ActivityHuaRongDaoSuccessView.cs 2.7 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using FairyGUI;
  4. using UI.ActivityHuaRongDao;
  5. using System.Collections.Generic;
  6. namespace GFGGame
  7. {
  8. public class ActivityHuaRongDaoSuccessView : BaseWindow
  9. {
  10. private UI_ActivityHuaRongDaoSuccessUI _ui;
  11. private HuarongRoadGame cfg;
  12. private List<ItemData> itemDatas;
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. _ui = null;
  19. }
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_ActivityHuaRongDaoSuccessUI.PACKAGE_NAME;
  26. _ui = UI_ActivityHuaRongDaoSuccessUI.Create();
  27. viewCom = _ui.target;
  28. viewCom.Center();
  29. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  30. modal = true;
  31. clickBlankToClose = false;
  32. _ui.m_listReward.itemRenderer = RenderListRewardItem;
  33. _ui.m_againCom.m_btnRestart.onClick.Add(OnClickBtnRestart);
  34. _ui.m_btnExit.onClick.Add(OnClickBtnExit);
  35. }
  36. protected override void OnShown()
  37. {
  38. base.OnShown();
  39. cfg = (HuarongRoadGame)viewData;
  40. itemDatas = ItemUtil.CreateItemDataList(cfg.bonusWinArr);
  41. InitReward();
  42. //_ui.m_listReward.numItems = itemDatas.Count;
  43. //_ui.m_againCom.target.visible = (cfg.comsumeStartArr.Length > 0);
  44. }
  45. protected override void OnHide()
  46. {
  47. base.OnHide();
  48. }
  49. protected override void AddEventListener()
  50. {
  51. base.AddEventListener();
  52. }
  53. protected override void RemoveEventListener()
  54. {
  55. base.RemoveEventListener();
  56. }
  57. private void RenderListRewardItem(int index, GObject obj)
  58. {
  59. if(index >= itemDatas.Count)
  60. {
  61. return;
  62. }
  63. ItemData reward = itemDatas[index];
  64. if (obj.data == null)
  65. {
  66. obj.data = new ItemView(obj as GComponent);
  67. }
  68. (obj.data as ItemView).SetData(reward);
  69. }
  70. private void OnClickBtnRestart()
  71. {
  72. // 消耗对应物品
  73. ViewManager.Show<ActivityHuaRongDaoView>(cfg);
  74. Hide();
  75. }
  76. private void OnClickBtnExit()
  77. {
  78. ViewManager.Hide<ActivityHuaRongDaoView>();
  79. Hide();
  80. }
  81. private void InitReward()
  82. {
  83. _ui.m_reward.data = new ItemView(_ui.m_reward);
  84. (_ui.m_reward.data as ItemView).SetData(itemDatas[0]);
  85. }
  86. }
  87. }