ArenaRankView.cs 13 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Arena;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class ArenaRankView : BaseWindow
  9. {
  10. private UI_ArenaRankUI _ui;
  11. private int _rankType = 0;
  12. private bool _lock = false;
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. _ui = null;
  19. }
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_ArenaUI.PACKAGE_NAME;
  26. _ui = UI_ArenaRankUI.Create();
  27. this.viewCom = _ui.target;
  28. this.viewCom.Center();
  29. this.modal = true;
  30. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  31. _ui.m_listRank.SetVirtual();
  32. _ui.m_listRank.itemProvider = GetListItemResource;
  33. _ui.m_listRank.itemRenderer = RenderListItem;
  34. _ui.m_listRank.scrollPane.onScroll.Add(OnListScroll);
  35. _ui.m_c1.onChanged.Add(OnTabChange);
  36. _ui.m_c2.onChanged.Add(OnTab1Change);
  37. }
  38. protected override void AddEventListener()
  39. {
  40. base.AddEventListener();
  41. }
  42. protected override void OnShown()
  43. {
  44. base.OnShown();
  45. _rankType = ArenaRankType.NOW_SEASON;
  46. _ui.m_c1.selectedIndex = 0;
  47. _ui.m_c2.selectedIndex = 0;
  48. _ui.m_listRank.numItems = 100;
  49. _ui.m_comMyRank.m_btnLook.visible = false;
  50. ArenaDataManager.Instance.RankDatasDic.Clear();
  51. ReqRankList(0);
  52. }
  53. protected override void OnHide()
  54. {
  55. base.OnHide();
  56. if (_ui.m_listRank.numItems > 0) _ui.m_listRank.ScrollToView(0);
  57. }
  58. protected override void RemoveEventListener()
  59. {
  60. base.RemoveEventListener();
  61. }
  62. private void OnTabChange()
  63. {
  64. if (_ui.m_c1.selectedIndex == 0)
  65. {
  66. _ui.m_c2.selectedIndex = 0;
  67. _rankType = ArenaRankType.NOW_SEASON;
  68. }
  69. else
  70. {
  71. _rankType = ArenaRankType.FRIEND;
  72. }
  73. if (_ui.m_listRank.numItems > 0) _ui.m_listRank.ScrollToView(0);
  74. _ui.m_listRank.numItems = 0;
  75. ReqRankList(0);
  76. }
  77. private void OnTab1Change()
  78. {
  79. if (_ui.m_c2.selectedIndex == 0)
  80. {
  81. _rankType = ArenaRankType.NOW_SEASON;
  82. }
  83. else
  84. {
  85. _rankType = ArenaRankType.LAST_SEASON;
  86. }
  87. if (_ui.m_listRank.numItems > 0) _ui.m_listRank.ScrollToView(0);
  88. _ui.m_listRank.numItems = 0;
  89. ReqRankList(0);
  90. }
  91. private void OnListScroll()
  92. {
  93. int itemIndex = _ui.m_listRank.ChildIndexToItemIndex(_ui.m_listRank.numChildren - 1);
  94. if (itemIndex % 20 == 0)
  95. {
  96. ReqRankList(itemIndex);
  97. }
  98. }
  99. private async void ReqRankList(int index)
  100. {
  101. int count = 0;
  102. if (ArenaDataManager.Instance.RankDatasDic.ContainsKey(_rankType))
  103. {
  104. count = ArenaDataManager.Instance.RankDatasDic[_rankType].Count;
  105. }
  106. if (_lock) return;
  107. if (count > index)
  108. {
  109. UpdateView();
  110. return;
  111. }
  112. _lock = true;
  113. int startIndex = index + 1;
  114. bool result = await ArenaSproxy.ReqArenaRank(_rankType, startIndex, startIndex + 19);
  115. if (result)
  116. {
  117. UpdateView();
  118. }
  119. _lock = false;
  120. }
  121. private void UpdateView()
  122. {
  123. UpdateSelf();
  124. if (_rankType == ArenaRankType.FRIEND)
  125. {
  126. _ui.m_listRank.numItems = ArenaDataManager.Instance.RankDatasDic[_rankType].Count;
  127. }
  128. else if (_rankType == ArenaRankType.LAST_SEASON)
  129. {
  130. if (ArenaDataManager.Instance.RankDatasDic[_rankType].Count == 0)
  131. {
  132. _ui.m_listRank.numItems = 0;
  133. }
  134. else
  135. {
  136. _ui.m_listRank.numItems = 100;
  137. }
  138. }
  139. else
  140. {
  141. _ui.m_listRank.numItems = 100;
  142. }
  143. _ui.m_listRank.RefreshVirtualList();
  144. _ui.m_txtTips.visible = _ui.m_listRank.numItems == 0;
  145. }
  146. private void UpdateSelf()
  147. {
  148. _ui.m_comMyRank.target.visible = false;
  149. if ((_rankType == ArenaRankType.FRIEND || _rankType == ArenaRankType.NOW_SEASON) && ArenaDataManager.Instance.SelfData != null)
  150. {
  151. _ui.m_comMyRank.target.visible = true;
  152. UpdateOtherItem(ArenaDataManager.Instance.SelfData, _ui.m_comMyRank.target, true);
  153. }
  154. else if (_rankType == ArenaRankType.LAST_SEASON && ArenaDataManager.Instance.SelfLastData != null)
  155. {
  156. _ui.m_comMyRank.target.visible = true;
  157. UpdateOtherItem(ArenaDataManager.Instance.SelfLastData, _ui.m_comMyRank.target, true);
  158. }
  159. }
  160. private string GetListItemResource(int index)
  161. {
  162. if (index == 0)
  163. return "ui://Arena/ListRankItem0";
  164. else if (index == 1)
  165. return "ui://Arena/ListRankItem1";
  166. else if (index == 2)
  167. return "ui://Arena/ListRankItem2";
  168. else
  169. return "ui://Arena/ListRankItem3";
  170. }
  171. private void RenderListItem(int index, GObject obj)
  172. {
  173. ArenaTargetData arenaData = null;
  174. Dictionary<int, List<ArenaTargetData>> RankDatasDic = ArenaDataManager.Instance.RankDatasDic;
  175. if (RankDatasDic.ContainsKey(_rankType) && RankDatasDic[_rankType].Count > index)
  176. {
  177. arenaData = ArenaDataManager.Instance.RankDatasDic[_rankType][index];
  178. }
  179. if (index == 0)
  180. {
  181. int itemIndex0 = 0;
  182. if (RankDatasDic.ContainsKey(_rankType) && RankDatasDic[_rankType].Count > itemIndex0)
  183. {
  184. arenaData = ArenaDataManager.Instance.RankDatasDic[_rankType][itemIndex0];
  185. }
  186. GObject obj0 = obj.asCom.GetChildAt(itemIndex0);
  187. UpdateTopItem(itemIndex0, arenaData, obj0);
  188. int itemIndex1 = 1;
  189. arenaData = null;
  190. if (RankDatasDic.ContainsKey(_rankType) && RankDatasDic[_rankType].Count > itemIndex1)
  191. {
  192. arenaData = ArenaDataManager.Instance.RankDatasDic[_rankType][itemIndex1];
  193. }
  194. GObject obj1 = obj.asCom.GetChildAt(itemIndex1);
  195. UpdateTopItem(itemIndex1, arenaData, obj1);
  196. obj1.visible = _rankType != ArenaRankType.FRIEND || _rankType == ArenaRankType.FRIEND && arenaData != null;
  197. int itemIndex2 = 2;
  198. arenaData = null;
  199. if (RankDatasDic.ContainsKey(_rankType) && RankDatasDic[_rankType].Count > itemIndex2)
  200. {
  201. arenaData = ArenaDataManager.Instance.RankDatasDic[_rankType][itemIndex2];
  202. }
  203. GObject obj2 = obj.asCom.GetChildAt(itemIndex2);
  204. UpdateTopItem(itemIndex2, arenaData, obj2);
  205. obj2.visible = _rankType != ArenaRankType.FRIEND || _rankType == ArenaRankType.FRIEND && arenaData != null;
  206. }
  207. if (index > 2)
  208. {
  209. UpdateOtherItem(arenaData, obj);
  210. }
  211. }
  212. private void UpdateTopItem(int index, ArenaTargetData arenaData, GObject obj)
  213. {
  214. UI_ListRankItem item = UI_ListRankItem.Proxy(obj.asCom);
  215. item.m_c1.selectedIndex = index + 1;
  216. if (arenaData == null)
  217. {
  218. item.m_txtName.text = "--";
  219. item.m_txtFightScore.text = "竞技场战力:--";
  220. item.m_txtDanRank.text = "段位排行:--";
  221. item.m_loaDanIcon.url = "";
  222. RoleInfoManager.Instance.UpdateLv(item.m_comLv, 0);
  223. RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, "");
  224. }
  225. else
  226. {
  227. item.m_txtName.text = arenaData.RoleInfo.roleName;
  228. long fightScore = ArenaDataManager.Instance.GetAllFightScore(arenaData.FightDatas);
  229. item.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  230. item.m_txtDanRank.text = string.Format("段位排行:{0}", arenaData.Grade);
  231. ArenaViewManager.Instance.UpdateDanIcon(item.m_loaDanIcon, arenaData.Grade);
  232. RoleInfoManager.Instance.UpdateLv(item.m_comLv, arenaData.RoleInfo.roleLv);
  233. if (arenaData.Type == FightTargetType.PLAYER)
  234. {
  235. RoleInfoManager.Instance.UpdateHead(item.m_comHead, arenaData.RoleInfo.headId, 0);
  236. }
  237. else
  238. {
  239. RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, arenaData.RoleInfo.headRes);
  240. }
  241. }
  242. if (item.m_btnLook.data == null)
  243. {
  244. item.m_btnLook.onClick.Add(OnBtnLookClick);
  245. item.m_comHead.onClick.Add(OnBtnLookClick);
  246. }
  247. item.m_btnLook.data = arenaData;
  248. item.m_comHead.data = arenaData;
  249. UI_ListRankItem.ProxyEnd();
  250. }
  251. private void UpdateOtherItem(ArenaTargetData arenaData, GObject obj, bool isSelf = false)
  252. {
  253. UI_ListRankItem3 item = UI_ListRankItem3.Proxy(obj);
  254. if (arenaData == null)
  255. {
  256. item.m_txtRank.text = "--";
  257. item.m_txtName.text = "--";
  258. item.m_txtFightScore.text = "竞技场战力:--";
  259. item.m_txtDanRank.text = "--";
  260. item.m_loaDanIcon.url = "";
  261. RoleInfoManager.Instance.UpdateLv(item.m_comLv, 0);
  262. RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, "");
  263. }
  264. else
  265. {
  266. item.m_txtRank.text = arenaData.RankInGrade.ToString();
  267. item.m_txtName.text = arenaData.RoleInfo.roleName;
  268. item.m_txtDanRank.text = arenaData.Grade.ToString();
  269. ArenaViewManager.Instance.UpdateDanIcon(item.m_loaDanIcon, arenaData.Grade);
  270. RoleInfoManager.Instance.UpdateLv(item.m_comLv, arenaData.RoleInfo.roleLv);
  271. if (arenaData.Type == FightTargetType.PLAYER)
  272. {
  273. //上榜的玩家一定战斗过,可以直接计算
  274. item.m_txtFightScore.text = string.Format("竞技场战力:{0}", ArenaDataManager.Instance.GetAllFightScore(arenaData.FightScores));
  275. RoleInfoManager.Instance.UpdateHead(item.m_comHead, arenaData.RoleInfo.headId, 0);
  276. }
  277. else
  278. {
  279. //上榜的机器人不一定战斗过,所以不一定有竞技场战力数据,所以机器人需要重新计算
  280. item.m_txtFightScore.text = string.Format("竞技场战力:{0}", ArenaDataManager.Instance.GetAllFightScore(arenaData.FightDatas));
  281. RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, arenaData.RoleInfo.headRes);
  282. }
  283. }
  284. if (item.m_btnLook.data == null)
  285. {
  286. item.m_btnLook.onClick.Add(OnBtnLookClick);
  287. item.m_comHead.onClick.Add(OnBtnLookClick);
  288. }
  289. item.m_btnLook.data = arenaData;
  290. item.m_comHead.data = arenaData;
  291. UI_ListRankItem3.ProxyEnd();
  292. }
  293. private async void OnBtnLookClick(EventContext context)
  294. {
  295. ArenaTargetData targetData = (context.sender as GObject).data as ArenaTargetData;
  296. if (targetData == null || targetData.Type == FightTargetType.ROBOT)
  297. {
  298. PromptController.Instance.ShowFloatTextPrompt("玩家不在线");
  299. return;
  300. }
  301. bool result = await ArenaSproxy.ReqArenaFightAttr(targetData.RoleInfo.roleId, targetData.FightDatas);
  302. if (result)
  303. {
  304. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.TAEGET, 0, targetData.FightDatas, typeof(ArenaRankView).FullName }, new object[] { typeof(ArenaView).FullName, ViewManager.GetUIView(typeof(ArenaView).Name).viewData }, true);
  305. }
  306. }
  307. }
  308. }