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							- using UnityEngine;
 
- using FairyGUI;
 
- using GFGGame.Launcher;
 
- using YooAsset;
 
- using System.Collections;
 
- using System.Threading.Tasks;
 
- using System;
 
- namespace GFGGame
 
- {
 
-     public class VoiceManager : SingletonMonoBase<VoiceManager>
 
-     {
 
-         private AudioSource player;
 
-         private AssetOperationHandle handle;
 
-         private Coroutine coroutine;
 
-         private bool _isOn = true;
 
-         public bool isOn
 
-         {
 
-             get
 
-             {
 
-                 return _isOn;
 
-             }
 
-             set
 
-             {
 
-                 if (_isOn != value)
 
-                 {
 
-                     _isOn = value;
 
-                     if (_isOn)
 
-                     {
 
-                         //player.volume = 1;
 
-                     }
 
-                     else
 
-                     {
 
-                         //player.volume = 0;
 
-                         Stop();
 
-                     }
 
-                     LocalCache.SetBool(GameConfig.VOICE_KEY, _isOn);
 
-                 }
 
-             }
 
-         }
 
-         private void Awake()
 
-         {
 
-             player = this.gameObject.AddComponent<AudioSource>();
 
-             player.priority = 256;
 
-             //设置这个声音会大一些
 
-             player.spatialBlend = 1f;
 
-             isOn = LocalCache.GetBool(GameConfig.VOICE_KEY, true);
 
-             player.volume = LocalCache.GetFloat(GameConfig.VOICE_VOLUMN_KEY, 1.0f);
 
-         }
 
-         public void LoadRes(string path)
 
-         {
 
-             if (player.volume == 0 || !isOn || !YooAssets.CheckResExist(path))
 
-             {
 
-                 return;
 
-             }
 
-             handle = YooAssets.LoadAssetSync<AudioClip>(path);
 
-             player.clip = handle.AssetObject as AudioClip;
 
-         }
 
-         public void PlayVoice()
 
-         {
 
-             if (player.clip != null)
 
-             {
 
-                 player.Play();
 
-             }
 
-         }
 
-         public void StopVoice()
 
-         {
 
-             if(player == null)
 
-             {
 
-                 return;
 
-             }
 
-             player.Stop();
 
-             handle = null;
 
-             player.clip = null;
 
-         }
 
-         public float GetClipLength()
 
-         {
 
-             if (player.clip != null)
 
-             {
 
-                 return player.clip.length;
 
-             }
 
-             return 0;
 
-         }
 
-         public float GetClipRemainingLength()
 
-         {
 
-             if (player.clip != null)
 
-             {
 
-                 return Mathf.Ceil(player.clip.length - player.time);
 
-             }
 
-             return 0;
 
-         }
 
-         public void PlayOneShotCroutine(string path, Action action = null)
 
-         {
 
-             if (coroutine != null)
 
-             {
 
-                 StopCoroutine(coroutine);
 
-             }
 
-             handle?.Release();
 
-             if (_isOn)
 
-             {
 
-                 if (YooAssets.CheckResExist(path))
 
-                 {
 
-                     coroutine = StartCoroutine(PlayOneShot(path, action));
 
-                 }
 
-                 else
 
-                 {
 
-                     action?.Invoke();
 
-                 }
 
-             }
 
-         }
 
-         private IEnumerator PlayOneShot(string path, Action action = null)
 
-         {
 
-             //AudioClip clip = GFGAsset.Load<AudioClip>(path);
 
-             handle = YooAssets.LoadAssetAsync<AudioClip>(path);
 
-             yield return handle;
 
-             player.clip = handle.AssetObject as AudioClip;
 
-             player.Play();
 
-             WaitForSound(action);
 
-         }
 
-         public void Stop()
 
-         {
 
-             player.Stop();
 
-         }
 
-         // 音频播放完成的回调函数 
 
-         private async Task WaitForSound(Action action = null)
 
-         {
 
-             int milliseconds = (int)(player.clip.length * 1000);
 
-             await Task.Delay(milliseconds);
 
-             action?.Invoke();
 
-         }
 
-         public bool IsPlaying()
 
-         {
 
-             return player.isPlaying;
 
-         }
 
-         public void SetVolumn(float volumn)
 
-         {
 
-             player.volume = volumn;
 
-         }
 
-         public float GetVolumn()
 
-         {
 
-             return player.volume;
 
-         }
 
-     }
 
- }
 
 
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