DressUpView.cs 45 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using ET;
  6. using static UnityEditor.Progress;
  7. namespace GFGGame
  8. {
  9. public class DressUpView : BaseView
  10. {
  11. public const int MAX_MEMORY_STEP = 20;//最大记录步数
  12. public const int BOTTOM_BLANK = 20;
  13. public const int RIGHT_BLANK = 36;
  14. private const int SORT_BY_HIGH_RARITY = 0;
  15. private const int SORT_BY_LOW_RARITY = 1;
  16. private const int SORT_BY_GET_TIME = 2;
  17. private UI_DressUpUI _ui;
  18. private float listType1X = 0;
  19. private float partsListX = 0;
  20. private float partsListScrollingPosY = 0;
  21. private DressUpListType currentListType;
  22. /// <summary>
  23. /// 子菜单列表
  24. /// </summary>
  25. private int[] _currentList2;
  26. private GameObject _scenePrefab;
  27. private GameObject _sceneObject;
  28. private List<int> _currentList3 = new List<int>();
  29. private List<int> _currentList4 = new List<int>();
  30. private int _currentMenuType;
  31. private int _currentSuitId;
  32. private bool _isNormalSuitType = false;//当前套装部件列表是否为普通动作列表
  33. private int _rarityIndex = SORT_BY_HIGH_RARITY;
  34. private UI_TypeItem listTypeItem_FreedomDress;
  35. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  36. private int currentIndex = 0;
  37. public override void Dispose()
  38. {
  39. if (_sceneObject != null)
  40. {
  41. GameObject.Destroy(_sceneObject);
  42. _sceneObject = null;
  43. }
  44. for (int i = 0; i < _listLongPress.Count; i++)
  45. {
  46. _listLongPress[i].Dispose();
  47. }
  48. _listLongPress.Clear();
  49. if (_ui != null)
  50. {
  51. _ui.Dispose();
  52. _ui = null;
  53. }
  54. base.Dispose();
  55. }
  56. protected override void Init()
  57. {
  58. base.Init();
  59. packageName = UI_DressUpUI.PACKAGE_NAME;
  60. _ui = UI_DressUpUI.Create();
  61. viewCom = _ui.target;
  62. isfullScreen = true;
  63. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  64. }
  65. protected override void OnInit()
  66. {
  67. base.OnInit();
  68. _ui.m_btnLastStep.visible = true;
  69. _ui.m_btnNextStep.visible = true;
  70. _ui.m_btnSearch.visible = true;
  71. _ui.m_btnPhoto.visible = true;
  72. _ui.m_btnAction.visible = false;
  73. // _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  74. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  75. _ui.m_partsListSearch.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  76. InitLists();
  77. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  78. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  79. _ui.m_btnLastStep.onClick.Add(OnClickBtnLastStep);
  80. _ui.m_btnNextStep.onClick.Add(OnClickBtnNextStep);
  81. _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  82. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  83. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  84. // _ui.m_partsList.m_list.SetVirtual();
  85. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  86. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  87. _ui.m_partsListSearch.m_list.onClickItem.Add(OnClickPartsListItem);
  88. _ui.m_touchPad.onClick.Add(OnTouchPad);
  89. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  90. _ui.m_btnSave.onClick.Add(OnClickBtnSave);
  91. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  92. _ui.m_partsListSearch.m_comboBoxRarity.onChanged.Add(OnSearchComboBoxRarityChanged);
  93. _ui.m_btnAction.onClick.Add(OnClickBtnAction);
  94. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  95. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  96. _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  97. _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  98. _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  99. _ui.m_btnPhoto.onClick.Add(OnClickBtnPhoto);
  100. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  101. _ui.m_partsList2.m_imgTop.visible = true;
  102. _ui.m_partsList.m_imgTop.visible = false;
  103. }
  104. private void InitLists()
  105. {
  106. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  107. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  108. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  109. _ui.m_partsListSearch.m_list.itemRenderer = ListPartsItem;
  110. listType1X = _ui.m_comListType1.target.x;
  111. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;// - DressUpView.RIGHT_BLANK;
  112. //一级菜单
  113. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  114. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  115. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_comListType1.m_listType1.numItems);
  116. float maxHeight = _ui.target.height - _ui.m_comListType1.target.y - DressUpView.BOTTOM_BLANK;
  117. if (_ui.m_comListType1.m_listType.height > maxHeight)
  118. {
  119. _ui.m_comListType1.m_listType.height = maxHeight;
  120. }
  121. }
  122. protected override void AddEventListener()
  123. {
  124. base.AddEventListener();
  125. EventAgent.AddEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  126. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  127. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdateSerch);
  128. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdateSerch);
  129. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER_RESET, DressResetSerch);
  130. }
  131. protected override void OnShown()
  132. {
  133. base.OnShown();
  134. if (this.viewData != null)
  135. {
  136. _ui.m_c2.selectedIndex = (int)this.viewData;
  137. }
  138. _rarityIndex = SORT_BY_HIGH_RARITY;
  139. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DRESS_UP, "mp3"));
  140. _ui.m_comListType1.target.x = _ui.target.width;
  141. _ui.m_comListType2.target.x = _ui.target.width;
  142. _ui.m_partsList.target.x = _ui.target.width;
  143. _ui.m_partsList2.target.x = _ui.target.width;
  144. this.showListType1();
  145. if (_sceneObject == null)
  146. {
  147. _sceneObject = GameObject.Instantiate(_scenePrefab);
  148. }
  149. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject);
  150. currentIndex = CustomSuitDataManager.currentIndex;
  151. _ui.m_comboBox.items = CustomSuitDataManager.GetSuitPosItems();
  152. _ui.m_comboBox.selectedIndex = currentIndex;
  153. MyDressUpHelper.PutOnSuitSavedByPos(currentIndex);
  154. UpdateStepBtn(true);
  155. Timers.inst.AddUpdate(CheckGuide);
  156. }
  157. protected override void OnHide()
  158. {
  159. base.OnHide();
  160. listTypeItem_FreedomDress = null;
  161. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  162. MyDressUpHelper.dressUpObj.TakeOffAll();
  163. if (_sceneObject != null)
  164. {
  165. GameObject.Destroy(_sceneObject);
  166. _sceneObject = null;
  167. }
  168. _ui.m_c2.selectedIndex = 0;
  169. Reset();
  170. Timers.inst.Remove(CheckGuide);
  171. }
  172. protected override void RemoveEventListener()
  173. {
  174. base.RemoveEventListener();
  175. EventAgent.RemoveEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  176. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  177. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdateSerch);
  178. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdateSerch);
  179. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER_RESET, DressResetSerch);
  180. }
  181. private void OnClickBtnBack()
  182. {
  183. Reset();
  184. // this.Hide();
  185. // ViewManager.Show(ViewName.MAINUI_VIEW);
  186. ViewManager.GoBackFrom(typeof(DressUpView).FullName);
  187. }
  188. private void OnClickBtnHome()
  189. {
  190. GameController.GoBackToMainView();
  191. Reset();
  192. }
  193. private void Reset()
  194. {
  195. DressUpMenuItemDataManager.Clear();
  196. MyDressUpHelper.ResetMemory();
  197. }
  198. private void OnClickBtnLastStep()
  199. {
  200. if (!MyDressUpHelper.OnClickBtnLastStep()) return;
  201. UpdateStepBtn(false);
  202. }
  203. private void OnClickBtnNextStep()
  204. {
  205. if (!MyDressUpHelper.OnClickBtnNextStep()) return;
  206. UpdateStepBtn(false);
  207. }
  208. private void OnComboBoxChanged()
  209. {
  210. if (_ui.m_comboBox.selectedIndex == currentIndex) return;
  211. if (CustomSuitDataManager.GetPosType(_ui.m_comboBox.selectedIndex) == MonthCardType.Gold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold))
  212. {
  213. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_GOLD_CARD });
  214. _ui.m_comboBox.selectedIndex = currentIndex;
  215. return;
  216. }
  217. if (CustomSuitDataManager.GetPosType(_ui.m_comboBox.selectedIndex) == MonthCardType.BlackGold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold))
  218. {
  219. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_BLACK_CARD });
  220. _ui.m_comboBox.selectedIndex = currentIndex;
  221. return;
  222. }
  223. currentIndex = _ui.m_comboBox.selectedIndex;
  224. MyDressUpHelper.PutOnSuitSavedByPos(_ui.m_comboBox.selectedIndex);
  225. UpdateStepBtn(true);
  226. }
  227. private void OnClickListType1Item(EventContext context)
  228. {
  229. GObject typeItem = (GObject)context.data as GObject;
  230. int order = (int)typeItem.data;
  231. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  232. if (item1.subMenusArr.Length > 0)
  233. {
  234. this.showListType2(item1.subMenusArr);
  235. }
  236. else
  237. {
  238. if (this.showListParts(item1.type) == false)
  239. {
  240. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  241. return;
  242. }
  243. }
  244. this.hideListType1();
  245. UpdateListPartsSelected();
  246. }
  247. private void OnClickListType2Item(EventContext context)
  248. {
  249. GObject typeItem = (GObject)context.data as GObject;
  250. int order = (int)typeItem.data;
  251. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  252. if (this.showListParts(item2.type) == false)
  253. {
  254. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  255. return;
  256. }
  257. this.hideListType2();
  258. }
  259. private void OnClickPartsListItem(EventContext context)
  260. {
  261. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  262. {
  263. return;
  264. }
  265. UI_PartsListItem listItem = UI_PartsListItem.Proxy(context.data as GObject);// (GObject)context.data as GObject;
  266. int id = (int)listItem.target.data;
  267. bool isDress = true;
  268. if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
  269. {
  270. isDress = false;
  271. partsListScrollingPosY = _ui.m_partsList.m_list.scrollPane.scrollingPosY;
  272. if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0 && GuideDataManager.currentGuideId == GuideCfgArray.Instance.GetCfg(ConstGuideId.FREEDOM_DRESS).id)
  273. {
  274. ShowSuitPartList(id, true);
  275. }
  276. else if (SuitCfgArray.Instance.CheckSuitHasAction(id) && DressUpMenuSuitDataManager.CheckSuitHasActionRes(id))
  277. {
  278. listItem.m_comAxtionSelect.target.visible = true;
  279. UI_PartsListItem.ProxyEnd();
  280. }
  281. else
  282. {
  283. ShowSuitPartList(id, false);
  284. }
  285. }
  286. else if (_currentMenuType == ConstDressUpItemType.DONG_ZUO)
  287. {
  288. MyDressUpHelper.dressUpObj.PutOnOrTakeOffAction(id);
  289. }
  290. else
  291. {
  292. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  293. }
  294. if (isDress)
  295. {
  296. UpdateStepBtn(true, id);
  297. }
  298. // UpdateListPartsSelected(id);
  299. // UpdateListSuitPartsSelected();
  300. }
  301. private void OnBtnNormalClick(EventContext context)
  302. {
  303. // _isNormalSuitType = true;
  304. GObject gObject = context.sender as GObject;
  305. int suitId = (int)gObject.data;
  306. ShowSuitPartList(suitId, false);
  307. }
  308. private void OnBtnActionClick(EventContext context)
  309. {
  310. // _isNormalSuitType = false;
  311. GObject gObject = context.sender as GObject;
  312. int suitId = (int)gObject.data;
  313. ShowSuitPartList(suitId, true);
  314. }
  315. private void ShowSuitPartList(int suitId, bool showAction)
  316. {
  317. _isNormalSuitType = !showAction;
  318. this.showListParts2(suitId);
  319. this.hideListParts();
  320. MyDressUpHelper.dressUpObj.TakeOffAll();
  321. if (showAction)
  322. {
  323. MyDressUpHelper.dressUpObj.PutOnSuitCfg(suitId, true);
  324. }
  325. else
  326. {
  327. MyDressUpHelper.dressUpObj.PutOnSuitCfg(suitId, false);
  328. }
  329. UpdateStepBtn(true);
  330. }
  331. private void OnClickSuitPartsListItem(EventContext context)
  332. {
  333. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  334. {
  335. return;
  336. }
  337. GObject listItem = (GObject)context.data as GObject;
  338. int id = (int)listItem.data;
  339. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  340. if (itemCfg != null)
  341. {
  342. if(!DressUpMenuItemDataManager.CheckHasItem(itemCfg.id))
  343. {
  344. PromptController.Instance.ShowFloatTextPrompt("还未获得这件装扮");
  345. return;
  346. }
  347. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  348. }
  349. else
  350. {
  351. MyDressUpHelper.dressUpObj.PutOnOrTakeOffAction(id);
  352. }
  353. UpdateStepBtn(true);
  354. // UpdateListSuitPartsSelected();
  355. }
  356. private void UpdateStepBtn(bool isAdd, int suitId = 0)
  357. {
  358. if (isAdd)
  359. {
  360. MyDressUpHelper.AddMemoryDressup();
  361. }
  362. _ui.m_btnLastStep.enabled = MyDressUpHelper.stepIndex > 0;
  363. _ui.m_btnNextStep.enabled = MyDressUpHelper.stepIndex < MyDressUpHelper.dressMemory.Count - 1;
  364. UpdateListPartsSelected(suitId);
  365. UpdateListSuitPartsSelected();
  366. }
  367. private void OnLongPress(EventContext context)
  368. {
  369. LongPressGesture gesture = (LongPressGesture)context.sender;
  370. int itemId = (int)gesture.host.data;
  371. GoodsItemTipsController.ShowItemTips(itemId);
  372. }
  373. private void OnTouchPad()
  374. {
  375. if (this.currentListType == DressUpListType.List4)
  376. {
  377. this.hideListParts2();
  378. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  379. }
  380. else if (this.currentListType == DressUpListType.List3)
  381. {
  382. if (_currentList2 != null)
  383. {
  384. this.showListType2(_currentList2);
  385. // _ui.m_comListType2.m_listType.numItems = _ui.m_comListType2.m_listType.numItems;
  386. }
  387. else
  388. {
  389. this.showListType1();
  390. }
  391. this.hideListParts();
  392. }
  393. else if (this.currentListType == DressUpListType.List2)
  394. {
  395. this.showListType1();
  396. this.hideListType2();
  397. }
  398. else if (this.currentListType == DressUpListType.List4)
  399. {
  400. this.showListType1();
  401. this.hideListType2();
  402. }
  403. else if (this.currentListType == DressUpListType.List5)
  404. {
  405. this.showListType1();
  406. this.hideSearchListType();
  407. }
  408. // _ui.m_comListType1.m_listType.numItems = _ui.m_comListType1.m_listType.numItems;
  409. // this.ShowSubList();
  410. }
  411. private void OnClickBtnDelete()
  412. {
  413. MyDressUpHelper.dressUpObj.TakeOffAll();
  414. MyDressUpHelper.dressUpObj.AddOrRemove(ConstItemID.DEFULT_BG, false);
  415. UpdateBtnAction();
  416. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  417. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  418. UpdateStepBtn(true);
  419. }
  420. private void OnClickBtnSave()
  421. {
  422. CustomSuitDataManager.SaveCurrentSuit(_ui.m_comboBox.selectedIndex);
  423. }
  424. private void OnComboBoxRarityChanged()
  425. {
  426. _rarityIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  427. this.UpdatePartsListSort();
  428. }
  429. private void OnSearchComboBoxRarityChanged()
  430. {
  431. _rarityIndex = _ui.m_partsListSearch.m_comboBoxRarity.selectedIndex;
  432. this.UpdateSearchList();
  433. }
  434. private void OnClickBtnAction()
  435. {
  436. MyDressUpHelper.dressUpObj.PutOnOrTakeOffAction(201003);
  437. }
  438. private void OnClickBtnSearch()
  439. {
  440. ViewManager.Show<DressFilterView>(true, new object[] { ViewName.DRESS_UP_VIEW });
  441. }
  442. private void showListType1()
  443. {
  444. _currentList2 = null;
  445. currentListType = DressUpListType.List1;
  446. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  447. GTween.To(_ui.target.width, listType1X, 0.5f)
  448. .SetTarget(_ui.m_comListType1.target)
  449. .OnUpdate((GTweener t) =>
  450. {
  451. _ui.m_comListType1.target.x = t.value.x;
  452. });
  453. }
  454. private void hideListType1()
  455. {
  456. GTween.To(listType1X, _ui.target.width, 0.5f)
  457. .SetTarget(_ui.m_comListType1.target)
  458. .OnUpdate((GTweener t) =>
  459. {
  460. _ui.m_comListType1.target.x = t.value.x;
  461. });
  462. }
  463. private void showListType2(int[] menuStrArr = null)
  464. {
  465. currentListType = DressUpListType.List2;
  466. if (menuStrArr != null && menuStrArr.Length > 0)
  467. {
  468. int len = menuStrArr.Length;
  469. _currentList2 = menuStrArr.Clone() as int[];
  470. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  471. _ui.m_comListType2.m_listType.numItems = len;
  472. //_ui.m_comListType2.m_listType2.ResizeToFit(_ui.m_comListType2.m_listType2.numItems);
  473. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  474. if (_ui.m_comListType2.m_listType.height > maxHeight)
  475. {
  476. _ui.m_comListType2.m_listType.height = maxHeight;
  477. }
  478. }
  479. GTween.To(_ui.target.width, listType1X, 0.5f)
  480. .SetTarget(_ui.m_comListType2.target)
  481. .OnUpdate((GTweener t) =>
  482. {
  483. _ui.m_comListType2.target.x = t.value.x;
  484. });
  485. }
  486. private void hideListType2()
  487. {
  488. GTween.To(listType1X, _ui.target.width, 0.5f)
  489. .SetTarget(_ui.m_comListType2.target)
  490. .OnUpdate((GTweener t) =>
  491. {
  492. _ui.m_comListType2.target.x = t.value.x;
  493. });
  494. }
  495. private bool showListParts(int type, bool selectItem = false)
  496. {
  497. _currentMenuType = type;
  498. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  499. {
  500. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  501. if (_rarityIndex >= SORT_BY_GET_TIME)
  502. {
  503. _rarityIndex = SORT_BY_HIGH_RARITY;
  504. }
  505. }
  506. else
  507. {
  508. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  509. }
  510. this.UpdatePartsListSort();
  511. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  512. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  513. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;// - DressUpView.BOTTOM_BLANK;
  514. if (_ui.m_partsList.m_list.height > maxHeight)
  515. {
  516. _ui.m_partsList.m_list.height = maxHeight;
  517. }
  518. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  519. {
  520. _ui.m_partsList.m_list.scrollPane.SetPosY(partsListScrollingPosY, false);
  521. partsListScrollingPosY = 0;
  522. }
  523. currentListType = DressUpListType.List3;
  524. GTween.To(_ui.target.width, partsListX, 0.5f)
  525. .SetTarget(_ui.m_partsList)
  526. .OnUpdate((GTweener t) =>
  527. {
  528. _ui.m_partsList.target.x = t.value.x;
  529. });
  530. UpdateBtnAction();
  531. UpdateListPartsSelected();
  532. return true;
  533. }
  534. private void hideListParts()
  535. {
  536. // _currentMenuType = 0;
  537. UpdateBtnAction();
  538. GTween.To(partsListX, _ui.target.width, 0.5f)
  539. .SetTarget(_ui.m_partsList)
  540. .OnUpdate((GTweener t) =>
  541. {
  542. _ui.m_partsList.target.x = t.value.x;
  543. });
  544. }
  545. private void showListParts2(int suitId)
  546. {
  547. _currentSuitId = suitId;
  548. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  549. if (_rarityIndex >= SORT_BY_GET_TIME)
  550. {
  551. _rarityIndex = SORT_BY_HIGH_RARITY;
  552. }
  553. this.UpdateSuitPartsListSort();
  554. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  555. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  556. if (_ui.m_partsList2.m_list.height > maxHeight)
  557. {
  558. _ui.m_partsList2.m_list.height = maxHeight;
  559. }
  560. currentListType = DressUpListType.List4;
  561. GTween.To(_ui.target.width, partsListX, 0.5f)
  562. .SetTarget(_ui.m_partsList2)
  563. .OnUpdate((GTweener t) =>
  564. {
  565. _ui.m_partsList2.target.x = t.value.x;
  566. });
  567. UpdateBtnAction();
  568. }
  569. private void hideListParts2()
  570. {
  571. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  572. UpdateBtnAction();
  573. GTween.To(partsListX, _ui.target.width, 0.5f)
  574. .SetTarget(_ui.m_partsList2)
  575. .OnUpdate((GTweener t) =>
  576. {
  577. _ui.m_partsList2.target.x = t.value.x;
  578. });
  579. }
  580. private void showSearchListType()
  581. {
  582. // _currentList2 = null;
  583. currentListType = DressUpListType.List5;
  584. GTween.To(_ui.target.width, partsListX, 0.5f)
  585. .SetTarget(_ui.m_partsListSearch.target)
  586. .OnUpdate((GTweener t) =>
  587. {
  588. _ui.m_partsListSearch.target.x = t.value.x;
  589. });
  590. }
  591. private void hideSearchListType()
  592. {
  593. GTween.To(partsListX, _ui.target.width, 0.5f)
  594. .SetTarget(_ui.m_partsListSearch.target)
  595. .OnUpdate((GTweener t) =>
  596. {
  597. _ui.m_partsListSearch.target.x = t.value.x;
  598. });
  599. }
  600. /****************************************************************************************************************************/
  601. private void DressResetSerch()
  602. {
  603. if (currentListType == DressUpListType.List5)
  604. {
  605. OnTouchPad();
  606. }
  607. }
  608. private void UpdateSerch(EventContext context)
  609. {
  610. if (context.data.ToString() == ConstMessage.DRESS_SEARCH)
  611. {
  612. _currentList3 = DressUpMenuItemDataManager.DressSearch();
  613. }
  614. else if (context.data.ToString() == ConstMessage.DRESS_FILTER)
  615. {
  616. _currentList3 = DressUpMenuItemDataManager.DressFilter();
  617. }
  618. ViewManager.Hide<ModalStatusView>();
  619. UpdateSearchList();
  620. if (currentListType != DressUpListType.List5)
  621. {
  622. hideListParts();
  623. hideListParts2();
  624. hideListType1();
  625. hideListType2();
  626. showSearchListType();
  627. }
  628. _currentMenuType = 0;
  629. }
  630. private void UpdateSearchList()
  631. {
  632. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  633. {
  634. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList3);
  635. }
  636. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  637. {
  638. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList3);
  639. }
  640. _currentMenuType = 0;
  641. _ui.m_partsListSearch.m_list.numItems = _currentList3.Count; ;
  642. }
  643. private void ListType1Item(int index, GObject item)
  644. {
  645. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  646. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  647. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  648. typeItem.m_txtname.text = item1.name;
  649. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  650. typeItem.target.data = item1.id;
  651. typeItem.m_imgNeed.visible = false;
  652. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsFirstMenuNew(item1.id);
  653. UI_TypeItem.ProxyEnd();
  654. }
  655. private void ListType2Item(int index, GObject item)
  656. {
  657. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  658. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  659. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  660. typeItem.m_txtname.text = item2.name;
  661. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  662. typeItem.target.data = item2.id;
  663. typeItem.m_imgNeed.visible = false;
  664. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsSecondMenuNew(item2.id);
  665. UI_TypeItem.ProxyEnd();
  666. }
  667. private void ListPartsItem(int index, GObject item)
  668. {
  669. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  670. int id = (int)_currentList3[index];
  671. string iconRes = "";
  672. string partName = "";
  673. string ext = "png";
  674. listItem.m_comAxtionSelect.target.visible = false;
  675. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  676. {
  677. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  678. iconRes = suitCfg.res;
  679. partName = suitCfg.name;
  680. listItem.m_iconSelected.visible = false;
  681. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  682. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  683. listItem.m_ScoreType.visible = false;
  684. listItem.m_imgNew.visible = false;
  685. listItem.m_comAxtionSelect.m_btnNormal.icon = ResPathUtil.GetIconPath(suitCfg.res, ext);
  686. listItem.m_comAxtionSelect.m_btnAction.icon = ResPathUtil.GetIconPath(suitCfg.res, ext);
  687. if (listItem.m_comAxtionSelect.m_btnNormal.data == null)
  688. {
  689. listItem.m_comAxtionSelect.m_btnNormal.onClick.Add(OnBtnNormalClick);
  690. }
  691. listItem.m_comAxtionSelect.m_btnNormal.data = id;
  692. if (listItem.m_comAxtionSelect.m_btnAction.data == null)
  693. {
  694. listItem.m_comAxtionSelect.m_btnAction.onClick.Add(OnBtnActionClick);
  695. }
  696. listItem.m_comAxtionSelect.m_btnAction.data = id;
  697. }
  698. else if (_currentMenuType == (int)ConstDressUpItemType.DONG_ZUO)
  699. {
  700. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  701. iconRes = suitCfg.res;
  702. partName = suitCfg.name;
  703. listItem.m_iconSelected.visible = false;
  704. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  705. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  706. listItem.m_ScoreType.visible = false;
  707. listItem.m_imgNew.visible = false;
  708. }
  709. else
  710. {
  711. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  712. iconRes = itemCfg.res;
  713. partName = itemCfg.name;
  714. listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  715. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  716. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  717. // ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  718. listItem.m_ScoreType.visible = true;
  719. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + itemCfg.mainScore);
  720. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  721. listItem.m_imgNew.visible = isNew;
  722. if (isNew)
  723. {
  724. ItemProxy.ReqSetItemRead(id).Coroutine();
  725. }
  726. }
  727. if (listItem.target.data == null)
  728. {
  729. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  730. longPressGesture.once = true;
  731. longPressGesture.onAction.Add(OnLongPress);
  732. _listLongPress.Add(longPressGesture);
  733. }
  734. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  735. listItem.m_txtTitle.text = partName;
  736. listItem.target.data = id;
  737. listItem.m_grpScore.visible = false;
  738. //listItem.m_ScoreType.visible = true;
  739. listItem.m_imgNeed.visible = false;
  740. UI_PartsListItem.ProxyEnd();
  741. }
  742. private void ListParts2Item(int index, GObject item)
  743. {
  744. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  745. int id = (int)_currentList4[index];
  746. string iconRes = "";
  747. string partName = "";
  748. // string ext = "png";
  749. if (listItem.target.data == null)
  750. {
  751. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  752. longPressGesture.once = true;
  753. longPressGesture.onAction.Add(OnLongPress);
  754. _listLongPress.Add(longPressGesture);
  755. }
  756. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  757. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  758. iconRes = itemCfg != null ? itemCfg.res : suitCfg.res;
  759. partName = itemCfg != null ? itemCfg.name : suitCfg.name;
  760. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  761. bool isAction = MyDressUpHelper.dressUpObj.IsAction && SuitCfgArray.Instance.CheckActionContainsItem(id, MyDressUpHelper.dressUpObj.actionId);
  762. listItem.m_iconSelected.visible = isPutOn || isAction;
  763. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, itemCfg == null);
  764. listItem.m_ScoreType.visible = false;
  765. if (itemCfg != null)
  766. {
  767. listItem.m_ScoreType.visible = true;
  768. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + itemCfg.mainScore);
  769. }
  770. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, "png");
  771. listItem.m_txtTitle.text = partName;
  772. listItem.target.data = id;
  773. listItem.m_grpScore.visible = false;
  774. //listItem.m_ScoreType.visible = true;
  775. listItem.m_imgNeed.visible = false;
  776. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  777. listItem.m_imgNew.visible = isNew;
  778. if (isNew)
  779. {
  780. ItemProxy.ReqSetItemRead(id).Coroutine();
  781. }
  782. UI_PartsListItem.ProxyEnd();
  783. }
  784. private void UpdateListPartsSelected(int selectSuitId = 0)
  785. {
  786. int count = _ui.m_partsList.m_list.numChildren;
  787. int suitId = MyDressUpHelper.dressUpObj.suitId;
  788. for (int i = 0; i < count; i++)
  789. {
  790. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  791. int id = (int)listItem.target.data;
  792. if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
  793. {
  794. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  795. listItem.m_comAxtionSelect.target.visible = id == selectSuitId && SuitCfgArray.Instance.CheckSuitHasAction(id);
  796. }
  797. else if (_currentMenuType == ConstDressUpItemType.DONG_ZUO)
  798. {
  799. listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.IsAction && MyDressUpHelper.dressUpObj.actionId == id;
  800. }
  801. else
  802. {
  803. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  804. bool isAction = MyDressUpHelper.dressUpObj.IsAction && SuitCfgArray.Instance.CheckActionContainsItem(id, MyDressUpHelper.dressUpObj.actionId);
  805. listItem.m_iconSelected.visible = isPutOn || isAction;
  806. }
  807. UI_PartsListItem.ProxyEnd();
  808. }
  809. }
  810. private void UpdateListSuitPartsSelected()
  811. {
  812. int count = _ui.m_partsList2.m_list.numChildren;
  813. for (int i = 0; i < count; i++)
  814. {
  815. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  816. int id = (int)listItem.target.data;
  817. bool isSuitSelect = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);//可换部件是否穿戴
  818. bool isActionSelect = MyDressUpHelper.dressUpObj.actionId == id;
  819. listItem.m_iconSelected.visible = isSuitSelect || isActionSelect;
  820. UI_PartsListItem.ProxyEnd();
  821. }
  822. }
  823. private void UpdatePartsListSort()
  824. {
  825. if (_currentMenuType == 0) return;
  826. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  827. {
  828. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  829. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  830. {
  831. _currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
  832. }
  833. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  834. {
  835. _currentList3 = SuitUtil.SortSuitListByLowRarity(_currentList3);
  836. }
  837. else
  838. {
  839. _currentList3.Reverse();
  840. }
  841. }
  842. else if (_currentMenuType == (int)ConstDressUpItemType.DONG_ZUO)
  843. {
  844. _currentList3 = DressUpMenuSuitDataManager.GetActionIDList();
  845. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  846. {
  847. _currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
  848. }
  849. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  850. {
  851. _currentList3 = SuitUtil.SortSuitListByLowRarity(_currentList3);
  852. }
  853. else
  854. {
  855. _currentList3.Reverse();
  856. }
  857. }
  858. else
  859. {
  860. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  861. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  862. {
  863. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList3);
  864. }
  865. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  866. {
  867. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList3);
  868. }
  869. else
  870. {
  871. _currentList3.Reverse();
  872. }
  873. }
  874. // if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  875. // {
  876. // _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3);
  877. // }
  878. // else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  879. // {
  880. // _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3);
  881. // }
  882. _ui.m_partsList.m_list.RemoveChildrenToPool();
  883. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  884. }
  885. private void UpdateSuitPartsListSort()
  886. {
  887. if (_currentMenuType == 0) return;
  888. if (_isNormalSuitType)
  889. {
  890. _currentList4 = new List<int>(SuitCfgArray.Instance.GetSuitItems(_currentSuitId));
  891. }
  892. else
  893. {
  894. _currentList4 = SuitCfgArray.Instance.GetOneSuitAllNotActionParts(_currentSuitId);
  895. _currentList4.Add(_currentSuitId);
  896. }
  897. // if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  898. // {
  899. // _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4);
  900. // }
  901. // else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  902. // {
  903. // _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4);
  904. // }
  905. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  906. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  907. }
  908. private void UpdateBtnAction()
  909. {
  910. // _ui.m_btnAction.visible = (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG) || this.currentListType == DressUpListType.List4;
  911. // if (_ui.m_btnAction.visible)
  912. // {
  913. //_ui.m_btnAction.grayed = !EquipDataCache.cacher.HasSuitActionRes;
  914. // }
  915. }
  916. private void OnClickBtnShow()
  917. {
  918. Timers.inst.Remove(SetBtnShowVisable);
  919. _ui.m_c1.selectedIndex = 0;
  920. _ui.m_btnHide.visible = true;
  921. _ui.m_btnShow.visible = false;
  922. _ui.m_loaShow.visible = false;
  923. }
  924. private void OnClickBtnHide()
  925. {
  926. _ui.m_c1.selectedIndex = 1;
  927. _ui.m_btnHide.visible = false;
  928. _ui.m_btnShow.visible = true;
  929. _ui.m_loaShow.visible = true;
  930. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  931. }
  932. private void OnClickLoaShow()
  933. {
  934. _ui.m_btnShow.alpha = 1;
  935. _ui.m_btnShow.enabled = true;
  936. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  937. }
  938. private void OnClickBtnPhoto()
  939. {
  940. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.PAI_ZHAO, 1);
  941. if (!ViewManager.Show<PhotographView>())
  942. {
  943. return;
  944. }
  945. _ui.target.visible = false;
  946. this._sceneObject.gameObject.SetActive(false);
  947. }
  948. private void OnClickBtnNext()
  949. {
  950. // if (!EquipDataCache.cacher.CheckPutOnFinish())
  951. // {
  952. // AlertUI.Show("只有换好衣服才能出门哦!")
  953. // .SetRightButton(true, "好的");
  954. // return;
  955. // }
  956. if (!ViewManager.Show<PhotographView>(this.viewData))
  957. {
  958. return;
  959. }
  960. _ui.target.visible = false;
  961. this._sceneObject.gameObject.SetActive(false);
  962. }
  963. private void UpdateScene()
  964. {
  965. _ui.target.visible = true;
  966. this._sceneObject.gameObject.SetActive(true);
  967. }
  968. private void SetBtnShowVisable(object param)
  969. {
  970. _ui.m_btnShow.enabled = false;
  971. GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  972. }
  973. private bool CheckListCount(int type)
  974. {
  975. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  976. {
  977. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  978. }
  979. else
  980. {
  981. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  982. }
  983. }
  984. private void CheckGuide(object param)
  985. {
  986. if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  987. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0)
  988. {
  989. UpdateToCheckGuide(null);
  990. }
  991. else
  992. {
  993. Timers.inst.Remove(CheckGuide);
  994. }
  995. }
  996. protected override void UpdateToCheckGuide(object param)
  997. {
  998. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  999. if (listTypeItem_FreedomDress == null && GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0)
  1000. {
  1001. int len = _ui.m_comListType1.m_listType.numChildren;
  1002. for (int i = 0; i < len; i++)
  1003. {
  1004. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  1005. if (item != null)
  1006. {
  1007. int menuID = (int)item.target.data;
  1008. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  1009. if (dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  1010. {
  1011. listTypeItem_FreedomDress = item;
  1012. _ui.m_comListType1.m_listType.ScrollToView(i);
  1013. break;
  1014. }
  1015. }
  1016. UI_TypeItem.ProxyEnd();
  1017. }
  1018. }
  1019. if (listTypeItem_FreedomDress != null) GuideController.TryGuide(listTypeItem_FreedomDress.target, ConstGuideId.FREEDOM_DRESS, 3, "套装分类里,可以查看集齐成套的服饰,点击一键换上。");
  1020. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.FREEDOM_DRESS, 4, "", 0);
  1021. // if (_ui.m_partsList.m_list.numItems > 0)
  1022. // {
  1023. // UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(0).asCom);
  1024. // GuideController.TryGuide(listItem.m_comAxtionSelect.m_btnAction, ConstGuideId.FREEDOM_DRESS, 5, "选择特殊动作并穿上。");
  1025. // UI_PartsListItem.ProxyEnd();
  1026. // }
  1027. GuideController.TryGuide(_ui.m_btnSave, ConstGuideId.FREEDOM_DRESS, 5, "搭配好的服饰,可以保存到主界面显示。");
  1028. GuideController.TryGuide(_ui.m_btnPhoto, ConstGuideId.FREEDOM_DRESS, 6, "辛苦搭配完,去拍个照片留念呀~~");
  1029. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ENTER_CHAPTER, 2, "");
  1030. }
  1031. }
  1032. }