| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849 | using UnityEngine;using FairyGUI;using UI.Notice;namespace GFGGame{    public class NoticeSystemShowView : BaseWindow    {        private UI_NoticeSystemShowUI _ui;        public override void Dispose()        {            base.Dispose();        }        protected override void Init()        {            base.Init();            packageName = UI_NoticeSystemShowUI.PACKAGE_NAME;            _ui = UI_NoticeSystemShowUI.Create();            this.viewCom = _ui.target;            isfullScreen = true;            this.clickBlankToClose = false;        }        protected override void OnInit()        {            base.OnInit();            _ui.m_btnBack.onClick.Add(this.OnHide);        }        protected override void OnShown()        {            base.OnShown();            NoticeInfo noticeInfo = this.viewData as NoticeInfo;            _ui.m_txtTitle.text = noticeInfo.title;            _ui.m_ComContent.m_txtContent.text = noticeInfo.content;        }        protected override void OnHide()        {            base.OnHide();            ViewManager.GoBackFrom(typeof(NoticeSystemShowView).Name);        }    }}
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