ActivityHuaRongDaoEntryView.cs 7.5 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ActivityHuaRongDao;
  4. using System.Collections.Generic;
  5. using FairyGUI;
  6. using System.Threading.Tasks;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class ActivityHuaRongDaoEntryView : BaseWindow
  11. {
  12. private UI_ActivityHuaRongDaoEntryUI _ui;
  13. private int curLevel;
  14. private int _activityID;
  15. private List<int> IDList;
  16. protected override void OnInit()
  17. {
  18. base.OnInit();
  19. packageName = UI_ActivityHuaRongDaoEntryUI.PACKAGE_NAME;
  20. _ui = UI_ActivityHuaRongDaoEntryUI.Create();
  21. viewCom = _ui.target;
  22. isfullScreen = true;
  23. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gf_pjxq_bj");
  24. isReturnView = true;
  25. _ui.m_btnStart.onClick.Add(OnBtnStartClick);
  26. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  27. _ui.m_btnClose.onClick.Add(OnBtnBackClick);
  28. InitBtnRule();
  29. _ui.m_scrollPane.m_listBg.itemRenderer = RenderListItem;
  30. _ui.m_scrollPane.m_listItems.itemRenderer = RenderRewardListItem;
  31. //_ui.m_scrollPane.m_listBg.onClickItem.Add(OnClickReward);
  32. }
  33. public override void Dispose()
  34. {
  35. if (_ui != null)
  36. {
  37. _ui.Dispose();
  38. _ui = null;
  39. }
  40. base.Dispose();
  41. }
  42. protected override async void OnShown()
  43. {
  44. base.OnShown();
  45. _ui.m_hide.Play();
  46. _activityID = (int)viewData;
  47. InitIDList();
  48. await InitInfo();
  49. if (!isShowing)
  50. {
  51. return;
  52. }
  53. _ui.m_show.Play();
  54. UpdateTime(null);
  55. Timers.inst.Remove(UpdateTime);
  56. Timers.inst.Add(1, 0, UpdateTime);
  57. }
  58. protected override void OnHide()
  59. {
  60. base.OnHide();
  61. Timers.inst.Remove(UpdateTime);
  62. }
  63. protected override void AddEventListener()
  64. {
  65. base.AddEventListener();
  66. EventAgent.AddEventListener(ConstMessage.ACTIVITY_HUARONGDAO_UPDATE, UpdateUI);
  67. }
  68. protected override void RemoveEventListener()
  69. {
  70. base.RemoveEventListener();
  71. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_HUARONGDAO_UPDATE, UpdateUI);
  72. }
  73. private void InitIDList()
  74. {
  75. IDList = new List<int>();
  76. string gameID = ActivityOpenCfgArray.Instance.GetCfg(_activityID).params5Arr[0];
  77. int gameTypeID = int.Parse(gameID.Split('_')[1]);
  78. HuarongRoadGame[] cfgs = HuarongRoadGameArray.Instance.dataArray;
  79. foreach (var t in cfgs)
  80. {
  81. if(t.subType == gameTypeID)
  82. {
  83. IDList.Add(t.id);
  84. }
  85. }
  86. }
  87. private void UpdateUI()
  88. {
  89. InitInfo();
  90. }
  91. private async Task InitInfo()
  92. {
  93. curLevel = await GetCurLevel(_activityID);
  94. _ui.m_activityID.selectedPage = _activityID.ToString();
  95. RoleLimitData limitData;
  96. _ui.m_curLevel.text = curLevel.ToString();
  97. // 所有关卡都通关了
  98. if (curLevel == IDList.Count)
  99. {
  100. _ui.m_challengeTimes.SetVar("have", "0").SetVar("sum", "0").FlushVars();
  101. }
  102. else
  103. {
  104. limitData = RoleLimitDataManager.GetLimitData(HuarongRoadGameArray.Instance.GetCfg(IDList[curLevel]).comsumeLimit);
  105. int times = limitData.TotalPlayMax - limitData.PlayTimes;
  106. _ui.m_challengeTimes.SetVar("have", times.ToString())
  107. .SetVar("sum", limitData.TotalPlayMax.ToString()).FlushVars();
  108. }
  109. InitProgress();
  110. ProgressAutoLocate();
  111. }
  112. private void InitProgress()
  113. {
  114. _ui.m_scrollPane.m_listBar.numItems = curLevel;
  115. _ui.m_scrollPane.m_listBg.numItems = IDList.Count;
  116. _ui.m_scrollPane.m_listItems.numItems = IDList.Count;
  117. _ui.m_scrollPane.m_listBg.ResizeToFit();
  118. }
  119. private void ProgressAutoLocate()
  120. {
  121. _ui.m_scrollPane.target.scrollPane.posX
  122. = curLevel * (_ui.m_scrollPane.m_listBg.GetChildAt(0).width + _ui.m_scrollPane.m_listBg.columnGap)
  123. + (curLevel > 0 ? -150 : 0);
  124. }
  125. private void RenderListItem(int index, GObject gObject)
  126. {
  127. gObject.data = index;
  128. UI_progressBgItem item = UI_progressBgItem.Proxy(gObject);
  129. item.m_levelNum.text = (index + 1).ToString();
  130. UI_progressBgItem.ProxyEnd();
  131. }
  132. private void RenderRewardListItem(int index, GObject gObject)
  133. {
  134. gObject.data = index;
  135. UI_reward reward = UI_reward.Proxy(gObject);
  136. int id = HuarongRoadGameArray.Instance.GetCfg(IDList[index]).bonusWinArr[0][0];
  137. reward.m_loaIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(id));
  138. reward.m_c1.SetSelectedIndex(curLevel > index ? 1 : 0);
  139. reward.target.touchable = (curLevel <= index);
  140. reward.target.data = index;
  141. reward.target.onClick.Add(OnClickReward);
  142. UI_reward.ProxyEnd();
  143. }
  144. private void OnClickReward(EventContext eventContext)
  145. {
  146. GObject obj = (GObject)eventContext.sender;
  147. int id = (int)obj.data;
  148. //ViewManager.Show<GiftDetailView>(HuarongRoadGameArray.Instance.GetCfg(IDList[id]).bonusWinArr);
  149. GoodsItemTipsController.ShowItemTips(HuarongRoadGameArray.Instance.GetCfg(IDList[id]).bonusWinArr[0][0]);
  150. }
  151. private void OnBtnBackClick()
  152. {
  153. Hide();
  154. }
  155. private void InitBtnRule()
  156. {
  157. if (_ui.m_btnRule.data == null)
  158. {
  159. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  160. _ui.m_btnRule.data = 300025;
  161. }
  162. }
  163. private async void OnBtnStartClick()
  164. {
  165. // 通关了所有
  166. if(curLevel == IDList.Count)
  167. {
  168. PromptController.Instance.ShowFloatTextPrompt("已通关所有关卡");
  169. return;
  170. }
  171. HuarongRoadGame cfg = HuarongRoadGameArray.Instance.GetCfg(IDList[curLevel]);
  172. var result = await MiniGameProxy.ReqMiniGameStart(cfg.id, cfg.type, _activityID);
  173. if (!result) return;
  174. ViewManager.Show<ActivityHuaRongDaoView>(new object[] { cfg, _activityID });
  175. }
  176. private async Task<int> GetCurLevel(int id)
  177. {
  178. var result = await MiniGameProxy.ReqGetActivityGameInfos(id);
  179. if (!result)
  180. {
  181. return -1;
  182. }
  183. int i;
  184. for (i = 0; i < MiniGameDateManager.Instance.gameinfoList.Count; i++)
  185. {
  186. if (!MiniGameDateManager.Instance.gameinfoList[i].IsCleared)
  187. {
  188. return i;
  189. }
  190. }
  191. return i;
  192. }
  193. private void UpdateTime(object param)
  194. {
  195. long curTime = TimeHelper.ServerNow();
  196. var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(_activityID);
  197. if (activityInfo != null)
  198. {
  199. long endTime = activityInfo.EndTime;
  200. _ui.m_txtTime.text = "剩余" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  201. }
  202. }
  203. }
  204. }