GameController.cs 19 KB

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  1. using UnityEngine;
  2. using ET;
  3. using static GFGGame.LauncherConfig;
  4. using System;
  5. using YooAsset;
  6. using System.Collections;
  7. using FairyGUI;
  8. namespace GFGGame
  9. {
  10. public class GameController
  11. {
  12. public static async void Start()
  13. {
  14. //初始化声音,不可以去掉
  15. MusicManager.Instance.Stop();
  16. SoundManager.Instance.Stop();
  17. VoiceManager.Instance.Stop();
  18. //GameObject对象池
  19. PrefabManager.Instance.Init();
  20. //字体
  21. await FontLoader.Instance.Init();
  22. //界面
  23. UGUIManager.Instance.Init();
  24. ViewManager.Init();
  25. //日志
  26. LogController.Instance.Init();
  27. //全局
  28. GameGlobal.Init();
  29. //sqlite
  30. SqliteController.Instance.Init(false, ResPathUtil.SQLITE_FILE_PATH);
  31. //渠道
  32. QDManager.Init();
  33. //全局点击效果
  34. ViewGlobal.CreatClickEffect();
  35. //获取游戏配置
  36. GetGameCfg();
  37. }
  38. /// <summary>
  39. /// 获取游戏配置
  40. /// </summary>
  41. public static void GetGameCfg()
  42. {
  43. var url = LauncherConfig.cfgUrl.Replace("{cfgName}", GameGlobal.cfgName);
  44. url = url + "?t=" + TimeHelper.ClientNow();
  45. LauncherView.Instance.SetDesc("正在解压数据...");
  46. HttpTool.Instance.Get(url, (string data) =>
  47. {
  48. //初始化游戏配置
  49. GameConfig.InitData(data);
  50. //缓存一部分配置文件
  51. FightScoreCfgArray.Instance.Init();
  52. StudioCfgArray.Instance.Init();
  53. DailySignCfgArray.Instance.Init();
  54. DailyLoginCfgArray.Instance.Init();
  55. DressUpMenuItemCfg2Array.Instance.Init();
  56. AdCfgArray.Instance.Init();
  57. ItemTypeCfgArray.Instance.Init();
  58. GuideCfgArray.Instance.Init();
  59. SuitCfgArray.Instance.Init();
  60. ShopCfgArray.Instance.Init();
  61. SuitFosterCfgArray.Instance.Init();
  62. VipCfgArray.Instance.Init();
  63. ActivityRechargeCfgArray.Instance.Init();
  64. ActivityLuckybonusCfgArray.Instance.Init();
  65. Activity7DaysTaskCfgArray.Instance.Init();
  66. Activity7DaysCfgArray.Instance.Init();
  67. SuitGuideMenuCfgArray.Instance.Init();
  68. ActivityRecharge2CfgArray.Instance.Init();
  69. SuitFosterListCfgArray.Instance.Init();
  70. TaskCfgArray.Instance.Init();
  71. LauncherView.Instance.Close();
  72. //显示登录
  73. LoginController.ShowLogin();
  74. });
  75. }
  76. public static bool CheckLoginCache(bool doLogin)
  77. {
  78. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  79. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  80. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  81. if (lastLoginIsVisitor)
  82. {
  83. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  84. if (id >= 0)
  85. {
  86. if (doLogin)
  87. {
  88. //LoginProxy.LoginAsVisitor();
  89. }
  90. return true;
  91. }
  92. }
  93. else if (!string.IsNullOrEmpty(account))
  94. {
  95. if (!string.IsNullOrEmpty(password))
  96. {
  97. if (doLogin)
  98. {
  99. LoginController.Login(account, password, true).Coroutine();
  100. }
  101. return true;
  102. }
  103. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL && PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  104. {
  105. if (doLogin)
  106. {
  107. LoginController.LoginTest(account).Coroutine();
  108. }
  109. return true;
  110. }
  111. }
  112. return false;
  113. }
  114. public static void CheckSpecialAccount(string account)
  115. {
  116. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  117. }
  118. public static void ShowCreateRole()
  119. {
  120. ViewManager.Show<CreateRoleView>();
  121. }
  122. public static async ETTask PreEnterGameAsync()
  123. {
  124. QDManager.OnEnterGame();
  125. RoleDataHandler.StartUpdate();
  126. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  127. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  128. await ItemProxy.GetItemInfos();
  129. await RoleLimitSProxy.ReqUnitLimitInfos();
  130. await InstanceZonesSProxy.GetInstanceZonesInfos();
  131. await StorageSProxy.ReqGetClientValues();
  132. await RoleInfoSProxy.ReqPersonalInfo();
  133. //功能协议数据不要放这里获取,放在AfterEnterGame函数中
  134. GameGlobal.lastLoginTime = StorageDataManager.Instance.GetStorageValue(ConstStorageId.LAST_LOGIN_TIME);
  135. long lastTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  136. StorageSProxy.ReqSetClientValue(ConstStorageId.LAST_LOGIN_TIME, (int)lastTime).Coroutine();
  137. int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
  138. if (skipGuide <= 0 && (LauncherConfig.netType == EnumNetType.LOCAL && LauncherConfig.ChannelId == (int)ChannelID.Test))
  139. {
  140. AlertUI.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  141. .SetLeftButton(true, "不用", (obj) =>
  142. {
  143. EnterGame();
  144. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
  145. })
  146. .SetRightButton(true, "跳过", (obj) =>
  147. {
  148. GameGlobal.skipGuide = true;
  149. EnterGame();
  150. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
  151. });
  152. }
  153. else
  154. {
  155. if (skipGuide == 2) GameGlobal.skipGuide = true;
  156. EnterGame();
  157. }
  158. }
  159. private static void EnterGame()
  160. {
  161. LoadingView.Instance.SetProgress(100, () =>
  162. {
  163. ViewManager.Hide<LoadingView>();
  164. GameGlobal.isEnterGame = true;
  165. if (MainStoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
  166. {
  167. ViewManager.Show<MainUIView>();
  168. }
  169. else
  170. {
  171. MainStoryDataManager.currentChapterCfgId = 10001;
  172. // GameGlobal.isFirstEntry == true
  173. if (!InstanceZonesDataManager.CheckLevelPass(100001001))
  174. {
  175. UICGView.Instance.Show();
  176. //StoryController.ShowLevelView(100001001);
  177. }
  178. else
  179. {
  180. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId);
  181. //ViewManager.Show<StoryChapterView>(StudioDataManager.Instance.luckyBoxFilingChapterId, new object[] { typeof(ActivityThemeLuckyBoxView).FullName, this.viewData });
  182. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId);
  183. }
  184. }
  185. GMController.AddShowGMViewEventListener();
  186. });
  187. }
  188. public static async void AfterShowMainUI(object param = null)
  189. {
  190. if (GameGlobal.AfterDataInited) return;
  191. await ActivitySProxy.ReqSevenDayLoginInfos();
  192. await ActivityGlobalSProxy.GetActivityInfo();
  193. await ShopSProxy.ReqShopInfo();
  194. await ActivitySProxy.ReqGetNewPlayerBonusStatus();
  195. await ActivitySProxy.GetNewPlayerOnceStatus();
  196. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  197. bool result = await FieldSProxy.ReqFieldInstanceInfos();
  198. if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
  199. {
  200. bool result1 = await FieldSProxy.ReqFieldInstanceResult();
  201. if (result1)
  202. {
  203. FieldDataManager.Instance.waitToShowFieldFightEndView = true;
  204. }
  205. }
  206. GameGlobal.AfterDataInited = true;
  207. EventAgent.DispatchEvent(ConstMessage.AFTER_DATA_INITED);
  208. ItemProxy.GetItemAttributeInfos().Coroutine();
  209. ItemProxy.ReqGetItemCollect().Coroutine();
  210. MainStorySProxy.GetStoryBonusInfos().Coroutine();
  211. MainStorySProxy.GetStoryBonusDate().Coroutine();
  212. CardSProxy.GetCardInfos().Coroutine();
  213. TaskSProxy.GetTaskInfos();
  214. BattlePassTaskSProxy.GetBattlePassInfo().Coroutine();
  215. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  216. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  217. MailSProxy.ReqMailCount().Coroutine();
  218. FriendSProxy.ReqAllFriendInfos().Coroutine();
  219. ActivityAfuGiftSProxy.GetAfuGiftInfo().Coroutine();
  220. ActivityTeaSProxy.ReqGetNPCVisitInfo().Coroutine();
  221. ActivitySProxy.ReqActivityZCJBInfo().Coroutine();
  222. MiniGameProxy.ReqGetChallengeReward().Coroutine();
  223. TimeTracingDataManager.Instance.InitRewardDic();
  224. TimeTracingSProxy.ReqGetLevelRewardStatus().Coroutine();
  225. TimeTracingSProxy.ReqGetSuitRewardStatus().Coroutine();
  226. TimeTracingSProxy.ReqGetDataRecord().Coroutine();
  227. PoemPhotoSProxy.ReqAllPhotoInfos().Coroutine();
  228. TravelSProxy.ReqTravelInfo().Coroutine();
  229. TravelSProxy.ReqTravelGuideInfo().Coroutine();
  230. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  231. ArenaDataManager.Instance.ReqArenaInfo();
  232. SkillSProxy.ReqGetSkillList(SkillType.LeagueSkill).Coroutine();
  233. EnduringGiftBoxSProxy.ReqGetAllGiftBagRebateStatus().Coroutine();
  234. ChatSProxy.ReqQueryChatMsg(ChatType.League).Coroutine();
  235. ChatSProxy.ReqQueryChatMsg(ChatType.LeagueQuestion).Coroutine();
  236. LuckyBoxSProxy.ReqGetLuckyBoxInfo().Coroutine();
  237. LeagueSproxy.ReqGetLeagueInfo().Coroutine();
  238. SuitFosterProxy.SendGetSuitInfos().Coroutine();
  239. StudioSProxy.ReqStudioInfos().Coroutine();
  240. LuckyBoxSProxy.ReqGetLuckyBoxRotatingInfo().Coroutine();
  241. LeagueSproxy.GetTeapartyInfos().Coroutine();
  242. LeagueSproxy.GetTeapartyMatchingInfos(RoleDataManager.roleId).Coroutine();
  243. ActivitySProxy.ReqGetActivitySignInfos().Coroutine();
  244. int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
  245. FightDataManager.Instance.autoPlay = storageAutoPlay <= 0 ? false : true;
  246. int fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_FIGHT_AUTO_PLAY_SPEED);
  247. FightDataManager.Instance.fightSpeed = fightSpeed <= 0 ? 1 : fightSpeed;
  248. int dialogSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_DIALOG_AUTO_PLAY_SPEED);
  249. FightDataManager.Instance.dialogSpeed = dialogSpeed <= 0 ? 1 : dialogSpeed;
  250. int filingChapterId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STUDIO_FILING_CHAPTERID);
  251. StudioDataManager.Instance.npcFilingChapterId = filingChapterId <= 0 ? StudioDataManager.Instance.FilingDatas[0].id : filingChapterId;
  252. StudioDataManager.Instance.filingChapterId = StudioDataManager.Instance.npcFilingChapterId;
  253. GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0 ? false : true;
  254. }
  255. public static void QuitToLoginView(bool logout, bool fromSdkLogoutCallback = false)
  256. {
  257. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  258. GameGlobal.AutoSevenDayLoginView = true;
  259. GameGlobal.AutoDailySignView = true;
  260. GameGlobal.AutoSpecialOfferGiftBoxView = true;
  261. GameGlobal.AutoAcitivtyTipsLoginView = true;
  262. GameGlobal.AutoMonthlyCardView = true;
  263. GameGlobal.AutoZGTHDCTips = true;
  264. GameGlobal.AutoZGTHTips = true;
  265. GameGlobal.AutoShowCompleted = false;
  266. GameGlobal.PreDataInited = false;
  267. GameGlobal.AfterDataInited = false;
  268. QDManager.OnQuitToLoginView();
  269. GameGlobal.isVisitor = false;
  270. GameGlobal.antiAddiction = true;
  271. GameGlobal.userId = 0;
  272. GameGlobal.userAge = 0;
  273. GameGlobal.skipGuide = false;
  274. GuideDataManager.currentGuideId = 0;
  275. MainDataManager.Instance.ViewType = 0;
  276. RoleDataHandler.StopUpdate();
  277. CardDataManager.Clear();
  278. ItemDataManager.Clear();
  279. ViewManager.Clear();
  280. DecomposeDataManager.Instance.Clear();
  281. PhotographDataManager.Instance.Clear();
  282. SkillDataManager.Instance.Clear();
  283. SuitFosterDataManager.Instance.Clear();
  284. StudioDataManager.Instance.Clear();
  285. StorageDataManager.Instance.Clear();
  286. ShopDataManager.Instance.Clear();
  287. DressUpMenuItemDataManager.Clear();
  288. GuideDataManager.Clear();
  289. GetSuitItemController.Clear();
  290. FriendDataManager.Instance.Clear();
  291. RedDotController.Instance.Clear();
  292. BagDataManager.Instance.Clear();
  293. PoemPhotoDataManager.Instance.Clear();
  294. PoemGalleryDataManager.Instance.Clear();
  295. RoleInfoManager.Instance.Clear();
  296. DailyTaskDataManager.Instance.Clear();
  297. TravelDataManager.Instance.Clear();
  298. ArenaDataManager.Instance.Clear();
  299. ChatDataManager.Instance.Clear();
  300. ActivityDataManager.Instance.Clear();
  301. ActivityGlobalDataManager.Instance.Clear();
  302. EnduringGiftBoxDataManager.Instance.Clear();
  303. LimitedTimeGiftBoxDataManager.Instance.Clear();
  304. BattlePassTaskDataManager.Instance.Clear();
  305. TaskDataManager.Instance.Clear();
  306. LeagueDataManager.Instance.Clear();
  307. ActivityAfuGiftDataManager.Instance.Clear();
  308. FightDataManager.Instance.Clear();
  309. MainDataManager.Instance.Clear();
  310. NewYearRedEnvelopeDataManager.Instance.Clear();
  311. GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
  312. GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
  313. GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
  314. if (logout)
  315. {
  316. QDManager.Logout(fromSdkLogoutCallback);
  317. }
  318. ViewManager.Hide<GuideView>();
  319. if(!ViewManager.isViewOpen(typeof(LoginView).FullName))
  320. {
  321. ViewManager.Show<LoginView>(null, true);
  322. GameController.CheckUpdateVersion(true);
  323. }
  324. }
  325. //断线重连后需要处理的事情
  326. public static async void OnReconnected()
  327. {
  328. //重连成功请求邮件和公告等离线后会变更的数据
  329. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  330. MailSProxy.ReqMailCount().Coroutine();
  331. FriendSProxy.ReqAllFriendInfos().Coroutine();
  332. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  333. TaskSProxy.GetTaskInfos();
  334. ArenaDataManager.Instance.ReqArenaInfo();
  335. if (LeagueDataManager.Instance.Type == LeagueJoinType.Join) {
  336. await LeagueSproxy.ReqGetLeagueInfo();
  337. LeagueSproxy.GetTeapartyMatchingInfos(RoleDataManager.roleId).Coroutine();
  338. LeagueSproxy.GetTeapartyInfos().Coroutine();
  339. LeagueSproxy.ReqJoinAnswer().Coroutine();
  340. }
  341. }
  342. public static void GoBackToMainView()
  343. {
  344. MainDataManager.Instance.ViewType = 0;
  345. ViewManager.Show<MainUIView>(null, true);
  346. }
  347. public static void ShowExitAlert(Action sureCallback = null)
  348. {
  349. AlertSystem.Show("我会想你的")
  350. .SetLeftButton(true, "继续游戏")
  351. .SetRightButton(true, "退出游戏", (object data) =>
  352. {
  353. if(sureCallback != null)
  354. {
  355. sureCallback.Invoke();
  356. }
  357. else
  358. {
  359. Application.Quit();
  360. }
  361. });
  362. }
  363. public static void CheckUpdateVersion(bool force = false)
  364. {
  365. if (ET.TimeHelper.ClientNowSeconds() - GameGlobal.pauseTime > 180 || LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL || force)
  366. {
  367. Timers.inst.StartCoroutine(CheckVersion(VersionController.DefaultPackage, force));
  368. }
  369. }
  370. private static IEnumerator CheckVersion(string packageName, bool force)
  371. {
  372. var package = YooAssets.GetPackage(packageName);
  373. if (string.IsNullOrEmpty(GameGlobal.promotedVersion))
  374. {
  375. GameGlobal.promotedVersion = package.GetPackageVersion();
  376. }
  377. var operation = package.UpdatePackageVersionAsync();
  378. yield return operation;
  379. if (operation.Status == EOperationStatus.Succeed)
  380. {
  381. LogUtil.LogDev($"版本对比: {GameGlobal.promotedVersion} {operation.PackageVersion}");
  382. if (!string.IsNullOrEmpty(operation.PackageVersion)
  383. && !string.IsNullOrEmpty(operation.PackageVersion)
  384. && !operation.PackageVersion.Equals(GameGlobal.promotedVersion))
  385. {
  386. GameGlobal.promotedVersion = operation.PackageVersion;
  387. if(force)
  388. {
  389. AlertSystem.Show("游戏已有更新,请重启游戏获取最佳游戏体验。")
  390. .SetRightButton(true, "重启游戏", (obj) =>
  391. {
  392. Application.Quit();
  393. });
  394. }
  395. else
  396. {
  397. AlertSystem.Show("游戏已有更新,您可以立即重启游戏获取最佳游戏体验,也可以稍后重启更新。")
  398. .SetLeftButton(true, "稍后更新")
  399. .SetRightButton(true, "重启游戏", (obj) =>
  400. {
  401. Application.Quit();
  402. });
  403. }
  404. }
  405. }
  406. }
  407. }
  408. }