CardSkillView.cs 7.0 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.Card;
  4. using UI.CommonGame;
  5. namespace GFGGame
  6. {
  7. public class CardSkillView : BaseWindow
  8. {
  9. private UI_CardSkillUI _ui;
  10. // private PassivitySkillCfg _viewData;
  11. private int _cardId;
  12. private int _skillId;
  13. private int _skillLv;
  14. private PassivitySkillCfg skillCfg;
  15. private PassivitySkillLvlCfg skillLvCfg;
  16. public override void Dispose()
  17. {
  18. if (_ui != null)
  19. {
  20. _ui.Dispose();
  21. _ui = null;
  22. }
  23. base.Dispose();
  24. }
  25. protected override void OnInit()
  26. {
  27. base.OnInit();
  28. _ui = UI_CardSkillUI.Create();
  29. this.viewCom = _ui.target;
  30. this.viewCom.Center();
  31. this.modal = true;
  32. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  33. _ui.m_btnUpLv.onClick.Add(OnClickBtnUp);
  34. _ui.m_listConsume.itemRenderer = RenderListStarConsumeItem;
  35. }
  36. protected override void AddEventListener()
  37. {
  38. base.AddEventListener();
  39. EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateView);
  40. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateView);
  41. }
  42. protected override void OnShown()
  43. {
  44. base.OnShown();
  45. _cardId = (int)(viewData as object[])[0];
  46. _skillId = (int)(viewData as object[])[1];
  47. _skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  48. // SkillData skillData = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  49. skillCfg = PassivitySkillCfgArray.Instance.GetCfg(_skillId);// SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId);
  50. skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(_skillLv, _skillId);
  51. _ui.m_txtName.text = skillCfg.name;
  52. _ui.m_comSkill.m_loaSkill.url = ResPathUtil.GetCardSmallPath(skillCfg.res);
  53. UpdateView();
  54. }
  55. private void UpdateView()
  56. {
  57. _ui.m_c1.selectedIndex = 0;
  58. _skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  59. skillCfg = PassivitySkillCfgArray.Instance.GetCfg(_skillId);// SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId);
  60. skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(_skillLv, _skillId);
  61. int skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  62. UpdateComLv(_ui.m_comCurLV, skillLv, skillLv + "级");
  63. if (PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, _skillId) == null) //已满级
  64. {
  65. _ui.m_c1.selectedIndex = 1;
  66. return;
  67. }
  68. UI_ComCostCurrency costCurrency = UI_ComCostCurrency.Proxy(_ui.m_comConsume);
  69. costCurrency.m_txtNeed.text = skillLvCfg.costNum.ToString();
  70. UI_ComCostCurrency.ProxyEnd();
  71. UpdateComLv(_ui.m_comNextLv, skillLv + 1, "下一级");
  72. _ui.m_listConsume.numItems = skillLvCfg.materiarsArr.Length;
  73. }
  74. private void UpdateComLv(UI_ComSkillDiscribe com, int lv, string title)
  75. {
  76. PassivitySkillLvlCfg skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(lv, _skillId);
  77. com.m_txtLv.text = title;
  78. com.m_txtDiscribe.text = skillLvCfg.describe;
  79. }
  80. private void RenderListStarConsumeItem(int index, GObject obj)
  81. {
  82. UI_ComStarConsume listItem = UI_ComStarConsume.Proxy(obj);
  83. // int skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  84. // skillCfg = SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId, skillLv);
  85. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(skillLvCfg.materiarsArr[index][0]);
  86. listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  87. int needCount = skillLvCfg.materiarsArr[index][1];
  88. long hasCount = ItemDataManager.GetItemNum(skillLvCfg.materiarsArr[index][0]);
  89. listItem.m_txtNeedCount.text = needCount.ToString();
  90. listItem.m_txtHasCount.text = StringUtil.GetColorText(hasCount.ToString(), hasCount < needCount ? "#D27869" : "#FDF3D7"); ;
  91. listItem.m_btnPlus.visible = false;
  92. if (listItem.target.data == null)
  93. {
  94. listItem.target.onClick.Add(() => OnClickBtnPlusStarConsum(index));
  95. }
  96. listItem.target.data = skillLvCfg.materiarsArr[index][0];
  97. if (hasCount < needCount)
  98. {
  99. //材料不足显示加号
  100. listItem.m_btnPlus.visible = true;
  101. }
  102. UI_ComStarConsume.ProxyEnd();
  103. }
  104. private void OnClickBtnPlusStarConsum(int index)
  105. {
  106. UI_ComStarConsume comStarConsume = UI_ComStarConsume.Proxy(_ui.m_listConsume.GetChildAt(index));
  107. int itemId = int.Parse(comStarConsume.target.data.ToString());
  108. UI_ComStarConsume.ProxyEnd();
  109. CardData cardData = CardDataManager.GetCardDataById(_cardId);
  110. // ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemId, new object[] { ViewName.CARD_FOSTER_VIEW, cardData } });
  111. object[] sourceDatas = new object[] { itemId, new object[] { ViewName.CARD_FOSTER_VIEW, cardData } };
  112. GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
  113. }
  114. private async void OnClickBtnUp()
  115. {
  116. if (ItemDataManager.GetItemNum(skillLvCfg.costID) < skillLvCfg.costNum)
  117. {
  118. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(skillLvCfg.costID);
  119. PromptController.Instance.ShowFloatTextPrompt(itemCfg.name + "不足");
  120. return;
  121. }
  122. bool isEnough = true;
  123. for (int i = 0; i < skillLvCfg.materiarsArr.Length; i++)
  124. {
  125. int needCount = skillLvCfg.materiarsArr[i][1];
  126. long hasCount = ItemDataManager.GetItemNum(skillLvCfg.materiarsArr[i][0]);
  127. if (hasCount < needCount)
  128. {
  129. isEnough = false;
  130. PromptController.Instance.ShowFloatTextPrompt("升级材料不足");
  131. break;
  132. }
  133. }
  134. if (!isEnough) return;
  135. bool result = await CardSProxy.UpgradeCardSkill(_cardId, _skillId);
  136. if (result)
  137. {
  138. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 2);
  139. }
  140. }
  141. protected override void OnHide()
  142. {
  143. base.OnHide();
  144. }
  145. protected override void RemoveEventListener()
  146. {
  147. base.RemoveEventListener();
  148. EventAgent.RemoveEventListener(ConstMessage.CARD_UP_SKILL, UpdateView);
  149. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateView);
  150. }
  151. }
  152. }