ActivityDay7View.cs 7.5 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.ActivityDay7;
  4. using UI.CommonGame;
  5. using UI.Task;
  6. namespace GFGGame
  7. {
  8. public class ActivityDay7View : BaseWindow
  9. {
  10. private UI_ActivityDay7UI _ui;
  11. //7日活动配置
  12. private Activity7DaysCfg[] cfgDataArray;
  13. //7日活动积分配置
  14. private Activity7DaysCfg[] activity7DaysCfgs;
  15. //选中的天数index 天数=index+1
  16. private int onClickDayIndex;
  17. public override void Dispose()
  18. {
  19. if (_ui != null)
  20. {
  21. _ui.Dispose();
  22. _ui = null;
  23. }
  24. base.Dispose();
  25. }
  26. protected override void OnInit()
  27. {
  28. base.OnInit();
  29. packageName = UI_ActivityDay7UI.PACKAGE_NAME;
  30. _ui = UI_ActivityDay7UI.Create();
  31. viewCom = _ui.target;
  32. isfullScreen = true;
  33. bringToFontOnClick = false;
  34. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  35. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("lm_beijing2");
  36. _ui.m_DayList.itemRenderer = DayListRenderer;
  37. _ui.m_TaskList.itemRenderer = TaskListRenderer;
  38. }
  39. private void OnBtnBackClick()
  40. {
  41. ViewManager.GoBackFrom(typeof(ActivityDay7View).FullName);
  42. }
  43. protected override void OnShown()
  44. {
  45. base.OnShown();
  46. onClickDayIndex = ActivityDay7DataManager.Instance.GetActivityDay7Day() - 1;
  47. SetScoreList();
  48. SetDayList();
  49. }
  50. protected override void OnHide()
  51. {
  52. base.OnHide();
  53. }
  54. //DayListRenderer
  55. private void DayListRenderer(int index, GObject obj)
  56. {
  57. var item = UI_ButtonDay.Proxy(obj);
  58. if (item.target.data == null)
  59. {
  60. var cfg = cfgDataArray[index];
  61. item.m_text.text = $"第{cfg.id}天";
  62. item.target.data = index;
  63. item.target.onClick.Add(OnClickDay);
  64. }
  65. //设置按钮状态
  66. item.target.selected = index == onClickDayIndex;
  67. UI_ButtonDay.ProxyEnd();
  68. }
  69. //选中天数
  70. private void OnClickDay(EventContext context)
  71. {
  72. if (!(context.sender is GObject typeItem)) return;
  73. onClickDayIndex = (int)typeItem.data;
  74. var activity7DaysTaskCfg = Activity7DaysTaskCfgArray.Instance.GetCfg(onClickDayIndex + 1);
  75. _ui.m_TaskList.data = activity7DaysTaskCfg.taskIdArr;
  76. _ui.m_TaskList.numItems = activity7DaysTaskCfg.taskIdArr.Length;
  77. //设置其他按钮选中状态
  78. SetDayList();
  79. }
  80. //TaskListRenderer
  81. private void TaskListRenderer(int index, GObject obj)
  82. {
  83. var item = UI_TaskListItem.Proxy(obj);
  84. var tasks = (int[])obj.parent.data;
  85. var taskId = tasks[index];
  86. var taskCfg = TaskCfgArray.Instance.GetCfg(taskId);
  87. item.m_c1.selectedIndex = TaskDataManager.Instance.GetTaskStateById(taskId);
  88. item.m_c2.selectedIndex = taskCfg.jumpId == "" ? 1 : 0;
  89. item.m_txtDesc.text = TaskDataManager.Instance.GetTaskDesc(taskCfg.id);
  90. item.m_txtCount.text =
  91. $"{TaskDataManager.Instance.GetTaskProgressById(taskCfg.id)}/{taskCfg.count}";
  92. if (item.m_GetRewardBt.data == null)
  93. {
  94. item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
  95. }
  96. item.m_GetRewardBt.data = taskCfg.id;
  97. if (item.m_ComeBt.data == null)
  98. {
  99. item.m_ComeBt.onClick.Add(OnBtnGoClick);
  100. }
  101. item.m_ComeBt.data = taskCfg.jumpId;
  102. if (item.m_listTaskReward.data == null)
  103. {
  104. item.m_listTaskReward.itemRenderer = ListTaskRewardItemRender;
  105. }
  106. item.m_listTaskReward.data = taskCfg.rewardsArr;
  107. item.m_listTaskReward.numItems = taskCfg.rewardsArr.Length;
  108. UI_TaskListItem.ProxyEnd();
  109. }
  110. private static void ListTaskRewardItemRender(int index, GObject obj)
  111. {
  112. var item = UI_RewardIconYellow.Proxy(obj);
  113. var rewards = (int[][])item.target.parent.data;
  114. var itemCfg = ItemCfgArray.Instance.GetCfg(rewards[index][0]);
  115. item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  116. item.m_num.text = $"{rewards[index][1]}";
  117. UI_RewardIconYellow.ProxyEnd();
  118. }
  119. private void OnBtnGoClick(EventContext context)
  120. {
  121. Hide();
  122. var btnGo = context.sender as GObject;
  123. if (btnGo == null) return;
  124. ViewManager.Show($"GFGGame.{btnGo.data}", null, new[] { typeof(ActivityDay7View).FullName, viewData },
  125. true);
  126. }
  127. //设置积分列表
  128. private void SetScoreList()
  129. {
  130. //7日活动配置
  131. activity7DaysCfgs = Activity7DaysCfgArray.Instance.dataArray;
  132. var maxCfg = activity7DaysCfgs[activity7DaysCfgs.Length - 1];
  133. var maxScore = maxCfg.score;
  134. var pos = _ui.m_StartIndex.position;
  135. var endY = _ui.m_EndIndex.position.y;
  136. //循环设置UI
  137. foreach (var cfg in activity7DaysCfgs)
  138. {
  139. var cfgScore = cfg.score;
  140. var item = UI_ExpProcessItem.Create();
  141. var target = item.target;
  142. _ui.target.AddChild(target);
  143. // 根据 maxScore cfgScore pos.y endY 设置target 位置 x,z不变,y根据比例设置
  144. var y = pos.y - (pos.y - endY) * cfgScore / maxScore;
  145. target.SetPosition(pos.x, y, pos.z);
  146. item.m_Score.text = cfgScore.ToString();
  147. var cfgBonusArr = cfg.bonusArr;
  148. var itemCfg = ItemCfgArray.Instance.GetCfg(cfgBonusArr[0][0]);
  149. item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  150. item.m_Num.text = cfgBonusArr[0][1].ToString();
  151. UI_ExpProcess.ProxyEnd();
  152. }
  153. }
  154. //设置天数列表
  155. private void SetDayList()
  156. {
  157. //7日活动配置
  158. cfgDataArray = Activity7DaysCfgArray.Instance.dataArray;
  159. _ui.m_DayList.numItems = cfgDataArray.Length;
  160. }
  161. private async void OnBtnGetClick(EventContext context)
  162. {
  163. if (!(context.sender is GObject btnGet)) return;
  164. var result = await TaskSProxy.GetTaskBonus((int)btnGet.data);
  165. if (!result) return;
  166. }
  167. private async ETTask OnClickReward(int id)
  168. {
  169. var cfg = DailyActiveRewardCfgArray.Instance.GetCfg(id);
  170. var state = DailyTaskDataManager.Instance.GetBoxStateById(cfg.id);
  171. switch (state)
  172. {
  173. case ConstBonusStatus.CAN_NOT_GET:
  174. {
  175. var rewards = ItemUtil.CreateItemDataList(cfg.rewardsArr);
  176. ViewManager.Show<RewardPreView>(new object[] { rewards, "活跃度奖励", $"满足{cfg.count}活跃度可领取" });
  177. break;
  178. }
  179. case ConstBonusStatus.CAN_GET:
  180. {
  181. var result = await DailyTaskSProxy.ReqLivenessBox(cfg.id);
  182. // if (result) UpdateLivenessProcess();
  183. break;
  184. }
  185. case ConstBonusStatus.GOT:
  186. //领取完毕
  187. break;
  188. }
  189. }
  190. }
  191. }