| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313 | using System;using System.Collections.Generic;using ET;using FairyGUI;using Hutool;using UI.DailyWelfare;using UnityEngine;namespace GFGGame{    public class DailySignView : BaseWindow    {        private UI_DailySignUI _ui;        private EffectUI _effectUI0;        private EffectUI _effectUI1;        private EffectUI _effectUI2;        private EffectUI _effectUI3;        private EffectUI _effectUI4;        private EffectUI _effectUI5;        private GGraph m_holderSign;        private float _signCount;        private int _month;        private int _day;        private bool isOpenPanel = true;        DateTime dateTime;        public override void Dispose()        {            EffectUIPool.Recycle(_effectUI0);            _effectUI0 = null;            EffectUIPool.Recycle(_effectUI1);            _effectUI1 = null;            EffectUIPool.Recycle(_effectUI2);            _effectUI2 = null;            EffectUIPool.Recycle(_effectUI3);            _effectUI3 = null;            EffectUIPool.Recycle(_effectUI4);            _effectUI4 = null;            EffectUIPool.Recycle(_effectUI5);            _effectUI5 = null;            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_DailySignUI.PACKAGE_NAME;            _ui = UI_DailySignUI.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;            viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;            _ui.m_btnClose.onClick.Add(Hide);            _ui.m_list.itemRenderer = ListItemRender;            _effectUI0 = EffectUIPool.CreateEffectUI(_ui.m_holderFlower, "ui_league", "Answer_bgtx");            _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLizi, "ui_Activity", "Everyday_2lizi");            _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRole, "ui_Activity", "Everydayy_people");            _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_proSign.m_holder, "ui_fight_new", "Progress_head");        }        protected override void AddEventListener()        {            base.AddEventListener();            EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView);        }        protected override void OnShown()        {            base.OnShown();            _ui.m_proSign.m_holder.visible = false;            _ui.m_t0.Play(() =>            {                _ui.m_proSign.m_holder.visible = true;                if (m_holderSign != null)                {                    m_holderSign.visible = true;                }            });            _month = TimeUtil.GetCurMonth();            _day = TimeUtil.GetCurDay();            _ui.m_txtMonth.text = NumberUtil.GetOldChiniseNumberText(_month);            //这个是0时区的0时间戳,所以转换为中国时间(东八区)需要加八个小时的毫秒            DateTime unixStartTime = new DateTime(1970, 1, 1, 0 , 0 , 0);            double chinaTime = GameGlobal.OpenServerTime + 28800000;            dateTime = unixStartTime.AddMilliseconds(chinaTime);            UpdateSignView();            //从主界面自动打开这个界面的话,就显示 1            if (this.viewData != null)            {                Timers.inst.Add(0.8f, 1, (obj) =>                    {                        //防止手速超快关了又开                        if (ViewManager.isViewOpen(nameof(DailySignView)))                        {                            int sourceType = (int)(this.viewData as object[])[0];                            if (sourceType == 1)                            {                                SignBonus(_day);                            }                        }                    }                );            }            GameGlobal.AutoDailySignView = false;        }        protected override void OnHide()        {            base.OnHide();            _ui.m_t0.Stop();            m_holderSign = null;        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();            EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView);        }        private void UpdateSignView()        {            _signCount = MathUtil.CountOnes2(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay));            _ui.m_proSign.m_txtSignCount.text = _signCount.ToString();            List<DailySignBonusCfg> signBonusCfgs = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month);            List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(_month);            _ui.m_proSign.target.max = signCfgs[signCfgs.Count - 1].day;            _ui.m_proSign.target.value = _signCount;            if (_signCount >= signCfgs[signCfgs.Count - 1].day)            {                _ui.m_proSign.m_holder.visible = false;            }            _ui.m_proSign.m_holder.x = _signCount / signCfgs[signCfgs.Count - 1].day * _ui.m_proSign.target.width - 88;                        _ui.m_proSign.m_holderReward.visible = false;            for (int i = 0; i < signCfgs.Count; i++)            {                GComponent comProBonus = _ui.m_proSign.target.GetChild("comProBonus" + i).asCom;                if (i == signCfgs.Count - 1)                {                                       comProBonus.x = ((float)signCfgs[i].day / (float)signCfgs[signCfgs.Count - 1].day) * _ui.m_proSign.target.width - 48;                }                else                {                    comProBonus.x = ((float)signCfgs[i].day / (float)signCfgs[signCfgs.Count-1].day) * _ui.m_proSign.target.width - 20;                }                UI_ComProBonus item = UI_ComProBonus.Proxy(comProBonus);                item.target.visible = true;                item.m_loaIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(signCfgs[i].bonusArr[0][0]));                item.m_txtCount.text = signCfgs[i].bonusArr[0][1].ToString();                item.m_txtDay.text = signCfgs[i].day.ToString();                if (item.target.data == null)                {                    item.target.onClick.Add(OnBtnGetProBonus);                }                item.target.data = signCfgs[i];                bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward),                    signCfgs[i].day);                item.m_imgGot.visible = isGot;                bool canGet = _signCount >= signCfgs[i].day && !isGot;                if (canGet)                {                    if (_effectUI5 == null)                    {                        _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_proSign.m_holderReward, "ui_Activity",                            "Everyday_enable");                    }                    _ui.m_proSign.m_holderReward.visible = canGet;                    _ui.m_proSign.m_holderReward.position = new Vector2(item.target.x, 35);                }                RedDotController.Instance.SetComRedDot(item.target, canGet);                UI_ComProBonus.ProxyEnd();            }            if (_month > dateTime.Month)            {                _ui.m_list.numItems = signBonusCfgs.Count > 29 ? signBonusCfgs.Count + 1 : signBonusCfgs.Count;            }            else if (_month == dateTime.Month)            {                _ui.m_list.numItems = signBonusCfgs.Count > 29 ? signBonusCfgs.Count + 1 - dateTime.Day : signBonusCfgs.Count - dateTime.Day + 1;            }        }        private async void OnBtnGetProBonus(EventContext context)        {            GObject obj = context.sender as GObject;            DailySignCfg signCfg = obj.data as DailySignCfg;            if (_signCount < signCfg.day ||                MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward), signCfg.day))            {                GoodsItemTipsController.ShowItemTips(signCfg.bonusArr[0][0]);            }            else            {                bool result = await DailyWelfareSProxy.ReqGetSignReward(signCfg.day);                if (result)                {                     UpdateSignView();                }            }        }        private void ListItemRender(int index, GObject obj)        {            UI_ListSignItem item = UI_ListSignItem.Proxy(obj);            if (_month == dateTime.Month)            {                index += dateTime.Day - 1;            }            if (index == 29 && _ui.m_list.numItems > 29)            {                item.target.touchable = false;                item.target.visible = false;                return;            }            int _index = index >= 29 && _ui.m_list.numItems > 29 ? index - 1 : index;            DailySignBonusCfg bonusCfg = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month)[_index];            int itemType = ItemDataManager.GetItemType(bonusCfg.bonusArr[0][0]);            bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), bonusCfg.day);            if (bonusCfg.day == _day && !isGot && _effectUI3 == null)            {                _effectUI3 = EffectUIPool.CreateEffectUI(item.m_holderSign, "ui_Activity", "everyday_kuang");                m_holderSign = item.m_holderSign;            }            item.m_holderSign.visible = false;            item.m_c1.selectedIndex = itemType == ConstItemType.DRESS_UP ? 0 : bonusCfg.type;            item.m_txtDay.text = NumberUtil.GetChiniseNumberText(bonusCfg.day); //  bonusCfg.day.ToString();            if (item.m_comItem.data == null)            {                item.m_comItem.data = new ItemView(item.m_comItem);            }            ItemData itemData = ItemUtil.createItemData(bonusCfg.bonusArr[0]);            (item.m_comItem.data as ItemView).SetData(itemData);            (item.m_comItem.data as ItemView).ShowTips = false;            (item.m_comItem.data as ItemView).ChangeTxtCountStyle();            item.m_imgMask.visible = isGot || bonusCfg.day < _day && !isGot;            item.m_imgGot.visible = isGot;            item.m_imgNotGet.visible = bonusCfg.day < _day && !isGot;            RedDotController.Instance.SetComRedDot(item.target, bonusCfg.day == _day && !isGot);            if (item.target.data == null)            {                item.target.onClick.Add(OnGetSignBonus);            }            item.target.data = bonusCfg.day;            UI_ListSignItem.ProxyEnd();        }        private async void OnGetSignBonus(EventContext context)        {            GObject obj = context.sender as GObject;            int day = (int)obj.data;            if (day > _day) return;            SignBonus(day);        }        private async void SignBonus(int day)        {            bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), day);            bool result = false;            if (isGot)            {                PromptController.Instance.ShowFloatTextPrompt("已领取");                return;            }            if (day < _day)            {                int[] cost = GlobalCfgArray.globalCfg.dailySignConsumeArr[0];                AlertUI.Show(string.Format("是否确定花费{0}{1}补签?", cost[1], ItemCfgArray.Instance.GetCfg(cost[0]).name))                    .SetLeftButton(true, "否").SetRightButton(true, "是", async (object param) =>                    {                        if (!ItemUtil.CheckItemEnough(cost[0], cost[1]))                        {                            long has = ItemDataManager.GetItemNum(cost[0]);                            ItemUtil.BuyCurrency(cost[0], cost[1] - has);                            return;                        }                        result = await DailyWelfareSProxy.ReqReSign(day);                    });            }            else            {                result = await DailyWelfareSProxy.ReqSign(day);            }            // if (result)            // {            //     _ui.m_list.numItems = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month).Count;            // }        }    }}
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