RedDotDataManager.cs 13 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class RedDotDataManager : SingletonBase<RedDotDataManager>
  7. {
  8. /// <summary>
  9. /// 公告
  10. /// 是否有未读公告
  11. /// </summary>
  12. /// <returns></returns>
  13. public bool GetNoticeRed()
  14. {
  15. List<NoticeInfo> noticeInfos = NoticeDataManager.Instance.NoticeInfos;
  16. for (int i = 0; i < noticeInfos.Count; i++)
  17. {
  18. if (noticeInfos[i].readStatus == false) return true;
  19. }
  20. return false;
  21. }
  22. /// <summary>
  23. /// 任务
  24. /// 是否有任务奖励、任务宝箱奖励可领
  25. /// </summary>
  26. /// <returns></returns>
  27. public bool GetTaskRed()
  28. {
  29. //判断活跃奖励是否有可以领取
  30. var hadGetRewardNum = DailyTaskDataManager.Instance.GetHadGetRewardNum();
  31. if (hadGetRewardNum) return true;
  32. var taskInfos = TaskDataManager.Instance.GetTaskInfos(TaskType.Daily);
  33. if (taskInfos.Select(taskInfo => taskInfo.Value).Any(info => info.State == ConstBonusStatus.CAN_GET))
  34. {
  35. return true;
  36. }
  37. taskInfos = TaskDataManager.Instance.GetTaskInfos(TaskType.BattlePass);
  38. if (taskInfos.Select(taskInfo => taskInfo.Value).Any(info => info.State == ConstBonusStatus.CAN_GET))
  39. {
  40. return true;
  41. }
  42. //判断是否有通行证奖励可领取
  43. return BattlePassTaskDataManager.Instance.GetHadCanGetReward();
  44. }
  45. /// <summary>
  46. /// 七天签到
  47. /// </summary>
  48. /// <returns></returns>
  49. public bool GetDailyLoginRed()
  50. {
  51. return ActivityDataManager.Instance.sevenDayLoginBonusStatus == ConstBonusStatus.CAN_GET;
  52. }
  53. /// <summary>
  54. /// 有邮件未读或未领奖励
  55. /// </summary>
  56. /// <returns></returns>
  57. public bool GetMailRed()
  58. {
  59. if (MailDataManager.Instance.UnreadCount > 0) return true;
  60. return false;
  61. }
  62. /// <summary>
  63. /// 套装收集奖励可领
  64. /// </summary>
  65. /// <returns></returns>
  66. public bool GetFieldGuideRed()
  67. {
  68. List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, 0, 3); //全部已获得套装按照收集度高排序
  69. for (int i = 0; i < _suitIds.Count; i++)
  70. {
  71. int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
  72. if (status == ConstBonusStatus.CAN_GET)
  73. {
  74. return true;
  75. }
  76. }
  77. return false;
  78. }
  79. /// <summary>
  80. /// 根据章节Id判断是否有奖励可领
  81. /// </summary>
  82. /// <returns></returns>
  83. public bool GetChapterRed(int chapterId)
  84. {
  85. for (int i = 0; i < 3; i++)
  86. {
  87. int state = MainStoryDataManager.GetChapterBonusStatus(chapterId, i);
  88. if (state == ConstBonusStatus.CAN_GET)
  89. {
  90. return true;
  91. }
  92. }
  93. return false;
  94. }
  95. /// <summary>
  96. /// 好友红点
  97. /// </summary>
  98. /// <returns></returns>
  99. public bool GetFriendRed()
  100. {
  101. return GetFriendApplyRed() || GetFriendGiftRed();
  102. }
  103. /// <summary>
  104. /// 是否有好友申请
  105. /// </summary>
  106. /// <returns></returns>
  107. public bool GetFriendApplyRed()
  108. {
  109. return FriendDataManager.Instance.ApplyDatas.Count > 0;
  110. }
  111. /// <summary>
  112. /// 是否有好友可领体力
  113. /// </summary>
  114. /// <returns></returns>
  115. public bool GetFriendGiftRed()
  116. {
  117. if (FriendDataManager.Instance.Count >= FriendDataManager.Instance.maxGetPowerCount) return false;
  118. List<FriendInfoData> friendInfos = FriendDataManager.Instance.FriendDatas;
  119. for (int i = 0; i < friendInfos.Count; i++)
  120. {
  121. if (friendInfos[i].takeGiftState == ConstBonusStatus.CAN_GET)
  122. {
  123. return true;
  124. }
  125. }
  126. return false;
  127. }
  128. /// <summary>
  129. /// 商城-礼包红点
  130. /// </summary>
  131. /// <returns></returns>
  132. public bool GetRechargeGiftFreeRed()
  133. {
  134. // List<GiftBagCfg> _giftCfgs = ShopDataManager.Instance.GetGiftBagCfgs();
  135. // for (int i = 0; i < _giftCfgs.Count; i++)
  136. // {
  137. // GiftBagCfg cfg = _giftCfgs[i];
  138. // bool isUnLock = ShopDataManager.Instance.GetShopGoodsStateById(cfg.id);
  139. // int buyNum = ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id);
  140. // bool canBuy = cfg.maxBuyNum == 0 || buyNum < cfg.maxBuyNum ? true : false;
  141. // if (isUnLock && canBuy && cfg.price == 0) return true;
  142. // }
  143. return false;
  144. }
  145. /// <summary>
  146. /// 田野调查红点
  147. /// </summary>
  148. /// <returns></returns>
  149. public bool GetFieldRed()
  150. {
  151. List<FieldTaskCfg> _cfgs = FieldDataManager.Instance.GetTaskCfgs();
  152. for (int i = 0; i < _cfgs.Count; i++)
  153. {
  154. int state = FieldDataManager.Instance.GetTaskState(_cfgs[i].id);
  155. if (state == ConstBonusStatus.CAN_GET) return true;
  156. }
  157. return false;
  158. }
  159. /// <summary>
  160. /// 工作室红点
  161. /// </summary>
  162. /// <returns></returns>
  163. public bool GetStudioFilingRed(bool checkCurChapter = true)
  164. {
  165. List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioFilingView).Name);
  166. for (int i = 0; i < studioCfgs.Count; i++)
  167. {
  168. if (!checkCurChapter && studioCfgs[i].id == StudioDataManager.Instance.filingChapterId) continue;
  169. if (StudioDataManager.Instance.GetFilingRewardState(studioCfgs[i].id)) return true;
  170. }
  171. return false;
  172. }
  173. /// <summary>
  174. /// 寻奇访胜
  175. /// </summary>
  176. /// <returns></returns>
  177. public bool GetTravelRed()
  178. {
  179. if (TravelDataManager.Instance.TravelData == null) return false;
  180. return TravelDataManager.Instance.TravelData.Status == (int)TravelGuideType.TravelComplete;
  181. }
  182. /// <summary>
  183. /// 千山万水-图鉴红点
  184. /// </summary>
  185. /// <returns></returns>
  186. public bool GetTravelGuideRed()
  187. {
  188. if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
  189. TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  190. for (int i = 0; i < TravelDataManager.Instance.ListTravelAreaRewardState.Count; i++)
  191. {
  192. if (TravelDataManager.Instance.ListTravelAreaRewardState[i] == ConstBonusStatus.CAN_GET)
  193. {
  194. return true;
  195. }
  196. }
  197. return false;
  198. }
  199. /// <summary>
  200. /// 千山万水-图鉴区域红点
  201. /// </summary>
  202. /// <param name="areaId"></param>
  203. /// <returns></returns>
  204. public bool GetTravelGuideAreaRed(int areaId)
  205. {
  206. if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
  207. TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  208. return TravelDataManager.Instance.GetGuideRewardStateByAreaId(areaId) == ConstBonusStatus.CAN_GET;
  209. }
  210. /// <summary>
  211. /// 头像-获得新头像红点
  212. /// </summary>
  213. /// <returns></returns>
  214. public bool GetHeadRed()
  215. {
  216. return RoleInfoManager.Instance.newHeadDatas.Count > 0;
  217. }
  218. /// <summary>
  219. /// 头像-获得新头像框红点
  220. /// </summary>
  221. /// <returns></returns>
  222. public bool GetHeadBorderRed()
  223. {
  224. return RoleInfoManager.Instance.newHeadBorderDatas.Count > 0;
  225. }
  226. /// <summary>
  227. /// 卡牌-卡牌技能升级
  228. /// </summary>
  229. /// <param name="cardId"></param>
  230. /// <returns></returns>
  231. public bool GetCardSkillsRed(int cardId)
  232. {
  233. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  234. for (int i = 0; i < skillCfgs.Count; i++)
  235. {
  236. if (GetCardSkillRed(skillCfgs[i].skillId)) return true;
  237. }
  238. return false;
  239. }
  240. /// <summary>
  241. /// 卡牌-卡牌技能升级
  242. /// </summary>
  243. /// <param name="skillId"></param>
  244. /// <returns></returns>
  245. public bool GetCardSkillRed(int skillId)
  246. {
  247. PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
  248. int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillId);
  249. PassivitySkillLvlCfg skillLvlCfg =
  250. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillId);
  251. PassivitySkillLvlCfg nextSkillLvlCfg =
  252. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, skillId);
  253. if (nextSkillLvlCfg == null || skillLvlCfg.materiarsArr.Length == 0) return false;
  254. long itemHas = ItemDataManager.GetItemNum(skillLvlCfg.materiarsArr[0][0]);
  255. int itemNeed = skillLvlCfg.materiarsArr[0][1];
  256. long costHas = ItemDataManager.GetItemNum(skillLvlCfg.costID);
  257. int costNeed = skillLvlCfg.costNum;
  258. return itemHas >= itemNeed && costHas >= costNeed;
  259. }
  260. //卡牌-卡牌升星奖励状态
  261. public bool GetCardStarReward(int cardId)
  262. {
  263. CardData cardData = CardDataManager.GetCardDataById(cardId);
  264. List<CardStarCfg> cardStarCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
  265. for (int i = 0; i < cardStarCfgs.Count; i++)
  266. {
  267. if (cardStarCfgs[i].rewardsArr.Length > 0 &&
  268. cardData.starRewardsState.ContainsKey(cardStarCfgs[i].starLvl) &&
  269. cardData.starRewardsState[cardStarCfgs[i].starLvl] == ConstBonusStatus.CAN_GET) return true;
  270. }
  271. return false;
  272. }
  273. /// <summary>
  274. /// 服装养护红点
  275. /// </summary>
  276. /// <param name="suitId"></param>
  277. /// <returns></returns>
  278. public bool GetClothingFosterRed(int suitId)
  279. {
  280. int index = SuitFosterDataManager.Instance.GetSuitFosterData(suitId).maintainStep;
  281. List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
  282. if (index >= fosterCfgs.Count) return false;
  283. if (!DressUpMenuSuitDataManager.CheckHaveSuit(suitId)) return false;
  284. SuitFosterCfg fosterCfg = fosterCfgs[index];
  285. if (fosterCfg.materialsArr.Length == 0) return false;
  286. long itemHas = ItemDataManager.GetItemNum(fosterCfg.materialsArr[0][0]);
  287. int itemNeed = fosterCfg.materialsArr[0][1];
  288. long costHas = ItemDataManager.GetItemNum(fosterCfg.costId);
  289. int costNeed = fosterCfg.costNum;
  290. return itemHas >= itemNeed && costHas >= costNeed;
  291. }
  292. //商店-充值-会员中心
  293. public bool GetChargeAddUpReward()
  294. {
  295. VipCfg[] vipCfgs = VipCfgArray.Instance.dataArray;
  296. for (int i = 1; i < vipCfgs.Length; i++)
  297. {
  298. bool isGet = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus),
  299. vipCfgs[i].id);
  300. if (!isGet && RoleDataManager.vipLv >= vipCfgs[i].id) return true;
  301. }
  302. return GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 &&
  303. RoleDataManager.vipLv > 0;
  304. }
  305. //商店-礼包-活动礼包
  306. public bool GetGiftBagReward()
  307. {
  308. List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY);
  309. shopCfgs = ShopDataManager.Instance.RemoveNotOpenCfg(shopCfgs);
  310. for (int i = 0; i < shopCfgs.Count; i++)
  311. {
  312. if (shopCfgs[i].price == 0 && ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgs[i].id) < shopCfgs[i].maxBuyNum) return true;
  313. }
  314. return false;
  315. }
  316. /// <summary>
  317. /// 联盟-成员申请
  318. /// </summary>
  319. /// <returns></returns>
  320. public bool GetLeagueMemberJoinRed()
  321. {
  322. LeagueHotelCfg hotelCfg = LeagueHotelCfgArray.Instance.GetCfg(LeagueDataManager.Instance.HotelLevel);
  323. return LeagueDataManager.Instance.ListApplyDatas.Count > 0 && LeagueDataManager.Instance.LeagueData.Num < hotelCfg.limit;
  324. }
  325. }
  326. }