LuckyBoxBonusView.cs 12 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.LuckyBox;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class LuckyBoxBonusView : BaseWindow
  8. {
  9. private UI_LuckBoxBonusUI _ui;
  10. private List<ItemData> itemList;
  11. private GComponent _curComItem;
  12. private int openCount = 0;
  13. private List<ItemData> newItemList = new List<ItemData>();
  14. private List<int> newCardList = new List<int>();
  15. private int openIndex = 0;
  16. // private List<int> openIndexList = new List<int>();
  17. private List<GameObject> _gameobjects = new List<GameObject>();
  18. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  19. private GameObject _gameobject;
  20. private GoWrapper _wrapper;
  21. public override void Dispose()
  22. {
  23. base.Dispose();
  24. for (int i = 0; i < _gameobjects.Count; i++)
  25. {
  26. SceneController.DestroyObjectFromView(_gameobjects[i], _wrappers[i]);
  27. }
  28. SceneController.DestroyObjectFromView(_gameobject, _wrapper);
  29. if (_ui != null)
  30. {
  31. _ui.Dispose();
  32. _ui = null;
  33. }
  34. }
  35. protected override void OnInit()
  36. {
  37. base.OnInit();
  38. packageName = UI_LuckBoxBonusUI.PACKAGE_NAME;
  39. _ui = UI_LuckBoxBonusUI.Create();
  40. this.viewCom = _ui.target;
  41. isfullScreen = true;
  42. InitAllItem();
  43. _ui.m_loaBg.onClick.Add(OnClickBg);
  44. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bj_ckzxin");
  45. _ui.m_loaOpen.onClick.Add(OnClickOpen);
  46. _ui.m_btnPass.onClick.Add(OnBtnPassClick);
  47. string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_fk");
  48. SceneController.AddObjectToView(null, null, _ui.m_itemOne.m_holder, resPath, out _gameobject, out _wrapper);
  49. for (int i = 0; i < 10; i++)
  50. {
  51. SceneController.AddObjectToView(null, null, _ui.m_itemOne.m_holder, resPath, out GameObject gameobject, out GoWrapper wrapper);
  52. _gameobjects.Add(gameobject);
  53. _wrappers.Add(wrapper);
  54. }
  55. }
  56. protected override void OnShown()
  57. {
  58. base.OnShown();
  59. itemList = (viewData as object[])[0] as List<ItemData>;
  60. _ui.m_loaOpen.visible = true;
  61. _ui.m_loaMask.visible = true;
  62. if (itemList != null)
  63. {
  64. int count = itemList.Count;
  65. if (count == 10)
  66. {
  67. _ui.m_c1.selectedIndex = 1;
  68. }
  69. else if (count > 0)
  70. {
  71. _ui.m_c1.selectedIndex = 0;
  72. }
  73. ShowBonusList();
  74. }
  75. else
  76. {
  77. _ui.m_loaOpen.visible = false;
  78. }
  79. _ui.m_t0.Play(UpdateView);
  80. }
  81. protected override void OnHide()
  82. {
  83. base.OnHide();
  84. // _ui.m_grpItems.visible = false;
  85. // _ui.m_itemOne.target.visible = false;
  86. _ui.m_t1.Play();
  87. openCount = 0;
  88. openIndex = 0;
  89. newCardList.Clear();
  90. newItemList.Clear();
  91. Timers.inst.Remove(UpdateTime);
  92. }
  93. private void OnClickBg()
  94. {
  95. this.Hide();
  96. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, ViewManager.GetGoBackDatas(ViewName.LUCKY_BOX_STAR_VIEW));
  97. GetSuitItemController.TryShow(0);
  98. _ui.m_t0.Stop(true, false);
  99. }
  100. private void UpdateView()
  101. {
  102. _ui.m_loaMask.visible = false;
  103. int[][] bonus = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.luckyBoxId).bonusArr;
  104. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(bonus, LuckyBoxDataManager.Instance.times);
  105. ViewManager.Show<LuckyBoxNewDressView>(itemDatas);
  106. }
  107. private void ShowBonusList()
  108. {
  109. if (itemList.Count > 1)
  110. {
  111. for (int i = 0; i < itemList.Count; i++)
  112. {
  113. GObject itemObject = _ui.target.GetChild("item" + i);
  114. if (itemObject != null)
  115. {
  116. UpdateItem(i, itemObject);
  117. }
  118. }
  119. }
  120. else
  121. {
  122. UpdateItem(0, _ui.m_itemOne.target);
  123. }
  124. }
  125. private void UpdateItem(int index, GObject obj)
  126. {
  127. ItemData itemData = itemList[index];
  128. UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(obj);
  129. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  130. bool isFirst = true;
  131. int count = 0;
  132. for (int i = 0; i < itemList.Count; i++)
  133. {
  134. if (i < index && itemList[i].id == itemData.id)
  135. {
  136. isFirst = false;
  137. }
  138. if (itemList[i].id == itemData.id)
  139. {
  140. count++;
  141. }
  142. }
  143. itemUI.m_comIcon.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  144. itemUI.m_comIcon.m_imgNew.visible = ItemDataManager.GetItemNum(itemData.id) == count && isFirst ? true : false;
  145. string itemName = itemCfg.name;
  146. // if (itemData.num > 1)
  147. // {
  148. // itemName += "x" + itemData.num;
  149. // }
  150. itemUI.m_comIcon.m_txtName.text = itemName;
  151. itemUI.m_c1.selectedIndex = itemCfg.rarity;
  152. itemUI.m_comIcon.m_c1.selectedIndex = itemCfg.rarity;
  153. RarityIconController.UpdateRarityIcon(itemUI.m_comIcon.m_rarity, itemData.id, false);
  154. itemUI.m_comIcon.m_icon.data = itemData.id;
  155. itemUI.target.data = itemData;
  156. // itemUI.m_comIcon.target.SetScale(0, 0);
  157. // itemUI.m_t0.Play();
  158. itemUI.m_c2.selectedIndex = 0;
  159. UI_LuckyBoxBonusItem.ProxyEnd();
  160. }
  161. private void InitAllItem()
  162. {
  163. UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(_ui.m_itemOne.target);
  164. itemUI.target.onClick.Add(OnClickItem);
  165. itemUI.m_comIcon.m_icon.onClick.Add(OnClickItemTips);
  166. UI_LuckyBoxBonusItem.ProxyEnd();
  167. for (int i = 0; i < 10; i++)
  168. {
  169. GObject itemObject = _ui.target.GetChild("item" + i);
  170. if (itemObject != null)
  171. {
  172. UI_LuckyBoxBonusItem itemUITen = UI_LuckyBoxBonusItem.Proxy(itemObject);
  173. itemUITen.target.onClick.Add(OnClickItem);
  174. itemUITen.m_comIcon.m_icon.onClick.Add(OnClickItemTips);
  175. UI_LuckyBoxBonusItem.ProxyEnd();
  176. }
  177. }
  178. }
  179. private void OnClickItem(EventContext context)
  180. {
  181. GComponent item = context.sender as GComponent;
  182. PlayOpenAni(item);
  183. }
  184. private void OnClickOpen()
  185. {
  186. if (itemList.Count == 1)
  187. {
  188. PlayOpenAni(_ui.m_itemOne.target);
  189. return;
  190. }
  191. for (int i = 0; i < itemList.Count; i++)
  192. {
  193. GComponent component = _ui.target.GetChild("item" + i).asCom;
  194. if (component != null)
  195. {
  196. bool playing = PlayOpenAni(component);
  197. if (!playing) continue;
  198. if (playing) break;
  199. }
  200. }
  201. }
  202. private bool PlayOpenAni(GComponent component)
  203. {
  204. Transition transition = component.GetTransition("t1");
  205. GComponent comIcon = component.GetChild("comIcon").asCom;
  206. if (transition.playing || comIcon.skew == Vector2.zero) return false;
  207. GImage imgNew = component.GetChild("comIcon").asCom.GetChild("imgNew").asImage;
  208. if (imgNew.visible)
  209. {
  210. _ui.m_loaMask.visible = true;
  211. }
  212. _curComItem = component;
  213. transition.Play(UpdateOpenCount);
  214. return true;
  215. }
  216. private void UpdateOpenCount()
  217. {
  218. GImage imgNew = _curComItem.GetChild("comIcon").asCom.GetChild("imgNew").asImage;
  219. if (imgNew.visible)
  220. {
  221. ItemData itemData = _curComItem.data as ItemData;
  222. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  223. if (cfg.itemType == ConstItemType.DRESS_UP)
  224. {
  225. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(itemData.id, itemData.num);
  226. ViewManager.Show<LuckyBoxNewDressView>(itemDatas);
  227. }
  228. else if (cfg.itemType == ConstItemType.CARD)
  229. {
  230. List<int> list = new List<int>();
  231. list.Add(itemData.id);
  232. ViewManager.Show<LuckyBoxNewCardView>(new object[] { list, new List<ItemData>() });
  233. }
  234. }
  235. openCount++;
  236. _ui.m_loaMask.visible = false;
  237. if (openCount == itemList.Count)
  238. {
  239. _ui.m_loaOpen.visible = false;
  240. }
  241. }
  242. private void OnClickItemTips(EventContext context)
  243. {
  244. GLoader item = context.sender as GLoader;
  245. int itemID = (int)item.data;
  246. GoodsItemTipsController.ShowItemTips(itemID);
  247. }
  248. private void OnBtnPassClick()
  249. {
  250. if (openCount == itemList.Count)
  251. {
  252. OnClickBg();
  253. return;
  254. }
  255. _ui.m_loaMask.visible = true;
  256. if (itemList.Count == 1)
  257. {
  258. PlayOpenAni(_ui.m_itemOne.target);
  259. }
  260. else
  261. {
  262. Timers.inst.Add(0.3f, itemList.Count, UpdateTime);
  263. }
  264. }
  265. private void UpdateTime(object param)
  266. {
  267. ET.Log.Debug("zoya: openIndex:" + openIndex);
  268. GComponent component = _ui.target.GetChild("item" + openIndex).asCom;
  269. ET.Log.Debug("zoya: component:" + component);
  270. Transition transition = component.GetTransition("t1");
  271. ET.Log.Debug("zoya: transition:" + transition);
  272. GComponent comIcon = component.GetChild("comIcon").asCom;
  273. ET.Log.Debug("zoya: comIcon:" + comIcon);
  274. GImage imgNew = comIcon.GetChild("imgNew").asImage;
  275. ET.Log.Debug("zoya: imgNew:" + imgNew);
  276. openIndex++;
  277. if (transition.playing || comIcon.skew == Vector2.zero) return;
  278. openCount++;
  279. if (imgNew.visible)
  280. {
  281. ItemData itemData = component.data as ItemData;
  282. ET.Log.Debug("zoya: itemData:" + itemData);
  283. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  284. if (cfg.itemType == ConstItemType.DRESS_UP)
  285. {
  286. newItemList.Add(itemData);
  287. }
  288. else if (cfg.itemType == ConstItemType.CARD)
  289. {
  290. newCardList.Add(itemData.id);
  291. }
  292. }
  293. if (openCount == itemList.Count)
  294. {
  295. transition.Play(PlayComplete);
  296. }
  297. else
  298. {
  299. transition.Play();
  300. }
  301. }
  302. private void PlayComplete()
  303. {
  304. _ui.m_loaMask.visible = false;
  305. _ui.m_loaOpen.visible = false;
  306. if (newCardList.Count > 0)
  307. {
  308. ViewManager.Show<LuckyBoxNewCardView>(new object[] { newCardList, newItemList });
  309. }
  310. else if (newItemList.Count > 0)
  311. {
  312. ViewManager.Show<LuckyBoxNewDressView>(newItemList);
  313. }
  314. }
  315. }
  316. }