item in response.CimbingTowerLevelInfoList)
  30. {
  31. FieldWorkDataManager.Instance.CimbingTowerLevelInfoList.Add(item.LevelId,item);
  32. }
  33. AddDressup(response.EquipAIds, 0, 0);
  34. AddDressup(response.EquipBIds, 0, 1);
  35. AddDressup(response.EquipCIds, 0, 2);
  36. }
  37. }
  38. }
  39. public static void AddDressup(List<int> itemList,int scoreType,int i)
  40. {
  41. FightData roleData = GetFightRoleData(itemList, FieldWorkDataManager.Instance.roleInfo, scoreType);
  42. roleData.leagueSkillScore = FieldWorkDataManager.Instance.GetAllSkillScore(scoreType);
  43. FightDataManager.Instance.SetItemScoreList(roleData);
  44. ArenaDataManager.Instance.SetMineFightAttr(roleData, scoreType);
  45. ScoreSystemData.Instance.SetEquipScoresWithPartId(roleData);
  46. FieldWorkDataManager.Instance.DressupList.Add(roleData);
  47. }
  48. //更换搭配
  49. public static async ETTask<bool> ReqChangeFieldWorkDressup()
  50. {
  51. List<List<int>> dress = new List<List<int>>();
  52. dress = FieldWorkDataManager.Instance.GetDressAndCard();
  53. S2C_CimbingTowerSaveCollocation response = null;
  54. response = (S2C_CimbingTowerSaveCollocation)await MessageHelper.SendToServer(new C2S_CimbingTowerSaveCollocation()
  55. {
  56. EquipAIds = dress[0],
  57. EquipBIds = dress[1],
  58. EquipCIds = dress[2],
  59. }) ;
  60. if (response != null)
  61. {
  62. if (response.Error == ErrorCode.ERR_Success)
  63. {
  64. return true;
  65. }
  66. }
  67. return false;
  68. }
  69. //更换单个搭配
  70. public static async ETTask<bool> ReqChangeFieldWorkDressupOne(int index,int cardId ,List<int> dressList)
  71. {
  72. List<int> dress = new List<int>();
  73. dress = dressList;
  74. dress.Add(cardId);
  75. List<List<int>> dressAll = new List<List<int>>();
  76. dressAll = FieldWorkDataManager.Instance.GetDressAndCard();
  77. dressAll[index] = dress;
  78. S2C_CimbingTowerSaveCollocation response = null;
  79. response = (S2C_CimbingTowerSaveCollocation)await MessageHelper.SendToServer(new C2S_CimbingTowerSaveCollocation()
  80. {
  81. EquipAIds = dressAll[0],
  82. EquipBIds = dressAll[1],
  83. EquipCIds = dressAll[2],
  84. });
  85. if (response != null)
  86. {
  87. if (response.Error == ErrorCode.ERR_Success)
  88. {
  89. return true;
  90. }
  91. }
  92. return false;
  93. }
  94. //关卡挑战
  95. public static async ETTask<bool> ReqFieldWorkFight(int levelId)
  96. {
  97. List<List<int>> dress = new List<List<int>>();
  98. dress = FieldWorkDataManager.Instance.GetDressAndCard();
  99. S2C_CimbingTowerFightLevel response = null;
  100. response = (S2C_CimbingTowerFightLevel)await MessageHelper.SendToServer(new C2S_CimbingTowerFightLevel()
  101. {
  102. LevelId = levelId,
  103. FightScoreList = FieldWorkDataManager.Instance.myScore,
  104. EquipAIds = dress[0],
  105. EquipBIds = dress[1],
  106. EquipCIds = dress[2],
  107. }) ;
  108. if (response != null)
  109. {
  110. if (response.Error == ErrorCode.ERR_Success)
  111. {
  112. FieldWorkDataManager.Instance.HistoryDressupList = response.WeekUserItems;
  113. FieldWorkDataManager.Instance.CardAbrasionInfoList = response.CardAbrasionInfoList;
  114. if(response.CimbingTowerLevelInfo.IsPass)
  115. {
  116. if (FieldWorkDataManager.Instance.CimbingTowerLevelInfoList.ContainsKey(response.CimbingTowerLevelInfo.LevelId))
  117. {
  118. FieldWorkDataManager.Instance.CimbingTowerLevelInfoList[response.CimbingTowerLevelInfo.LevelId] = response.CimbingTowerLevelInfo;
  119. }
  120. else
  121. {
  122. PromptController.Instance.ShowFloatTextPrompt("已通过,自动清除搭配!");
  123. FieldWorkDataManager.Instance.CimbingTowerLevelInfoList.Add(response.CimbingTowerLevelInfo.LevelId, response.CimbingTowerLevelInfo);
  124. }
  125. int limit = CimbingTowerCfgArray.Instance.dataArray[0].UseLimit;
  126. bool isDelete = false;
  127. for(int i=0;i<FieldWorkDataManager.Instance.DressupList.Count;i++)
  128. {
  129. FieldWorkDataManager.Instance.DressupList[i].itemList.Clear();
  130. //foreach(var item in FieldWorkDataManager.Instance.CardAbrasionInfoList)
  131. //{
  132. // if(item.Card == FieldWorkDataManager.Instance.DressupList[i].cardId)
  133. // {
  134. // if(item.UseNum >= limit)
  135. // {
  136. FieldWorkDataManager.Instance.DressupList[i].cardId = 0;
  137. isDelete = true;
  138. // }
  139. //}
  140. //}
  141. }
  142. //if(isDelete)
  143. //{
  144. // PromptController.Instance.ShowFloatTextPrompt("词牌磨损率过高已自动解除佩戴!");
  145. //}
  146. FieldWorkDataManager.Instance.BonusList = response.BonusList;
  147. EventAgent.DispatchEvent(ConstMessage.FieldWork_StateCHANGE);
  148. return true;
  149. }
  150. else
  151. {
  152. return false;
  153. }
  154. }
  155. }
  156. return false;
  157. }
  158. //一键跳过
  159. public static async ETTask<bool> ReqFieldWorkOneClickPass()
  160. {
  161. S2C_CimbingTowerOneClickPass response = null;
  162. response = (S2C_CimbingTowerOneClickPass)await MessageHelper.SendToServer(new C2S_CimbingTowerOneClickPass(){ });
  163. if (response != null)
  164. {
  165. if (response.Error == ErrorCode.ERR_Success)
  166. {
  167. FieldWorkDataManager.Instance.CimbingTowerLevelInfoList.Clear();
  168. foreach (var item in response.CimbingTowerLevelInfoList)
  169. {
  170. if (FieldWorkDataManager.Instance.CimbingTowerLevelInfoList.ContainsKey(item.LevelId))
  171. {
  172. FieldWorkDataManager.Instance.CimbingTowerLevelInfoList[item.LevelId] = item;
  173. }
  174. else
  175. {
  176. FieldWorkDataManager.Instance.CimbingTowerLevelInfoList.Add(item.LevelId, item);
  177. }
  178. }
  179. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.BonusList));
  180. EventAgent.DispatchEvent(ConstMessage.FieldWork_StateCHANGE);
  181. return true;
  182. }
  183. }
  184. return false;
  185. }
  186. //重置
  187. public static async ETTask<bool> ReqFieldWorkReset()
  188. {
  189. S2C_CimbingTowerResetLevel response = null;
  190. response = (S2C_CimbingTowerResetLevel)await MessageHelper.SendToServer(new C2S_CimbingTowerResetLevel(){});
  191. if (response != null)
  192. {
  193. if (response.Error == ErrorCode.ERR_Success)
  194. {
  195. FieldWorkDataManager.Instance.HistoryDressupList.Clear();
  196. FieldWorkDataManager.Instance.CardAbrasionInfoList = response.CardAbrasionInfoList;
  197. foreach (var item in response.CimbingTowerLevelInfoList)
  198. {
  199. if (FieldWorkDataManager.Instance.CimbingTowerLevelInfoList.ContainsKey(item.LevelId))
  200. {
  201. FieldWorkDataManager.Instance.CimbingTowerLevelInfoList[item.LevelId] = item;
  202. }
  203. else
  204. {
  205. FieldWorkDataManager.Instance.CimbingTowerLevelInfoList.Add(item.LevelId, item);
  206. }
  207. }
  208. for (int i = 0; i < FieldWorkDataManager.Instance.DressupList.Count; i++)
  209. {
  210. FieldWorkDataManager.Instance.DressupList[i].itemList.Clear();
  211. FieldWorkDataManager.Instance.DressupList[i].cardId = 0;
  212. }
  213. EventAgent.DispatchEvent(ConstMessage.FieldWork_StateCHANGE);
  214. return true;
  215. }
  216. }
  217. return false;
  218. }
  219. private static FightData GetFightRoleData(List<int> dressupProto, OtherRoleInfoData roleInfo, int scoreType)
  220. {
  221. FightData fightData = new FightData();
  222. fightData.name = roleInfo.roleName;
  223. fightData.scoreType = scoreType;
  224. fightData.baseScore = RoleLevelCfgArray.Instance.GetCfg(roleInfo.roleLv).baseScore;
  225. fightData.tags = FieldWorkDataManager.Instance.Tag.ToArray();
  226. fightData.type = FightTargetType.PLAYER;
  227. fightData.headId = roleInfo.headId;
  228. List<int> dressList = new List<int>();
  229. foreach(var item in dressupProto)
  230. {
  231. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(item);
  232. if(itemCfg != null && itemCfg.itemType == ConstItemType.DRESS_UP)
  233. {
  234. dressList.Add(item);
  235. }
  236. else if(itemCfg != null && itemCfg.itemType == ConstItemType.CARD)
  237. {
  238. fightData.cardId = item;
  239. }
  240. }
  241. fightData.itemList = dressList;
  242. return fightData;
  243. }
  244. }
  245. }