ChangeNameView.cs 5.1 KB

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  1. using UI.RoleInfo;
  2. using System.Text.RegularExpressions;
  3. using ET;
  4. using UnityEngine;
  5. using FairyGUI;
  6. using System;
  7. namespace GFGGame
  8. {
  9. public class ChangeNameView : BaseWindow
  10. {
  11. private UI_ChangeNameUI _ui;
  12. private EffectUI _effectUI1;
  13. private EffectUI _effectUI2;
  14. private bool _isNewPlayer;
  15. public override void Dispose()
  16. {
  17. EffectUIPool.Recycle(_effectUI1);
  18. _effectUI1 = null;
  19. EffectUIPool.Recycle(_effectUI2);
  20. _effectUI2 = null;
  21. if (_ui != null)
  22. {
  23. _ui.Dispose();
  24. _ui = null;
  25. }
  26. base.Dispose();
  27. }
  28. protected override void OnInit()
  29. {
  30. base.OnInit();
  31. packageName = UI_ChangeNameUI.PACKAGE_NAME;
  32. _ui = UI_ChangeNameUI.Create();
  33. this.viewCom = _ui.target;
  34. this.viewCom.Center();
  35. this.modal = true;
  36. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  37. _ui.m_btnSure.onClick.Add(OnClickBtnSureAsync);
  38. _ui.m_btnRandom.onClick.Add(RandomRoleName);
  39. _ui.m_btnClose.onClick.Add(Hide);
  40. AddEffect();
  41. }
  42. protected override void OnShown()
  43. {
  44. base.OnShown();
  45. this._ui.m_inputName.text = "";
  46. _isNewPlayer = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl) == 1;
  47. _ui.m_c1.SetSelectedIndex(_isNewPlayer ? 0 : 1);
  48. long haveNum = ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.changeNameCostArr[0]);
  49. long needNum = GlobalCfgArray.globalCfg.changeNameCostArr[1];
  50. if (!_isNewPlayer)
  51. {
  52. if (haveNum < needNum)
  53. {
  54. _ui.m_txtNeed.text = string.Format("改名卡:[color=#E26A21]{0}[color]/{1}", haveNum, needNum);
  55. }
  56. else
  57. {
  58. _ui.m_txtNeed.text = string.Format("改名卡:{0}/{1}", haveNum, needNum);
  59. }
  60. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.changeNameCostArr[0]);
  61. //_ui.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(cfg.res);
  62. _ui.m_loaIcon.url = ResPathUtil.GetIconPath(cfg.res, "png");
  63. _ui.m_loaIcon.onClick.Add(OnBtnIconClick);
  64. }
  65. }
  66. protected override void OnHide()
  67. {
  68. base.OnHide();
  69. }
  70. private void AddEffect()
  71. {
  72. //邊框左上角特效
  73. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
  74. //邊框右下角特效
  75. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
  76. }
  77. private void OnClickBtnSureAsync()
  78. {
  79. string roleName = _ui.m_inputName.text;
  80. if (string.IsNullOrEmpty(roleName))
  81. {
  82. PromptController.Instance.ShowFloatTextPrompt("角色名不能为空");
  83. return;
  84. }
  85. if (roleName.Length > GFGGame.GlobalConst.MaxNameLen)
  86. {
  87. PromptController.Instance.ShowFloatTextPrompt("角色名最多七个字");
  88. return;
  89. }
  90. if (!Regex.IsMatch(roleName, @"^[\u4e00-\u9fa5_0-9]+$"))//角色起名仅允许汉字、数字、底划线
  91. {
  92. PromptController.Instance.ShowFloatTextPrompt("角色名仅允许汉字、数字、下划线");
  93. return;
  94. }
  95. string costName = ItemUtil.GetItemName(GlobalCfgArray.globalCfg.changeNameCostArr[0]);
  96. int count = GlobalCfgArray.globalCfg.changeNameCostArr[1];
  97. if (_isNewPlayer)
  98. {
  99. ChangeName(roleName);
  100. }
  101. else
  102. {
  103. AlertUI.Show(string.Format("是否花费{0}个{1}改名1次?", count, costName))
  104. .SetLeftButton(true).SetRightButton(true, "确定", (object data) =>
  105. {
  106. ChangeName(roleName);
  107. });
  108. }
  109. }
  110. private async void ChangeName(string roleName)
  111. {
  112. bool result = await RoleInfoSProxy.ReqModifyRoleName(roleName);
  113. if (result)
  114. {
  115. this.Hide();
  116. }
  117. }
  118. private async void RandomRoleName()
  119. {
  120. (int result, string name) = await LoginHelper.ReqRandomRoleName();
  121. if (result == ErrorCode.ERR_Success)
  122. {
  123. _ui.m_inputName.text = name;
  124. }
  125. else
  126. {
  127. ErrorCodeController.Handler(result);
  128. }
  129. }
  130. private void OnBtnIconClick(EventContext context)
  131. {
  132. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.changeNameCostArr[0]);
  133. object[] sourceDatas = new object[]
  134. { itemCfg.id, new object[] { typeof(ChangeNameView).FullName, this.viewData } };
  135. GoodsItemTipsController.ShowItemTips(itemCfg.id, sourceDatas);
  136. }
  137. }
  138. }