| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261 | 
							- using System;
 
- using ET;
 
- using UnityEngine;
 
- using GFGGame.Launcher;
 
- namespace GFGGame
 
- {
 
-     public class QDDouYouManager : SingletonBase<QDDouYouManager>
 
-     {
 
-         public bool isLogining;
 
-         public string uid;
 
-         public string token;
 
-         public void Init()
 
-         {
 
-             Debug.Log("实例化DouYouSDKListener");
 
-             QDDouYouManagerInit.Instance.douYouSDKListener = new DouYouSDKListener();
 
-         }
 
-         public void Login()
 
-         {
 
-             // if (!string.IsNullOrEmpty(uid))
 
-             // {
 
-             //     EventAgent.DispatchEvent(ConstMessage.ON_PLATFORM_SDK_LOGINED, uid);
 
-             //     return;
 
-             // }
 
-             // if (isLogining) return;
 
-             // Debug.Log($"quick Login");
 
-             // isLogining = true;
 
-             QDDouYouManagerInit.Instance.ShowLogin();
 
-         }
 
-         public void OnCreateRole()
 
-         {
 
-             var zoneScene = GameGlobal.zoneScene;
 
-             var roleInfo = zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRole();
 
-             
 
-             string serverName = zoneScene.GetComponent<ServerInfosComponent>().recentlyServerInfo.ServerName;
 
-             QDDouYouManagerInit.Instance.ReportRole((int)DouYouRoleLogReportType.CreateRole,
 
-                 roleInfo.Id.ToString(), 1.ToString(), roleInfo.Name, roleInfo.ServerId.ToString(),
 
-                 serverName);
 
-         }
 
-         public void OnEnterGame()
 
-         {
 
-             Debug.Log($"DouYou OnEnterGame");
 
-             var zoneScene = GameGlobal.zoneScene;
 
-             var roleInfo = zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRole();
 
-             int lvl = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
 
-             string serverName = zoneScene.GetComponent<ServerInfosComponent>().recentlyServerInfo.ServerName;
 
-             QDDouYouManagerInit.Instance.ReportRoleLogin(roleInfo.Id.ToString(), lvl.ToString(), roleInfo.Name,
 
-                 roleInfo.ServerId.ToString(), serverName);
 
-             QDDouYouManagerInit.Instance.ReportRole((int)DouYouRoleLogReportType.EnterGame,
 
-                 roleInfo.Id.ToString(), lvl.ToString(), roleInfo.Name, roleInfo.ServerId.ToString(), serverName);
 
-         }
 
-         public void OnQuitToLoginView()
 
-         {
 
-             Debug.Log($"DouYou OnQuitToLoginView");
 
-         }
 
-         public void Logout()
 
-         {
 
-             Debug.Log($"Game.HotUpdate DouYou Logout");
 
-             QDDouYouManagerInit.Instance.ShowLogout();
 
-         }
 
-         public void LoginOutBefore()
 
-         {
 
-             var zoneScene = GameGlobal.zoneScene;
 
-             var roleInfo = zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRole();
 
-             int lvl = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
 
-             string serverName = zoneScene.GetComponent<ServerInfosComponent>().recentlyServerInfo.ServerName;
 
-             QDDouYouManagerInit.Instance.ReportRole((int)DouYouRoleLogReportType.ExitGame,
 
-                 roleInfo.Id.ToString(), lvl.ToString(), roleInfo.Name, roleInfo.ServerId.ToString(),
 
-                 serverName);
 
-         }
 
-         public void Pay(int buyID, int count, string orderID, long price)
 
-         {
 
-             ShopCfg shopCfg = ShopCfgArray.Instance.GetCfg(buyID);
 
-             if (shopCfg == null)
 
-             {
 
-                 Log.Error($"recharge {buyID} config not found!");
 
-                 return;
 
-             }
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
 
-             if (itemCfg == null)
 
-             {
 
-                 Log.Error($"recharge {buyID} itemCfgId:{shopCfg.itemId} config not found!");
 
-                 return;
 
-             }
 
-             var zoneScene = GameGlobal.zoneScene;
 
-             int lvl = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
 
-             var roleInfo = zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRole();
 
-             string serverName = zoneScene.GetComponent<ServerInfosComponent>().recentlyServerInfo.ServerName;
 
-             //自定义参数
 
-             string other = orderID + "|gfg|" + roleInfo.Id;
 
-             QDDouYouManagerInit.Instance.ShowSwitchPayment(orderID, price.ToString(), buyID.ToString(),
 
-                 shopCfg.itemName, itemCfg.desc,
 
-                 roleInfo.ServerId.ToString(), serverName, roleInfo.Id.ToString(), roleInfo.Name, lvl.ToString(), other);
 
-         }
 
-         public void Exit()
 
-         {
 
-             var zoneScene = GameGlobal.zoneScene;
 
-             var roleInfo = zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRole();
 
-             int lvl = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
 
-             string serverName = zoneScene.GetComponent<ServerInfosComponent>().recentlyServerInfo.ServerName;
 
-             QDDouYouManagerInit.Instance.ReportRole((int)DouYouRoleLogReportType.ExitGame,
 
-                 roleInfo.Id.ToString(), lvl.ToString(), roleInfo.Name, roleInfo.ServerId.ToString(),
 
-                 serverName);
 
-             QDDouYouManagerInit.Instance.ExitApp();
 
-         }
 
-     }
 
-     public class DouYouSDKListener : IDouYouSDKListener
 
-     {
 
-         // /// <summary>
 
-         // /// 测试消息
 
-         // /// </summary>
 
-         // /// <param name="message"></param>
 
-         // public void ReceiveMessageAb(string message)
 
-         // {
 
-         //     Debug.Log($"Game.HotUpdate ReceiveMessageAb:{message}");
 
-         // }
 
-         // /// <summary>
 
-         // /// SDK实例化成功
 
-         // /// </summary>
 
-         // /// <param name="message">SDK 实例化成功</param>
 
-         // public void InitSuccessAb(string message)
 
-         // {
 
-         //     Debug.Log("Game.HotUpdate InitSuccessAb: " + message);
 
-         //     //UniEvent.SendMessage(new LauncherEvent.InitPlatformResult() { success = true });
 
-         // }
 
-         /// <summary>
 
-         /// 登录成功 
 
-         /// </summary>
 
-         /// <param name="message">resUid + "|gfg|" + token</param>
 
-         public void LoginSuccessAb(string message)
 
-         {
 
-             Debug.Log("Game.HotUpdate LoginSuccessAb: " + message);
 
-             string[] result = message.Split(new string[] { "|gfg|" }, StringSplitOptions.None);
 
-             QDDouYouManager.Instance.isLogining = false;
 
-             QDDouYouManager.Instance.uid = result[0];
 
-             QDDouYouManager.Instance.token = result[1];
 
-             //登录成功的回调
 
-             EventAgent.DispatchEvent(ConstMessage.ON_PLATFORM_SDK_LOGINED, result[0]);
 
-         }
 
-         /// <summary>
 
-         /// 切换账号或退出登录后
 
-         /// </summary>
 
-         /// <param name="message">退出登录成功!</param>
 
-         public void OutLoginSuccessAb(string message)
 
-         {
 
-             Debug.Log("Game.HotUpdate OutLoginSuccessAb: " + message);
 
-             GameController.QuitToLoginView(true);
 
-             EventAgent.DispatchEvent(ConstMessage.OUT_LOGIN);
 
-         }
 
-         /// <summary>
 
-         /// 支付失败
 
-         /// </summary>
 
-         /// <param name="message">code + "|gfg|" + params.toString()</param>
 
-         public void PayFailAb(string message)
 
-         {
 
-             Debug.Log("Game.HotUpdate PayFailAb: " + message);
 
-             //改变临时订单状态为失败
 
-         }
 
-         /// <summary>
 
-         /// 支付成功
 
-         /// </summary>
 
-         /// <param name="message">code + "|gfg|" + params.toString()</param>
 
-         public void PaySuccessAb(string message)
 
-         {
 
-             Debug.Log("Game.HotUpdate PaySuccessAb" + message);
 
-             //改变临时订单状态为支付成功
 
-         }
 
-         #region SDK 生命周期函数
 
-         public void SdkOnStartAb(string message)
 
-         {
 
-             Debug.Log($"Game.HotUpdate SdkOnStartAb:{message}");
 
-         }
 
-         // public void SdkOnPauseAb(string message)
 
-         // {
 
-         //     Debug.Log($"Game.HotUpdate SdkOnPauseAb:{message}");
 
-         // }
 
-         // public void SdkOnResumeAb(string message)
 
-         // {
 
-         //     Debug.Log($"Game.HotUpdate SdkOnResumeAb:{message}");
 
-         // }
 
-         public void SdkOnStopAb(string message)
 
-         {
 
-             Debug.Log($"Game.HotUpdate SdkOnStopAb:{message}");
 
-         }
 
-         public void SdkOnDestroyAb(string message)
 
-         {
 
-             Debug.Log($"Game.HotUpdate SdkOnDestroyAb:{message}");
 
-         }
 
-         public void SdkOnRestartAb(string message)
 
-         {
 
-             Debug.Log($"Game.HotUpdate SdkOnRestartAb:{message}");
 
-         }
 
-         public void SdkOnBackPressedAb(string message)
 
-         {
 
-             Debug.Log($"Game.HotUpdate SdkOnBackPressedAb:{message}");
 
-         }
 
-         public void SdkOnNewIntentAb(string message)
 
-         {
 
-             Debug.Log($"Game.HotUpdate SdkOnNewIntentAb:{message}");
 
-         }
 
-         public void SdkOnConfigurationChangedAb(string message)
 
-         {
 
-             Debug.Log($"Game.HotUpdate SdkOnConfigurationChangedAb:{message}");
 
-         }
 
-         public void SdkOnSaveInstanceStateAb(string message)
 
-         {
 
-             Debug.Log($"Game.HotUpdate SdkOnSaveInstanceStateAb:{message}");
 
-         }
 
-         public void SdkOnActivityResultAb(string message)
 
-         {
 
-             Debug.Log($"Game.HotUpdate SdkOnActivityResultAb:{message}");
 
-         }
 
-         // public void SdkOnRequestPermissionResultAb(string message)
 
-         // {
 
-         //     Debug.Log($"Game.HotUpdate SdkOnRequestPermissionResultAb:{message}");
 
-         // }
 
-         // public void SdkOnWindowFocusChangedAb(string message)
 
-         // {
 
-         //     Debug.Log($"Game.HotUpdate SdkOnWindowFocusChangedAb:{message}");
 
-         // }
 
-         #endregion
 
-     }
 
- }
 
 
  |