SuitGuideView.cs 11 KB

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  1. using FairyGUI;
  2. using UI.FieldGuide;
  3. using UI.CommonGame;
  4. using System.Collections.Generic;
  5. using UI.ClothingSynthetic;
  6. using UnityEngine;
  7. using System.Collections;
  8. namespace GFGGame
  9. {
  10. public class SuitGuideView : BaseWindow
  11. {
  12. private UI_SuitGuideUI _ui;
  13. private Dictionary<int, List<int>> _menuTypeAllDataDic;
  14. private List<UI_SuitTypeItem> _suitTypeItems;
  15. public override void Dispose()
  16. {
  17. if (_ui != null)
  18. {
  19. _ui.Dispose();
  20. _ui = null;
  21. }
  22. base.Dispose();
  23. }
  24. protected override void OnInit()
  25. {
  26. base.OnInit();
  27. packageName = UI_SuitGuideUI.PACKAGE_NAME;
  28. _ui = UI_SuitGuideUI.Create();
  29. this.viewCom = _ui.target;
  30. isfullScreen = true;
  31. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("tjbg");
  32. _ui.m_suitTypeList.itemRenderer = RenderListSuitType;
  33. _ui.m_suitTypeList.numItems = _ui.m_suitTypeList.numItems;
  34. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  35. _ui.m_suitType2Items.itemRenderer = RenderListSuitType2Item;
  36. _ui.m_suitType2Items.onClickItem.Add(OnClickListSuitType2Item);
  37. _ui.m_suitTypeList.onClick.Add(OnClickListSuitType);
  38. InitSuitGuideType();
  39. UpdateItemsByType(1);
  40. }
  41. protected override void AddEventListener()
  42. {
  43. base.AddEventListener();
  44. EventAgent.AddEventListener(ConstMessage.JUMP_TO_SOURCE, this.Hide);
  45. }
  46. protected override void OnShown()
  47. {
  48. base.OnShown();
  49. UpdateListSuitTypeRedDots();
  50. Timers.inst.StartCoroutine(UpdateRedDot());
  51. }
  52. protected override void OnHide()
  53. {
  54. base.OnHide();
  55. }
  56. protected override void RemoveEventListener()
  57. {
  58. base.RemoveEventListener();
  59. EventAgent.RemoveEventListener(ConstMessage.JUMP_TO_SOURCE, this.Hide);
  60. }
  61. /// <summary>
  62. /// 初始化上方选择菜单,同步按钮按下和普通状态的文本
  63. /// </summary>
  64. /// <param name="index"></param>
  65. /// <param name="item"></param>
  66. private void RenderListSuitType(int index, GObject item)
  67. {
  68. UI_Button6 button6 = UI_Button6.Proxy(item);
  69. button6.m_title1.text = button6.target.title;
  70. UI_Button6.ProxyEnd();
  71. }
  72. private void OnClickListSuitType(EventContext eventContext)
  73. {
  74. UpdateItemsByType(_ui.m_c1.selectedIndex + 1);
  75. Timers.inst.StartCoroutine(UpdateRedDot());
  76. }
  77. /// <summary>
  78. /// 更新选择菜单的红点
  79. /// </summary>
  80. private void UpdateListSuitTypeRedDots()
  81. {
  82. for (int j = 0; j < _ui.m_suitTypeList.numItems; j++)
  83. {
  84. RedDotController.Instance.SetComRedDot(_ui.m_suitTypeList.GetChildAt(j).asCom, false);
  85. for (int i = 0; i < _menuTypeAllDataDic[j + 1].Count; i++)
  86. {
  87. bool red = RedDotDataManager.Instance.GetSuitGuideRed(_menuTypeAllDataDic[j + 1][i]);
  88. if (red)
  89. {
  90. RedDotController.Instance.SetComRedDot(_ui.m_suitTypeList.GetChildAt(j).asCom, red, "", -65, 16);
  91. break;
  92. }
  93. }
  94. }
  95. }
  96. private void UpdateItemsByType(int type)
  97. {
  98. _ui.m_c1.SetSelectedIndex(type - 1);
  99. switch (type)
  100. {
  101. case 1:
  102. UpdateType1Progress();
  103. break;
  104. case 2:
  105. _ui.m_suitType2Items.numItems = _menuTypeAllDataDic[type].Count;
  106. break;
  107. }
  108. }
  109. private void InitSuitGuideType()
  110. {
  111. _suitTypeItems = new List<UI_SuitTypeItem>();
  112. _menuTypeAllDataDic = new Dictionary<int, List<int>>();
  113. SuitGuideMenuCfg[] menuCfgs = SuitGuideMenuCfgArray.Instance.dataArray;
  114. foreach (SuitGuideMenuCfg s in menuCfgs)
  115. {
  116. if (!_menuTypeAllDataDic.ContainsKey(s.SuitGuideMenuType))
  117. {
  118. _menuTypeAllDataDic.Add(s.SuitGuideMenuType, new List<int>());
  119. }
  120. _menuTypeAllDataDic[s.SuitGuideMenuType].Add(s.id);
  121. }
  122. InitSuitType1Item(_ui.m_suitTypeItems.m_item1, _menuTypeAllDataDic[1][0]);
  123. InitSuitType1Item(_ui.m_suitTypeItems.m_item2, _menuTypeAllDataDic[1][1]);
  124. InitSuitType1Item(_ui.m_suitTypeItems.m_item3, _menuTypeAllDataDic[1][2]);
  125. InitSuitType1Item(_ui.m_suitTypeItems.m_item4, _menuTypeAllDataDic[1][3]);
  126. InitSuitType1Item(_ui.m_suitTypeItems.m_item5, _menuTypeAllDataDic[1][4]);
  127. InitSuitType1Item(_ui.m_suitTypeItems.m_item6, _menuTypeAllDataDic[1][5]);
  128. InitSuitType1Item(_ui.m_suitTypeItems.m_item7, _menuTypeAllDataDic[1][6]);
  129. }
  130. /// <summary>
  131. /// 初始化种类1
  132. /// </summary>
  133. /// <param name="item"></param>
  134. /// <param name="typeId"></param>
  135. private void InitSuitType1Item(UI_SuitTypeItem item, int typeId)
  136. {
  137. SuitGuideMenuCfg cfg = SuitGuideMenuCfgArray.Instance.GetCfg(typeId);
  138. item.m_title.text = cfg.name;
  139. item.target.data = typeId;
  140. item.target.onClick.Add(() =>
  141. {
  142. ViewManager.Show<SuitGuideDetailView>(typeId, new object[] { typeof(SuitGuideView).FullName, this.viewData });
  143. });
  144. _suitTypeItems.Add(item);
  145. }
  146. /// <summary>
  147. /// 由于type1页面未使用列表,所以需要循环更新进度
  148. /// </summary>
  149. private void UpdateType1Progress()
  150. {
  151. for (int i = 0; i < _suitTypeItems.Count; i++)
  152. {
  153. int _suitTypeId = (int)_suitTypeItems[i].target.data;
  154. int haveCount = SuitUtil.GetSuitIdList(false, true, _suitTypeId, 0).Count;
  155. int totalCount = SuitUtil.GetSuitIdList(true, true, _suitTypeId, 0).Count;
  156. _suitTypeItems[i].m_progress.target.value = haveCount;
  157. _suitTypeItems[i].m_progress.target.max = totalCount;
  158. _suitTypeItems[i].m_progress.m_num.SetVar("value", haveCount.ToString()).SetVar("max", totalCount.ToString()).FlushVars();
  159. _suitTypeItems[i].m_progress.m_rate.SetVar("rate", FieldGuideView.ProgressCalculate(haveCount, totalCount).ToString()).FlushVars();
  160. }
  161. }
  162. /// <summary>
  163. /// 初始化种类2
  164. /// </summary>
  165. /// <param name="index"></param>
  166. /// <param name="gObject"></param>
  167. private void RenderListSuitType2Item(int index, GObject gObject)
  168. {
  169. UI_SuitStoryItem item = UI_SuitStoryItem.Proxy(gObject);
  170. SuitGuideMenuCfg cfg = SuitGuideMenuCfgArray.Instance.GetCfg(_menuTypeAllDataDic[_ui.m_c1.selectedIndex + 1][index]);
  171. item.m_title.text = cfg.name;
  172. int haveCount = SuitUtil.GetSuitIdList(false, true, _menuTypeAllDataDic[_ui.m_c1.selectedIndex + 1][index], 0).Count;
  173. int totalCount = SuitUtil.GetSuitIdList(true, true, _menuTypeAllDataDic[_ui.m_c1.selectedIndex + 1][index], 0).Count;
  174. item.m_progressNum.SetVar("value", haveCount.ToString()).SetVar("max", totalCount.ToString()).FlushVars();
  175. UI_SuitStoryItem.ProxyEnd();
  176. }
  177. private void OnClickListSuitType2Item(EventContext eventContext)
  178. {
  179. GObject obj = eventContext.data as GObject;
  180. int index = _ui.m_suitType2Items.GetChildIndex(obj);
  181. ViewManager.Show<SuitGuideDetailView>(_menuTypeAllDataDic[_ui.m_c1.selectedIndex + 1][index], new object[] { typeof(SuitGuideView).FullName, this.viewData });
  182. }
  183. private void OnClickBtnBack()
  184. {
  185. UpdateItemsByType(1);
  186. _ui.m_suitTypeItems.target.scrollPane.ScrollTop();
  187. ViewManager.GoBackFrom(typeof(SuitGuideView).FullName);
  188. }
  189. private IEnumerator UpdateRedDot()
  190. {
  191. int selectedIndex = _ui.m_c1.selectedIndex + 1;
  192. // Hide all existed red dots
  193. HideSelectedPageRedDot();
  194. Transition t = null;
  195. switch (selectedIndex)
  196. {
  197. case 1:
  198. t = _ui.m_suitTypeItems.m_In;
  199. break;
  200. case 2:
  201. UI_SuitStoryItem listItem = UI_SuitStoryItem.Proxy(_ui.m_suitType2Items.GetChildAt(_ui.m_suitType2Items.numItems - 1));
  202. t = listItem.m_In;
  203. UI_SuitStoryItem.ProxyEnd();
  204. break;
  205. }
  206. // Wait anim auto play
  207. yield return null;
  208. // Wait anim finished
  209. while (t.playing)
  210. {
  211. yield return null;
  212. }
  213. // Show red dots
  214. int num;
  215. switch (selectedIndex)
  216. {
  217. case 1:
  218. num = _suitTypeItems.Count;
  219. for (int i = 0; i < num; i++)
  220. {
  221. bool red = RedDotDataManager.Instance.GetSuitGuideRed(_menuTypeAllDataDic[selectedIndex][i]);
  222. RedDotController.Instance.SetComRedDot(_suitTypeItems[i].target, red, "", -254, 130);
  223. }
  224. break;
  225. case 2:
  226. num = _ui.m_suitType2Items.numItems;
  227. for (int i = 0; i < num; i++)
  228. {
  229. bool red = RedDotDataManager.Instance.GetSuitGuideRed(_menuTypeAllDataDic[selectedIndex][i]);
  230. RedDotController.Instance.SetComRedDot(_ui.m_suitType2Items.GetChildAt(i).asCom, red, "", -852, 45);
  231. }
  232. break;
  233. }
  234. }
  235. private void HideSelectedPageRedDot()
  236. {
  237. int num;
  238. int selectedIndex = _ui.m_c1.selectedIndex + 1;
  239. switch (selectedIndex)
  240. {
  241. case 1:
  242. num = _suitTypeItems.Count;
  243. for (int i = 0; i < num; i++)
  244. {
  245. RedDotController.Instance.SetComRedDot(_suitTypeItems[i].target.asCom, false);
  246. }
  247. break;
  248. case 2:
  249. num = _ui.m_suitType2Items.numItems;
  250. for (int i = 0; i < num; i++)
  251. {
  252. RedDotController.Instance.SetComRedDot(_ui.m_suitType2Items.GetChildAt(i).asCom, false);
  253. }
  254. break;
  255. }
  256. }
  257. }
  258. }