GameController.cs 16 KB

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  1. using UnityEngine;
  2. using ET;
  3. using static GFGGame.LauncherConfig;
  4. using System;
  5. namespace GFGGame
  6. {
  7. public class GameController
  8. {
  9. public static async void Start()
  10. {
  11. QDManager.Init();
  12. //初始化声音,不可以去掉
  13. MusicManager.Instance.Stop();
  14. SoundManager.Instance.Stop();
  15. VoiceManager.Instance.Stop();
  16. //GameObject对象池
  17. PrefabManager.Instance.Init();
  18. //字体
  19. await FontLoader.Instance.Init();
  20. //界面
  21. UGUIManager.Instance.Init();
  22. ViewManager.Init();
  23. //日志
  24. LogController.Instance.Init();
  25. //全局
  26. GameGlobal.Init();
  27. //sqlite
  28. SqliteController.Instance.Init(false, ResPathUtil.SQLITE_FILE_PATH);
  29. //全局点击效果
  30. ViewGlobal.CreatClickEffect();
  31. //获取游戏配置
  32. GetGameCfg();
  33. }
  34. /// <summary>
  35. /// 获取游戏配置
  36. /// </summary>
  37. public static void GetGameCfg()
  38. {
  39. var url = LauncherConfig.cfgUrl.Replace("{cfgName}", GameGlobal.cfgName);
  40. url = url + "?t=" + TimeHelper.ClientNow();
  41. LauncherView.Instance.SetDesc("正在解压数据...");
  42. HttpTool.Instance.Get(url, (string data) =>
  43. {
  44. //初始化游戏配置
  45. GameConfig.InitData(data);
  46. //缓存一部分配置文件
  47. FightScoreCfgArray.Instance.Init();
  48. StudioCfgArray.Instance.Init();
  49. DailySignCfgArray.Instance.Init();
  50. DailyLoginCfgArray.Instance.Init();
  51. DressUpMenuItemCfg2Array.Instance.Init();
  52. AdCfgArray.Instance.Init();
  53. ItemTypeCfgArray.Instance.Init();
  54. GuideCfgArray.Instance.Init();
  55. SuitCfgArray.Instance.Init();
  56. ShopCfgArray.Instance.Init();
  57. SuitFosterCfgArray.Instance.Init();
  58. VipCfgArray.Instance.Init();
  59. ActivityRechargeCfgArray.Instance.Init();
  60. ActivityLuckybonusCfgArray.Instance.Init();
  61. Activity7DaysTaskCfgArray.Instance.Init();
  62. Activity7DaysCfgArray.Instance.Init();
  63. SuitGuideMenuCfgArray.Instance.Init();
  64. ActivityRecharge2CfgArray.Instance.Init();
  65. SuitFosterListCfgArray.Instance.Init();
  66. TaskCfgArray.Instance.Init();
  67. LauncherView.Instance.Close();
  68. //显示登录
  69. LoginController.ShowLogin();
  70. });
  71. }
  72. public static bool CheckLoginCache(bool doLogin)
  73. {
  74. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  75. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  76. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  77. if (lastLoginIsVisitor)
  78. {
  79. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  80. if (id >= 0)
  81. {
  82. if (doLogin)
  83. {
  84. //LoginProxy.LoginAsVisitor();
  85. }
  86. return true;
  87. }
  88. }
  89. else if (!string.IsNullOrEmpty(account))
  90. {
  91. if (!string.IsNullOrEmpty(password))
  92. {
  93. if (doLogin)
  94. {
  95. LoginController.Login(account, password, true).Coroutine();
  96. }
  97. return true;
  98. }
  99. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL && PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  100. {
  101. if (doLogin)
  102. {
  103. LoginController.LoginTest(account).Coroutine();
  104. }
  105. return true;
  106. }
  107. }
  108. return false;
  109. }
  110. public static void CheckSpecialAccount(string account)
  111. {
  112. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  113. }
  114. public static void ShowCreateRole()
  115. {
  116. ViewManager.Show<CreateRoleView>();
  117. }
  118. public static async ETTask PreEnterGameAsync()
  119. {
  120. QDManager.OnEnterGame();
  121. RoleDataHandler.StartUpdate();
  122. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  123. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  124. await ItemProxy.GetItemInfos();
  125. await RoleLimitSProxy.ReqUnitLimitInfos();
  126. await InstanceZonesSProxy.GetInstanceZonesInfos();
  127. await StorageSProxy.ReqGetClientValues();
  128. await RoleInfoSProxy.ReqPersonalInfo();
  129. //功能协议数据不要放这里获取,放在AfterEnterGame函数中
  130. GameGlobal.lastLoginTime = StorageDataManager.Instance.GetStorageValue(ConstStorageId.LAST_LOGIN_TIME);
  131. long lastTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  132. StorageSProxy.ReqSetClientValue(ConstStorageId.LAST_LOGIN_TIME, (int)lastTime).Coroutine();
  133. int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
  134. if (skipGuide <= 0 && LauncherConfig.netType == EnumNetType.LOCAL)
  135. {
  136. AlertUI.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  137. .SetLeftButton(true, "不用", (obj) =>
  138. {
  139. EnterGame();
  140. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
  141. })
  142. .SetRightButton(true, "跳过", (obj) =>
  143. {
  144. GameGlobal.skipGuide = true;
  145. EnterGame();
  146. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
  147. });
  148. }
  149. else
  150. {
  151. if (skipGuide == 2) GameGlobal.skipGuide = true;
  152. EnterGame();
  153. }
  154. }
  155. private static void EnterGame()
  156. {
  157. LoadingView.Instance.SetProgress(100, () =>
  158. {
  159. ViewManager.Hide<LoadingView>();
  160. GameGlobal.isEnterGame = true;
  161. if (MainStoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
  162. {
  163. ViewManager.Show<MainUIView>();
  164. }
  165. else
  166. {
  167. MainStoryDataManager.currentChapterCfgId = 10001;
  168. // GameGlobal.isFirstEntry == true
  169. if (!InstanceZonesDataManager.CheckLevelPass(100001001))
  170. {
  171. //UICGView.Instance.Show();
  172. StoryController.ShowLevelView(100001001);
  173. }
  174. else
  175. {
  176. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId);
  177. //ViewManager.Show<StoryChapterView>(StudioDataManager.Instance.luckyBoxFilingChapterId, new object[] { typeof(ActivityThemeLuckyBoxView).FullName, this.viewData });
  178. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId);
  179. }
  180. }
  181. GMController.AddShowGMViewEventListener();
  182. });
  183. }
  184. public static async void AfterShowMainUI(object param = null)
  185. {
  186. if (GameGlobal.AfterDataInited) return;
  187. await ActivitySProxy.ReqSevenDayLoginInfos();
  188. await ActivityGlobalSProxy.GetActivityInfo();
  189. await ShopSProxy.ReqShopInfo();
  190. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  191. bool result = await FieldSProxy.ReqFieldInstanceInfos();
  192. if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
  193. {
  194. bool result1 = await FieldSProxy.ReqFieldInstanceResult();
  195. if (result1)
  196. {
  197. FieldDataManager.Instance.waitToShowFieldFightEndView = true;
  198. }
  199. }
  200. GameGlobal.AfterDataInited = true;
  201. EventAgent.DispatchEvent(ConstMessage.AFTER_DATA_INITED);
  202. ItemProxy.GetItemAttributeInfos().Coroutine();
  203. ItemProxy.ReqGetItemCollect().Coroutine();
  204. MainStorySProxy.GetStoryBonusInfos().Coroutine();
  205. CardSProxy.GetCardInfos().Coroutine();
  206. TaskSProxy.GetTaskInfos();
  207. BattlePassTaskSProxy.GetBattlePassInfo().Coroutine();
  208. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  209. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  210. MailSProxy.ReqMailCount().Coroutine();
  211. FriendSProxy.ReqAllFriendInfos().Coroutine();
  212. ActivityAfuGiftSProxy.GetAfuGiftInfo().Coroutine();
  213. ActivityTeaSProxy.ReqGetNPCVisitInfo().Coroutine();
  214. MiniGameProxy.ReqGetChallengeReward().Coroutine();
  215. PoemPhotoSProxy.ReqAllPhotoInfos().Coroutine();
  216. TravelSProxy.ReqTravelInfo().Coroutine();
  217. TravelSProxy.ReqTravelGuideInfo().Coroutine();
  218. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  219. ArenaDataManager.Instance.ReqArenaInfo();
  220. SkillSProxy.ReqGetSkillList(SkillType.LeagueSkill).Coroutine();
  221. EnduringGiftBoxSProxy.ReqGetAllGiftBagRebateStatus().Coroutine();
  222. ChatSProxy.ReqQueryChatMsg(ChatType.League).Coroutine();
  223. ChatSProxy.ReqQueryChatMsg(ChatType.LeagueQuestion).Coroutine();
  224. LuckyBoxSProxy.ReqGetLuckyBoxInfo().Coroutine();
  225. LeagueSproxy.ReqGetLeagueInfo().Coroutine();
  226. SuitFosterProxy.SendGetSuitInfos().Coroutine();
  227. StudioSProxy.ReqStudioInfos().Coroutine();
  228. LuckyBoxSProxy.ReqGetLuckyBoxRotatingInfo().Coroutine();
  229. LeagueSproxy.GetTeapartyInfos().Coroutine();
  230. LeagueSproxy.GetTeapartyMatchingInfos(RoleDataManager.roleId).Coroutine();
  231. int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
  232. FightDataManager.Instance.autoPlay = storageAutoPlay <= 0 ? false : true;
  233. int fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_FIGHT_AUTO_PLAY_SPEED);
  234. FightDataManager.Instance.fightSpeed = fightSpeed <= 0 ? 1 : fightSpeed;
  235. int dialogSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_DIALOG_AUTO_PLAY_SPEED);
  236. FightDataManager.Instance.dialogSpeed = dialogSpeed <= 0 ? 1 : dialogSpeed;
  237. int filingChapterId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STUDIO_FILING_CHAPTERID);
  238. StudioDataManager.Instance.npcFilingChapterId = filingChapterId <= 0 ? StudioDataManager.Instance.FilingDatas[0].id : filingChapterId;
  239. StudioDataManager.Instance.filingChapterId = StudioDataManager.Instance.npcFilingChapterId;
  240. GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0 ? false : true;
  241. }
  242. public static void QuitToLoginView(bool logout, bool fromSdkLogoutCallback = false)
  243. {
  244. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  245. GameGlobal.AutoSevenDayLoginView = true;
  246. GameGlobal.AutoDailySignView = true;
  247. GameGlobal.AutoSpecialOfferGiftBoxView = true;
  248. GameGlobal.AutoAcitivtyTipsLoginView = true;
  249. GameGlobal.AutoMonthlyCardView = true;
  250. GameGlobal.AutoShowCompleted = false;
  251. GameGlobal.PreDataInited = false;
  252. GameGlobal.AfterDataInited = false;
  253. QDManager.OnQuitToLoginView();
  254. GameGlobal.isVisitor = false;
  255. GameGlobal.antiAddiction = true;
  256. GameGlobal.userId = 0;
  257. GameGlobal.userAge = 0;
  258. GameGlobal.skipGuide = false;
  259. GuideDataManager.currentGuideId = 0;
  260. MainDataManager.Instance.ViewType = 0;
  261. RoleDataHandler.StopUpdate();
  262. CardDataManager.Clear();
  263. ItemDataManager.Clear();
  264. ViewManager.Clear();
  265. DecomposeDataManager.Instance.Clear();
  266. PhotographDataManager.Instance.Clear();
  267. SkillDataManager.Instance.Clear();
  268. SuitFosterDataManager.Instance.Clear();
  269. StudioDataManager.Instance.Clear();
  270. StorageDataManager.Instance.Clear();
  271. ShopDataManager.Instance.Clear();
  272. DressUpMenuItemDataManager.Clear();
  273. GuideDataManager.Clear();
  274. GetSuitItemController.Clear();
  275. FriendDataManager.Instance.Clear();
  276. RedDotController.Instance.Clear();
  277. BagDataManager.Instance.Clear();
  278. PoemPhotoDataManager.Instance.Clear();
  279. PoemGalleryDataManager.Instance.Clear();
  280. RoleInfoManager.Instance.Clear();
  281. DailyTaskDataManager.Instance.Clear();
  282. TravelDataManager.Instance.Clear();
  283. ArenaDataManager.Instance.Clear();
  284. ChatDataManager.Instance.Clear();
  285. ActivityDataManager.Instance.Clear();
  286. ActivityGlobalDataManager.Instance.Clear();
  287. EnduringGiftBoxDataManager.Instance.Clear();
  288. LimitedTimeGiftBoxDataManager.Instance.Clear();
  289. BattlePassTaskDataManager.Instance.Clear();
  290. TaskDataManager.Instance.Clear();
  291. LeagueDataManager.Instance.Clear();
  292. ActivityAfuGiftDataManager.Instance.Clear();
  293. FightDataManager.Instance.Clear();
  294. GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
  295. GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
  296. GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
  297. if (logout)
  298. {
  299. if (PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  300. {
  301. PlayerPrefs.DeleteKey(GameConst.PASSWORD_LAST_LOGIN_KEY);
  302. }
  303. if (!fromSdkLogoutCallback)
  304. {
  305. QDManager.Logout();
  306. }
  307. }
  308. ViewManager.Hide<GuideView>();
  309. ViewManager.Show<LoginView>(null, true);
  310. }
  311. //断线重连后需要处理的事情
  312. public static void OnReconnected()
  313. {
  314. //重连成功请求邮件和公告等离线后会变更的数据
  315. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  316. MailSProxy.ReqMailCount().Coroutine();
  317. FriendSProxy.ReqAllFriendInfos().Coroutine();
  318. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  319. TaskSProxy.GetTaskInfos();
  320. }
  321. public static void GoBackToMainView()
  322. {
  323. MainDataManager.Instance.ViewType = 0;
  324. ViewManager.Show<MainUIView>(null, true);
  325. }
  326. public static void ShowExitAlert(Action sureCallback = null)
  327. {
  328. AlertSystem.Show("我会想你的")
  329. .SetLeftButton(true, "继续游戏")
  330. .SetRightButton(true, "退出游戏", (object data) =>
  331. {
  332. if(sureCallback != null)
  333. {
  334. sureCallback.Invoke();
  335. }
  336. else
  337. {
  338. Application.Quit();
  339. }
  340. });
  341. }
  342. }
  343. }