TravelTimeDetailView.cs 3.6 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.Travel;
  4. using ET;
  5. using FairyGUI;
  6. using System.Collections.Generic;
  7. namespace GFGGame
  8. {
  9. public class TravelTimeDetailView : BaseWindow
  10. {
  11. private UI_TravelTimeDetailUI _ui;
  12. private ValueBarController _valueBarController;
  13. private const int spendItemID = 3000102;
  14. public override void Dispose()
  15. {
  16. if (_valueBarController != null)
  17. {
  18. _valueBarController.Dispose();
  19. _valueBarController = null;
  20. }
  21. if (_ui != null)
  22. {
  23. _ui.Dispose();
  24. _ui = null;
  25. }
  26. base.Dispose();
  27. }
  28. protected override void OnInit()
  29. {
  30. base.OnInit();
  31. packageName = UI_TravelTimeDetailUI.PACKAGE_NAME;
  32. _ui = UI_TravelTimeDetailUI.Create();
  33. viewCom = _ui.target;
  34. viewCom.Center();
  35. modal = true;
  36. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  37. _valueBarController = new ValueBarController(_ui.m_comValueBar);
  38. _ui.m_btnFinish.onClick.Add(OnClickBtnFinish);
  39. _ui.m_btnSpeedUp.onClick.Add(OnClickBtnSpeedUp);
  40. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(spendItemID);
  41. _ui.m_iconFinishSpend.url = ResPathUtil.GetIconPath(itemCfg.res, "png");
  42. _ui.m_iconSpeedUpSpend.url = _ui.m_iconFinishSpend.url;
  43. }
  44. protected override void OnShown()
  45. {
  46. base.OnShown();
  47. _valueBarController.OnShown();
  48. _valueBarController.UpdateList(new List<int>() { spendItemID });
  49. UpdateTime(null);
  50. Timers.inst.Add(1, -1, UpdateTime);
  51. }
  52. protected override void OnHide()
  53. {
  54. base.OnHide();
  55. Timers.inst.Remove(UpdateTime);
  56. _valueBarController.OnHide();
  57. }
  58. private void UpdateTime(object param)
  59. {
  60. long endTime = TravelDataManager.Instance.TravelData.EndTime;
  61. long curTime = TimeHelper.ServerNow();
  62. long time = endTime - curTime;
  63. if (curTime >= endTime)
  64. {
  65. Hide();
  66. return;
  67. }
  68. string timeStr = TimeUtil.FormattingTimeTo_HHmmss(time);
  69. _ui.m_txtTime.text = timeStr;
  70. CalculateNum(timeStr);
  71. }
  72. /// <summary>
  73. /// 计算立即完成需要的总消耗
  74. /// </summary>
  75. /// <param name="timeStr"></param>
  76. private void CalculateNum(string timeStr)
  77. {
  78. string[] strArr = timeStr.Split(':');
  79. int num = int.Parse(strArr[0]) + (int.Parse(strArr[1]) > 0 ? 1 : 0);
  80. _ui.m_numFinishSpend.text = num.ToString();
  81. }
  82. private void OnClickBtnFinish()
  83. {
  84. int spendNum = int.Parse(_ui.m_numFinishSpend.text);
  85. List<ItemInfoProto> list = new List<ItemInfoProto>();
  86. ItemInfoProto item = new ItemInfoProto
  87. {
  88. ConfigId = spendItemID,
  89. Count = spendNum
  90. };
  91. list.Add(item);
  92. TravelSProxy.ReqTravelSpeedUp(1, list);
  93. }
  94. private void OnClickBtnSpeedUp()
  95. {
  96. int spendNum = int.Parse(_ui.m_numSpeedUpSpend.text);
  97. List<ItemInfoProto> list = new List<ItemInfoProto>();
  98. ItemInfoProto item = new ItemInfoProto
  99. {
  100. ConfigId = spendItemID,
  101. Count = spendNum
  102. };
  103. list.Add(item);
  104. TravelSProxy.ReqTravelSpeedUp(2, list);
  105. }
  106. }
  107. }