CardFosterView.cs 55 KB

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  1. using FairyGUI;
  2. using UI.Card;
  3. using UI.CommonGame;
  4. using UI_ComConsume = UI.Card.UI_ComConsume;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using System.Timers;
  8. using System.Collections;
  9. using System.Linq;
  10. using VEngine;
  11. using ET;
  12. namespace GFGGame
  13. {
  14. public class CardFosterView : BaseWindow
  15. {
  16. private enum Source
  17. {
  18. COMMON, // 由普通词牌界面进入
  19. DISPLAY // 由词牌图鉴进入
  20. }
  21. private UI_CardFosterUI _ui;
  22. private UI_ComFosterBottom _comFosterBottom;
  23. private ValueBarController _valueBarController;
  24. private UI_ComCost _comLvConsumeGold;
  25. private UI_ComCostCurrencyWithHas _comStarCousumeGold;
  26. private CardData _cardData = new CardData();
  27. private List<CardStarCfg> _cardStarRewards = new List<CardStarCfg>();
  28. private int _selectTab = 0;
  29. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  30. private List<GGraph> _listEffectHolder = new List<GGraph>();
  31. private List<CardData> _cardList = new List<CardData>();
  32. private int _wordRow = 4; //字行数
  33. private int _wordNumber = 5;//字每行个数
  34. private int _nowIndex = 0;
  35. private bool _refDodgeStar = true;
  36. private int _isAutoSelect = 0;
  37. private EffectUI _effectUI1;
  38. private EffectUI _effectUI3;
  39. private EffectUI _effectUI4;
  40. private EffectUI _effectUI5;
  41. private EffectUI _effectUI6;
  42. private EffectUI _effectUI7;
  43. private EffectUI _effectUI8;
  44. private EffectUI _effectUI9;
  45. private EffectUI _effectUI10;
  46. private GObject _consumeSelectItem;//选中的材料item
  47. private int _consumeSelectIndex = 0;//0为减,1为加
  48. private List<int> itemsCount;
  49. private int[] upgradeCardItemsArr = GlobalCfgArray.globalCfg.upgradeCardItemsArr;
  50. //private Timer _timer;
  51. private const float _delay = 300;
  52. private double _selectTimeCount = 0;//长按时间
  53. private int _showLv = 0;
  54. private int _showExp = 0;
  55. private float _cardScale = 0.8f;
  56. private bool showCard = false;
  57. private bool playAni = false;
  58. private const int _cardResInitWidth = 1440;
  59. private const int _cardResInitHight = 1920;
  60. private Vector2 comCardImgResInitSize;
  61. private Vector2 comCardImgResTargetSize;
  62. public override void Dispose()
  63. {
  64. EffectUIPool.Recycle(_effectUI3);
  65. _effectUI3 = null;
  66. EffectUIPool.Recycle(_effectUI4);
  67. _effectUI4 = null;
  68. for (int i = 0; i < _listLongPress.Count; i++)
  69. {
  70. _listLongPress[i].Dispose();
  71. }
  72. _listLongPress.Clear();
  73. if (_valueBarController != null)
  74. {
  75. _valueBarController.Dispose();
  76. _valueBarController = null;
  77. }
  78. if (_ui != null)
  79. {
  80. _ui.Dispose();
  81. _ui = null;
  82. }
  83. base.Dispose();
  84. }
  85. protected override void OnInit()
  86. {
  87. base.OnInit();
  88. packageName = UI_CardFosterUI.PACKAGE_NAME;
  89. _ui = UI_CardFosterUI.Create();
  90. viewCom = _ui.target;
  91. isfullScreen = true;
  92. //公共组件:返回,页签,属性列表
  93. _ui.m_ComFosterTop.m_btnback.onClick.Add(OnClickBtnBack);
  94. _ui.m_ComFosterTop.m_btnStarReward.onClick.Add(OnBtnStarRewardClick);
  95. _ui.m_ComFosterBottom.m_ctrlTab.onChanged.Add(OnChangeCtrlTab);
  96. _ui.m_ComFosterBottom.m_listProperty.itemRenderer = RenderListPropertyItem;
  97. //卡面和故事界面
  98. _ui.m_ComFosterTop.m_btnStory.onClick.Add(OnClickBtnStroy);
  99. //升级升星按钮
  100. _ui.m_ComFosterBottom.m_btnUpLv.onClick.Add(OnClickBtnUpLv);
  101. _ui.m_ComFosterBottom.m_btnAll.onClick.Add(OnClcikBtnAll);
  102. _ui.m_ComFosterBottom.m_btnClearAll.onClick.Add(OnClcikBtnClearAll);
  103. _ui.m_ComFosterBottom.m_btnUpStar.onClick.Add(OnClickBtnUpStar);
  104. _ui.m_ComFosterBottom.m_btnUpSkillLv.onClick.Add(OnBtnUpSkill);
  105. _ui.m_ComFosterBottom.m_btnCheckAuto.onClick.Add(OnBtnCheckAuto);
  106. //升级升星消耗材料列表
  107. _ui.m_ComFosterBottom.m_listLvConsume.itemRenderer = RenderListLvConsumeItem;
  108. _ui.m_ComFosterBottom.m_listStarConsume.itemRenderer = RenderListStarConsumeItem;
  109. _ui.m_ComFosterBottom.m_listSkill.itemRenderer = RenderListSkillItem;
  110. _ui.m_ComFosterBottom.m_listSkill.onClickItem.Add(OnClickListSkillItem);
  111. //满星级后卡面列表
  112. _ui.m_ComFosterBottom.m_listShowCard.itemRenderer = RenderListShowCardItem;
  113. _ui.m_ComFosterBottom.m_listShowCard.onClickItem.Add(OnClickShowCardListItem);
  114. _ui.m_btnLeft.onClick.Add(OnClickBtnLeft);
  115. _ui.m_btnRight.onClick.Add(OnClickBtnRight);
  116. //_ui.m_loaCard.onClick.Add(OnClickLoaCard);
  117. //_ui.m_loaListener1.onClick.Add(OnClickLoaCard);
  118. //_ui.m_comImgCard.target.onClick.Add(OnClickLoaCard);
  119. //_ui.m_loaListener.onClick.Add(OnClickComCard);
  120. //_ui.m_comCard.target.onClick.Add(OnClickComCard);
  121. _ui.m_comImgCard.target.onTouchBegin.Add(onTouchCardBegin);
  122. _ui.m_comImgCard.target.onTouchEnd.Add(onTouchCardEnd);
  123. _ui.m_loaListener1.onTouchBegin.Add(onTouchCardBegin);
  124. _ui.m_loaListener1.onTouchEnd.Add(onTouchCardEnd);
  125. _ui.m_loaListener.onTouchBegin.Add(onTouchCardBegin);
  126. _ui.m_loaListener.onTouchEnd.Add(onTouchCardEnd);
  127. _ui.m_comCard.target.onTouchBegin.Add(onTouchCardBegin);
  128. _ui.m_comCard.target.onTouchEnd.Add(onTouchCardEnd);
  129. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderflower, "ui_Activity", "SX_Top_TX");
  130. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderfBgEff, "ui_Activity", "SX_Down_TX");
  131. }
  132. private void RefLeftAndRight()
  133. {
  134. if (_nowIndex <= 0)
  135. {
  136. _ui.m_btnLeft.grayed = true;
  137. _ui.m_btnLeft.touchable = false;
  138. }
  139. else {
  140. _ui.m_btnLeft.grayed = false;
  141. _ui.m_btnLeft.touchable = true;
  142. }
  143. if (_nowIndex >= _cardList.Count - 1)
  144. {
  145. _ui.m_btnRight.grayed = true;
  146. _ui.m_btnRight.touchable = false;
  147. }
  148. else
  149. {
  150. _ui.m_btnRight.grayed = false;
  151. _ui.m_btnRight.touchable = true;
  152. }
  153. }
  154. private void OnClickBtnLeft()
  155. {
  156. _nowIndex -= 1;
  157. RefLeftAndRight();
  158. _cardData = _cardList[_nowIndex];
  159. RefCardFosterInfo();
  160. }
  161. private void OnClickBtnRight()
  162. {
  163. _nowIndex += 1;
  164. RefLeftAndRight();
  165. _cardData = _cardList[_nowIndex];
  166. RefCardFosterInfo();
  167. }
  168. private void RefCardFosterInfo()
  169. {
  170. playAni = false;
  171. float imgInitHight = _ui.target.height - 570;//UI界面上小图时的高度
  172. float imgIniWidth = _cardResInitWidth * imgInitHight / _cardResInitHight;//UI界面上小图时的宽度
  173. _cardScale = imgIniWidth < _ui.target.width ? _ui.target.width / _cardResInitWidth : imgInitHight / _cardResInitHight;
  174. comCardImgResInitSize = Vector2.zero;
  175. comCardImgResTargetSize = Vector2.zero;
  176. showCard = false;
  177. Input.multiTouchEnabled = false;
  178. this.ClearItemsCountList();
  179. this.UpdateCommon();
  180. this.UpdateNormal();
  181. this.UpdateCardRes();
  182. this.UpdateUpLvView();
  183. this.UpdateUpStarView();
  184. this.UpdateUpSkillView();
  185. this.UpdateRedDot();
  186. this.RefLeftAndRight();
  187. _comFosterBottom.m_ctrlTab.selectedIndex = this._selectTab;
  188. _comFosterBottom.m_listSkill.selectedIndex = 0;
  189. _comFosterBottom.m_btnClearAll.visible = false;
  190. List<CardStarCfg> cardStarCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(_cardData.id);
  191. _cardStarRewards.Clear();
  192. for (int i = 0; i < cardStarCfgs.Count; i++)
  193. {
  194. if (cardStarCfgs[i].rewardsArr.Length > 0)
  195. {
  196. _cardStarRewards.Add(cardStarCfgs[i]);
  197. }
  198. }
  199. _ui.m_ComFosterTop.m_btnStarReward.visible = _cardStarRewards.Count > 0;
  200. Timers.inst.AddUpdate(CheckGuide);
  201. }
  202. protected override void OnShown()
  203. {
  204. base.OnShown();
  205. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("cp_beijing");
  206. _comFosterBottom = _ui.m_ComFosterBottom;
  207. // old
  208. if ((this.viewData as object[]) == null)
  209. {
  210. _cardData = CardDataManager.GetCardDataById((this.viewData as CardData).id);
  211. _ui.m_ComFosterBottom.m_c_from.selectedIndex = (int)Source.COMMON;
  212. _selectTab = 0;
  213. }
  214. // New
  215. else
  216. {
  217. _cardData = CardDataManager.GetCardDataById((int)(this.viewData as object[])[0]);
  218. string fromViewName = (string)((this.viewData as object[])[1]);
  219. if (fromViewName.Equals(typeof(CardGuideView).FullName))
  220. {
  221. _ui.m_ComFosterBottom.m_c_from.selectedIndex = (int)Source.DISPLAY;
  222. _selectTab = 2; // 默认选中技能tab
  223. }
  224. }
  225. _ui.m_ComFosterTop.m_c1.selectedIndex = _ui.m_ComFosterBottom.m_c_from.selectedIndex;
  226. _nowIndex = _cardData.index;
  227. _cardList = CardDataManager.GetCardListByRoleType(_cardData.pageIndex);
  228. if (CardDataManager.isFilter == true)
  229. {
  230. //筛选
  231. _cardList = CardDataManager.FilterCardList(_cardList);
  232. }
  233. _cardList = CardDataManager.SortItemList(_cardList);
  234. RefCardFosterInfo();
  235. }
  236. protected override void AddEventListener()
  237. {
  238. base.AddEventListener();
  239. EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateUpSkillView);
  240. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
  241. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  242. }
  243. private void ClearItemsCountList()
  244. {
  245. if (itemsCount == null)
  246. {
  247. itemsCount = new List<int>();
  248. }
  249. itemsCount.Clear();
  250. for (int i = 0; i < upgradeCardItemsArr.Length; i++)
  251. {
  252. itemsCount.Add(0);
  253. }
  254. }
  255. private void UpdateNormal()
  256. {
  257. _ui.m_ComFosterTop.m_btnStory.visible = CardDataManager.GetStoryCfgsById(_cardData.id).Count > 0 ? true : false;
  258. _valueBarController = new ValueBarController(_ui.m_ComFosterTop.m_comValueBar, 5);
  259. _valueBarController.OnShown();
  260. RarityIconController.UpdateRarityIcon(_ui.m_ComFosterBottom.m_loaRarity, _cardData.id, false);
  261. string names = _cardData.itemCfg.name;
  262. _comFosterBottom.m_txtName0.text = "";
  263. _comFosterBottom.m_txtName1.text = "";
  264. _comFosterBottom.m_txtName2.text = "";
  265. _comFosterBottom.m_txtName3.text = "";
  266. _comFosterBottom.m_txtName4.text = "";
  267. switch (names.Length)
  268. {
  269. case 1:
  270. _comFosterBottom.m_txtName0.text = names.Substring(0, 1);
  271. break;
  272. case 2:
  273. _comFosterBottom.m_txtName0.text = names.Substring(0, 1);
  274. _comFosterBottom.m_txtName2.text = names.Substring(1, 1);
  275. break;
  276. case 3:
  277. _comFosterBottom.m_txtName0.text = names.Substring(0, 1);
  278. _comFosterBottom.m_txtName1.text = names.Substring(1, 1);
  279. _comFosterBottom.m_txtName2.text = names.Substring(2, 1);
  280. break;
  281. case 4:
  282. _comFosterBottom.m_txtName0.text = names.Substring(0, 1);
  283. _comFosterBottom.m_txtName1.text = names.Substring(1, 1);
  284. _comFosterBottom.m_txtName2.text = names.Substring(2, 1);
  285. _comFosterBottom.m_txtName3.text = names.Substring(3, 1);
  286. break;
  287. default:
  288. _comFosterBottom.m_txtName0.text = names.Substring(0, 1);
  289. _comFosterBottom.m_txtName1.text = names.Substring(1, 1);
  290. _comFosterBottom.m_txtName2.text = names.Substring(2, 1);
  291. _comFosterBottom.m_txtName3.text = names.Substring(3, 1);
  292. _comFosterBottom.m_txtName4.text = names.Substring(4);
  293. break;
  294. }
  295. }
  296. private void UpdateCommon()
  297. {
  298. _comFosterBottom.m_listProperty.numItems = _cardData.scores.Count;
  299. _comLvConsumeGold = UI_ComCost.Proxy(_comFosterBottom.m_ComLvConsumeGold);
  300. _comLvConsumeGold.m_txtNeed.text = "0";
  301. _comLvConsumeGold.m_c1.selectedIndex = 1;
  302. UI_ComCost.ProxyEnd();
  303. }
  304. private void UpdateCardRes()
  305. {
  306. if (_effectUI1 != null)
  307. {
  308. EffectUIPool.Recycle(_effectUI1);
  309. _effectUI1 = null;
  310. }
  311. string resName = _cardData.resources[_cardData.resIndex];
  312. string resPath = ResPathUtil.GetCardAnimationPath(_cardData.resources[_cardData.resIndex]);
  313. if (_cardData.itemCfg.animationCardStar > 0 && _cardData.star >= _cardData.itemCfg.animationCardStar && Versions.Contains(resPath))
  314. {
  315. _effectUI1 = new EffectUI();
  316. _effectUI1.Reset(_ui.m_comCard.m_comCardHolder.m_holder, resName, resName, 100, EffectUIType.Card);
  317. }
  318. if (_effectUI1 != null)
  319. {
  320. _ui.m_c1.selectedIndex = 1;
  321. _ui.m_comCard.target.scrollPane.SetPercX(0.5f, false);
  322. _ui.m_comCard.target.SetScale(_cardScale, _cardScale);
  323. }
  324. else
  325. {
  326. _ui.m_c1.selectedIndex = 0;
  327. if (comCardImgResInitSize == Vector2.zero)
  328. {
  329. GLoader loaCard = _ui.m_comImgCard.m_ComCardImgRes.m_loaCard;
  330. loaCard.url = ResPathUtil.GetCardPath(_cardData.resources[_cardData.resIndex]);
  331. comCardImgResTargetSize = new Vector2(_ui.target.height * _cardResInitWidth / _cardResInitHight, _ui.target.height);
  332. comCardImgResInitSize = new Vector2(_cardResInitWidth * _cardScale, _cardResInitHight * _cardScale);
  333. _ui.m_comImgCard.m_ComCardImgRes.target.size = comCardImgResInitSize;
  334. _ui.m_comImgCard.target.scrollPane.SetPercX(0.5f, false);
  335. }
  336. }
  337. }
  338. private void RenderListPropertyItem(int index, GObject obj)
  339. {
  340. UI_ListScoreItem listItem = UI_ListScoreItem.Proxy(obj);
  341. listItem.m_txtProperty.text = _cardData.scores[index + 1].ToString();
  342. listItem.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (index + 1));
  343. UI_ListScoreItem.ProxyEnd();
  344. }
  345. /***********************************************************升级***************************************************/
  346. private void UpdateUpLvView(bool isPreview = false, int lv = 0, int exp = 0, bool effLight = false)
  347. {
  348. _showLv = isPreview == true ? lv : _cardData.lv;
  349. _showExp = isPreview == true ? exp : _cardData.exp;
  350. CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, _showLv);
  351. if (cardLvCfg == null)
  352. {
  353. ET.Log.Error("词牌" + _cardData.id + " 没有 " + _showLv + " 级等级配置");
  354. return;
  355. }
  356. _comFosterBottom.m_barLv.max = cardLvCfg.needExp;
  357. _comFosterBottom.m_barLv.value = _showExp;
  358. if (effLight) {
  359. EffectUIPool.Recycle(_effectUI6);
  360. _effectUI6 = EffectUIPool.CreateEffectUI(_comFosterBottom.m_holderbarLv, "ui_Activity", "SX_JinDuTiao");
  361. }
  362. int maxLv = CardRarityCfgArray.Instance.GetCfg(_cardData.itemCfg.rarity).maxCardLvl;
  363. _comFosterBottom.m_txtMaxLv.text = maxLv.ToString();
  364. _comFosterBottom.m_txtCurLv.text = _showLv.ToString();
  365. _comFosterBottom.m_txtMaxExp.text = cardLvCfg.needExp.ToString();
  366. _comFosterBottom.m_txtCurExp.text = _showExp.ToString();
  367. _comFosterBottom.m_ctrlFullLv.selectedIndex = CardDataManager.isFullLv(_cardData.id, _cardData.lv, false) ? 1 : 0;
  368. if (isPreview == true)
  369. {
  370. return;
  371. }
  372. _comFosterBottom.m_listLvConsume.numItems = upgradeCardItemsArr.Length;
  373. }
  374. private void RenderListLvConsumeItem(int index, GObject obj)
  375. {
  376. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  377. CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, _cardData.lv);
  378. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[index]);
  379. listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  380. listItem.m_txtNum.text = ItemDataManager.GetItemNum(itemCfg.id).ToString();
  381. listItem.m_txtUseCount.text = "0";
  382. listItem.target.data = index;
  383. _listEffectHolder.Add(listItem.m_holderTouch);
  384. if (listItem.m_btnMinus.data == null)
  385. {
  386. listItem.m_btnMinus.onTouchBegin.Add(OnClickItemConsumsBegin);
  387. listItem.m_btnMinus.onTouchEnd.Add(OnClickItemLvConsumsEnd);
  388. }
  389. if (listItem.m_loaBg.data == null)
  390. {
  391. listItem.m_loaBg.onTouchBegin.Add(OnClickItemConsumsBegin);
  392. listItem.m_loaBg.onTouchEnd.Add(OnClickItemLvConsumsEnd);
  393. // LongPressGesture longPressGesture = new LongPressGesture(listItem.m_loaBg);
  394. // longPressGesture.once = true;
  395. // LongPressGesture.TRIGGER = 1f;
  396. // longPressGesture.onAction.Add(OnClickItemLvConsumsEnd);
  397. // // longPressGesture.onEnd.Add(OnLongEnd);
  398. // _listLongPress.Add(longPressGesture);
  399. }
  400. listItem.m_btnMinus.data = 0;
  401. listItem.m_loaBg.data = 1;
  402. UI_ComConsume.ProxyEnd();
  403. }
  404. private void OnClickItemConsumsBegin(EventContext context)
  405. {
  406. // GObject obj, int type
  407. GObject sender = context.sender as GObject;
  408. int type = (int)sender.data;
  409. GObject obj = sender.parent;
  410. // UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  411. int index = (int)obj.data;// (int)listItem.target.data;
  412. int itemId = upgradeCardItemsArr[index];
  413. _consumeSelectItem = obj;
  414. _consumeSelectIndex = type;
  415. if (type == 1)
  416. {
  417. if (IsUpLvLimit(itemId)) return;
  418. if (ItemDataManager.GetItemNum(itemId) == 0)
  419. {
  420. object[] sourceDatas = new object[] { itemId, new object[] { typeof(CardFosterView).FullName, _cardData } };
  421. GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
  422. }
  423. }
  424. OnTimedEvent(null);
  425. Timers.inst.Add(0.3f, 0, OnTimedEvent);
  426. EffectUIPool.Recycle(_effectUI5);
  427. _effectUI5 = EffectUIPool.CreateEffectUI(_listEffectHolder[index], "ui_Activity", "SX_DianJi");
  428. }
  429. private void OnTimedEvent(object param)
  430. {
  431. _selectTimeCount += _delay;
  432. if (_selectTimeCount >= 900)//大于900毫秒才算长按
  433. {
  434. if (_consumeSelectIndex == 0)
  435. {
  436. UI_ComConsume listItem = UI_ComConsume.Proxy(_consumeSelectItem);
  437. bool pointIsOnComponent = CommonUtil.Instance.CheckPointIsOnComponent(listItem.m_btnMinus, CommonUtil.Instance.GetMouseV2Point());
  438. UI_ComConsume.ProxyEnd();
  439. if (!pointIsOnComponent)
  440. {
  441. Timers.inst.Remove(OnTimedEvent);
  442. return;
  443. }
  444. this.OnClickBtnMinus(_consumeSelectItem);
  445. }
  446. else
  447. {
  448. int index = (int)_consumeSelectItem.data;
  449. int itemId = upgradeCardItemsArr[index];
  450. if (!CommonUtil.Instance.CheckPointIsOnComponent(_consumeSelectItem, CommonUtil.Instance.GetMouseV2Point()) || IsUpLvLimit(itemId))
  451. {
  452. Timers.inst.Remove(OnTimedEvent);
  453. return;
  454. }
  455. this.OnClickBtnPlusLvConsume(_consumeSelectItem);
  456. }
  457. }
  458. }
  459. private void OnClickItemLvConsumsEnd()
  460. {
  461. Timers.inst.Remove(OnTimedEvent);
  462. _selectTimeCount = 0;
  463. if (_consumeSelectIndex == 0)
  464. {
  465. this.OnClickBtnMinus(_consumeSelectItem);
  466. }
  467. else
  468. {
  469. this.OnClickBtnPlusLvConsume(_consumeSelectItem);
  470. }
  471. }
  472. //返回值为此材料是否可继续消耗此材料继续升级
  473. private bool OnClickBtnPlusLvConsume(GObject obj, bool showTips = true)
  474. {
  475. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  476. int index = (int)obj.data;
  477. int itemId = upgradeCardItemsArr[index];
  478. if (itemsCount[index] == ItemDataManager.GetItemNum(itemId))
  479. {
  480. Timers.inst.Remove(OnTimedEvent);
  481. return false;
  482. }
  483. int maxLv = CardRarityCfgArray.Instance.GetCfg(_cardData.itemCfg.rarity).maxCardLvl;
  484. int needExp = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, _showLv).needExp;
  485. if (_showLv == maxLv && _comFosterBottom.m_barLv.value >= needExp)
  486. {
  487. Timers.inst.Remove(OnTimedEvent);
  488. if (showTips == true)
  489. {
  490. PromptController.Instance.ShowFloatTextPrompt("已达到最大等级");
  491. }
  492. return false;
  493. }
  494. if (IsUpLvLimit(itemId, false)) return false;
  495. itemsCount[index] = itemsCount[index] + 1;
  496. listItem.m_txtUseCount.text = itemsCount[index].ToString();
  497. UI_ComConsume.ProxyEnd();
  498. this.UpdatePreView();
  499. return true;
  500. }
  501. private void OnClickBtnMinus(GObject obj)
  502. {
  503. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  504. int index = (int)listItem.target.data;
  505. if (itemsCount[index] == 0)
  506. {
  507. Timers.inst.Remove(OnTimedEvent);
  508. return;
  509. }
  510. itemsCount[index] = itemsCount[index] - 1;
  511. listItem.m_txtUseCount.text = itemsCount[index].ToString();
  512. UI_ComConsume.ProxyEnd();
  513. this.UpdatePreView();
  514. }
  515. private void UpdatePreView()
  516. {
  517. int count = 0;//消耗金币数量
  518. int hasExp = 0;//消耗材料提升的总经验
  519. for (int i = 0; i < itemsCount.Count; i++)
  520. {
  521. if (itemsCount[i] == 0) continue;
  522. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[i]);
  523. count += itemCfg.cardUpLvGoldsArr[_cardData.itemCfg.rarity - 1][1] * itemsCount[i];
  524. hasExp += itemCfg.cardUpLvExp * itemsCount[i];
  525. }
  526. _comLvConsumeGold = UI_ComCost.Proxy(_comFosterBottom.m_ComLvConsumeGold);
  527. _comLvConsumeGold.m_txtNeed.text = count.ToString();
  528. UI_ComCost.ProxyEnd();
  529. _comFosterBottom.m_btnClearAll.visible = hasExp > 0;
  530. int previewLv = 0;
  531. int previewExp = 0;
  532. CardDataManager.GetPreViewLvAndExp(_cardData.id, _cardData.lv, _cardData.exp, hasExp, out previewLv, out previewExp);
  533. this.UpdateUpLvView(true, previewLv, previewExp);
  534. }
  535. private void OnClcikBtnAll()
  536. {
  537. int cardUpLvGoldsNeed = 0;
  538. for (int i = 0; i < itemsCount.Count; i++)
  539. {
  540. int[] cardUpLvGolds = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[i]).cardUpLvGoldsArr[_cardData.itemCfg.rarity - 1];
  541. long itemNum = ItemDataManager.GetItemNum(upgradeCardItemsArr[i]);
  542. for (long j = 0; j < itemNum; j++)
  543. {
  544. if (ItemDataManager.GetItemNum(cardUpLvGolds[0]) < cardUpLvGoldsNeed + cardUpLvGolds[1] || this.OnClickBtnPlusLvConsume(_comFosterBottom.m_listLvConsume.GetChildAt(i), false) == false)
  545. {
  546. break;
  547. }
  548. cardUpLvGoldsNeed += cardUpLvGolds[1];
  549. }
  550. }
  551. }
  552. private void OnClcikBtnClearAll()
  553. {
  554. this.ClearItemsCountList();
  555. _comFosterBottom.m_listLvConsume.numItems = upgradeCardItemsArr.Length;
  556. this.UpdatePreView();
  557. }
  558. private void OnClickBtnUpLv()
  559. {
  560. if (_effectUI7 != null)
  561. {
  562. EffectUIPool.Recycle(_effectUI7);
  563. _effectUI7 = null;
  564. }
  565. //按钮点击特效
  566. _effectUI7 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderTouchFlower, "ui_Activity", "SX_DJ");
  567. int itemMoneyId = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[0]).cardUpLvGoldsArr[_cardData.itemCfg.rarity - 1][0];
  568. _comLvConsumeGold = UI_ComCost.Proxy(_comFosterBottom.m_ComLvConsumeGold);
  569. int itemMoneyNum = int.Parse(_comLvConsumeGold.m_txtNeed.text);
  570. UI_ComCost.ProxyEnd();
  571. if (itemMoneyNum == 0)
  572. {
  573. PromptController.Instance.ShowFloatTextPrompt("未选择升级材料");
  574. return;
  575. }
  576. if (!ItemUtil.CheckItemEnough(itemMoneyId, itemMoneyNum))
  577. {
  578. long has = ItemDataManager.GetItemNum(itemMoneyId);
  579. ItemUtil.BuyCurrency(itemMoneyId, itemMoneyNum - has);
  580. return;
  581. }
  582. this.UpLv();
  583. }
  584. private async void UpLv()
  585. {
  586. // itemsCount.Clear();
  587. int allConsume = 0;
  588. for (int i = 0; i < itemsCount.Count; i++)
  589. {
  590. allConsume += itemsCount[i];
  591. }
  592. if (allConsume == 0)
  593. {
  594. PromptController.Instance.ShowFloatTextPrompt("未选中任何材料");
  595. return;
  596. }
  597. if (CardDataManager.isFullLv(_cardData.id, _cardData.lv) == false)
  598. {
  599. int lv = _cardData.lv;
  600. bool result = await CardSProxy.UpgradeCardLvl(_cardData.id, itemsCount);
  601. if (result)
  602. {
  603. if (_showLv - lv >= 1)
  604. {
  605. // this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
  606. ViewManager.Show<CardUpView>(new object[] { _cardData.scores, "lv", lv, _showLv , _cardData.id }, new object[] { typeof(CardFosterView).FullName, _cardData });
  607. }
  608. this.UpdateCommon();
  609. this.UpdateUpLvView(false, 0, 0, true);
  610. this.ClearItemsCountList();
  611. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 2);
  612. }
  613. }
  614. }
  615. private bool IsUpLvLimit(int itemId, bool showTips = true)
  616. {
  617. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  618. int lvLimit = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).cardLeverLimit;
  619. int maxLv = CardRarityCfgArray.Instance.GetCfg(_cardData.itemCfg.rarity).maxCardLvl;
  620. lvLimit = Mathf.Min(lvLimit, maxLv);
  621. int needExp = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, lvLimit).needExp;
  622. if (_showLv >= lvLimit && _comFosterBottom.m_barLv.value + itemCfg.cardUpLvExp > needExp)
  623. {
  624. if (!showTips) return true;
  625. int roleLv = RoleDataManager.lvl;
  626. for (int i = roleLv + 1; i < RoleLevelCfgArray.Instance.dataArray.Length; i++)
  627. {
  628. int limit = RoleLevelCfgArray.Instance.GetCfg(i).cardLeverLimit;
  629. if (_showLv < limit)
  630. {
  631. roleLv = i;
  632. break;
  633. }
  634. }
  635. if(_showLv < maxLv)
  636. PromptController.Instance.ShowFloatTextPrompt(string.Format("角色等级达到{0}级可继续升级词牌", roleLv));
  637. return true;
  638. }
  639. return false;
  640. }
  641. /***********************************************************升星***************************************************/
  642. private void UpdateUpStarView()
  643. {
  644. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardData.id, _cardData.star);
  645. if (cardStarCfg == null)
  646. {
  647. ET.Log.Error("词牌:" + _cardData.id + " 无" + _cardData.star + "星升星配置");
  648. return;
  649. }
  650. _isAutoSelect = GameGlobal.myNumericComponent.GetAsInt(NumericType.IsAutoSelect);
  651. _comFosterBottom.m_btnCheckAuto.selected = _isAutoSelect == 1;
  652. //升星后星数正5才不进入
  653. if (_refDodgeStar || _cardData.star % 5 != 0) {
  654. UpdateUpStarOfStarAndText();
  655. }
  656. _refDodgeStar = true;
  657. _comFosterBottom.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  658. _comFosterBottom.m_btnRule.data = 300021;
  659. if (CardDataManager.isFullStar(_cardData.id, _cardData.star, false))
  660. {
  661. _comFosterBottom.m_ctrlFullStar.selectedIndex = 1;
  662. _comFosterBottom.m_listShowCard.data = _cardData.resources;
  663. _comFosterBottom.m_listShowCard.numItems = _cardData.resources.Count;
  664. return;
  665. }
  666. else
  667. {
  668. _comFosterBottom.m_ctrlFullStar.selectedIndex = 0;
  669. // List<CardStarCfg> starCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(_cardData.id);
  670. //_comFosterBottom.m_btnUpStar.data = 0;//data 0:材料不足,1:可以升级
  671. ItemUtil.UpdateItemNeedNum(_comFosterBottom.m_comStarCousumeGold, cardStarCfg.costID, cardStarCfg.costNum);
  672. _comFosterBottom.m_listStarConsume.data = cardStarCfg;
  673. _comFosterBottom.m_listStarConsume.numItems = cardStarCfg.materiarsArr.Length;
  674. _comFosterBottom.m_txtTips.text = _cardData.lv < cardStarCfg.needLv ? string.Format("需等级达到{0}级", cardStarCfg.needLv) : "";
  675. _comFosterBottom.m_comStarCousumeGold.visible = _cardData.lv >= cardStarCfg.needLv;
  676. //_comFosterBottom.m_btnUpStar.grayed = int.Parse(_comFosterBottom.m_btnUpStar.data.ToString()) == 0 ? true : false;
  677. // _comFosterBottom.m_btnUpStar.GetChild("ani").asMovieClip.visible = false;// !_comFosterBottom.m_btnUpStar.grayed;
  678. }
  679. }
  680. private void UpdateUpStarOfStarAndText()
  681. {
  682. UpdateUpStarOfStar();
  683. UpdateUpStarOfText();
  684. }
  685. private void UpdateUpStarOfStar()
  686. {
  687. int starLevelDodge = _cardData.star / _wordNumber;
  688. for (int i = 0; i < _wordRow; i++)
  689. {
  690. UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(_comFosterBottom.target.GetChild("dodgeStar" + i));
  691. dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0;
  692. UI_ComDodgeStar.ProxyEnd();
  693. }
  694. }
  695. private void UpdateUpStarOfText()
  696. {
  697. int starLevel = _cardData.star / _wordNumber;
  698. if (starLevel >= _wordRow)
  699. starLevel = _wordRow - 1;
  700. int index = starLevel * _wordNumber;
  701. UI_ComStarItem comStarItem = UI_ComStarItem.Proxy(_comFosterBottom.target.GetChild("comStarItem"));
  702. string starDesc = "";
  703. for (int j = 0; j < _cardData.itemCfg.starDescArr[starLevel].Length; j++)
  704. {
  705. index++;
  706. string str = _cardData.itemCfg.starDescArr[starLevel][j].ToString();
  707. if (j < _cardData.itemCfg.starDescArr[starLevel].Length - 1)
  708. str += " /";
  709. starDesc += index <= _cardData.star ? StringUtil.GetColorText(str, "#E5892F") : StringUtil.GetColorText(str, "#C8B693");
  710. }
  711. comStarItem.m_txtContent.text = starDesc;
  712. UI_ComStarItem.ProxyEnd();
  713. }
  714. private void RenderListStarConsumeItem(int index, GObject obj)
  715. {
  716. UI_ComItem listItem = UI_ComItem.Proxy(obj);
  717. CardStarCfg cardStarCfg = listItem.target.parent.data as CardStarCfg;
  718. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cardStarCfg.materiarsArr[index][0]);
  719. listItem.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  720. listItem.m_CountType.selectedIndex = 1;
  721. listItem.m_ButtonType.selectedIndex = 0;
  722. listItem.m_QualityType.selectedIndex = 4;
  723. int needCount = cardStarCfg.materiarsArr[index][1];
  724. long hasCount = ItemDataManager.GetItemNum(cardStarCfg.materiarsArr[index][0]);
  725. if (_isAutoSelect == 1) {
  726. if(index == 0)
  727. hasCount += ItemDataManager.GetItemNum(6003001);
  728. else
  729. hasCount += ItemDataManager.GetItemNum(6003002);
  730. }
  731. listItem.m_txtDecomCount.text = StringUtil.GetColorText(hasCount.ToString(), hasCount < needCount ? "#D27869" : "#FFFFFF");// StringUtil.GetColorText(needCount.ToString(), hasCount < needCount ? "#D27869" : "#FDF3D7"); ;
  732. listItem.m_txtDecomHasCount.text = "/" + needCount.ToString(); //; hasCount.ToString();
  733. if (listItem.target.data == null)
  734. {
  735. listItem.target.onClick.Add(() => OnClickBtnPlusStarConsum(index));
  736. }
  737. // listItem.m_btnPlus.data = cardStarCfg.materiarsArr[index][0];
  738. listItem.target.data = cardStarCfg.materiarsArr[index][0];
  739. //if (CardDataManager.GetUpStarEnoughMaterial(_cardData.id) == false) return;
  740. //_comFosterBottom.m_btnUpStar.data = hasCount >= needCount && ItemDataManager.GetItemNum(cardStarCfg.costID) >= cardStarCfg.costNum ? 1 : 0;
  741. if (hasCount < needCount)
  742. {
  743. //材料不足显示加号
  744. listItem.m_ButtonType.selectedIndex = 2;
  745. }
  746. }
  747. private void RenderListShowCardItem(int index, GObject obj)
  748. {
  749. GButton listItem = obj as GButton;
  750. GLoader loaStarCard = UI_ComStarCard.Proxy(listItem.GetChild("ComStarCard")).m_loaStarCard;
  751. // string res = (listItem.parent.data as List<string>)[index];
  752. if (index == _cardData.resIndex)
  753. {
  754. _comFosterBottom.m_listShowCard.selectedIndex = index;
  755. }
  756. loaStarCard.url = ResPathUtil.GetCardIconPath(_cardData.resources[index]);
  757. listItem.data = index;
  758. }
  759. private async void OnClickShowCardListItem(EventContext context)
  760. {
  761. int resIndex = (int)(context.data as GObject).data;
  762. if (resIndex != _cardData.resIndex)
  763. {
  764. bool result = await CardSProxy.ChangeCardRes(_cardData.id, resIndex);
  765. if (result)
  766. {
  767. this.UpdateCommon();
  768. this.UpdateCardRes();
  769. }
  770. }
  771. }
  772. private void OnClickBtnPlusStarConsum(int index)
  773. {
  774. int itemId = int.Parse(UI_ComStarConsume.Proxy(_comFosterBottom.m_listStarConsume.GetChildAt(index)).target.data.ToString());
  775. //ViewManager.Show<ApproachOfItemView>(new object[] { itemId, new object[] { typeof(CardFosterView).FullName, _cardData } });
  776. object[] sourceDatas = new object[] { itemId, new object[] { typeof(CardFosterView).FullName, _cardData } };
  777. GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
  778. }
  779. private void OnClickBtnUpStar()
  780. {
  781. if (_effectUI7 != null)
  782. {
  783. EffectUIPool.Recycle(_effectUI7);
  784. _effectUI7 = null;
  785. }
  786. //按钮点击特效
  787. _effectUI7 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderTouchFlower, "ui_Activity", "SX_DJ");
  788. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardData.id, _cardData.star);
  789. if (_cardData.lv < cardStarCfg.needLv)
  790. {
  791. PromptController.Instance.ShowFloatTextPrompt("词牌等级不足");
  792. return;
  793. }
  794. if (CardDataManager.isFullStar(_cardData.id, _cardData.star) == true)
  795. {
  796. return;
  797. }
  798. if (!ItemUtil.CheckItemEnough(cardStarCfg.costID, cardStarCfg.costNum))
  799. {
  800. long has = ItemDataManager.GetItemNum(cardStarCfg.costID);
  801. ItemUtil.BuyCurrency(cardStarCfg.costID, cardStarCfg.costID - has);
  802. return;
  803. }
  804. this.UpStar();
  805. }
  806. private async void UpStar()
  807. {
  808. _comFosterBottom.m_btnCheckAuto.selected = _isAutoSelect == 1;
  809. bool result = await CardSProxy.UpgradeCardStar(_cardData.id, _comFosterBottom.m_btnCheckAuto.selected);
  810. if (result)
  811. {
  812. UpdateCommon();
  813. _refDodgeStar = false;
  814. UpdateUpStarView();
  815. UpdateCardRes();
  816. // this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
  817. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 2);
  818. UpdateRedDot();
  819. if (_cardData.star % 5 == 0) {
  820. int starLevelDodge = _cardData.star / _wordNumber;
  821. int starLevel = _cardData.star / _wordNumber - 1;
  822. UI_ComStarItem comStarItem = UI_ComStarItem.Proxy(_comFosterBottom.target.GetChild("comStarItem"));
  823. string starDesc = "";
  824. for (int j = 0; j < _cardData.itemCfg.starDescArr[starLevel].Length; j++)
  825. {
  826. string str = _cardData.itemCfg.starDescArr[starLevel][j].ToString();
  827. if (j < _cardData.itemCfg.starDescArr[starLevel].Length - 1)
  828. str += " /";
  829. starDesc += str;
  830. }
  831. comStarItem.m_txtContent.text = StringUtil.GetColorText(starDesc, "#E5892F");
  832. UI_ComStarItem.ProxyEnd();
  833. Timers.inst.Add(0.1f, 1, EffectTxetDisappear);
  834. }
  835. else
  836. OpenCardUp("starNormal");
  837. }
  838. }
  839. private void EffectTxetDisappear(object param)
  840. {
  841. if (_effectUI8 != null)
  842. {
  843. EffectUIPool.Recycle(_effectUI8);
  844. _effectUI8 = null;
  845. }
  846. //升星字体特效
  847. _effectUI8 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderUpStar, "ui_Activity", "SX_Text_01");
  848. _ui.m_ComFosterBottom.m_starItemAlpha.Play();
  849. Timers.inst.Add(0.3f, 1, EffectTaril);
  850. }
  851. private void EffectTaril(object param)
  852. {
  853. if (_effectUI9 != null)
  854. {
  855. EffectUIPool.Recycle(_effectUI9);
  856. _effectUI9 = null;
  857. }
  858. int starLevelDodge = _cardData.star / _wordNumber;
  859. UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(_comFosterBottom.target.GetChild("dodgeStar" + (starLevelDodge - 1)));
  860. //升星字体拖尾特效
  861. _effectUI9 = EffectUIPool.CreateEffectUI(dodgeStar.m_holderUpStarMove, "ui_Activity", "SX_Text_Taril_02");
  862. UI_ComDodgeStar.ProxyEnd();
  863. UpdateUpStarOfText();
  864. Timers.inst.Add(1.4f, 1, EffectStar);
  865. }
  866. private void EffectStar(object param)
  867. {
  868. if (_effectUI9 != null)
  869. {
  870. EffectUIPool.Recycle(_effectUI9);
  871. _effectUI9 = null;
  872. }
  873. if (_effectUI10 != null)
  874. {
  875. EffectUIPool.Recycle(_effectUI10);
  876. _effectUI10 = null;
  877. }
  878. int starLevelDodge = _cardData.star / _wordNumber;
  879. UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(_comFosterBottom.target.GetChild("dodgeStar" + (starLevelDodge - 1)));
  880. //星星特效
  881. _effectUI10 = EffectUIPool.CreateEffectUI(dodgeStar.m_holderStarLight, "ui_Activity", "SX_Text_STAR_03");
  882. UI_ComDodgeStar.ProxyEnd();
  883. Timers.inst.Add(0.7f, 1, (obj) =>
  884. {
  885. if (_effectUI10 != null)
  886. {
  887. EffectUIPool.Recycle(_effectUI10);
  888. _effectUI10 = null;
  889. }
  890. UpdateUpStarOfStar();
  891. OpenCardUp("star");
  892. });
  893. }
  894. private void OpenCardUp(string strType)
  895. {
  896. ViewManager.Show<CardUpView>(new object[] { _cardData.scores, strType, _cardData.star - 1, _cardData.star, _cardData.id }, new object[] { typeof(CardFosterView).FullName, _cardData });
  897. }
  898. /***********************************************************升技能***************************************************/
  899. private void UpdateUpSkillView()
  900. {
  901. // RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnSkill, RedDotDataManager.Instance.GetCardSkillsRed(_cardData.id));
  902. _comFosterBottom.m_listSkill.numItems = PassivitySkillCfgArray.Instance.GetCfgsBycardId(_cardData.id).Count;
  903. _comFosterBottom.m_ctrlSkillCount.selectedIndex = _comFosterBottom.m_listSkill.numItems;
  904. }
  905. private void RenderListSkillItem(int index, GObject obj)
  906. {
  907. UI_ListSkillItem item = UI_ListSkillItem.Proxy(obj);
  908. item.m_c1.selectedIndex = _comFosterBottom.m_c_from.selectedIndex;
  909. if (_comFosterBottom.m_c_from.selectedIndex == (int)Source.DISPLAY)
  910. {
  911. item.target.mode = ButtonMode.Common;
  912. }
  913. else
  914. {
  915. item.target.mode = ButtonMode.Radio;
  916. }
  917. PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfgsBycardId(_cardData.id)[index];
  918. int skillLv = SkillDataManager.Instance.GetCardSkillLv(_cardData.id, skillCfg.skillId);
  919. CardData data = CardDataManager.GetCardDataById(InstanceZonesDataManager.currentCardId);
  920. item.m_loaSkill.url = ResPathUtil.GetCardSkillPath(skillCfg.res);
  921. item.m_txtName.text = skillCfg.name;
  922. item.m_txtLv.text = string.Format("{0}级", skillLv);
  923. PassivitySkillLvlCfg skillLvlCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillCfg.skillId);
  924. // item.m_txtDesc.text = skillLvlCfg.describe;
  925. // item.m_btnUp.visible = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, skillCfg.skillId) != null;
  926. RedDotController.Instance.SetComRedDot(item.target, RedDotDataManager.Instance.GetCardSkillRed(skillCfg.skillId), "", -10, 10);
  927. }
  928. private void OnBtnUpSkill()
  929. {
  930. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(_cardData.id);
  931. ViewManager.Show<CardSkillView>(new object[] { _cardData.id, skillCfgs[_comFosterBottom.m_listSkill.selectedIndex].skillId, _comFosterBottom.m_c_from.selectedIndex });
  932. }
  933. private void OnClickListSkillItem(EventContext eventContext)
  934. {
  935. int index = _comFosterBottom.m_listSkill.GetChildIndex(eventContext.data as GObject);
  936. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(_cardData.id);
  937. ViewManager.Show<CardSkillView>(new object[] { _cardData.id, skillCfgs[index].skillId, _comFosterBottom.m_c_from.selectedIndex });
  938. }
  939. private void OnBtnCheckAuto()
  940. {
  941. var success = CardSProxy.SaveIsAutoSelect(_comFosterBottom.m_btnCheckAuto.selected);
  942. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardData.id, _cardData.star);
  943. if (cardStarCfg == null)
  944. {
  945. ET.Log.Error("词牌:" + _cardData.id + " 无" + _cardData.star + "星升星配置");
  946. return;
  947. }
  948. if (_isAutoSelect == 0)
  949. _isAutoSelect = 1;
  950. else
  951. _isAutoSelect = 0;
  952. _comFosterBottom.m_listStarConsume.data = cardStarCfg;
  953. _comFosterBottom.m_listStarConsume.numItems = cardStarCfg.materiarsArr.Length;
  954. }
  955. private float touchBeginX = 0;
  956. private void onTouchCardBegin(EventContext context)
  957. {
  958. InputEvent inputEvent = (InputEvent)context.data;
  959. touchBeginX = inputEvent.x;
  960. }
  961. private void onTouchCardEnd(EventContext context)
  962. {
  963. InputEvent inputEvent = (InputEvent)context.data;
  964. float diffValueX = touchBeginX - inputEvent.x;
  965. if (diffValueX > 20 && showCard == false)
  966. {
  967. if (_nowIndex < _cardList.Count - 1)
  968. {
  969. OnClickBtnRight();
  970. RefLeftAndRight();
  971. }
  972. }
  973. else if (diffValueX < -20 && showCard == false)
  974. {
  975. if (_nowIndex > 0)
  976. {
  977. OnClickBtnLeft();
  978. RefLeftAndRight();
  979. }
  980. }
  981. else if (diffValueX <= 20 && diffValueX >= -20)
  982. {
  983. if(_ui.m_c1.selectedIndex == 1)
  984. OnClickComCard();
  985. else
  986. OnClickLoaCard();
  987. }
  988. }
  989. private void OnClickLoaCard()
  990. {
  991. if (playAni) return;
  992. playAni = true;
  993. if (!showCard)
  994. {
  995. _ui.m_loaListener1.visible = false;
  996. GTween.To(comCardImgResInitSize, comCardImgResTargetSize, 0.5f).SetTarget(_ui.m_comImgCard.m_ComCardImgRes).OnUpdate((GTweener t) =>
  997. {
  998. _ui.m_comImgCard.m_ComCardImgRes.target.size = t.value.vec2;
  999. });
  1000. GTween.To(_ui.m_comImgCard.target.scrollPane.posX, (comCardImgResTargetSize.x - _ui.target.width) / 2, 0.5f).SetTarget(_ui.m_comImgCard.target.scrollPane).OnUpdate((GTweener t) =>
  1001. {
  1002. _ui.m_comImgCard.target.scrollPane.posX = t.value.x;
  1003. });
  1004. _ui.m_t0.Play(() =>
  1005. {
  1006. playAni = false;
  1007. });
  1008. showCard = true;
  1009. }
  1010. else
  1011. {
  1012. _ui.m_loaListener1.visible = true;
  1013. _ui.m_t1.SetHook("scale", () =>
  1014. {
  1015. GTween.To(comCardImgResTargetSize, comCardImgResInitSize, 0.5f).SetTarget(_ui.m_comImgCard.m_ComCardImgRes).OnUpdate((GTweener t) =>
  1016. {
  1017. _ui.m_comImgCard.m_ComCardImgRes.target.size = t.value.vec2;
  1018. });
  1019. GTween.To(_ui.m_comImgCard.target.scrollPane.posX, (comCardImgResInitSize.x - _ui.target.width) / 2, 0.5f).SetTarget(_ui.m_comImgCard.target.scrollPane).OnUpdate((GTweener t) =>
  1020. {
  1021. _ui.m_comImgCard.target.scrollPane.posX = t.value.x;
  1022. });
  1023. });
  1024. _ui.m_t1.Play(() =>
  1025. {
  1026. playAni = false;
  1027. });
  1028. showCard = false;
  1029. }
  1030. }
  1031. private void OnClickComCard()
  1032. {
  1033. if (playAni) return;
  1034. playAni = true;
  1035. if (showCard)
  1036. {
  1037. _ui.m_loaListener.visible = true;
  1038. _ui.m_comCard.target.scrollPane.SetPercX(0.5f, true);
  1039. float scale = _ui.m_comCard.target.scaleX;
  1040. _ui.m_t1.SetValue("scale", scale, scale);
  1041. _ui.m_t1.SetValue("normal", _cardScale, _cardScale);
  1042. _ui.m_t1.Play(() =>
  1043. {
  1044. playAni = false;
  1045. });
  1046. showCard = false;
  1047. }
  1048. else
  1049. {
  1050. _ui.m_loaListener.visible = false;
  1051. float scale = _ui.target.height / 1920;
  1052. _ui.m_comCard.target.scrollPane.viewWidth = 1080 / scale;
  1053. _ui.m_comCard.target.scrollPane.SetPercX(0.5f, true);
  1054. _ui.m_t0.SetValue("scale", scale, scale);
  1055. _ui.m_t0.SetValue("normal", _cardScale, _cardScale);
  1056. _ui.m_t0.Play(() =>
  1057. {
  1058. playAni = false;
  1059. });
  1060. showCard = true;
  1061. }
  1062. }
  1063. private void OnClickBtnStroy()
  1064. {
  1065. ViewManager.Show<CardStoryView>(_cardData);
  1066. }
  1067. private void OnChangeCtrlTab()
  1068. {
  1069. // _comLvConsumeGold = UI_ComCostCurrency.Proxy(_comFosterBottom.m_ComLvConsumeGold);
  1070. this.UpdateCommon();
  1071. if (_comFosterBottom.m_ctrlTab.selectedIndex == 0)
  1072. {
  1073. this.ClearItemsCountList();
  1074. this.UpdateUpLvView();
  1075. }
  1076. else if (_comFosterBottom.m_ctrlTab.selectedIndex == 1)
  1077. {
  1078. GuideCfg guideCfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.UP_CARD_STAR);
  1079. if (!InstanceZonesDataManager.CheckLevelPass(guideCfg.storyLevelId - 1))//防止升星引导前将材料耗光
  1080. {
  1081. PromptController.Instance.ShowFloatTextPrompt("功能未开启");
  1082. _comFosterBottom.m_ctrlTab.selectedIndex = _comFosterBottom.m_ctrlTab.previsousIndex;
  1083. return;
  1084. }
  1085. this.UpdateUpStarView();
  1086. }
  1087. else
  1088. {
  1089. this.UpdateUpSkillView();
  1090. }
  1091. this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
  1092. }
  1093. private void UpdateItemChange()
  1094. {
  1095. _ui.m_ComFosterBottom.m_listLvConsume.numItems = _ui.m_ComFosterBottom.m_listLvConsume.numItems;
  1096. this.UpdateUpStarView();
  1097. this.UpdateUpSkillView();
  1098. }
  1099. private void OnBtnStarRewardClick()
  1100. {
  1101. ViewManager.Show<CardStarRewardView>(_cardStarRewards);
  1102. }
  1103. private void OnClickBtnBack()
  1104. {
  1105. ViewManager.GoBackFrom(typeof(CardFosterView).FullName);
  1106. this._selectTab = 0;
  1107. }
  1108. private void UpdateRedDot()
  1109. {
  1110. RedDotController.Instance.SetComRedDot(_ui.m_ComFosterTop.m_btnStarReward, RedDotDataManager.Instance.GetCardStarReward(_cardData.id));
  1111. RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnUpLv, RedDotDataManager.Instance.GetCardUpLvRed(_cardData.id), "", -74, 60);
  1112. RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnUpStar, RedDotDataManager.Instance.GetCardUpStarRed(_cardData.id), "", -74, 60);
  1113. //RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnLv, RedDotDataManager.Instance.GetCardUpLvRed(_cardData.id), "", 0, 0);
  1114. //RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnStar, RedDotDataManager.Instance.GetCardUpStarRed(_cardData.id), "", 0, 0);
  1115. RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnSkill, RedDotDataManager.Instance.GetCardSkillsRed(_cardData.id), "", 0, 0);
  1116. }
  1117. protected override void OnHide()
  1118. {
  1119. base.OnHide();
  1120. EffectUIPool.Recycle(_effectUI1);
  1121. _effectUI1 = null;
  1122. EffectUIPool.Recycle(_effectUI5);
  1123. _effectUI5 = null;
  1124. EffectUIPool.Recycle(_effectUI6);
  1125. _effectUI6 = null;
  1126. EffectUIPool.Recycle(_effectUI7);
  1127. _effectUI7 = null;
  1128. EffectUIPool.Recycle(_effectUI8);
  1129. _effectUI8 = null;
  1130. EffectUIPool.Recycle(_effectUI9);
  1131. _effectUI9 = null;
  1132. EffectUIPool.Recycle(_effectUI10);
  1133. _effectUI10 = null;
  1134. Timers.inst.Remove(CheckGuide);
  1135. Timers.inst.Remove(OnTimedEvent);
  1136. UI_ComCostCurrency.ProxyEnd();
  1137. UI_ComCostCurrencyWithHas.ProxyEnd();
  1138. // _comFosterBottom.m_listLvConsume.numItems = 0;
  1139. _valueBarController.OnHide();
  1140. _cardStarRewards.Clear();
  1141. }
  1142. protected override void RemoveEventListener()
  1143. {
  1144. base.RemoveEventListener();
  1145. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateUpStarView);
  1146. // EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemChangeListener);
  1147. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
  1148. EventAgent.RemoveEventListener(ConstMessage.CARD_UP_SKILL, UpdateUpSkillView);
  1149. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  1150. }
  1151. private void CheckGuide(object param)
  1152. {
  1153. if (GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  1154. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_STAR) <= 0)
  1155. {
  1156. UpdateToCheckGuide(null);
  1157. }
  1158. else
  1159. {
  1160. Timers.inst.Remove(CheckGuide);
  1161. }
  1162. _ui.m_loaGuide.visible = false;
  1163. }
  1164. protected override void UpdateToCheckGuide(object param)
  1165. {
  1166. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  1167. GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnAll, ConstGuideId.UP_CARD_LV, 4, "");
  1168. GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnUpLv, ConstGuideId.UP_CARD_LV, 5, "");
  1169. GuideController.TryGuide(_ui.m_ComFosterTop.m_btnback, ConstGuideId.UP_CARD_LV, 7, "让我们继续新旅程吧~");
  1170. GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnStar, ConstGuideId.UP_CARD_STAR, 4, "");
  1171. GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnUpStar, ConstGuideId.UP_CARD_STAR, 5, "");
  1172. GuideController.TryGuide(_ui.m_ComFosterTop.m_btnback, ConstGuideId.UP_CARD_STAR, 7, "返回主界面");
  1173. }
  1174. protected override void TryCompleteGuide()
  1175. {
  1176. base.TryCompleteGuide();
  1177. GuideController.TryCompleteGuideIndex(ConstGuideId.UP_CARD_LV, 7);
  1178. GuideController.TryCompleteGuide(ConstGuideId.UP_CARD_LV, 7);
  1179. }
  1180. }
  1181. }