GMPanelView.cs 5.9 KB

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  1. using FairyGUI;
  2. using System.Text;
  3. using System.Text.RegularExpressions;
  4. using UI.Main;
  5. namespace GFGGame
  6. {
  7. public class GMPanelView : BaseWindow
  8. {
  9. private UI_GMPanelUI _ui;
  10. public override void Dispose()
  11. {
  12. if (_ui != null)
  13. {
  14. _ui.Dispose();
  15. }
  16. _ui = null;
  17. base.Dispose();
  18. }
  19. protected override void OnInit()
  20. {
  21. base.OnInit();
  22. _ui = UI_GMPanelUI.Create();
  23. this.viewCom = _ui.target;
  24. this.viewCom.Center();
  25. this.modal = true;
  26. _ui.m_ComBtn.m_btnGetAllDressUpItem.onClick.Add(OnClickBtnGetAllDressUpItem);
  27. _ui.m_ComBtn.m_btnGetAllCardItem.onClick.Add(OnClickBtnGetAllCardItem);
  28. _ui.m_ComBtn.m_btnSetLv.onClick.Add(OnClickBtnSetLv);
  29. _ui.m_ComBtn.m_btnSetChapter.onClick.Add(OnClickBtnSetChapter);
  30. _ui.m_ComBtn.m_btnAll.onClick.Add(OnClickBtnAll);
  31. _ui.m_btnAddItem.onClick.Add(OnClickBtnAddItem);
  32. _ui.m_btnGM.onClick.Add(OnClickBtnGM);
  33. }
  34. protected override void OnShown()
  35. {
  36. base.OnShown();
  37. }
  38. protected override void OnHide()
  39. {
  40. base.OnHide();
  41. }
  42. private void OnClickBtnGetAllDressUpItem()
  43. {
  44. GMController.GetAllDressUpItem().Coroutine();
  45. }
  46. private void OnClickBtnGetAllCardItem()
  47. {
  48. GMController.GetAllCardItem().Coroutine();
  49. }
  50. private void OnClickBtnAddItem(EventContext context)
  51. {
  52. string content = _ui.m_inputItem.text;
  53. string[] infos = Regex.Split(content, " ");
  54. if (infos.Length < 2)
  55. {
  56. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  57. return;
  58. }
  59. int itemId = int.Parse(infos[0]);
  60. int itemNum = int.Parse(infos[1]);
  61. if (itemId > 0 && itemNum > 0)
  62. {
  63. string messageSuc = "已获得物品" + itemId + "*" + itemNum;
  64. GMController.SendGMCommand("getItem " + content, messageSuc).Coroutine();
  65. }
  66. else
  67. {
  68. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  69. }
  70. }
  71. private void OnClickBtnSetLv()
  72. {
  73. int tmp;
  74. if (!int.TryParse(_ui.m_ComBtn.m_txtRoleLv.text, out tmp))
  75. {
  76. PromptController.Instance.ShowFloatTextPrompt("请输入数字");
  77. return;
  78. }
  79. string lv = _ui.m_ComBtn.m_txtRoleLv.text;
  80. string messageSuc = "等级提升至" + lv;
  81. GMController.SendGMCommand("lv " + lv, messageSuc).Coroutine();
  82. }
  83. private void OnClickBtnSetChapter()
  84. {
  85. int tmp;
  86. int tmp1;
  87. if (!int.TryParse(_ui.m_ComBtn.m_txtChapter.text, out tmp) || !int.TryParse(_ui.m_ComBtn.m_txtChapterLv.text, out tmp1))
  88. {
  89. PromptController.Instance.ShowFloatTextPrompt("请输入数字");
  90. return;
  91. }
  92. string content = _ui.m_ComBtn.m_txtChapter.text + " " + _ui.m_ComBtn.m_txtChapterLv.text;
  93. string messageSuc = string.Format("当前关卡第{0}章第{1}关", _ui.m_ComBtn.m_txtChapter.text, _ui.m_ComBtn.m_txtChapterLv.text);
  94. GMController.SendGMCommand("chapter " + content, messageSuc).Coroutine();
  95. }
  96. private void OnClickBtnAll()
  97. {
  98. OnClickBtnGetAllDressUpItem();
  99. OnClickBtnGetAllCardItem();
  100. _ui.m_ComBtn.m_txtRoleLv.text = "99";
  101. OnClickBtnSetLv();
  102. _ui.m_ComBtn.m_txtChapter.text = "5";
  103. _ui.m_ComBtn.m_txtChapterLv.text = "1";
  104. OnClickBtnSetChapter();
  105. }
  106. private void OnClickBtnGM(EventContext context)
  107. {
  108. string content = _ui.m_inputGM.text;
  109. string[] infos = Regex.Split(content, " ");
  110. if (infos.Length < 2)
  111. {
  112. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  113. return;
  114. }
  115. switch (infos[0])
  116. {
  117. case "log":
  118. if (infos[1] == "1")//开启日志按钮
  119. {
  120. LogController.Instance.SetBtnLogVisable(true);
  121. }
  122. else if (infos[1] == "0")//关闭日志按钮
  123. {
  124. LogController.Instance.SetBtnLogVisable(false);
  125. }
  126. else
  127. {
  128. PromptController.Instance.ShowFloatTextPrompt(string.Format("log指令没有{0}这个状态", infos[1]));
  129. }
  130. break;
  131. case "cjstime":
  132. if (infos[1].Length != 10)
  133. {
  134. PromptController.Instance.ShowFloatTextPrompt("请输入以秒为单位的正确的时间戳");
  135. return;
  136. }
  137. LuckyBoxDataManager.Instance.startTime = int.Parse(infos[1]);
  138. PromptController.Instance.ShowFloatTextPrompt("设置成功");
  139. break;
  140. case "cjetime":
  141. if (infos[1].Length != 10)
  142. {
  143. PromptController.Instance.ShowFloatTextPrompt("请输入以秒为单位的正确的时间戳");
  144. return;
  145. }
  146. LuckyBoxDataManager.Instance.endTime = int.Parse(infos[1]);
  147. PromptController.Instance.ShowFloatTextPrompt("设置成功");
  148. break;
  149. default:
  150. PromptController.Instance.ShowFloatTextPrompt(string.Format("没有{0}这个指令", infos[0]));
  151. break;
  152. }
  153. }
  154. }
  155. }