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							- using System.IO;
 
- using UnityEditor.Build;
 
- using UnityEditor.Build.Reporting;
 
- using UnityEngine;
 
- namespace VEngine.Editor.Builds
 
- {
 
-     public class PlayerBuildProcessor : IPreprocessBuildWithReport, IPostprocessBuildWithReport
 
-     {
 
-         public void OnPostprocessBuild(BuildReport report)
 
-         {
 
-             //if (VEngine.Utility.buildPath != "Bundles")
 
-             //{
 
-             //    var directory = Settings.BuildPlayerDataPath;
 
-             //    if (!Directory.Exists(directory)) return;
 
-             //    Directory.Delete(directory, true);
 
-             //}
 
-             //if (Directory.GetFiles(Application.streamingAssetsPath).Length == 0)
 
-             //    Directory.Delete(Application.streamingAssetsPath);
 
-         }
 
-         public int callbackOrder => 0;
 
-         public void OnPreprocessBuild(BuildReport report)
 
-         {
 
-             //BuildScript.CopyToStreamingAssets();
 
-         }
 
-     }
 
- }
 
 
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