ArenaFightResultView.cs 4.9 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.Main;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public class ArenaFightResultView : BaseView
  10. {
  11. private UI_ArenaFightResultUI _ui;
  12. private GameObject _scenePrefab;
  13. private GameObject _sceneObject;
  14. private EffectUI _effectUI1;
  15. private EffectUI _effectUI2;
  16. private EffectUI _effectUI3;
  17. private EffectUI _effectUI4;
  18. private EffectUI _effectUI5;
  19. private EffectUI _effectUI6;
  20. private EffectUI _effectUI7;
  21. private EffectUI _effectUI8;
  22. public override void Dispose()
  23. {
  24. EffectUIPool.Recycle(_effectUI1);
  25. _effectUI1 = null;
  26. EffectUIPool.Recycle(_effectUI2);
  27. _effectUI2 = null;
  28. EffectUIPool.Recycle(_effectUI3);
  29. _effectUI3 = null;
  30. EffectUIPool.Recycle(_effectUI4);
  31. _effectUI4 = null;
  32. EffectUIPool.Recycle(_effectUI5);
  33. _effectUI5 = null;
  34. EffectUIPool.Recycle(_effectUI6);
  35. _effectUI6 = null;
  36. EffectUIPool.Recycle(_effectUI7);
  37. _effectUI7 = null;
  38. EffectUIPool.Recycle(_effectUI8);
  39. _effectUI8 = null;
  40. if (_ui != null)
  41. {
  42. _ui.Dispose();
  43. }
  44. _ui = null;
  45. base.Dispose();
  46. }
  47. protected override void Init()
  48. {
  49. base.Init();
  50. _ui = UI_ArenaFightResultUI.Create();
  51. viewCom = _ui.target;
  52. isfullScreen = true;
  53. }
  54. protected override void OnInit()
  55. {
  56. base.OnInit();
  57. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  58. // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("fightBg");
  59. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFightResult"));
  60. AddEffect();
  61. }
  62. private void AddEffect()
  63. {
  64. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult0, "ui_fight_new", "ZDJS_lose");
  65. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult1, "ui_fight_new", "ZDJS_qualified");
  66. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult2, "ui_fight_new", "ZDJS_good");
  67. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult3, "ui_fight_new", "ZDJS_Perfect");
  68. _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderScore, "ui_fight_new", "ZDJS_Text_kuang");
  69. _effectUI6 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar3, "ui_fight_new", "ZDJS_STAR");
  70. _effectUI7 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar2, "ui_fight_new", "ZDJS_STAR");
  71. _effectUI8 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar1, "ui_fight_new", "ZDJS_STAR");
  72. }
  73. protected override void OnShown()
  74. {
  75. base.OnShown();
  76. FightData roleData = ArenaDataManager.Instance.DressupList[ArenaDataManager.Instance.CurFightIndex];
  77. if (_sceneObject == null)
  78. {
  79. _sceneObject = GameObject.Instantiate(_scenePrefab);
  80. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, null, false);
  81. }
  82. MyDressUpHelper.dressUpObj.PutOnItemList(roleData.itemList);
  83. long myScore = ArenaDataManager.Instance.myScore[ArenaDataManager.Instance.CurFightIndex];
  84. long targetScore = ArenaDataManager.Instance.targetScore[ArenaDataManager.Instance.CurFightIndex];
  85. _ui.m_comResult.m_c1.selectedIndex = myScore > targetScore ? 3 : 0;
  86. _ui.m_comResult.m_txtScore.text = myScore.ToString();
  87. _ui.m_btnClose.enabled = false;
  88. ShowResultView();
  89. }
  90. private void ShowResultView()
  91. {
  92. ArenaDataManager.Instance.CurFightIndex++;
  93. _ui.m_comResult.m_t0.Play(() =>
  94. {
  95. ViewManager.Show<ArenaRoundResultView>();
  96. _ui.m_btnClose.enabled = true;
  97. });
  98. }
  99. protected override void OnHide()
  100. {
  101. base.OnHide();
  102. if (_sceneObject != null)
  103. {
  104. GameObject.Destroy(_sceneObject);
  105. _sceneObject = null;
  106. }
  107. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  108. // _ui.m_comResult.target.height = 0;
  109. _ui.m_comResult.m_t1.Play();
  110. if (ArenaDataManager.Instance.CurFightIndex > 2)
  111. {
  112. object[] goBackDatas = ViewManager.GetGoBackDatas(typeof(ArenaView).FullName);
  113. ViewManager.Show<ArenaView>(null, goBackDatas, true);
  114. }
  115. }
  116. private void OnClickBtnClose(object param)
  117. {
  118. this.Hide();
  119. }
  120. }
  121. }