DressUpMenuSuitDataManager.cs 9.4 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class DressUpMenuSuitDataManager
  7. {
  8. private static List<int> _suitIDList = new List<int>();
  9. private static List<int> _actionIDList = new List<int>();//拥有的特殊动作列表列表
  10. private static List<int> _travelSuitIDList = new List<int>();//拥有的游历套装列表
  11. public static List<int> TravelSuitIDList
  12. {
  13. get
  14. {
  15. return _travelSuitIDList;
  16. }
  17. }
  18. //套装当前的进度
  19. private static Dictionary<int, int> _progressBySuitIdDic = new Dictionary<int, int>();
  20. private static Dictionary<int, int> _suitGuideBoxBonusStatus = new Dictionary<int, int>();
  21. private static Dictionary<int, int> _suitSyntheticBoxBonusStatus = new Dictionary<int, int>();
  22. public static void InitData()
  23. {
  24. _suitIDList.Clear();
  25. _travelSuitIDList.Clear();
  26. _progressBySuitIdDic.Clear();
  27. _actionIDList.Clear();
  28. }
  29. public static void SetSuitInfo(List<SuitInfoProto> suitInfoList)
  30. {
  31. if (suitInfoList != null)
  32. {
  33. _suitGuideBoxBonusStatus.Clear();
  34. _suitSyntheticBoxBonusStatus.Clear();
  35. foreach (SuitInfoProto suitInfo in suitInfoList)
  36. {
  37. SuitFosterData suitFosterData = new SuitFosterData()
  38. {
  39. suitId = suitInfo.SuitId,
  40. maintainStep = suitInfo.MaintainStep,
  41. maintainBonusSteps = suitInfo.MaintainBonusSteps,
  42. makeNewState = suitInfo.MakeNewState
  43. };
  44. SuitFosterDataManager.Instance.InitServerData(suitFosterData);
  45. //图鉴
  46. _suitGuideBoxBonusStatus.Add(suitInfo.SuitId, suitInfo.GuideBoxBonusState);
  47. //合成
  48. _suitSyntheticBoxBonusStatus.Add(suitInfo.SuitId, suitInfo.SyntheticBoxBonusState);
  49. _progressBySuitIdDic[suitInfo.SuitId] = suitInfo.PartsCount;
  50. if (suitInfo.CollectedAll)
  51. {
  52. Add(suitInfo.SuitId);
  53. }
  54. }
  55. EventAgent.DispatchEvent(ConstMessage.GET_SUIT_INFOS);
  56. }
  57. }
  58. public static void Add(int value)
  59. {
  60. if (!_suitIDList.Contains(value))
  61. {
  62. _suitIDList.Add(value);
  63. TravelSuitCfg travelSuitCfg = TravelSuitCfgArray.Instance.GetCfgBysuitId(value);
  64. if (travelSuitCfg != null)
  65. {
  66. _travelSuitIDList.Add(travelSuitCfg.id);
  67. }
  68. if (SuitCfgArray.Instance.CheckSuitHasAction(value))
  69. {
  70. _actionIDList.Add(value);
  71. }
  72. }
  73. }
  74. public static void Remove(int value)
  75. {
  76. if (_suitIDList.Contains(value))
  77. {
  78. _suitIDList.Remove(value);
  79. TravelSuitCfg travelSuitCfg = TravelSuitCfgArray.Instance.GetCfgBysuitId(value);
  80. if (travelSuitCfg != null && _travelSuitIDList.Contains(travelSuitCfg.id))
  81. {
  82. _travelSuitIDList.Remove(travelSuitCfg.id);
  83. }
  84. if (SuitCfgArray.Instance.CheckSuitHasAction(value) && _actionIDList.Contains(value))
  85. {
  86. _actionIDList.Remove(travelSuitCfg.id);
  87. }
  88. }
  89. }
  90. public static void GetTotalProgress(out int count, out int totalCount)
  91. {
  92. totalCount = GlobalCfgArray.globalCfg.suitPartTotalCount;
  93. count = 0;
  94. foreach (KeyValuePair<int, int> item in _progressBySuitIdDic)
  95. {
  96. count += item.Value;
  97. }
  98. }
  99. public static void GetSuitProgressBySuitId(int suitId, out int count, out int totalCount)
  100. {
  101. if (suitId > 0)
  102. {
  103. if (_progressBySuitIdDic.ContainsKey(suitId))
  104. {
  105. count = _progressBySuitIdDic[suitId];
  106. }
  107. else
  108. {
  109. count = 0;
  110. }
  111. totalCount = SuitCfgArray.Instance.GetTotalCountOfOneSuit(suitId);
  112. }
  113. else
  114. {
  115. count = 0;
  116. totalCount = 1;
  117. }
  118. }
  119. public static float GetSuitProgressValueBySuitId(int suitId)
  120. {
  121. int count = 0;
  122. int totalCount = 1;
  123. GetSuitProgressBySuitId(suitId, out count, out totalCount);
  124. return (float)count / totalCount;
  125. }
  126. public static bool CheckHaveSuit(int suitId)
  127. {
  128. return _suitIDList.Contains(suitId);
  129. }
  130. public static void CheckItemInSuit(int itemId)
  131. {
  132. int suitId = SuitCfgArray.Instance.GetSuitIdOfItem(itemId);
  133. if (suitId > 0)
  134. {
  135. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  136. int[] itemIds = SuitCfgArray.Instance.GetSuitItems(suitId);
  137. int totalCount = itemIds.Length;
  138. bool hasAll = true;
  139. int count = 0;
  140. for (int i = 0; i < totalCount; i++)
  141. {
  142. int tempItemId = itemIds[i];
  143. bool hasItem = DressUpMenuItemDataManager.CheckHasItem(tempItemId);
  144. if (!hasItem)
  145. {
  146. hasAll = false;
  147. }
  148. else
  149. {
  150. count++;
  151. }
  152. }
  153. _progressBySuitIdDic[suitId] = count;
  154. if (hasAll)
  155. {
  156. Add(suitId);
  157. }
  158. GetSuitItemController.AddItemId(itemId);
  159. }
  160. }
  161. public static List<int> GetSuitIDList()
  162. {
  163. return (List<int>)_suitIDList.GetRange(0, _suitIDList.Count);
  164. }
  165. public static List<int> GetActionIDList()
  166. {
  167. return _actionIDList;
  168. }
  169. public static int GetSuitGuideBonusStatus(int suitId)
  170. {
  171. int status = ConstBonusStatus.CAN_NOT_GET;
  172. if (_suitGuideBoxBonusStatus.ContainsKey(suitId))
  173. {
  174. status = _suitGuideBoxBonusStatus[suitId];
  175. }
  176. if (status == ConstBonusStatus.CAN_NOT_GET)//游戏过程中收集完成套装,不会有奖励可领状态不会有推送,需要前端判断
  177. {
  178. if (CheckHaveSuit(suitId))
  179. {
  180. status = ConstBonusStatus.CAN_GET;
  181. }
  182. }
  183. return status;
  184. }
  185. public static void SetSuitGuideBoxBonusCompleted(int suitId)
  186. {
  187. _suitGuideBoxBonusStatus[suitId] = ConstBonusStatus.GOT;
  188. EventAgent.DispatchEvent(ConstMessage.SUIT_BOX_STATUS_CHANGED, suitId);
  189. }
  190. public static int GetSuitSyntheticBonusStatus(int suitId)
  191. {
  192. int status = ConstBonusStatus.CAN_NOT_GET;
  193. if (_suitSyntheticBoxBonusStatus.ContainsKey(suitId))
  194. {
  195. status = _suitSyntheticBoxBonusStatus[suitId];
  196. }
  197. if (status == ConstBonusStatus.CAN_NOT_GET)
  198. {
  199. if (CheckHaveSuit(suitId))
  200. {
  201. status = ConstBonusStatus.CAN_GET;
  202. }
  203. }
  204. return status;
  205. }
  206. public static void SetSuitSyntheticBoxBonusCompleted(int suitId)
  207. {
  208. _suitSyntheticBoxBonusStatus[suitId] = ConstBonusStatus.GOT;
  209. EventAgent.DispatchEvent(ConstMessage.SUIT_BOX_STATUS_CHANGED, suitId);
  210. }
  211. //检查套装是否有动作资源
  212. public static bool CheckSuitHasActionRes(int suitId)
  213. {
  214. var suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  215. return suitCfg != null && ResPathUtil.CheckDressUpAnimationResExist(suitCfg.aniRes);
  216. }
  217. //从配置表中累加计算出套装分数
  218. public static Dictionary<int,Dictionary<string, int>> GetSuitTagCfgArray(int suitId)
  219. {
  220. var suitIDList = new List<int>(SuitCfgArray.Instance.GetSuitItems(suitId, true));
  221. Dictionary<string, int> tagsArr = new Dictionary<string, int>();
  222. Dictionary<int,Dictionary<string, int>> tagsSuitArr = new Dictionary<int, Dictionary<string, int>>();
  223. int index = 0;
  224. foreach (var id in suitIDList) {
  225. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  226. for (int i = 0; i< itemCfg.tagsArr.Length;i ++){
  227. if (!tagsArr.ContainsKey(itemCfg.tagsArr[i][0]))
  228. tagsArr[itemCfg.tagsArr[i][0]] = Convert.ToInt32(itemCfg.tagsArr[i][1]);
  229. else
  230. tagsArr[itemCfg.tagsArr[i][0]] += Convert.ToInt32(itemCfg.tagsArr[i][1]);
  231. }
  232. }
  233. foreach (var info in tagsArr.Keys)
  234. {
  235. Dictionary<string, int> suitArr = new Dictionary<string, int>();
  236. suitArr.Add(info, tagsArr[info]);
  237. tagsSuitArr[index] = suitArr;
  238. index += 1;
  239. }
  240. return tagsSuitArr;
  241. }
  242. }
  243. }