| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778 | using UnityEngine;using FairyGUI;using UI.CommonGame;using System.Collections.Generic;namespace GFGGame{    public class FunctionOpenView : BaseWindow    {        private UI_FunctionOpenUI _ui;        List<string> _funList = new List<string>();        private GameObject _gameObject;        private GoWrapper _wrapper;        public override void Dispose()        {            SceneController.DestroyObjectFromView(_gameObject, _wrapper);            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_FunctionOpenUI.PACKAGE_NAME;            _ui = UI_FunctionOpenUI.Create();            this.viewCom = _ui.target;            isfullScreen = true;            this.viewCom.Center();            this.modal = true;            this.clickBlankToClose = false;        }        protected override void OnShown()        {            base.OnShown();            List<string> funList = (viewData as object) as List<string>;            AddFunDatas(funList);            UpdateFunIcon();        }        private void AddFunDatas(List<string> itemList)        {            for (int i = 0; i < itemList.Count; i++)            {                if (_funList.IndexOf(itemList[i]) < 0)                {                    _funList.Add(itemList[i]);                }            }        }        private void UpdateFunIcon()        {            if (_funList.Count == 0)            {                this.Hide();                return;            }            string resPath = ResPathUtil.GetViewEffectPath("ui_xjs", "ui_xjs");            SceneController.AddObjectToView(_gameObject, _wrapper, _ui.m_holder, resPath, out _gameObject, out _wrapper);            FunctionOpenCfg cfg = FunctionOpenCfgArray.Instance.GetCfg(_funList[0]);            _ui.m_ComFunctionOpen.m_txtName.text = cfg.name;            _ui.m_ComFunctionOpen.m_logIcon.url = ResPathUtil.GetCommonGameResPath(cfg.res);            _funList.RemoveAt(0);            _ui.m_t0.Play(UpdateFunIcon);        }        protected override void OnHide()        {            base.OnHide();        }    }}
 |