ClothingSyntheticView.cs 16 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ClothingSynthetic;
  4. using UI.CommonGame;
  5. using FairyGUI;
  6. using System.Collections.Generic;
  7. using System;
  8. namespace GFGGame
  9. {
  10. public class ClothingSyntheticView : BaseWindow
  11. {
  12. private const int HEAD_Y = 842;
  13. private const int FA_XING_Y = 609;
  14. private const int UPPER_BODY_Y = 459;
  15. private const int LOWER_BODY_Y = 112;
  16. private const int SHOES_Y = -287;
  17. private const int BODY_Y = 289;
  18. private const float HEAD_SCALE = 3f;
  19. private const float FA_XING_SCALE = 2f;
  20. private const float UPPER_BODY_SCALE = 1.5f;
  21. private const float LOWER_BODY_SCALE = 1.4f;
  22. private const float SHOES_SCALE = 2.5f;
  23. private const float BODY_SCALE = 1f;
  24. private const float DURATION = 0.6f;
  25. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };
  26. private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };
  27. private readonly int[] UPPER_BODY_Y_ARR = new int[] { ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI };
  28. private readonly int[] LOWER_BODY_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.SHOU_SHI };
  29. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI };
  30. private UI_ClothingSyntheticUI _ui;
  31. private GameObject _scenePrefab;
  32. private GameObject _sceneObject;
  33. private GoWrapper _wrapper;
  34. private DressUpObjDataCache _dressUpObjDataCache;
  35. private ValueBarController _valueBarController;
  36. private GLoader _imgSelected;
  37. private int _suitId;
  38. private int _itemId;
  39. private int[] _items;
  40. private int _selectedItemId;
  41. private GComponent _selectedListItem;
  42. private List<ItemData> _materiarsOfSelectedItem;
  43. private UI_MateriasListItem listTypeItem_CloSynthetic;
  44. public override void Dispose()
  45. {
  46. if (_valueBarController != null)
  47. {
  48. _valueBarController.Dispose();
  49. _valueBarController = null;
  50. }
  51. if (_scenePrefab != null)
  52. {
  53. GameObject.Destroy(_scenePrefab);
  54. _scenePrefab = null;
  55. }
  56. if (_imgSelected != null)
  57. {
  58. _imgSelected.RemoveFromParent();
  59. _imgSelected.Dispose();
  60. }
  61. if (_dressUpObjDataCache != null)
  62. {
  63. _dressUpObjDataCache.Dispose();
  64. _dressUpObjDataCache = null;
  65. }
  66. base.Dispose();
  67. }
  68. protected override void OnInit()
  69. {
  70. base.OnInit();
  71. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  72. _ui = UI_ClothingSyntheticUI.Create();
  73. this.viewCom = _ui.target;
  74. isfullScreen = true;
  75. this.clickBlankToClose = false;
  76. _valueBarController = new ValueBarController(_ui.m_valueBar);
  77. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUpSynthetic"));
  78. _dressUpObjDataCache = new DressUpObjDataCache();
  79. _imgSelected = new GLoader();
  80. _imgSelected.x = -5;
  81. _imgSelected.y = -3;
  82. _imgSelected.url = "ui://ClothingSynthetic/hc_kuang_4";
  83. _ui.m_listClothing.itemRenderer = ListClothingItemRender;
  84. _ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);
  85. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  86. _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);
  87. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  88. }
  89. protected override void OnShown()
  90. {
  91. base.OnShown();
  92. _suitId = (int)(this.viewData as object[])[0];
  93. _selectedItemId = (this.viewData as object[]).Length > 1 ? (int)(this.viewData as object[])[1] : 0;
  94. _valueBarController.OnShown();
  95. UpdateClothingList(false);
  96. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  97. }
  98. protected override void OnHide()
  99. {
  100. base.OnHide();
  101. _valueBarController.OnHide();
  102. if (_sceneObject != null)
  103. {
  104. GameObject.Destroy(_sceneObject);
  105. _sceneObject = null;
  106. }
  107. if (_wrapper != null)
  108. {
  109. _wrapper.wrapTarget = null;
  110. }
  111. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  112. }
  113. private void OnClickBtnBack()
  114. {
  115. ViewManager.GoBackFrom(ViewName.CLOTHING_SYNTHETIC_VIEW);
  116. }
  117. private void OnClickListClothingItem(EventContext context)
  118. {
  119. UpdateSelectedItemInfo(context.data as GComponent, true);
  120. }
  121. private void OnClickBtnProcuction()
  122. {
  123. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  124. {
  125. PromptController.Instance.ShowFloatTextPrompt("不能制作已经拥有的物品!");
  126. return;
  127. }
  128. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  129. //合成消耗判断
  130. if (ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum)
  131. {
  132. PromptController.Instance.ShowFloatTextPrompt("消耗不足!", MessageType.WARNING);
  133. return;
  134. }
  135. //合成材料判断
  136. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  137. int count = _materiarsOfSelectedItem.Count;
  138. for (int i = 0; i < count; i++)
  139. {
  140. ItemData itemData = _materiarsOfSelectedItem[i];
  141. int num = ItemDataManager.GetItemNum(itemData.id);
  142. int numSynthetic = Mathf.Max(num - 1, 0);
  143. if (numSynthetic < itemData.num)
  144. {
  145. PromptController.Instance.ShowFloatTextPrompt("材料不足!", MessageType.WARNING);
  146. return;
  147. }
  148. }
  149. ClothingSyntheticSProxy.ClothtingSynthetic(_selectedItemId).Coroutine();
  150. }
  151. private void ListClothingItemRender(int index, GObject item)
  152. {
  153. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(item);
  154. int itemId = _items[index];
  155. listItem.target.data = itemId;
  156. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  157. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(itemCfg);
  158. string itemName = itemCfg.name;
  159. listItem.m_txtName.text = itemName;
  160. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(itemId) > 0;
  161. }
  162. private void UpdateRole(bool tween)
  163. {
  164. if (_sceneObject != null)
  165. {
  166. GameObject.Destroy(_sceneObject);
  167. _sceneObject = null;
  168. }
  169. _sceneObject = GameObject.Instantiate(_scenePrefab);
  170. int scale = 45;
  171. _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
  172. _dressUpObjDataCache.setSceneObj(_sceneObject, true);
  173. _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
  174. _dressUpObjDataCache.AddOrRemove(_selectedItemId, true);
  175. if (_wrapper == null)
  176. {
  177. _wrapper = new GoWrapper(_sceneObject);
  178. _ui.m_compHolder.m_compMover.m_holder.SetNativeObject(_wrapper);
  179. }
  180. else
  181. {
  182. _wrapper.wrapTarget = _sceneObject;
  183. }
  184. int type = ItemUtilCS.GetItemSubType(_selectedItemId);
  185. float duration = DURATION;
  186. if (!tween)
  187. {
  188. duration = 0;
  189. }
  190. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  191. {
  192. _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y, duration);
  193. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(HEAD_SCALE, HEAD_SCALE), duration);
  194. }
  195. else if (Array.IndexOf(FA_XING_Y_ARR, type) >= 0)
  196. {
  197. _ui.m_compHolder.m_compMover.target.TweenMoveY(FA_XING_Y, duration);
  198. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(FA_XING_SCALE, FA_XING_SCALE), duration);
  199. }
  200. else if (Array.IndexOf(UPPER_BODY_Y_ARR, type) >= 0)
  201. {
  202. _ui.m_compHolder.m_compMover.target.TweenMoveY(UPPER_BODY_Y, duration);
  203. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(UPPER_BODY_SCALE, UPPER_BODY_SCALE), duration);
  204. }
  205. else if (Array.IndexOf(LOWER_BODY_Y_ARR, type) >= 0)
  206. {
  207. _ui.m_compHolder.m_compMover.target.TweenMoveY(LOWER_BODY_Y, duration);
  208. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(LOWER_BODY_SCALE, LOWER_BODY_SCALE), duration);
  209. }
  210. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  211. {
  212. _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y, duration);
  213. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SHOES_SCALE, SHOES_SCALE), duration);
  214. }
  215. else
  216. {
  217. _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y, duration);
  218. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(BODY_SCALE, BODY_SCALE), duration);
  219. }
  220. }
  221. private void UpdateClothingList(bool tween)
  222. {
  223. //套装名称
  224. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  225. _ui.m_txtSuitName.text = suitCfg.name;
  226. //进度条
  227. UpdateSuitProgress();
  228. //服装列表
  229. _items = SuitCfgManager.Instance.GetSuitItems(_suitId).Clone() as int[];
  230. ItemUtil.SortItemIdsByOwned(_items);
  231. _ui.m_listClothing.RemoveChildrenToPool();
  232. _ui.m_listClothing.numItems = _items.Length;
  233. if (_ui.m_listClothing.numItems > 0)
  234. {
  235. UI_ClothingListItem listItem = null;
  236. int index = 0;
  237. if (_selectedItemId > 0)
  238. {
  239. int num = _ui.m_listClothing.numChildren;
  240. for (int i = 0; i < num; i++)
  241. {
  242. listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  243. int temp = (int)listItem.target.data;
  244. if (temp == _selectedItemId)
  245. {
  246. index = i;
  247. }
  248. }
  249. }
  250. _ui.m_listClothing.ScrollToView(index);
  251. UpdateSelectedItemInfo(_ui.m_listClothing.GetChildAt(index) as GComponent, tween);
  252. }
  253. }
  254. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  255. {
  256. _selectedListItem = listItem;
  257. listItem.AddChild(_imgSelected);
  258. _imgSelected.x = _imgSelected.y = -15;
  259. _selectedItemId = (int)listItem.data;
  260. UpdateRole(tween);
  261. UpdateSelectedItemInfo();
  262. }
  263. private void UpdateSelectedItemInfo()
  264. {
  265. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  266. //属性展示
  267. _ui.m_compItemInfo.m_txtName.text = itemCfg.name;
  268. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _selectedItemId, false);
  269. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  270. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  271. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  272. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  273. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  274. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  275. //合成显示
  276. ItemCfg clothingSyntheticCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  277. string costName = ItemUtil.GetItemName(clothingSyntheticCfg.syntheticCostID);
  278. _ui.m_txtCost.SetVar("v1", "" + clothingSyntheticCfg.syntheticCostNum).SetVar("v2", costName).FlushVars();
  279. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.syntheticMateriarsArr);
  280. int count = _ui.m_listMaterias.numChildren;
  281. for (int i = 0; i < count; i++)
  282. {
  283. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(_ui.m_listMaterias.GetChildAt(i));
  284. if (i < _materiarsOfSelectedItem.Count)
  285. {
  286. ItemData itemData = _materiarsOfSelectedItem[i];
  287. ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  288. listItem.m_txtName.text = ItemUtil.GetItemName(itemData.id);
  289. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(materiasItemCfg);
  290. int num = ItemDataManager.GetItemNum(itemData.id);
  291. int numSynthetic = Mathf.Max(num - 1, 0);
  292. listItem.m_groupCount.m_txtProgess.text = numSynthetic + "/" + itemData.num;
  293. listItem.m_loaderIcon.visible = true;
  294. listItem.m_groupCount.target.visible = true;
  295. listItem.m_groupCount.target.onClick.Clear();
  296. listItem.m_groupCount.target.onClick.Add(OnClickMateriasItemPlus);
  297. listItem.target.data = itemData;
  298. }
  299. else
  300. {
  301. listItem.m_txtName.text = "";
  302. listItem.m_loaderIcon.visible = false;
  303. listItem.m_groupCount.target.visible = false;
  304. }
  305. }
  306. _ui.m_btnProduction.grayed = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  307. }
  308. private void OnClickMateriasItemPlus(EventContext context)
  309. {
  310. UI_Component3 groupCount = UI_Component3.Proxy(context.sender as GObject);
  311. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(groupCount.target.parent);
  312. ItemData itemData = listItem.target.data as ItemData;
  313. int num = ItemDataManager.GetItemNum(itemData.id);
  314. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemData.id, new object[] { ViewName.CLOTHING_SYNTHETIC_VIEW, new object[] { _suitId, _selectedItemId } }, itemData.num + 1 - num });
  315. }
  316. private void OnItemNumChanged()
  317. {
  318. UpdateSuitProgress();
  319. //列表选中项更新
  320. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  321. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  322. UpdateSelectedItemInfo();
  323. }
  324. private void UpdateSuitProgress()
  325. {
  326. //进度条
  327. int count = 0;
  328. int totalCount = 0;
  329. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_suitId, out count, out totalCount);
  330. _ui.m_txtProgress.SetVar("v1", "" + count);
  331. _ui.m_txtProgress.SetVar("v2", "" + totalCount);
  332. _ui.m_txtProgress.FlushVars();
  333. }
  334. private void OnClickBtnHome()
  335. {
  336. GameController.GoBackToMainView();
  337. }
  338. protected override void UpdateToCheckGuide(object param)
  339. {
  340. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  341. GuideController.TryGuide(_ui.m_listClothing, ConstGuideId.CLOTHING_SYNTHETIC, 8, "找到需要合成的物品", 0);
  342. if (_ui.m_listMaterias.numChildren > 0)
  343. {
  344. listTypeItem_CloSynthetic = UI_MateriasListItem.Proxy(_ui.m_listMaterias.GetChildAt(0));
  345. }
  346. if (listTypeItem_CloSynthetic != null) GuideController.TryGuide(listTypeItem_CloSynthetic.m_loaderIcon, ConstGuideId.CLOTHING_SYNTHETIC, 9, "这里可以查看合成需要的材料,和材料的获取途径");
  347. GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 10, "点击合成物品");
  348. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_SYNTHETIC, 11, "获得必需品啦,继续通关主线剧情吧", -1, true, 180);
  349. }
  350. }
  351. }