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- using System;
- using System.Collections.Generic;
- using ET;
- using FairyGUI;
- using UI.CommonGame;
- using UI.TimeTracing;
- using UnityEngine;
- namespace GFGGame
- {
- public class TimeTracingLevelRewardView : BaseWindow
- {
- private UI_TimeTracingLevelRewardUI _ui;
- private int levelID;
- private List<CompositeLevelbonusCfg> bonusList = new List<CompositeLevelbonusCfg>();
- public override void Dispose()
- {
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_TimeTracingLevelRewardUI.PACKAGE_NAME;
- _ui = UI_TimeTracingLevelRewardUI.Create();
- this.viewCom = _ui.target;
- isfullScreen = true;
- modal = true;
- _ui.m_backBtn.onClick.Add(OnClickBtnBack);
- _ui.m_btnGet.onClick.Add(OnBtnGetClcik);
- _ui.m_list.itemRenderer = RenderListItem;
- }
- protected override void OnShown()
- {
- base.OnShown();
- levelID = (int)this.viewData;
- UpdateView();
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- private void UpdateView()
- {
- _ui.m_txtScore.text = string.Format("最高评分:{0}",InstanceZonesDataManager.GetScoreHighest(levelID));
- //_ui.m_btnGet.grayed = !StudioDataManager.Instance.GetFilingRewardState(StudioDataManager.Instance.filingChapterId);
- bonusList = CompositeLevelbonusCfgArray.Instance.GetCfgsBystoryLevelId(levelID);
- _ui.m_list.numItems = bonusList.Count;
- }
- private void RenderListItem(int index, GObject obj)
- {
- UI_ListScoreRewardItem item = UI_ListScoreRewardItem.Proxy(obj);
- item.m_canGet.visible = TimeTracingDataManager.LevelRewardDic[levelID][bonusList[index].id] == ConstBonusStatus.CAN_GET;
- item.m_isGot.visible = TimeTracingDataManager.LevelRewardDic[levelID][bonusList[index].id] == ConstBonusStatus.GOT;
- item.m_txtDesc.text = string.Format("总评分达到{0}", bonusList[index].score.ToString());
- item.m_listReward.data = bonusList[index].bonusArr;
- item.m_listReward.itemRenderer = RenderListRewardItem;
- if(item.target.data == null)
- {
- item.target.onClick.Add(GetLevelRewardBtn);
- }
- item.target.data = bonusList[index];
- item.m_listReward.numItems = bonusList[index].bonusArr.Length;
- UI_ListScoreRewardItem.ProxyEnd();
- }
- private void RenderListRewardItem(int index, GObject obj)
- {
- int[][] rewards = (int[][])obj.parent.data;
- ItemData reward = ItemUtil.createItemData(rewards[index]);
- if (obj.data == null)
- {
- obj.data = new ItemView(obj as GComponent);
- }
- (obj.data as ItemView).SetData(reward);
- }
- private async void GetLevelRewardBtn(EventContext context)
- {
- GObject obj = context.sender as GObject;
- CompositeLevelbonusCfg bonuscfg = (CompositeLevelbonusCfg)obj.data;
- if (bonuscfg.score > InstanceZonesDataManager.GetScoreHighest(levelID) || TimeTracingDataManager.LevelRewardDic[levelID][bonuscfg.id] != ConstBonusStatus.CAN_GET)
- {
- return;
- }
- await TimeTracingSProxy.ReqGetLevelReward(levelID, bonuscfg.id);
- _ui.m_list.numItems = bonusList.Count;
- }
- private async void OnBtnGetClcik()
- {
- if(!TimeTracingDataManager.Instance.GetLevelRewardStatus(levelID))
- {
- return;
- }
- await TimeTracingSProxy.ReqGetAllLevelReward(levelID);
- _ui.m_list.numItems = bonusList.Count;
- }
- private void OnClickBtnBack()
- {
- this.Hide();
- }
- }
- }
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