TimeTracingSuitRankView.cs 8.8 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.CommonGame;
  6. using UI.TimeTracing;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class TimeTracingSuitRankView : BaseWindow
  11. {
  12. private UI_TimeTracingSuitRankUI _ui;
  13. private int SuitID;
  14. private int rankType;
  15. private int mTime;
  16. private int tTime;
  17. private int curTime;
  18. public override void Dispose()
  19. {
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_TimeTracingSuitRankUI.PACKAGE_NAME;
  26. _ui = UI_TimeTracingSuitRankUI.Create();
  27. this.viewCom = _ui.target;
  28. isfullScreen = true;
  29. modal = true;
  30. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  31. _ui.m_c1.onChanged.Add(OnTabChange);
  32. _ui.m_rulerBtn.onClick.Add(RuleController.ShowRuleView);
  33. _ui.m_listRank.SetVirtual();
  34. _ui.m_listRank.itemRenderer = RenderListItem;
  35. }
  36. protected override void OnShown()
  37. {
  38. base.OnShown();
  39. SuitID = (int)(this.viewData as object[])[0];
  40. curTime = (int)(TimeTracingDataManager.RefreshTime - TimeHelper.ServerNow()) / 1000;
  41. _ui.m_rulerBtn.data = 300031;
  42. UpdateView();
  43. if (curTime > 60)
  44. {
  45. _ui.m_timeText.text = string.Format("倒计时:{0}分{1}秒", curTime / 60, curTime % 60);
  46. }
  47. else
  48. {
  49. _ui.m_timeText.text = string.Format("倒计时:{0}分{1}秒", 0, tTime);
  50. }
  51. Timers.inst.Add(1, 0, TimeUpdate);
  52. }
  53. protected override void OnHide()
  54. {
  55. Timers.inst.Remove(TimeUpdate);
  56. base.OnHide();
  57. }
  58. private void UpdateView()
  59. {
  60. rankType = 1;
  61. UpdateRank();
  62. }
  63. private void UpdateRank()
  64. {
  65. _ui.m_listRank.numItems = TimeTracingDataManager.Instance.SuitRankDatasDic[rankType].Count;
  66. if (TimeTracingDataManager.Instance.SuitRankDatasDic[rankType].Count > 0)
  67. {
  68. _ui.m_txtTips.visible = false;
  69. }
  70. else
  71. {
  72. _ui.m_txtTips.visible = true;
  73. }
  74. if (TimeTracingDataManager.Instance.mySuitRankInfo == null)
  75. {
  76. _ui.m_myRank.target.visible = false;
  77. }
  78. else if(TimeTracingDataManager.Instance.mySuitRankInfo.RankIndex == 0)
  79. {
  80. _ui.m_myRank.target.visible = true;
  81. SuitCollectRankProto itemdata = TimeTracingDataManager.Instance.mySuitRankInfo;
  82. _ui.m_myRank.m_txtName.text = itemdata.RoleName;
  83. _ui.m_myRank.m_rankText.text = "--";
  84. _ui.m_myRank.m_teamName.text = itemdata.LeagueName;
  85. _ui.m_myRank.m_TimeText.text = "--";
  86. _ui.m_myRank.m_proText.text = itemdata.CompletedNum.ToString() + "/" + itemdata.TotalNum;
  87. _ui.m_myRank.m_btnLook.visible = false;
  88. _ui.m_myRank.m_c1.selectedIndex = 3;
  89. RoleInfoManager.Instance.UpdateLv(_ui.m_myRank.m_comLv, itemdata.RoleLvl);
  90. RoleInfoManager.Instance.UpdateHead(_ui.m_myRank.m_comHead, itemdata.HeadItemId, itemdata.HeadBorderItemId);
  91. }
  92. else
  93. {
  94. _ui.m_myRank.target.visible = true;
  95. SuitCollectRankProto itemdata = TimeTracingDataManager.Instance.mySuitRankInfo;
  96. _ui.m_myRank.m_txtName.text = itemdata.RoleName;
  97. _ui.m_myRank.m_rankText.text = itemdata.RankIndex.ToString();
  98. _ui.m_myRank.m_teamName.text = itemdata.LeagueName;
  99. _ui.m_myRank.m_TimeText.text = TimeTracingDataManager.Instance.ChangeTime(itemdata.TimeSecNum);
  100. _ui.m_myRank.m_proText.text = itemdata.CompletedNum.ToString() + "/" + itemdata.TotalNum;
  101. _ui.m_myRank.m_btnLook.visible = false;
  102. _ui.m_myRank.m_c1.selectedIndex = Math.Min(itemdata.RankIndex - 1, 3);
  103. RoleInfoManager.Instance.UpdateLv(_ui.m_myRank.m_comLv, itemdata.RoleLvl);
  104. RoleInfoManager.Instance.UpdateHead(_ui.m_myRank.m_comHead, itemdata.HeadItemId, itemdata.HeadBorderItemId);
  105. }
  106. }
  107. private void UpdateList()
  108. {
  109. _ui.m_listRank.RefreshVirtualList();
  110. }
  111. private void RenderListItem(int index, GObject obj)
  112. {
  113. UI_TimeTracingSuitRankItem item = UI_TimeTracingSuitRankItem.Proxy(obj);
  114. SuitCollectRankProto itemdata = TimeTracingDataManager.Instance.SuitRankDatasDic[rankType][index];
  115. item.m_c1.selectedIndex = Math.Min(index, 3);
  116. if (itemdata == null)
  117. {
  118. item.m_rankText.text = "--";
  119. item.m_txtName.text = "--";
  120. item.m_teamName.text = "--";
  121. RoleInfoManager.Instance.UpdateLv(item.m_comLv, 0);
  122. RoleInfoManager.Instance.UpdateArenaNpcHead(item.m_comHead, "");
  123. }
  124. else
  125. {
  126. if (itemdata.RankIndex <= 100)
  127. {
  128. _ui.m_myRank.m_rankText.text = itemdata.RankIndex.ToString();
  129. }
  130. else if (itemdata.RankIndex > 100 && itemdata.RankIndex <= 300)
  131. {
  132. _ui.m_myRank.m_rankText.text = "前10%";
  133. }
  134. else if (itemdata.RankIndex > 300 && itemdata.RankIndex <= 500)
  135. {
  136. _ui.m_myRank.m_rankText.text = "前30%";
  137. }
  138. else if (itemdata.RankIndex > 500 && itemdata.RankIndex <= 1000)
  139. {
  140. _ui.m_myRank.m_rankText.text = "前50%";
  141. }
  142. else if (itemdata.RankIndex > 1000 && itemdata.RankIndex <= 3000)
  143. {
  144. _ui.m_myRank.m_rankText.text = "前80%";
  145. }
  146. else
  147. {
  148. _ui.m_myRank.m_rankText.text = "前100%";
  149. }
  150. item.m_txtName.text = itemdata.RoleName;
  151. item.m_proText.text = itemdata.CompletedNum.ToString() + "/" + itemdata.TotalNum;
  152. item.m_TimeText.text = TimeTracingDataManager.Instance.ChangeTime(itemdata.TimeSecNum);
  153. item.m_teamName.text = itemdata.LeagueName;
  154. RoleInfoManager.Instance.UpdateLv(item.m_comLv, itemdata.RoleLvl);
  155. RoleInfoManager.Instance.UpdateHead(item.m_comHead, itemdata.HeadItemId, itemdata.HeadBorderItemId);
  156. }
  157. if (item.m_comHead.data == null)
  158. {
  159. //item.m_btnLook.onClick.Add(OnBtnLookClick);
  160. item.m_btnLook.visible = false;
  161. item.m_comHead.onClick.Add(OnBtnLookClick);
  162. }
  163. item.m_comHead.data = itemdata;
  164. UI_TimeTracingSuitRankItem.ProxyEnd();
  165. }
  166. private void OnTabChange()
  167. {
  168. if (_ui.m_c1.selectedIndex == 1)
  169. {
  170. rankType = 1;
  171. }
  172. else
  173. {
  174. rankType = 0;
  175. }
  176. UpdateRank();
  177. }
  178. private void OnClickRankBtn()
  179. {
  180. }
  181. private async void OnBtnLookClick(EventContext context)
  182. {
  183. //TimeTracingSuitRankData targetData = (context.sender as GObject).data as TimeTracingSuitRankData;
  184. //bool result = await ArenaSproxy.ReqArenaFightAttr(targetData.RoleInfo.roleId, targetData.FightDatas);
  185. //if (result)
  186. //{
  187. // ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.TAEGET, 0, targetData.FightDatas, typeof(ArenaRankView).FullName }, true);
  188. //}
  189. }
  190. private void OnClickBtnBack()
  191. {
  192. this.Hide();
  193. }
  194. private async void TimeUpdate(object param = null)
  195. {
  196. if (curTime > 60)
  197. {
  198. mTime = curTime / 60;
  199. tTime = curTime % 60;
  200. }
  201. else
  202. {
  203. mTime = 0;
  204. tTime = curTime;
  205. }
  206. _ui.m_timeText.text = string.Format("倒计时:{0}分{1}秒", mTime, tTime);
  207. if (curTime <= 0)
  208. {
  209. //请求协议
  210. await ReqGetSuitRank();
  211. curTime = (int)(TimeTracingDataManager.RefreshTime - TimeHelper.ServerNow() + 1000) / 1000;
  212. UpdateRank();
  213. }
  214. curTime--;
  215. }
  216. private async ETTask ReqGetSuitRank()
  217. {
  218. Timers.inst.Remove(TimeUpdate);
  219. await TimeTracingSProxy.ReqGetSuitRank(SuitID);
  220. await TimeTracingSProxy.ReqGetSuitFriendRank(SuitID);
  221. Timers.inst.Add(1,0,TimeUpdate);
  222. }
  223. }
  224. }