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- using FairyGUI;
- using UI.Login;
- namespace GFGGame
- {
- public class SystemNoticeView : BaseWindow
- {
- private UI_NoticeUI _ui;
- public override void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_NoticeUI.PACKAGE_NAME;
- _ui = UI_NoticeUI.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- }
- protected override void OnShown()
- {
- base.OnShown();
- string title = (this.viewData as object[])[0].ToString();
- string content = (this.viewData as object[])[1].ToString();
- _ui.m_txtTitle.text = title;
- _ui.m_comContent.m_txtContent.text = content;
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- }
- }
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