| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359 | using FairyGUI;using UI.CommonGame;using UI.Main;using System.Collections.Generic;using UnityEngine;using System.Collections;namespace GFGGame{    public class StoryChapterView : BaseView    {        private UI_StoryChapterUI _ui;        private int _chapterID;        private GComponent _compChapter;        private ValueBarController _valueBarController;        private GObject _unPasslevelItem;        private GObject _endLevelItem;        private EffectUI _effectUI1;        private GComponent _comEff;        public override void Dispose()        {            if (_comEff != null)            {                _comEff.RemoveFromParent();                _comEff.Dispose();            }            if (_valueBarController != null)            {                _valueBarController.Dispose();                _valueBarController = null;            }            EffectUIPool.Recycle(_effectUI1);            _effectUI1 = null;            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void Init()        {            base.Init();            _ui = UI_StoryChapterUI.Create();            viewCom = _ui.target;            isfullScreen = true;        }        protected override void OnInit()        {            base.OnInit();            _valueBarController = new ValueBarController(_ui.m_valueBar);            _ui.m_btnBack.onClick.Add(OnClickBtnBack);            _ui.m_btnHome.onClick.Add(OnClickBtnHome);            _ui.m_bonusBox1.target.onClick.Add(() =>            {                OnClickBonusBox(_ui.m_bonusBox1, 0);            });            _ui.m_bonusBox2.target.onClick.Add(() =>            {                OnClickBonusBox(_ui.m_bonusBox2, 1);            });            _ui.m_bonusBox3.target.onClick.Add(() =>            {                OnClickBonusBox(_ui.m_bonusBox3, 2);            });            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zxian_bg3");            _comEff = new GComponent();            _comEff = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComEff").asCom;            _effectUI1 = EffectUIPool.CreateEffectUI(_comEff.GetChild("holder").asGraph, "ui_gk", "ui_gk_sg");        }        protected override void AddEventListener()        {            EventAgent.AddEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);        }        protected override void OnShown()        {            base.OnShown();            _ui.target.touchable = false;            MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));            _chapterID = (int)viewData;            MainStoryDataManager.currentChapterCfgId = _chapterID;            Timers.inst.StartCoroutine(InitChapter());            _valueBarController.OnShown();            _ui.target.touchable = true;            Timers.inst.AddUpdate(CheckGuide);        }        protected override void OnHide()        {            base.OnHide();            _unPasslevelItem = null;            _endLevelItem = null;            // _ui.m_chapter.RemoveChildren(0, 0, true);            _valueBarController.OnHide();            Timers.inst.Remove(CheckGuide);        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();            EventAgent.RemoveEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);        }        private void OnClickBtnBack()        {            ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);        }        private void OnClickBtnHome()        {            GameController.GoBackToMainView();        }        private IEnumerator InitChapter()        {            StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);            _ui.m_txtChapterName0.text = chapterCfg.name.Length > 0 ? chapterCfg.name[0].ToString() : "";            _ui.m_txtChapterName1.text = chapterCfg.name.Length > 1 ? chapterCfg.name[1].ToString() : "";            _ui.m_txtChapterName2.text = chapterCfg.name.Length > 2 ? chapterCfg.name[2].ToString() : "";            _ui.m_txtChapterName3.text = chapterCfg.name.Length > 3 ? chapterCfg.name[3].ToString() : "";            _ui.m_txtChapterName4.text = chapterCfg.name.Length > 4 ? chapterCfg.name[4].ToString() : "";            int order = StoryUtil.GetChapterOrder(chapterCfg.id);            _ui.m_txtChapter.text = order < 10 ? "0" + order : order.ToString();            int starCountChapter = InstanceZonesDataManager.GetChapterStarCount(_chapterID, chapterCfg.type, chapterCfg.subType);            _ui.m_txtStarCount.text = "" + starCountChapter + "/" + chapterCfg.bonusStar3;            UpdateBonusBoxName(_ui.m_bonusBox1, "" + chapterCfg.bonusStar1);            UpdateBonusBoxName(_ui.m_bonusBox2, "" + chapterCfg.bonusStar2);            UpdateBonusBoxName(_ui.m_bonusBox3, "" + chapterCfg.bonusStar3);            UpdateBonusBox();            var list = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id);            int endLevel = 0;            int UnlockCount = 0;            _compChapter = _ui.m_chapter.m_compChapterScroll.target;            float starPosY = _ui.m_chapter.m_compChapterScroll.m_imgBegin.y;            int lineGap = 4500 / list.Count;            for (int i = 0; i < 20; i++)            {                GObject obj = _ui.m_chapter.m_compChapterScroll.target.GetChild("g" + (i + 1));                obj.SetPosition(obj.x, starPosY - lineGap * i - 300, 0); ;                StoryLevelCfg levelCfg = i < list.Count ? list[i] : null;                UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);                if (levelCfg != null && MainStoryDataManager.CheckLevelUnlock(levelCfg.id))                {                    UnlockCount++;                    levelItem.target.data = levelCfg.id;                    levelItem.target.visible = true;                    levelItem.target.onClick.Clear();                    levelItem.target.onClick.Add(OnClickLevelItem);                    string showId = StoryUtil.GetChapterOrder(_chapterID) + "-" + levelCfg.order;                    levelItem.m_txtDialogOrder.text = showId;                    levelItem.m_txtFightOrder.text = showId;                    if (levelCfg.fightID.Length > 0)                    {                        levelItem.m_c1.selectedIndex = 1;                        int score = InstanceZonesDataManager.GetScoreHighest(levelCfg.id);                        if (score <= 0)                        {                            levelItem.m_flower.target.visible = false;                        }                        else                        {                            levelItem.m_flower.target.visible = true;                            int starCount = InstanceZonesDataManager.GetStarCountHistory(levelCfg.id);                            StoryUtil.UpdateStar(starCount, levelItem.m_flower.target);                        }                    }                    else                    {                        levelItem.m_c1.selectedIndex = 0;                        levelItem.m_flower.target.visible = false;                        levelItem.m_txtName.text = levelCfg.name;                        levelItem.m_comDialogBg.m_loabg.url = ResPathUtil.GetBgImgPath(chapterCfg.bgRes);                        levelItem.m_comDialogBg.m_loaIcon.url = ResPathUtil.GetChapterGuideIconPath(chapterCfg.bgRes);                        levelItem.m_comDialogBg.m_c1.selectedIndex = Random.Range(0, 10);                    }                    levelItem.m_holder.visible = !InstanceZonesDataManager.CheckLevelPass(levelCfg.id);                    if (!InstanceZonesDataManager.CheckLevelPass(levelCfg.id))                    {                        //设置为解锁关卡                        MainStoryDataManager.currentLevelCfgId = levelCfg.id;                        _unPasslevelItem = levelItem.target;                        levelItem.target.AddChild(_comEff);                    }                    if (levelCfg.order > endLevel)                    {                        endLevel = levelCfg.order;                        _endLevelItem = levelItem.target;                    }                }                else                {                    levelItem.target.visible = false;                }                UI_CompStoryLevelItem.ProxyEnd();            }            yield return new WaitForEndOfFrame();            _ui.m_chapter.m_compChapterScroll.target.y = Mathf.Max(0, _ui.m_chapter.target.height - _ui.m_chapter.m_compChapterScroll.target.height);        }        private void OnClickLevelItem(EventContext context)        {            UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);            int levelCfgId = (int)levelItem.target.data;            UI_CompStoryLevelItem.ProxyEnd();            StoryController.ShowLevelView(levelCfgId);            TryCompleteGuide();        }        private void UpdateBonusBoxName(UI_CompBonusBox bonusBox, string name)        {            bonusBox.m_txtName.text = name;        }        private void UpdateBonusBox()        {            UpdateBonusBoxStatus(_ui.m_bonusBox1, 0);            UpdateBonusBoxStatus(_ui.m_bonusBox2, 1);            UpdateBonusBoxStatus(_ui.m_bonusBox3, 2);        }        private void UpdateBonusBoxStatus(UI_CompBonusBox bonusBox, int index)        {            int status = MainStoryDataManager.GetChapterBonusStatus(MainStoryDataManager.currentChapterCfgId, index);            bonusBox.m_iconActive.visible = status == ConstBonusStatus.CAN_GET;            // bonusBox.m_ComRewardEffect.visible = status == ConstBonusStatus.CAN_GET;            if (status == ConstBonusStatus.GOT)            {                bonusBox.m_icon.url = "ui://Main/zxian_gift_get";            }            else            {                bonusBox.m_icon.url = "ui://Main/zxian_gift_unget";            }            bonusBox.target.data = status;        }        private async void OnClickBonusBox(UI_CompBonusBox bonusBox, int index)        {            int status = (int)bonusBox.target.data;            if (status == ConstBonusStatus.CAN_GET)            {                bool got = await MainStorySProxy.GetMainStoryBoxBonus(MainStoryDataManager.currentChapterCfgId, index);                if (got)                {                    List<ItemData> bonusList = MainStoryDataManager.GetChapterBonus(MainStoryDataManager.currentChapterCfgId, index);                    if (bonusList != null && bonusList.Count > 0)                    {                        BonusController.TryShowBonusList(bonusList);                    }                    UpdateBonusBoxStatus(bonusBox, index);                }            }            // else if (status == ConstBonusStatus.GOT)            // {            //     PromptController.Instance.ShowFloatTextPrompt("这个宝箱已经被领取过了");            // }            else            {                List<ItemData> rewards = StoryBonusDataCache.GetChapterBonusList(_chapterID, index);                int star = StoryBonusDataCache.GetChapterBonusStar(_chapterID, index);                ViewManager.Show<RewardPreView>(new object[] { rewards, "宝箱奖励", string.Format("本章达成{0}星可领取", star) });                // PromptController.Instance.ShowFloatTextPrompt("关卡总分不足,继续加油吧。");            }        }        private void CheckGuide(object param)        {            if (GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0            || GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0             || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0            || GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0             || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0             || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_1) <= 0             || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_2) <= 0             || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_3) <= 0             || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_4) <= 0             || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_5) <= 0             || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_STAR) <= 0             || GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0             || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0)            {                UpdateToCheckGuide(null);            }            else            {                Timers.inst.Remove(CheckGuide);            }        }        protected override void UpdateToCheckGuide(object param)        {            if (!ViewManager.CheckIsTopView(this.viewCom)) return;            GComponent unPasslevelCom = _unPasslevelItem == null ? null : _unPasslevelItem.asCom;            bool isGuide0 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.START_FIGHT, 1, "尝试换上一套衣服吧。");            bool isGuide1 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.FREEDOM_DRESS, 1, "获得的服饰随时可以查看和试穿。");            bool isGuide2 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER, 5, "来继续我们的旅程吧。");            GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER, 5);            bool isGuide3 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_1, 4, "来继续我们的旅程吧。");            GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_1, 4);            bool isGuide4 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.BUY_CLOTHING, 1, "衣服被弄脏了,到机场更衣室换身衣服吧。");            bool isGuide5 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_LV, 1, "点击返回主界面。");            bool isGuide6 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_DECOMPOSE, 1, "点击返回主界面。");            bool isGuide7 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_2, 4, "来继续我们的旅程吧。");            GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 4);            bool isGuide8 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_3, 3, "来继续我们的旅程吧。");            GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);            bool isGuide10 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_4, 4, "来继续我们的旅程吧。");            GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 4);            bool isGuide11 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_5, 4, "来继续我们的旅程吧。");            GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 4);            bool isGuide9 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_STAR, 1, "点击返回主界面。");            bool isGuide12 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.ARENA_OPEN, 1, "点击返回主界面。");            _ui.m_chapter.target.scrollPane.touchEffect = !isGuide0 && !isGuide1 && !isGuide2 && !isGuide3 && !isGuide4 && !isGuide5 && !isGuide6 && !isGuide7 && !isGuide8 && !isGuide9 && !isGuide10;        }        protected override void TryCompleteGuide()        {            base.TryCompleteGuide();            // GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER);            GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER, 5);            GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER, 5);            // GuideCfg cfg1 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_1);            GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_1, 4);            GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_1, 4);            // GuideCfg cfg2 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_2);            GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_2, 4);            GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 4);            // GuideCfg cfg3 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_3);            GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_3, 3);            GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);            // GuideCfg cfg4 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_4);            GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_4, 4);            GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 4);            // GuideCfg cfg5 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_5);            GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_5, 4);            GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 4);        }    }}
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