StoryCardChoose.cs 7.6 KB

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  1. using System.Collections.Generic;
  2. using System.Threading.Tasks;
  3. using FairyGUI;
  4. using UI.CommonGame;
  5. using UI.Main;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class StoryCardChoose : BaseWindow
  10. {
  11. private UI_StoryCardChooseUI _ui;
  12. private List<CardData> cardList = new List<CardData>();
  13. private static int _scoreType;
  14. private int _cardId = 0;//记录打开界面时的竞技场卡牌id
  15. private List<GameObject> _effects = new List<GameObject>();
  16. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  17. public override void Dispose()
  18. {
  19. base.Dispose();
  20. for (int i = 0; i < _effects.Count; i++)
  21. {
  22. SceneController.DestroyObjectFromView(_effects[i], _wrappers[i]);
  23. }
  24. if (_ui != null)
  25. {
  26. _ui.Dispose();
  27. _ui = null;
  28. }
  29. }
  30. protected override void OnInit()
  31. {
  32. base.OnInit();
  33. packageName = UI_StoryCardChooseUI.PACKAGE_NAME;
  34. _ui = UI_StoryCardChooseUI.Create();
  35. this.viewCom = _ui.target;
  36. this.viewCom.Center();
  37. this.modal = true;
  38. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  39. _ui.m_listCard.SetVirtual();
  40. _ui.m_listCard.itemRenderer = RenderListCardItem;
  41. _ui.m_listCard.onClickItem.Add(OnListCardItemClick);
  42. _ui.m_btnCancel.onClick.Add(OnBtnCancelClick);
  43. _ui.m_btnConfirm.onClick.Add(OnBtnComfirmClick);
  44. }
  45. protected override void OnShown()
  46. {
  47. base.OnShown();
  48. _scoreType = (int)viewData;
  49. cardList = CardDataManager.GetCardListByRarity(0);
  50. cardList = FightDataManager.Instance.SortCardList(cardList, MyDressUpHelper.dressUpObj.itemList, _scoreType);
  51. _ui.m_listCard.numItems = cardList.Count;
  52. _ui.m_listCard.selectedIndex = 0;
  53. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  54. {
  55. ArenaDataManager dataManager = ArenaDataManager.Instance;
  56. _cardId = dataManager.DressupList[dataManager.SelectThemeIndex].cardId;
  57. }
  58. OnCardSelected(cardList[0].id);
  59. UpdateView(0);
  60. Timers.inst.AddUpdate(CheckGuide);
  61. }
  62. private void UpdateView(int index)
  63. {
  64. // CardData cardData = cardList[index];
  65. _ui.m_loaScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _scoreType);
  66. int cardId = cardList[index].id;
  67. _ui.m_txtName.text = "";
  68. _ui.m_txtDiscribe.text = "";
  69. PassivitySkillCfg cfg = ScoreSystemData.Instance.GetShowSkillCfg(cardId);
  70. if (cfg == null) return;
  71. int skillId = ScoreSystemData.Instance.GetShowSkillCfg(cardId).skillId;
  72. int skillLv = SkillDataManager.Instance.GetCardSkillLv(cardId, skillId);
  73. PassivitySkillLvlCfg skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillId);
  74. _ui.m_txtName.text = cfg.name;
  75. _ui.m_txtDiscribe.text = skillLvCfg.describe;
  76. }
  77. private void RenderListCardItem(int index, GObject obj)
  78. {
  79. CardData cardData = cardList[index];
  80. UI_ListCardItem item = UI_ListCardItem.Proxy(obj);// obj as GButton;
  81. item.m_txtName.text = cardData.itemCfg.name;
  82. item.m_comCardMask.m_loaCard.asLoader.url = ResPathUtil.GetCardSmallPath(cardData.resources[cardData.resIndex]);
  83. item.m_txtLv.text = string.Format("{0}级", cardData.lv);
  84. // item.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + cardData.itemCfg.rarity);
  85. RarityIconController.UpdateRarityIcon(item.m_loaRarity, cardData.itemCfg.id, false);// ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  86. item.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (cardData.itemCfg.mainScore));
  87. // UI_ComStar comStar = UI_ComStar.Proxy(item.m_comStar);
  88. item.m_txtStarLv.text = cardData.star.ToString();
  89. // comStar.m_c1.selectedIndex = cardData.star;
  90. if (_effects.Count <= index)
  91. {
  92. string resPath = ResPathUtil.GetViewEffectPath("ui_xz", "ui_xz_zd_kq");
  93. GameObject gameObject0;
  94. GoWrapper wrapper0;
  95. SceneController.AddObjectToView(null, null, item.m_holder, resPath, out gameObject0, out wrapper0);
  96. _effects.Add(gameObject0);
  97. _wrappers.Add(wrapper0);
  98. }
  99. UI_ListCardItem.ProxyEnd();
  100. // UI_ComStar.ProxyEnd();
  101. }
  102. private void OnListCardItemClick(EventContext context)
  103. {
  104. UpdateView(_ui.m_listCard.selectedIndex);
  105. OnCardSelected(cardList[_ui.m_listCard.selectedIndex].id);
  106. }
  107. private void OnCardSelected(int cardId)
  108. {
  109. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  110. {
  111. ArenaDataManager dataManager = ArenaDataManager.Instance;
  112. dataManager.DressupList[dataManager.SelectThemeIndex].cardId = cardId;
  113. dataManager.SetMineFightAttr(dataManager.DressupList[dataManager.SelectThemeIndex], dataManager.SelectThemeIndex);
  114. EventAgent.DispatchEvent(ConstMessage.CARD_SELECTED);
  115. }
  116. }
  117. private void OnBtnComfirmClick()
  118. {
  119. int cardId = cardList[_ui.m_listCard.selectedIndex].id;
  120. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  121. {
  122. ArenaDataManager dataManager = ArenaDataManager.Instance;
  123. ArenaSproxy.ReqChangeArenaDressup(dataManager.SelectThemeIndex, cardId, MyDressUpHelper.dressUpObj.itemList).Coroutine();
  124. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  125. {
  126. ViewManager.GoBackFrom(typeof(ArenaDressUpFightView).FullName);
  127. }
  128. }
  129. else
  130. {
  131. List<PassivitySkillCfg> cfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  132. InstanceZonesDataManager.currentCardId = cfgs.Count > 0 ? cardId : -1;
  133. EventAgent.DispatchEvent(ConstMessage.CARD_CHOOSE);
  134. }
  135. this.Hide();
  136. }
  137. private void OnBtnCancelClick()
  138. {
  139. OnCardSelected(_cardId);
  140. this.Hide();
  141. }
  142. protected override void OnHide()
  143. {
  144. base.OnHide();
  145. _ui.m_listCard.ScrollToView(0);
  146. Timers.inst.Remove(CheckGuide);
  147. }
  148. private void CheckGuide(object param)
  149. {
  150. if (GuideDataManager.IsGuideFinish(ConstGuideId.SKILL_CARD_FIGHT) <= 0)
  151. {
  152. UpdateToCheckGuide(null);
  153. }
  154. else
  155. {
  156. Timers.inst.Remove(CheckGuide);
  157. }
  158. }
  159. protected override void UpdateToCheckGuide(object param)
  160. {
  161. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  162. GuideController.TryGuide(null, ConstGuideId.SKILL_CARD_FIGHT, 1, "词牌可以辅助战斗,增加过关概率哦。", -1, true, _ui.m_btnCancel.y + _ui.m_btnCancel.height);
  163. GuideController.TryGuide(_ui.m_listCard, ConstGuideId.SKILL_CARD_FIGHT, 2, "选择一张合适的词牌,增加过关战斗力。", 0);
  164. GuideController.TryCompleteGuide(ConstGuideId.SKILL_CARD_FIGHT, 2);
  165. }
  166. }
  167. }