| 1234567891011121314151617181920212223242526272829303132333435363738 | using System.Collections;namespace GFGGame{    public class ConstCardState    {        public const int STATE_FULL_LV = 1;        public const int STATE_LV = 2;        public const int STATE_FULL_STAR = 3;        public const int STATE_STAR= 4;        public const int STATE_FULL_SKILL= 5;        public const int STATE_SKILL = 6;        public const string TITLE_FULL_LV = "满级";        public const string TITLE_LV = "可升级";        public const string TITLE_FULL_STAR = "满星";        public const string TITLE_STAR = "可升星";        public const string TITLE_FULL_SKILL = "满技能";        public const string TITLE_SKILL = "可升技能";        private static SortedList _cardStateList;        public static SortedList CardStateList()        {            if (ConstCardState._cardStateList == null)            {                ConstCardState._cardStateList = new SortedList();                ConstCardState._cardStateList.Add(ConstCardState.STATE_FULL_LV, ConstCardState.TITLE_FULL_LV);                ConstCardState._cardStateList.Add(ConstCardState.STATE_LV, ConstCardState.TITLE_LV);                ConstCardState._cardStateList.Add(ConstCardState.STATE_FULL_STAR, ConstCardState.TITLE_FULL_STAR);                ConstCardState._cardStateList.Add(ConstCardState.STATE_STAR, ConstCardState.TITLE_STAR);                ConstCardState._cardStateList.Add(ConstCardState.STATE_FULL_SKILL, ConstCardState.TITLE_FULL_SKILL);                ConstCardState._cardStateList.Add(ConstCardState.STATE_SKILL, ConstCardState.TITLE_SKILL);            }            return ConstCardState._cardStateList;        }    }}
 |