ItemDataManager.cs 6.2 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Reflection;
  4. using ET;
  5. using FairyGUI;
  6. using UnityEngine;
  7. using static UnityEditor.Progress;
  8. namespace GFGGame
  9. {
  10. public class ItemDataManager
  11. {
  12. private static Dictionary<int, ItemData> _dataDic = new Dictionary<int, ItemData>();
  13. private static Dictionary<int, int> _itemExchangeDic = new Dictionary<int, int>();
  14. delegate object MemberGetDelegate(ItemCfg p);
  15. public static void Add(int itemID, int itemNum)
  16. {
  17. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemID);
  18. if (itemCfg == null)
  19. {
  20. Debug.LogError($"添加了一个不存在的物品 {itemID}");
  21. return;
  22. }
  23. ItemData itemData = null;
  24. if (_dataDic.ContainsKey(itemID))
  25. {
  26. itemData = _dataDic[itemID];
  27. if (itemCfg.itemType == ConstItemType.CARD)
  28. {
  29. return;//每张卡牌只有一张
  30. }
  31. }
  32. else
  33. {
  34. itemData = ItemDataPool.GetItemData(itemID);
  35. _dataDic.Add(itemID, itemData);
  36. }
  37. itemData.num += itemNum;
  38. if (ItemUtilCS.IsDressUpItem(itemID) && itemID % GameConst.MAX_COUNT_EVERY_TYPE_ITEM > 0)
  39. {
  40. DressUpMenuItemDataManager.Add(itemID);
  41. }
  42. if (itemCfg.itemType == ConstItemType.DRESS_UP && !DressUpMenuItemDataManager.CheckIsSceneType(itemID))
  43. {
  44. DecomposeDataManager.Instance.Add(itemID);
  45. }
  46. PhotographDataManager.Instance.Add(itemID);
  47. EventAgent.DispatchEvent(ConstMessage.ITEM_CHANGED, itemID);
  48. }
  49. public static void Remove(int itemID, int itemNum)
  50. {
  51. if (_dataDic.ContainsKey(itemID))
  52. {
  53. ItemData itemData = _dataDic[itemID];
  54. itemData.num -= itemNum;
  55. if (itemData.num <= 0)
  56. {
  57. itemData.num = 0;
  58. _dataDic.Remove(itemID);
  59. if (ItemUtilCS.IsDressUpItem(itemID))
  60. {
  61. DressUpMenuItemDataManager.Remove(itemID);
  62. }
  63. }
  64. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemID);
  65. if (itemCfg.itemType == ConstItemType.DRESS_UP && !DressUpMenuItemDataManager.CheckIsSceneType(itemID))
  66. {
  67. DecomposeDataManager.Instance.Remove(itemID);
  68. }
  69. EventAgent.DispatchEvent(ConstMessage.ITEM_CHANGED, itemID);
  70. }
  71. }
  72. public static int GetItemNum(int itemId)
  73. {
  74. int numericType = NumericUtil.GetNumericTypeByItemId(itemId);
  75. if (numericType != 0)
  76. {
  77. return GameGlobal.myNumericComponent.GetAsInt(numericType);
  78. }
  79. if (_dataDic.TryGetValue(itemId, out var itemData))
  80. {
  81. return itemData.num;
  82. }
  83. return 0;
  84. }
  85. public static void InitServerData(List<ItemInfoProto> items)
  86. {
  87. _dataDic.Clear();
  88. foreach (ItemInfoProto roleItem in items)
  89. {
  90. Add(roleItem.ConfigId, roleItem.Count);
  91. }
  92. }
  93. public static void InitServerDataItemAttribute(List<ItemAttributeProto> infos)
  94. {
  95. foreach (var info in infos)
  96. {
  97. if (_dataDic.TryGetValue(info.ConfigId, out var itemData))
  98. {
  99. itemData.SetAttributes(info.Ks, info.Vs);
  100. }
  101. }
  102. }
  103. public static void InitItemExchange(int itemId, int exchangTimes)
  104. {
  105. if (_itemExchangeDic.ContainsKey(itemId))
  106. {
  107. _itemExchangeDic[itemId] = exchangTimes;
  108. }
  109. else
  110. {
  111. _itemExchangeDic.Add(itemId, exchangTimes);
  112. }
  113. }
  114. //获取物品已兑换次数
  115. public static int GetItemExchangeTimes(int itemId)
  116. {
  117. if (_itemExchangeDic.ContainsKey(itemId) == false)
  118. {
  119. InitItemExchange(itemId, 0);
  120. }
  121. return _itemExchangeDic[itemId];
  122. }
  123. public static void SetAttribute(int itemId, int key, int value)
  124. {
  125. if (_dataDic.TryGetValue(itemId, out var itemData))
  126. {
  127. itemData.SetAttribute(key, value);
  128. }
  129. }
  130. public static void GetMainScore(int itemId, out int mainScore, out int mainScoreValue)
  131. {
  132. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  133. //五个属性中最大的为主属性
  134. mainScore = 1;
  135. mainScoreValue = 0;
  136. if (itemCfg.score1 > mainScoreValue)
  137. {
  138. mainScoreValue = itemCfg.score1;
  139. mainScore = 1;
  140. }
  141. if (itemCfg.score2 > mainScoreValue)
  142. {
  143. mainScoreValue = itemCfg.score2;
  144. mainScore = 2;
  145. }
  146. if (itemCfg.score3 > mainScoreValue)
  147. {
  148. mainScoreValue = itemCfg.score3;
  149. mainScore = 3;
  150. }
  151. if (itemCfg.score4 > mainScoreValue)
  152. {
  153. mainScoreValue = itemCfg.score4;
  154. mainScore = 4;
  155. }
  156. }
  157. public static int GetItemScoreValue(int itemId, int scoreType)
  158. {
  159. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  160. if (scoreType == 1)
  161. {
  162. return itemCfg.score1;
  163. }
  164. else if (scoreType == 2)
  165. {
  166. return itemCfg.score2;
  167. }
  168. else if (scoreType == 3)
  169. {
  170. return itemCfg.score3;
  171. }
  172. else if (scoreType == 4)
  173. {
  174. return itemCfg.score4;
  175. }
  176. return 0;
  177. }
  178. public static int GetScore(int itemId, int scoreType)
  179. {
  180. if (_dataDic.TryGetValue(itemId, out var itemData))
  181. {
  182. return itemData.GetScore(scoreType);
  183. }
  184. return 0;
  185. }
  186. }
  187. }