GameController.cs 14 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using ET;
  4. using static GFGGame.LauncherConfig;
  5. namespace GFGGame
  6. {
  7. public class GameController
  8. {
  9. public static async void Start()
  10. {
  11. //GameObject对象池
  12. PrefabManager.Instance.Init();
  13. //字体
  14. await FontLoader.Instance.Init();
  15. //界面
  16. ViewManager.Init();
  17. //日志
  18. LogController.Instance.Init();
  19. //全局
  20. GameGlobal.Init();
  21. //sqlite
  22. SqliteController.Instance.Init(false, ResPathUtil.SQLITE_FILE_PATH);
  23. //全局点击效果
  24. ViewGlobal.CreatClickEffect();
  25. GMController.AddShowGMViewEventListener();
  26. //获取游戏配置
  27. GetGameCfg();
  28. }
  29. /// <summary>
  30. /// 获取游戏配置
  31. /// </summary>
  32. public static void GetGameCfg()
  33. {
  34. var url = LauncherConfig.cfgUrl.Replace("{cfgName}", GameGlobal.cfgName);
  35. url = url + "?t=" + TimeHelper.ClientNow();
  36. LauncherView.Instance.SetDesc("正在解压数据...");
  37. HttpTool.Instance.Get(url, (string data) =>
  38. {
  39. //初始化游戏配置
  40. GameConfig.InitData(data);
  41. //缓存一部分配置文件
  42. FightScoreCfgArray.Instance.Init();
  43. StudioCfgArray.Instance.Init();
  44. DailySignCfgArray.Instance.Init();
  45. DailyLoginCfgArray.Instance.Init();
  46. DressUpMenuItemCfg2Array.Instance.Init();
  47. AdCfgArray.Instance.Init();
  48. ItemTypeCfgArray.Instance.Init();
  49. GuideCfgArray.Instance.Init();
  50. //显示登录
  51. LoginController.ShowLogin();
  52. });
  53. }
  54. public static bool CheckLoginCache(bool doLogin)
  55. {
  56. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  57. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  58. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  59. if (lastLoginIsVisitor)
  60. {
  61. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  62. if (id >= 0)
  63. {
  64. if (doLogin)
  65. {
  66. //LoginProxy.LoginAsVisitor();
  67. }
  68. return true;
  69. }
  70. }
  71. else if (!string.IsNullOrEmpty(account))
  72. {
  73. if (!string.IsNullOrEmpty(password))
  74. {
  75. if (doLogin)
  76. {
  77. LoginController.Login(account, password, true).Coroutine();
  78. }
  79. return true;
  80. }
  81. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL && PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  82. {
  83. if (doLogin)
  84. {
  85. LoginController.LoginTest(account).Coroutine();
  86. }
  87. return true;
  88. }
  89. }
  90. return false;
  91. }
  92. public static void CheckSpecialAccount(string account)
  93. {
  94. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  95. }
  96. public static void ShowCreateRole()
  97. {
  98. ViewManager.Show<CreateRoleView>();
  99. }
  100. public static async ETTask PreEnterGameAsync()
  101. {
  102. QDManager.OnEnterGame();
  103. RoleDataHandler.StartUpdate();
  104. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  105. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  106. await ItemProxy.GetItemInfos();
  107. await RoleLimitSProxy.ReqUnitLimitInfos();
  108. await InstanceZonesSProxy.GetInstanceZonesInfos();
  109. await StorageSProxy.ReqGetClientValues();
  110. await RoleInfoSProxy.ReqPersonalInfo();
  111. //功能协议数据不要放这里获取,放在AfterEnterGame函数中
  112. GameGlobal.lastLoginTime = StorageDataManager.Instance.GetStorageValue(ConstStorageId.LAST_LOGIN_TIME);
  113. long lastTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  114. StorageSProxy.ReqSetClientValue(ConstStorageId.LAST_LOGIN_TIME, (int)lastTime).Coroutine();
  115. int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
  116. if (skipGuide <= 0 && LauncherConfig.netType == EnumNetType.LOCAL)
  117. {
  118. AlertUI.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  119. .SetLeftButton(true, "不用", (obj) =>
  120. {
  121. EnterGame();
  122. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
  123. })
  124. .SetRightButton(true, "跳过", (obj) =>
  125. {
  126. GameGlobal.skipGuide = true;
  127. EnterGame();
  128. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
  129. });
  130. }
  131. else
  132. {
  133. if (skipGuide == 2) GameGlobal.skipGuide = true;
  134. EnterGame();
  135. }
  136. }
  137. private static void EnterGame()
  138. {
  139. LoadingView.Instance.SetProgress(100, () =>
  140. {
  141. ViewManager.Hide<LoadingView>();
  142. GameGlobal.isEnterGame = true;
  143. if (MainStoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
  144. {
  145. ViewManager.Show<MainUIView>();
  146. }
  147. else
  148. {
  149. MainStoryDataManager.currentChapterCfgId = 10001;
  150. // GameGlobal.isFirstEntry == true
  151. if (!InstanceZonesDataManager.CheckLevelPass(100001001))
  152. {
  153. GameGlobal.isFirstEntry = false;
  154. // StoryController.ShowPriorStoryDialog();
  155. StoryController.ShowLevelView(100001001);
  156. }
  157. else
  158. {
  159. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId, new object[] { typeof(StoryChapterListView).FullName});
  160. //ViewManager.Show<StoryChapterView>(StudioDataManager.Instance.luckyBoxFilingChapterId, new object[] { typeof(ActivityThemeLuckyBoxView).FullName, this.viewData });
  161. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId, ViewManager.GetGoBackDatas(typeof(StoryChapterListView).FullName), true);
  162. }
  163. }
  164. });
  165. }
  166. public static async void AfterShowMainUI(object param = null)
  167. {
  168. if (GameGlobal.AfterDataInited) return;
  169. await ActivitySProxy.ReqSevenDayLoginInfos();
  170. await ActivityGlobalSProxy.GetActivityInfo();
  171. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  172. bool result = await FieldSProxy.ReqFieldInstanceInfos();
  173. if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
  174. {
  175. bool result1 = await FieldSProxy.ReqFieldInstanceResult();
  176. if (result1)
  177. {
  178. FieldDataManager.Instance.waitToShowFieldFightEndView = true;
  179. }
  180. }
  181. GameGlobal.AfterDataInited = true;
  182. EventAgent.DispatchEvent(ConstMessage.AFTER_DATA_INITED);
  183. ItemProxy.GetItemAttributeInfos().Coroutine();
  184. MainStorySProxy.GetStoryBonusInfos().Coroutine();
  185. CardSProxy.GetCardInfos().Coroutine();
  186. TaskSProxy.GetTaskInfos();
  187. BattlePassTaskSProxy.GetBattlePassInfo().Coroutine();
  188. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  189. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  190. MailSProxy.ReqMailCount().Coroutine();
  191. FriendSProxy.ReqAllFriendInfos().Coroutine();
  192. ActivityAfuGiftProxy.GetAfuGiftInfo().Coroutine();
  193. PoemPhotoSProxy.ReqAllPhotoInfos().Coroutine();
  194. TravelSProxy.ReqTravelInfo().Coroutine();
  195. TravelSProxy.ReqTravelGuideInfo().Coroutine();
  196. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  197. ArenaDataManager.Instance.ReqArenaInfo();
  198. SkillSProxy.ReqGetSkillList(SkillType.LeagueSkill).Coroutine();
  199. EnduringGiftBoxSProxy.ReqGetAllGiftBagRebateStatus().Coroutine();
  200. ChatSProxy.ReqQueryChatMsg(ChatType.League).Coroutine();
  201. ChatSProxy.ReqQueryChatMsg(ChatType.LeagueQuestion).Coroutine();
  202. LuckyBoxSProxy.ReqGetLuckyBoxInfo().Coroutine();
  203. LeagueSproxy.ReqGetLeagueInfo().Coroutine();
  204. SuitFosterProxy.SendGetSuitInfos().Coroutine();
  205. ShopSProxy.ReqShopInfo().Coroutine();
  206. StudioSProxy.ReqStudioInfos().Coroutine();
  207. LuckyBoxSProxy.ReqGetLuckyBoxRotatingInfo().Coroutine();
  208. LeagueSproxy.GetTeapartyInfos().Coroutine();
  209. LeagueSproxy.GetTeapartyMatchingInfos(RoleDataManager.roleId).Coroutine();
  210. int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
  211. FightDataManager.Instance.autoPlay = storageAutoPlay <= 0 ? false : true;
  212. int fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_FIGHT_AUTO_PLAY_SPEED);
  213. FightDataManager.Instance.fightSpeed = fightSpeed <= 0 ? 1 : fightSpeed;
  214. int dialogSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_DIALOG_AUTO_PLAY_SPEED);
  215. FightDataManager.Instance.dialogSpeed = dialogSpeed <= 0 ? 1 : dialogSpeed;
  216. int filingChapterId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STUDIO_FILING_CHAPTERID);
  217. StudioDataManager.Instance.npcFilingChapterId = filingChapterId <= 0 ? StudioDataManager.Instance.FilingDatas[0].id : filingChapterId;
  218. StudioDataManager.Instance.filingChapterId = StudioDataManager.Instance.npcFilingChapterId;
  219. GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0 ? false : true;
  220. }
  221. public static void QuitToLoginView(bool logout)
  222. {
  223. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  224. GameGlobal.AutoSevenDayLoginView = true;
  225. GameGlobal.AutoDailySignView = true;
  226. GameGlobal.PreDataInited = false;
  227. GameGlobal.AfterDataInited = false;
  228. QDManager.OnQuitToLoginView();
  229. GameGlobal.isVisitor = false;
  230. GameGlobal.antiAddiction = true;
  231. GameGlobal.userId = 0;
  232. GameGlobal.userAge = 0;
  233. GameGlobal.skipGuide = false;
  234. GuideDataManager.currentGuideId = 0;
  235. MainDataManager.Instance.ViewType = 0;
  236. RoleDataHandler.StopUpdate();
  237. CardDataManager.Clear();
  238. ItemDataManager.Clear();
  239. DecomposeDataManager.Instance.Clear();
  240. PhotographDataManager.Instance.Clear();
  241. SkillDataManager.Instance.Clear();
  242. SuitFosterDataManager.Instance.Clear();
  243. StudioDataManager.Instance.Clear();
  244. StorageDataManager.Instance.Clear();
  245. ShopDataManager.Instance.Clear();
  246. DressUpMenuItemDataManager.Clear();
  247. GuideDataManager.Clear();
  248. GetSuitItemController.Clear();
  249. FriendDataManager.Instance.Clear();
  250. RedDotController.Instance.Clear();
  251. BagDataManager.Instance.Clear();
  252. PoemPhotoDataManager.Instance.Clear();
  253. PoemGalleryDataManager.Instance.Clear();
  254. RoleInfoManager.Instance.Clear();
  255. DailyTaskDataManager.Instance.Clear();
  256. TravelDataManager.Instance.Clear();
  257. ArenaDataManager.Instance.Clear();
  258. ChatDataManager.Instance.Clear();
  259. ActivityDataManager.Instance.Clear();
  260. ActivityGlobalDataManager.Instance.Clear();
  261. EnduringGiftBoxDataManager.Instance.Clear();
  262. LimitedTimeGiftBoxDataManager.Instance.Clear();
  263. BattlePassTaskDataManager.Instance.Clear();
  264. TaskDataManager.Instance.Clear();
  265. LeagueDataManager.Instance.Clear();
  266. ActivityAfuGiftDataManager.Instance.Clear();
  267. GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
  268. GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
  269. GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
  270. if (logout)
  271. {
  272. QDManager.Logout();
  273. PlayerPrefs.DeleteKey(GameConst.PASSWORD_LAST_LOGIN_KEY);
  274. }
  275. ViewManager.Hide<GuideView>();
  276. ViewManager.Show<LoginView>(null, null, true);
  277. }
  278. //断线重连后需要处理的事情
  279. public static void OnReconnected()
  280. {
  281. //重连成功请求邮件和公告等离线后会变更的数据
  282. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  283. MailSProxy.ReqMailCount().Coroutine();
  284. FriendSProxy.ReqAllFriendInfos().Coroutine();
  285. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  286. TaskSProxy.GetTaskInfos();
  287. }
  288. public static void GoBackToMainView()
  289. {
  290. MainDataManager.Instance.ViewType = 0;
  291. ViewManager.Show<MainUIView>(null, null, true);
  292. }
  293. }
  294. }