FieldView.cs 5.2 KB

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  1. using ET;
  2. using UI.Field;
  3. using UnityEngine;
  4. namespace GFGGame
  5. {
  6. public class FieldView : BaseWindow
  7. {
  8. private UI_FieldUI _ui;
  9. private FieldCfg _curCfg;
  10. private FieldDataManager _dataManager;
  11. private int _selectedIndex = 0;
  12. public override void Dispose()
  13. {
  14. base.Dispose();
  15. }
  16. protected override void OnInit()
  17. {
  18. base.OnInit();
  19. packageName = UI_FieldUI.PACKAGE_NAME;
  20. _ui = UI_FieldUI.Create();
  21. this.viewCom = _ui.target;
  22. isfullScreen = true;
  23. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  24. _ui.m_btnGo.onClick.Add(OnClickBtnGo);
  25. _ui.m_btnTask.onClick.Add(OnBtnTaskClick);
  26. _ui.m_c1.onChanged.Add(OnDifficultyChange);
  27. FieldDataManager.Instance.fieldInfos.theme = 1;
  28. FieldDataManager.Instance.fieldInfos.bonusWeekly = 250;
  29. FieldDataManager.Instance.fieldInfos.bonusMaxLimit = 800;
  30. FieldDataManager.Instance.fieldInfos.highestLvls = new System.Collections.Generic.Dictionary<int, int>();
  31. FieldDataManager.Instance.fieldInfos.taskDic = new System.Collections.Generic.Dictionary<int, int>();
  32. }
  33. protected override void OnShown()
  34. {
  35. base.OnShown();
  36. _selectedIndex = 0;
  37. _ui.m_c1.selectedIndex = _selectedIndex;
  38. _curCfg = FieldCfgArray.Instance.dataArray[_selectedIndex];
  39. _dataManager = FieldDataManager.Instance;
  40. _dataManager.chapterId = _curCfg.id;
  41. FieldCfg[] cfgs = FieldCfgArray.Instance.dataArray;
  42. for (int i = 0; i < cfgs.Length; i++)
  43. {
  44. bool isPass = i == 0 ? true : InstanceZonesDataManager.CheckLevelPass(cfgs[i].storyLvId);
  45. _ui.target.GetChild("btn" + i).asButton.GetChild("imgLock").asImage.visible = !isPass;
  46. }
  47. UpdateView();
  48. }
  49. protected override void OnHide()
  50. {
  51. base.OnHide();
  52. }
  53. private void OnClickBtnBack()
  54. {
  55. ViewManager.GoBackFrom(typeof(FieldView).FullName);
  56. }
  57. private void OnDifficultyChange()
  58. {
  59. int priorIndex = _ui.m_c1.selectedIndex - 1;
  60. FieldCfg selectCfg = FieldCfgArray.Instance.dataArray[_ui.m_c1.selectedIndex];
  61. bool isPass = InstanceZonesDataManager.CheckLevelPass(selectCfg.storyLvId);
  62. if (priorIndex >= 0 && !isPass)
  63. {
  64. _ui.m_c1.selectedIndex = _selectedIndex;
  65. StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfg(selectCfg.storyLvId);
  66. string str = string.Format("完成主线{0}-{1}解锁", storyLevelCfg.chapterId, storyLevelCfg.order);
  67. PromptController.Instance.ShowFloatTextPrompt(str);
  68. return;
  69. }
  70. FieldCfg priorfg = priorIndex >= 0 ? FieldCfgArray.Instance.dataArray[priorIndex] : null;
  71. if (priorIndex >= 0 && _dataManager.GetHighestLvByChapterId(priorfg.id) < priorfg.num)
  72. {
  73. _ui.m_c1.selectedIndex = _selectedIndex;
  74. PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");
  75. return;
  76. }
  77. _selectedIndex = _ui.m_c1.selectedIndex;
  78. _curCfg = FieldCfgArray.Instance.dataArray[_selectedIndex]; ;
  79. _dataManager.chapterId = _curCfg.id;
  80. UpdateView();
  81. }
  82. private void UpdateView()
  83. {
  84. _ui.m_txtScore.text = ConstDressUpScoreType.scoreTypeList()[_dataManager.fieldInfos.theme].ToString();
  85. _ui.m_txtMaxLv.text = string.Format("最高记录:{0}/{1}", _dataManager.GetHighestLvByChapterId(_dataManager.chapterId), _curCfg.num);
  86. _ui.m_txtConsume.text = string.Format("x{0}", _curCfg.needPower);
  87. _ui.m_proTaskReward.max = _dataManager.fieldInfos.bonusMaxLimit;
  88. _ui.m_proTaskReward.value = _dataManager.fieldInfos.bonusWeekly;
  89. }
  90. private void OnClickBtnGo()
  91. {
  92. if (GameGlobal.myNumericComponent.GetAsInt(NumericType.Power) < _curCfg.needPower)
  93. {
  94. PromptController.Instance.ShowFloatTextPrompt("体力不足");
  95. return;
  96. }
  97. if (_dataManager.fieldInfos.bonusWeekly >= _dataManager.fieldInfos.bonusMaxLimit)
  98. {
  99. Alert.Show("本周可获得奖励已达上限,是否继续挑战?")
  100. .SetLeftButton(true)
  101. .SetRightButton(true, "确定", (object data) =>
  102. {
  103. StartFight();
  104. });
  105. }
  106. else
  107. {
  108. StartFight();
  109. }
  110. }
  111. private void StartFight()
  112. {
  113. int curLevelId = StoryLevelCfgArray.Instance.GetCfgs(_curCfg.type, 0, _curCfg.id)[0].id;
  114. ViewManager.Show(ViewName.DRESS_UP_FIGHT_VIEW, curLevelId, new object[] { typeof(FieldView).Name, this.viewData }, true);
  115. InstanceZonesDataManager.currentLevelCfgId = curLevelId;
  116. }
  117. private void OnBtnTaskClick()
  118. {
  119. ViewManager.Show<FieldTaskView>();
  120. }
  121. }
  122. }