GMPanelView.cs 19 KB

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  1. using FairyGUI;
  2. using System.Collections.Generic;
  3. using System.Text.RegularExpressions;
  4. using cn.sharesdk.unity3d;
  5. using UI.RoleInfo;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public class GMPanelView : BaseWindow
  10. {
  11. private UI_GMPanelUI _ui;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. }
  18. _ui = null;
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_GMPanelUI.PACKAGE_NAME;
  25. _ui = UI_GMPanelUI.Create();
  26. this.viewCom = _ui.target;
  27. this.viewCom.Center();
  28. this.modal = true;
  29. _ui.m_ComBtn.m_btnGetAllDressUpItem.onClick.Add(OnClickBtnGetAllDressUpItem);
  30. _ui.m_ComBtn.m_btnGetAllCardItem.onClick.Add(OnClickBtnGetAllCardItem);
  31. _ui.m_ComBtn.m_btnSetLv.onClick.Add(OnClickBtnSetLv);
  32. _ui.m_ComBtn.m_btnSetChapter.onClick.Add(OnClickBtnSetChapter);
  33. _ui.m_ComBtn.m_btnAll.onClick.Add(OnClickBtnAll);
  34. _ui.m_ComBtn.m_btnArenaGrade.onClick.Add(OnClickBtnArenaGrade);
  35. _ui.m_ComBtn.m_btnLeagueSkill.onClick.Add(OnClickBtnLeagueSkill);
  36. _ui.m_ComBtn.m_btnAnswerStart.onClick.Add(OnClickBtnStart);
  37. _ui.m_ComBtn.m_btnAnswerEnd.onClick.Add(OnClickBtnEnd);
  38. _ui.m_ComBtn.m_btnAnswerActiveEnd.onClick.Add(OnClickBtnActiveEnd);
  39. _ui.m_ComBtn.m_btnAddLeagueNum.onClick.Add(OnClickBtnLeagueAddNum);
  40. _ui.m_ComBtn.m_btnSetLeaguNum.onClick.Add(OnClickBtnLeagueSetNum);
  41. _ui.m_ComBtn.m_btnMaxFightSpeed.onClick.Add(OnClickBtnMaxFightSpeed);
  42. _ui.m_ComBtn.m_btnCardMaterials.onClick.Add(OnClickBtnMaterials);
  43. _ui.m_ComBtn.m_btnGetSuit.onClick.Add(OnClickBtnGetSuit);
  44. _ui.m_ComBtn.m_btnWealth.onClick.Add(OnClickBtnWealth);
  45. _ui.m_btnAddItem.onClick.Add(OnClickBtnAddItem);
  46. _ui.m_btnGM.onClick.Add(OnClickBtnGM);
  47. _ui.m_btnAddNum.onClick.Add(OnClickBtnAddCount);
  48. _ui.m_btnSetNum.onClick.Add(OnClickBtnSetCount);
  49. _ui.m_ComBtn.m_btnTeaPartyStart.onClick.Add(OnClickBtnTeaPartyStart);
  50. _ui.m_ComBtn.m_btnShareTest1.onClick.Add(OnClickShareTest1);
  51. _ui.m_ComBtn.m_btnShareTest2.onClick.Add(OnClickShareTest2);
  52. _ui.m_ComBtn.m_btnShareTest3.onClick.Add(OnClickShareTest3);
  53. var dataArray = RoleLevelCfgArray.Instance.dataArray;
  54. RoleLevelCfg maxLvlCfg = dataArray[dataArray.Length - 1];
  55. _ui.m_ComBtn.m_txtRoleLv.text = maxLvlCfg.id + "";
  56. }
  57. protected override void OnShown()
  58. {
  59. base.OnShown();
  60. _ui.m_ComBtn.m_c1.selectedIndex = 0;
  61. _ui.m_ComBtn.m_txtArenaGrade.text = "";
  62. _ui.m_ComBtn.m_txtArenaRank.text = "";
  63. InitChapterText();
  64. }
  65. protected override void OnHide()
  66. {
  67. base.OnHide();
  68. }
  69. private void OnClickBtnGetAllDressUpItem()
  70. {
  71. GMController.GetAllDressUpItem().Coroutine();
  72. }
  73. private void OnClickBtnWealth(EventContext context = null)
  74. {
  75. AddItemByGM(ConstItemID.POWER, 10000);
  76. AddItemByGM(ConstItemID.GOLD, 10000);
  77. AddItemByGM(ConstItemID.DIAMOND_RED, 10000);
  78. }
  79. private void OnClickBtnLeagueSetNum(EventContext context)
  80. {
  81. var setType = _ui.m_ComBtn.m_SetLeagueNumType.text;
  82. var setNum = _ui.m_ComBtn.m_SetNum.text;
  83. GMController.SendGMCommand($"setLeagueValue 0 {setType} {setNum}", "").Coroutine();
  84. }
  85. private void OnClickBtnLeagueAddNum(EventContext context)
  86. {
  87. var addType = _ui.m_ComBtn.m_AddLeagueNumType.text;
  88. var addNum = _ui.m_ComBtn.m_AddNum.text;
  89. GMController.SendGMCommand($"setLeagueValue 1 {addType} {addNum}", "").Coroutine();
  90. }
  91. private void OnClickBtnGetAllCardItem()
  92. {
  93. GMController.GetAllCardItem().Coroutine();
  94. }
  95. private void OnClickBtnAddItem(EventContext context)
  96. {
  97. string content = _ui.m_inputItem.text;
  98. string[] infos = Regex.Split(content, " ");
  99. if (infos.Length < 2)
  100. {
  101. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  102. return;
  103. }
  104. int itemId = int.Parse(infos[0]);
  105. int itemNum = int.Parse(infos[1]);
  106. AddItemByGM(itemId, itemNum);
  107. }
  108. private void AddItemByGM(int itemId, int itemNum)
  109. {
  110. if (itemId > 0 && itemNum != 0)
  111. {
  112. string messageSuc;
  113. if (itemNum > 0)
  114. {
  115. messageSuc = "已获得物品" + itemId + "*" + itemNum;
  116. }
  117. else
  118. {
  119. messageSuc = "已扣除物品" + itemId + "*" + itemNum;
  120. }
  121. GMController.SendGMCommand($"getItem {itemId} {itemNum}", messageSuc).Coroutine();
  122. }
  123. else
  124. {
  125. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  126. }
  127. }
  128. private void OnClickBtnSetLv()
  129. {
  130. int tmp;
  131. if (!int.TryParse(_ui.m_ComBtn.m_txtRoleLv.text, out tmp))
  132. {
  133. PromptController.Instance.ShowFloatTextPrompt("请输入数字");
  134. return;
  135. }
  136. string lv = _ui.m_ComBtn.m_txtRoleLv.text;
  137. string messageSuc = "等级提升至" + lv;
  138. GMController.SendGMCommand("lv " + lv, messageSuc).Coroutine();
  139. }
  140. private void OnClickBtnSetChapter()
  141. {
  142. int tmp;
  143. int tmp1;
  144. if (!int.TryParse(_ui.m_ComBtn.m_txtChapter.text, out tmp) ||
  145. !int.TryParse(_ui.m_ComBtn.m_txtChapterLv.text, out tmp1))
  146. {
  147. PromptController.Instance.ShowFloatTextPrompt("请输入数字");
  148. return;
  149. }
  150. string content = _ui.m_ComBtn.m_txtChapter.text + " " + _ui.m_ComBtn.m_txtChapterLv.text;
  151. string messageSuc = string.Format("当前关卡第{0}章第{1}关", _ui.m_ComBtn.m_txtChapter.text,
  152. _ui.m_ComBtn.m_txtChapterLv.text);
  153. if (_ui.m_ComBtn.m_txtChapter.text == "99" || _ui.m_ComBtn.m_txtChapterLv.text == "99")
  154. {
  155. SkipAllChapter();
  156. }
  157. else
  158. {
  159. GMController.SendGMCommand("chapter " + content, messageSuc).Coroutine();
  160. }
  161. ActivitySProxy.ReqGetNewPlayerBonusStatus().Coroutine();
  162. MainStorySProxy.GetStoryBonusDate().Coroutine();
  163. }
  164. private async void SkipAllChapter()
  165. {
  166. List<StoryChapterCfg> chapterList = StoryChapterCfgArray.Instance.GetCfgsBysubType(1);
  167. foreach (var item in chapterList)
  168. {
  169. List<StoryLevelCfg> levelList =
  170. StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(1, 1, item.id);
  171. foreach (var level in levelList)
  172. {
  173. M2C_FinishInstanceZonesFightLevel response = null;
  174. response = (M2C_FinishInstanceZonesFightLevel)await MessageHelper.SendToServer(
  175. new C2M_FinishInstanceZonesFightLevel()
  176. {
  177. LevelCfgId = level.id,
  178. Score = 99999,
  179. NpcScore = 0,
  180. UseRecommend = false
  181. });
  182. }
  183. }
  184. }
  185. private async void OnClickBtnSkipCheckOpen()
  186. {
  187. int isSkip = GameGlobal.skipCheckOpen == false ? 1 : 0;
  188. bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.SKIP_CHECK_OPEN, isSkip);
  189. if (result)
  190. {
  191. GameGlobal.skipCheckOpen = !GameGlobal.skipCheckOpen;
  192. PromptController.Instance.ShowFloatTextPrompt("已开启跳过功能开启检测");
  193. }
  194. }
  195. private async void OnClickBtnArenaGrade()
  196. {
  197. string gm = string.Format("SetArenaRank|{0}|{1}", _ui.m_ComBtn.m_txtArenaGrade.text,
  198. _ui.m_ComBtn.m_txtArenaRank.text);
  199. bool result = await GMController.SendGMCommand(gm, "修改成功");
  200. if (result)
  201. {
  202. ArenaDataManager.Instance.Grade = int.Parse(_ui.m_ComBtn.m_txtArenaGrade.text);
  203. ArenaDataManager.Instance.Rank = int.Parse(_ui.m_ComBtn.m_txtArenaRank.text);
  204. ArenaDataManager.Instance.TryUpdateHighest();
  205. }
  206. }
  207. private void OnClickBtnStart()
  208. {
  209. GMController.SendGMCommand("League|StartQuestion", "开始答题").Coroutine();
  210. }
  211. private void OnClickBtnEnd()
  212. {
  213. GMController.SendGMCommand("League|EndQuestion", "结束答题").Coroutine();
  214. }
  215. private void OnClickBtnActiveEnd()
  216. {
  217. GMController.SendGMCommand("League|CloseQuestion", "活动结束").Coroutine();
  218. }
  219. private void OnClickBtnTeaPartyStart()
  220. {
  221. GMController.SendGMCommand("League|TeaPartyStart", "茶话会开始").Coroutine();
  222. }
  223. private async void OnClickBtnLeagueSkill()
  224. {
  225. int _type = int.Parse(_ui.m_ComBtn.m_txtskillType.text);
  226. List<LeagueSkillCfg> skillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytype(_type);
  227. for (int i = 0; i < skillCfgs.Count; i++)
  228. {
  229. int skillId = skillCfgs[i].id;
  230. if (SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) &&
  231. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillId) >= 0)
  232. {
  233. continue;
  234. }
  235. LeagueSkillCfg skillCfg = LeagueSkillCfgArray.Instance.GetCfg(skillId);
  236. // List<LeagueSkillCfg> lastSkillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfg.layer - 1);
  237. // for (int j = 0; j < lastSkillCfgs.Count; j++)
  238. // {
  239. // if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) || SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[j].id) < 0)
  240. // {
  241. // return;
  242. // }
  243. // }
  244. long needCount = skillCfg.consumeArr[0][1];
  245. long hasCount = ItemDataManager.GetItemNum(skillCfg.consumeArr[0][0]);
  246. if (hasCount < needCount)
  247. {
  248. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  249. break;
  250. }
  251. await SkillSProxy.ReqActiveSkill(SkillType.LeagueSkill, skillId);
  252. }
  253. PromptController.Instance.ShowFloatTextPrompt("学习结束");
  254. }
  255. private async void OnClickBtnAll()
  256. {
  257. bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2);
  258. if (result)
  259. {
  260. GameGlobal.skipGuide = true;
  261. }
  262. OnClickBtnGetAllDressUpItem();
  263. OnClickBtnGetAllCardItem();
  264. OnClickBtnSetLv();
  265. InitChapterText();
  266. OnClickBtnSetChapter();
  267. OnClickBtnSkipCheckOpen();
  268. OnClickBtnMaterials();
  269. OnClickBtnWealth();
  270. }
  271. private void InitChapterText()
  272. {
  273. var chapterCount = StoryChapterCfgArray.Instance.GetCfgsBysubType(ConstInstanceZonesSubType.Normal).Count;
  274. _ui.m_ComBtn.m_txtChapter.text = "" + chapterCount;
  275. StoryChapterCfg storyChapterCfg =
  276. StoryChapterCfgArray.Instance.GetCfgBysubTypeAndorder(ConstInstanceZonesSubType.Normal, chapterCount);
  277. _ui.m_ComBtn.m_txtChapterLv.text = "" + storyChapterCfg.levelCount;
  278. }
  279. private void OnClickBtnMaxFightSpeed()
  280. {
  281. FightDataManager.Instance.maxFightSpeed = 8;
  282. }
  283. private void OnClickBtnMaterials()
  284. {
  285. List<ItemCfg> itemCfgs = ItemCfgArray.Instance.GetCfgsByitemType(ConstItemType.ITEM);
  286. for (int i = 0; i < itemCfgs.Count; i++)
  287. {
  288. string content = string.Format("{0} {1}", itemCfgs[i].id, 1000);
  289. string successMessage = string.Format("已获取 【{0} * {1}】", itemCfgs[i].name, 1000);
  290. GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();
  291. }
  292. }
  293. private void OnClickBtnGetSuit()
  294. {
  295. int suitId = int.Parse(_ui.m_ComBtn.m_txtSuitId.text);
  296. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  297. if (suitCfg == null)
  298. {
  299. PromptController.Instance.ShowFloatTextPrompt("套装配置不存在");
  300. }
  301. for (int i = 0; i < suitCfg.partsArr.Length; i++)
  302. {
  303. string content = string.Format("{0} {1}", suitCfg.partsArr[i], 1);
  304. string name = ItemCfgArray.Instance.GetCfg(suitCfg.partsArr[i]).name;
  305. string successMessage = string.Format("已获取 【{0} * {1}】", name, 1000);
  306. GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();
  307. }
  308. for (int i = 0; i < suitCfg.partsOptionalArr.Length; i++)
  309. {
  310. string content = string.Format("{0} {1}", suitCfg.partsOptionalArr[i], 1);
  311. string name = ItemCfgArray.Instance.GetCfg(suitCfg.partsOptionalArr[i]).name;
  312. string successMessage = string.Format("已获取 【{0} * {1}】", name, 1000);
  313. GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();
  314. }
  315. }
  316. private void OnClickBtnGM(EventContext context)
  317. {
  318. string content = _ui.m_inputGM.text;
  319. string[] infos = Regex.Split(content, " ");
  320. if (infos.Length < 2)
  321. {
  322. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  323. return;
  324. }
  325. switch (infos[0])
  326. {
  327. case "cjstime":
  328. if (infos[1].Length != 10)
  329. {
  330. PromptController.Instance.ShowFloatTextPrompt("请输入以秒为单位的正确的时间戳");
  331. return;
  332. }
  333. LuckyBoxDataManager.Instance.startTime = int.Parse(infos[1]);
  334. PromptController.Instance.ShowFloatTextPrompt("设置成功");
  335. break;
  336. case "cjetime":
  337. if (infos[1].Length != 10)
  338. {
  339. PromptController.Instance.ShowFloatTextPrompt("请输入以秒为单位的正确的时间戳");
  340. return;
  341. }
  342. LuckyBoxDataManager.Instance.endTime = int.Parse(infos[1]);
  343. PromptController.Instance.ShowFloatTextPrompt("设置成功");
  344. break;
  345. default:
  346. GMController.SendGMCommand(content, "设置成功").Coroutine();
  347. break;
  348. }
  349. }
  350. //设置计数值
  351. private void OnClickBtnSetCount(EventContext context)
  352. {
  353. var roleNumType = _ui.m_RoleNumType.text;
  354. if (string.IsNullOrEmpty(roleNumType)) return;
  355. var num = _ui.m_Num.text;
  356. if (string.IsNullOrEmpty(num)) return;
  357. GMController.SendGMCommand($"setNum {roleNumType} {num}", "").Coroutine();
  358. }
  359. //添加计数值
  360. private void OnClickBtnAddCount(EventContext context)
  361. {
  362. var roleNumType = _ui.m_AddRoleNumType.text;
  363. if (string.IsNullOrEmpty(roleNumType)) return;
  364. var num = _ui.m_AddNum.text;
  365. if (string.IsNullOrEmpty(num)) return;
  366. GMController.SendGMCommand($"addNum {roleNumType} {num}", "").Coroutine();
  367. }
  368. private void OnClickShareTest1(EventContext context = null)
  369. {
  370. // QDShareManager.Instance.SubmitPolicyGrantResult();
  371. // ShareContent content = new ShareContent();
  372. // content.SetText("this is a test string.");
  373. // content.SetImageUrl("https://f1.webshare.mob.com/code/demo/img/1.jpg");
  374. // content.SetTitle("test title");
  375. // content.SetSite("Mob-ShareSDK");
  376. // content.SetComment("test description");
  377. // content.SetShareType(ContentType.Image);
  378. // PlatformType[] platformTypes = new[]
  379. // { PlatformType.WeChatMoments, PlatformType.WeChat, PlatformType.WeChatFavorites };
  380. // QDShareManager.Instance.ShowPlatformList(platformTypes, content);
  381. QDDouYouManager.Instance.JumpInfo();
  382. }
  383. private void OnClickShareTest2(EventContext context = null)
  384. {
  385. // ShareContent content = new ShareContent();
  386. // content.SetText("this is a test string.");
  387. // content.SetImageUrl("https://f1.webshare.mob.com/code/demo/img/1.jpg");
  388. // content.SetTitle("test title");
  389. // content.SetTitleUrl("http://www.mob.com");
  390. // content.SetSite("Mob-ShareSDK");
  391. // content.SetSiteUrl("http://www.mob.com");
  392. // content.SetUrl("http://www.mob.com");
  393. // content.SetComment("test description");
  394. // //content.SetMusicUrl("http://mp3.mwap8.com/destdir/Music/2009/20090601/ZuiXuanMinZuFeng20090601119.mp3");
  395. // content.SetShareType(ContentType.Image);
  396. // QDShareManager.Instance.ShowShareContentEditor(PlatformType.WeChat, content);
  397. QDDouYouManager.Instance.Share("分享标题测试", "分享内容测试");
  398. }
  399. private void OnClickShareTest3(EventContext context = null)
  400. {
  401. ShareDataManager.Instance.CaptureCameraToImage();
  402. //ShareContent content = new ShareContent();
  403. //content.SetText("this is a test string.");
  404. //content.SetImageUrl("https://f1.webshare.mob.com/code/demo/img/1.jpg");
  405. //content.SetTitle("test title");
  406. //content.SetSite("Mob-ShareSDK");
  407. //content.SetComment("test description");
  408. //content.SetShareType(ContentType.Image);
  409. //QDShareManager.Instance.ShareContent(PlatformType.WeChat, content);
  410. }
  411. }
  412. }