| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134 | using System.Collections.Generic;using ET;using FairyGUI;using UI.ActivityThemeLuckyBox;using UnityEngine;namespace GFGGame{    public class ActivityThemeLuckyBoxBonusView : BaseWindow    {        private UI_ActivityThemeLuckyBoxBonusUI _ui;        private List<ActivityLuckybonusCfg> _bonueCfgs = new List<ActivityLuckybonusCfg>();        private int _typeId = 0; //活动类型id        private int _activityId = 0; //活动id        private long _allPlayTimes = 0;        private Dictionary<int, int> _bonusState = new Dictionary<int, int>();        public override void Dispose()        {            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_ActivityThemeLuckyBoxBonusUI.PACKAGE_NAME;            _ui = UI_ActivityThemeLuckyBoxBonusUI.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;            viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;            _ui.m_list.itemRenderer = RenderListItem;            _ui.m_btnClose.onClick.Add(Hide);        }        protected override void AddEventListener()        {            base.AddEventListener();        }        protected override void OnShown()        {            base.OnShown();            _typeId = (int)this.viewData;            if (_typeId == ConstLimitTimeActivityType.ActLimitLuckyBox)            {                _activityId = ActivityDataManager.Instance.actLuckyBoxId;                _allPlayTimes = ActivityDataManager.Instance.allPlayTimes;                _bonusState = ActivityDataManager.Instance.luckyBoxActBonusState;            }            else if(_typeId == ConstLimitTimeActivityType.ActLimitTsy) {                _activityId = ActivityDataManager.Instance.actLimitTsyId;                _allPlayTimes = ActivityDataManager.Instance.allTsyPlayTimes;                _bonusState = ActivityDataManager.Instance.luckyActTsyBonusState;            }            else if (_typeId == ConstLimitTimeActivityType.ActLimitStlyc)            {                _activityId = ActivityDataManager.Instance.actLimitStlycId;                _allPlayTimes = ActivityDataManager.Instance.allLimitStlycTimes;                _bonusState = ActivityDataManager.Instance.limitStlycActBonusState;            }            _bonueCfgs = ActivityLuckybonusCfgArray.Instance.GetCfgsByid(_activityId);            _bonueCfgs = ActivityDataManager.Instance.SortActivityLuckybonusCfg(_bonueCfgs, _typeId);            _ui.m_list.numItems = _bonueCfgs.Count;        }        protected override void OnHide()        {            base.OnHide();        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();        }        private void RenderListItem(int index, GObject obj)        {            ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityId);            UI_ListItem item = UI_ListItem.Proxy(obj);            item.m_txtTitle.text = string.Format("{0}限定摘星{1}次({2}/{3})", activityOpenCfg.themeName, _bonueCfgs[index].num, _allPlayTimes, _bonueCfgs[index].num);            if (item.m_listRewards.data == null)            {                item.m_listRewards.itemRenderer = RenderListRewardItem;            }            item.m_listRewards.data = _bonueCfgs[index].bonusArr;            item.m_listRewards.numItems = _bonueCfgs[index].bonusArr.Length;            int key = _bonueCfgs[index].num;            int state = _bonusState.ContainsKey(key) ? _bonusState[key] : 0;            bool canGet = state < ConstBonusStatus.GOT && _allPlayTimes >= _bonueCfgs[index].num;            item.m_c1.selectedIndex = canGet ? 1 : state;            if (item.m_btnGet.data == null)            {                item.m_btnGet.onClick.Add(OnBtnGetClick);            }            item.m_btnGet.data = key;            UI_ListItem.ProxyEnd();        }        private void RenderListRewardItem(int index, GObject obj)        {            int[][] bonus = (int[][])obj.parent.data;            ItemData reward = ItemUtil.createItemData(bonus[index]);            if (obj.data == null)            {                obj.data = new ItemView(obj as GComponent);            }            (obj.data as ItemView).SetData(reward);            (obj.data as ItemView).ChangeTxtCountStyle();        }        private async void OnBtnGetClick(EventContext context)        {            GObject obj = context.sender as GObject;            int key = (int)obj.data;            bool result = await ActivitySProxy.ReqGetTimeLimitLuckyBoxBonus(_activityId, key);            if (result)            {                _bonueCfgs = ActivityDataManager.Instance.SortActivityLuckybonusCfg(_bonueCfgs,_typeId);                _ui.m_list.numItems = _bonueCfgs.Count;            }        }    }}
 |