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							- using FairyGUI;
 
- using UI.Card;
 
- using System.Collections;
 
- using UnityEngine;
 
- using System;
 
- using System.Collections.Generic;
 
- using UI.CommonGame;
 
- using ET;
 
- namespace GFGGame
 
- {
 
-     public class CardUpLevelView : BaseWindow
 
-     {
 
-         private UI_CardUpLevelUI _ui;
 
-         private EffectUI _effectUI1;
 
-         private EffectUI _effectUI2;
 
-         private int[] upgradeCardItemsArr = GlobalCfgArray.globalCfg.upgradeCardItemsArr;
 
-         private CardData _cardData;
 
-         private List<int> itemsCount;
 
-         private Dictionary<int,int> _listItemChose = new Dictionary<int, int>();
 
-         private List<GObject> _listItemObj = new List<GObject>();
 
-         private int _countCanUpMaxLevel = 0;
 
-         private int _nowCountCanUpLevel = 0;
 
-         private int _oldCanUpLevel = 0;
 
-         private long _goldsHasNum = 0;
 
-         private int _cumulativeGold = 0;
 
-         private int _cfgMaxLevel = 0;
 
-         
 
-         public override void Dispose()
 
-         {
 
-             EffectUIPool.Recycle(_effectUI1);
 
-             _effectUI1 = null;
 
-             EffectUIPool.Recycle(_effectUI2);
 
-             _effectUI2 = null;
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _ui = UI_CardUpLevelUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
 
-             _ui.m_btnUse.onClick.Add(OnClickBtnUse);
 
-             _ui.m_btnReduce.onClick.Add(OnClickBtnReduce);
 
-             _ui.m_btnAdd.onClick.Add(OnClickBtnAdd);
 
-             _ui.m_list.itemRenderer = RenderListItem;
 
-             _ui.m_slideUpLevel.onChanged.Add(OnChangeUpLevel);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _cardData = (CardData)this.viewData;
 
-             AddEffect();
 
-             ClearItemsCountList();
 
-             _oldCanUpLevel = _cardData.lv;
 
-             
 
-             _cfgMaxLevel = CardLvlCfgArray.Instance.GetCfgsByrarity(_cardData.itemCfg.rarity).Count;
 
-             tidyData(_cfgMaxLevel, "Max");
 
-             _ui.m_slideUpLevel.value = 100;
 
-             tidyData(_countCanUpMaxLevel);  //  _cardData.lv  
 
-             ReferViewInfo();
 
-             Timers.inst.AddUpdate(CheckGuide);
 
-         }
 
-         private void tidyData(int setLevel,string tidyType = "")
 
-         {
 
-             _goldsHasNum = 0;
 
-             _cumulativeGold = 0;
 
-             int CumulativeExp = 0;
 
-             long needExp = 0;
 
-             long allNeedLevelExp = 0;
 
-             if (setLevel > 0){
 
-                 for (int i = _cardData.lv; i < setLevel; i++)
 
-                 {
 
-                     allNeedLevelExp += CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, i).needExp;
 
-                 }
 
-                 needExp = allNeedLevelExp - _cardData.exp;  //缺的经验值
 
-             }
 
-             //先计算出可以升满的最高级别
 
-             for (int i = 0; i < upgradeCardItemsArr.Length; i++)
 
-             {
 
-                 int[] cardUpLvGolds = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[i]).cardUpLvGoldsArr[_cardData.itemCfg.rarity - 1];
 
-                 _goldsHasNum = ItemDataManager.GetItemNum(cardUpLvGolds[0]);
 
-                 if (!_listItemChose.ContainsKey(i) || _listItemChose[i] == 1)
 
-                 {
 
-                     int itemId = upgradeCardItemsArr[i];
 
-                     ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
 
-                     int num = 0;
 
-                     if (setLevel > _cardData.lv)
 
-                         num = (int)Math.Ceiling((needExp - CumulativeExp) / (decimal)itemCfg.cardUpLvExp); //需要购买的数量
 
-                     long itemNum = Math.Min(num, ItemDataManager.GetItemNum(itemId)); //物品可购买数量
 
-                     int goldNum = (int)Math.Floor((_goldsHasNum - _cumulativeGold) / (decimal)cardUpLvGolds[1]);//货币可购买数量
 
-                     int sumNum = (int)Math.Min(goldNum, itemNum);
 
-                     itemsCount[i] = sumNum;
 
-                     CumulativeExp = CumulativeExp + (sumNum * itemCfg.cardUpLvExp);
 
-                     _cumulativeGold = _cumulativeGold + (sumNum * cardUpLvGolds[1]);
 
-                 }
 
-             }
 
-             if(tidyType == "Max")
 
-                 _countCanUpMaxLevel = _cardData.lv;
 
-             else
 
-                 _nowCountCanUpLevel = _cardData.lv;
 
-             allNeedLevelExp = _cardData.exp + CumulativeExp;
 
-             int lvLimit = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).cardLeverLimit;
 
-             for (int i = _cardData.lv; i < setLevel; i++)
 
-             {
 
-                 int needLevelExp = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, i).needExp;
 
-                 allNeedLevelExp -= needLevelExp;
 
-                 if (allNeedLevelExp >= 0)
 
-                 {
 
-                     if (tidyType == "Max") { 
 
-                         if (_countCanUpMaxLevel < lvLimit)
 
-                             _countCanUpMaxLevel += 1;
 
-                     }
 
-                     else {
 
-                         if (_nowCountCanUpLevel < lvLimit) 
 
-                             _nowCountCanUpLevel += 1;
 
-                     }
 
-                 }
 
-                 else
 
-                     break;
 
-             }
 
-         }
 
-         private void OnChangeUpLevel()
 
-         {
 
-             float volumn = (float)_ui.m_slideUpLevel.value / 100;
 
-             _nowCountCanUpLevel = _cardData.lv + (int)(volumn * (_countCanUpMaxLevel - _cardData.lv));
 
-             tidyData(_nowCountCanUpLevel);
 
-             ReferViewInfo();
 
-         }
 
-         private void ReferSlide()
 
-         {
 
-             _ui.m_slideUpLevel.value = (float)(_nowCountCanUpLevel - _cardData.lv) / (_countCanUpMaxLevel - _cardData.lv) * 100;
 
-         }
 
-         //清理itemsCount
 
-         private void ClearItemsCountList()
 
-         {
 
-             if (itemsCount == null)
 
-             {
 
-                 itemsCount = new List<int>();
 
-             }
 
-             itemsCount.Clear();
 
-             for (int i = 0; i < upgradeCardItemsArr.Length; i++)
 
-             {
 
-                 itemsCount.Add(0);
 
-             }
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             Timers.inst.Remove(CheckGuide);
 
-         }
 
-         private void AddEffect()
 
-         {
 
-             //边框左上角特效
 
-             _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
 
-             //边框右下角特效
 
-             _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
 
-         }
 
-         private void RenderListItem(int index, GObject obj)
 
-         {
 
-             UI_ComItem listItem = UI_ComItem.Proxy(obj);
 
-             _listItemObj.Add(obj);
 
-             CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, _cardData.lv);
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[index]);
 
-             listItem.m_ButtonType.selectedIndex = 4;
 
-             if (!_listItemChose.ContainsKey(index))
 
-                 _listItemChose.Add(index,1);
 
-             listItem.m_ImgpinkGot.visible = (_listItemChose[index] != 0);
 
-             listItem.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
 
-             if (listItem.target.data == null)
 
-                 listItem.target.onClick.Add(OnListItemClick);
 
-             listItem.target.data = index;
 
-             listItem.m_CountType.selectedIndex = 1;
 
-             listItem.m_txtDecomCount.text = itemsCount[index].ToString();
 
-             listItem.m_txtDecomHasCount.text = "/" + ItemDataManager.GetItemNum(itemCfg.id).ToString();
 
-             UI_ComItem.ProxyEnd();
 
-         }
 
-         private void OnListItemClick(EventContext context)
 
-         {
 
-             int index = (int)(context.sender as GObject).data;
 
-             UI_ComItem listItem = UI_ComItem.Proxy(_listItemObj[index]);
 
-             if (_listItemChose[index] == 0)
 
-                 _listItemChose[index] = 1;
 
-             else
 
-                 _listItemChose[index] = 0;
 
-             listItem.m_ImgpinkGot.visible = (_listItemChose[index] != 0);
 
-             UI_ComItem.ProxyEnd();
 
-             ClearItemsCountList();
 
-             tidyData(_cfgMaxLevel, "Max");
 
-             tidyData(_nowCountCanUpLevel);
 
-             ReferViewInfo();
 
-             ReferSlide();
 
-         }
 
-             
 
-         private void ReferViewInfo()
 
-         {
 
-             _ui.m_txtChooseLevel.SetVar("value1", _nowCountCanUpLevel.ToString()).FlushVars();
 
-             _ui.m_txtChooseLevel.SetVar("value2", _countCanUpMaxLevel.ToString()).FlushVars();
 
-             _ui.m_txtCost.SetVar("value1", _cumulativeGold.ToString()).FlushVars();
 
-             _ui.m_txtCost.SetVar("value2", _goldsHasNum.ToString()).FlushVars();
 
-             _listItemObj.Clear();
 
-             _ui.m_list.numItems = upgradeCardItemsArr.Length;
 
-         }
 
-         private async void OnClickBtnUse()
 
-         {
 
-             bool result = await CardSProxy.UpgradeCardLvl(_cardData.id, itemsCount);
 
-             if (result)
 
-             {
 
-                 this.Hide();
 
-                 if (_cardData.lv - _oldCanUpLevel >= 1)
 
-                 {
 
-                     ViewManager.Show<CardUpView>(new object[] { _cardData.scores, "lv", _oldCanUpLevel, _cardData.lv, _cardData.id });
 
-                 }
 
-                 LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 2);
 
-             }
 
-         }
 
-         private void OnClickBtnReduce()
 
-         {
 
-             _nowCountCanUpLevel -= 1;
 
-             if (_nowCountCanUpLevel < _cardData.lv)
 
-                 _nowCountCanUpLevel = _cardData.lv;
 
-             tidyData(_nowCountCanUpLevel);
 
-             ReferViewInfo();
 
-             ReferSlide();
 
-         }
 
-         private void OnClickBtnAdd()
 
-         {
 
-             _nowCountCanUpLevel += 1;
 
-             if (_nowCountCanUpLevel > _countCanUpMaxLevel)
 
-                 _nowCountCanUpLevel = _countCanUpMaxLevel;
 
-             tidyData(_nowCountCanUpLevel);
 
-             ReferViewInfo();
 
-             ReferSlide();
 
-         }
 
-         private void CheckGuide(object param)
 
-         {
 
-             if (GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0)
 
-             {
 
-                 UpdateToCheckGuide(null);
 
-             }
 
-             else
 
-             {
 
-                 Timers.inst.Remove(CheckGuide);
 
-             }
 
-         }
 
-         protected override void UpdateToCheckGuide(object param)
 
-         {
 
-             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
 
-             GuideController.TryGuide(_ui.m_btnUse, ConstGuideId.UP_CARD_LV, 5, "");
 
-         }
 
-     }
 
- }
 
 
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