CombTaskView.cs 7.7 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.CommonGame;
  5. using UI.Task;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class CombTaskView : BaseWindow
  10. {
  11. private UI_CombTaskUI _ui;
  12. private List<TaskCfg> _cfgs;
  13. private int taskType = TaskType.Daily;
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. _ui = null;
  20. }
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_CombTaskUI.PACKAGE_NAME;
  27. _ui = UI_CombTaskUI.Create();
  28. viewCom = _ui.target;
  29. isfullScreen = true;
  30. clickBlankToClose = false;
  31. _ui.m_c1.onChanged.Add(OnCtrlChange);
  32. _ui.m_TaskList.itemRenderer = TaskItemRender;
  33. _ui.m_LivenessProcess.m_Reward20.target.onClick.Add(() => { OnClickReward(1).Coroutine(); });
  34. _ui.m_LivenessProcess.m_Reward40.target.onClick.Add(() => { OnClickReward(2).Coroutine(); });
  35. _ui.m_LivenessProcess.m_Reward60.target.onClick.Add(() => { OnClickReward(3).Coroutine(); });
  36. _ui.m_LivenessProcess.m_Reward80.target.onClick.Add(() => { OnClickReward(4).Coroutine(); });
  37. _ui.m_LivenessProcess.m_Reward100.target.onClick.Add(() => { OnClickReward(5).Coroutine(); });
  38. _ui.m_GetAll.onClick.Add(OnBtnGetAllClick);
  39. }
  40. protected override void OnShown()
  41. {
  42. base.OnShown();
  43. UpdateLivenessProcess();
  44. UpdateTask();
  45. if (_ui.m_TaskList.numItems > 0)
  46. {
  47. _ui.m_TaskList.ScrollToView(0);
  48. }
  49. }
  50. protected override void AddEventListener()
  51. {
  52. EventAgent.AddEventListener(ConstMessage.LIVENESS_CHANGE, UpdateLivenessProcess);
  53. }
  54. protected override void RemoveEventListener()
  55. {
  56. EventAgent.RemoveEventListener(ConstMessage.LIVENESS_CHANGE, UpdateLivenessProcess);
  57. }
  58. //切换任务类型
  59. private void OnCtrlChange()
  60. {
  61. taskType = _ui.m_c1.selectedIndex switch
  62. {
  63. 0 =>
  64. //每日任务
  65. TaskType.Daily,
  66. 1 =>
  67. //织造任务
  68. TaskType.BattlePass,
  69. _ => taskType
  70. };
  71. //更新任务列表
  72. UpdateTask();
  73. }
  74. //更新活跃度进度条
  75. private void UpdateLivenessProcess()
  76. {
  77. var liveness = RoleDataManager.Liveness;
  78. DailyTaskDataManager.Instance.GetShowLivenessBoxNum();
  79. _ui.m_LivenessProcess.target.max = 100;
  80. _ui.m_LivenessProcess.target.value = liveness;
  81. var cfgs = DailyActiveRewardCfgArray.Instance.dataArray;
  82. for (var i = 0; i < cfgs.Length; i++)
  83. {
  84. var boxId = i + 1;
  85. var state = DailyTaskDataManager.Instance.GetBoxStateById(boxId);
  86. var index = state == ConstBonusStatus.CAN_GET ? 1 : 0;
  87. switch (boxId)
  88. {
  89. case 1:
  90. _ui.m_LivenessProcess.m_Reward20.m_c1.selectedIndex = index;
  91. break;
  92. case 2:
  93. _ui.m_LivenessProcess.m_Reward40.m_c1.selectedIndex = index;
  94. break;
  95. case 3:
  96. _ui.m_LivenessProcess.m_Reward60.m_c1.selectedIndex = index;
  97. break;
  98. case 4:
  99. _ui.m_LivenessProcess.m_Reward80.m_c1.selectedIndex = index;
  100. break;
  101. case 5:
  102. _ui.m_LivenessProcess.m_Reward100.m_c1.selectedIndex = index;
  103. break;
  104. }
  105. }
  106. }
  107. //更新任务列表
  108. private void UpdateTask()
  109. {
  110. _cfgs = TaskDataManager.Instance.GetTaskCfgs(taskType);
  111. _ui.m_TaskList.numItems = _cfgs.Count;
  112. }
  113. private void TaskItemRender(int index, GObject obj)
  114. {
  115. var item = UI_TaskListItem.Proxy(obj);
  116. //领取状态
  117. item.m_c1.selectedIndex = TaskDataManager.Instance.GetTaskStateById(_cfgs[index].id);
  118. item.m_c2.selectedIndex = _cfgs[index].jumpId == "" ? 1 : 0;
  119. item.m_txtDesc.text = TaskDataManager.Instance.GetTaskDesc(_cfgs[index].id);
  120. item.m_txtCount.text =
  121. $"{TaskDataManager.Instance.GetTaskProgressById(_cfgs[index].id)}/{_cfgs[index].count}";
  122. if (item.m_GetRewardBt.data == null)
  123. {
  124. item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
  125. }
  126. item.m_GetRewardBt.data = _cfgs[index].id;
  127. if (item.m_ComeBt.data == null)
  128. {
  129. item.m_ComeBt.onClick.Add(OnBtnGoClick);
  130. }
  131. item.m_ComeBt.data = _cfgs[index].jumpId;
  132. if (item.m_listTaskReward.data == null)
  133. {
  134. item.m_listTaskReward.itemRenderer = ListTaskRewardItemRender;
  135. }
  136. item.m_listTaskReward.data = _cfgs[index].rewardsArr;
  137. item.m_listTaskReward.numItems = _cfgs[index].rewardsArr.Length;
  138. UI_TaskListItem.ProxyEnd();
  139. }
  140. private static void ListTaskRewardItemRender(int index, GObject obj)
  141. {
  142. var rewards = (int[][])obj.parent.data;
  143. var itemData = ItemUtil.createItemData(rewards[index]);
  144. var item = new ItemView(obj as GComponent);
  145. obj.data = item;
  146. item.SetData(itemData);
  147. item.ChangeTxtCountStyle();
  148. UI_RewardIconYellow.ProxyEnd();
  149. }
  150. private async void OnBtnGetClick(EventContext context)
  151. {
  152. if (!(context.sender is GObject btnGet)) return;
  153. var result = await TaskSProxy.GetTaskBonus((int)btnGet.data);
  154. if (!result) return;
  155. UpdateLivenessProcess();
  156. UpdateTask();
  157. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
  158. }
  159. private void OnBtnGoClick(EventContext context)
  160. {
  161. Hide();
  162. if (!(context.sender is GObject btnGo)) return;
  163. ViewManager.Show($"GFGGame.{btnGo.data}", null, new[] { typeof(TaskView).FullName, viewData }, true);
  164. }
  165. private async void OnBtnGetAllClick()
  166. {
  167. //通用任务一键领奖
  168. var result = await TaskSProxy.GetAllTaskBonus(taskType);
  169. if (!result) return;
  170. UpdateLivenessProcess();
  171. UpdateTask();
  172. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
  173. }
  174. private async ETTask OnClickReward(int id)
  175. {
  176. var cfg = DailyActiveRewardCfgArray.Instance.GetCfg(id);
  177. var state = DailyTaskDataManager.Instance.GetBoxStateById(cfg.id);
  178. switch (state)
  179. {
  180. case ConstBonusStatus.CAN_NOT_GET:
  181. {
  182. var rewards = ItemUtil.CreateItemDataList(cfg.rewardsArr);
  183. ViewManager.Show<RewardPreView>(new object[] { rewards, "活跃度奖励", $"满足{cfg.count}活跃度可领取" });
  184. break;
  185. }
  186. case ConstBonusStatus.CAN_GET:
  187. {
  188. var result = await DailyTaskSProxy.ReqLivenessBox(cfg.id);
  189. if (result) UpdateLivenessProcess();
  190. break;
  191. }
  192. case ConstBonusStatus.GOT:
  193. //领取完毕
  194. break;
  195. }
  196. }
  197. }
  198. }