TextureAutoSet.cs 3.5 KB

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  1. 
  2. using dnlib.DotNet;
  3. using System.IO;
  4. using UnityEditor;
  5. using UnityEngine;
  6. namespace GFGEditor
  7. {
  8. public class TextureAutoSet : EditorWindow
  9. {
  10. [MenuItem("Assets/*****设置文件夹以及子文件夹下面的图片压缩格式为ASTC", priority = 0)]
  11. static void AutoSetASTC()
  12. {
  13. string[] guidArray = Selection.assetGUIDs;
  14. foreach (var item in guidArray)
  15. {
  16. string selectFloder = AssetDatabase.GUIDToAssetPath(item);
  17. DirectoryInfo root = new DirectoryInfo(selectFloder);
  18. GetFloder(root);
  19. }
  20. }
  21. static void GetFloder(DirectoryInfo root)
  22. {
  23. GetFile(root);
  24. //查找子文件夹
  25. DirectoryInfo[] array = root.GetDirectories();
  26. //Debug.Log(root);
  27. foreach (DirectoryInfo item in array)
  28. {
  29. GetFloder(item);
  30. }
  31. }
  32. static void GetFile(DirectoryInfo root)
  33. {
  34. //DirectoryInfo root = new DirectoryInfo(path);
  35. FileInfo[] fileDic = root.GetFiles();
  36. foreach (var file in fileDic)
  37. {
  38. //sDebug.Log(file);
  39. if (!file.FullName.EndsWith(".meta"))
  40. {
  41. //Debug.Log("-------------" + file.FullName);
  42. //Debug.Log(Application.dataPath);
  43. SetPicFormat(file.FullName.Replace(Application.dataPath.Replace("Assets", ""), ""));
  44. }
  45. }
  46. }
  47. static void SetPicFormat(string path)
  48. {
  49. string onePath = GetImageProjectPath(path);
  50. Debug.Log(onePath);
  51. TextureImporter textureImporter = AssetImporter.GetAtPath(onePath) as TextureImporter;
  52. if (textureImporter == null)
  53. return;
  54. if (textureImporter.mipmapEnabled == true)
  55. {
  56. textureImporter.mipmapEnabled = false;
  57. }
  58. ChangeTextureSetting(textureImporter);
  59. }
  60. public static void ChangeTextureSetting(TextureImporter textureImporter)
  61. {
  62. ChangeIphoneSetting(textureImporter);
  63. ChangeAndroidSetting(textureImporter);
  64. textureImporter.SaveAndReimport();
  65. }
  66. static void ChangeIphoneSetting(TextureImporter textureImporter)
  67. {
  68. TextureImporterPlatformSettings settings = textureImporter.GetPlatformTextureSettings("Iphone");
  69. settings.overridden = true;
  70. settings.maxTextureSize = 2048;
  71. settings.format = TextureImporterFormat.ASTC_6x6;
  72. textureImporter.SetPlatformTextureSettings(settings);
  73. }
  74. static void ChangeAndroidSetting(TextureImporter textureImporter)
  75. {
  76. TextureImporterPlatformSettings settings = textureImporter.GetPlatformTextureSettings("Android");
  77. settings.overridden = true;
  78. settings.maxTextureSize = 2048;
  79. settings.format = TextureImporterFormat.ASTC_6x6;
  80. textureImporter.SetPlatformTextureSettings(settings);
  81. }
  82. /// <summary>
  83. /// 根据固定字符串得到资源路径
  84. /// </summary>
  85. /// <param name="fullName"></param>
  86. /// <returns></returns>
  87. static string GetImageProjectPath(string fullName)
  88. {
  89. string result = "";
  90. int index = fullName.LastIndexOf("Assets");
  91. result = fullName.Substring(index, fullName.Length - index);
  92. return result;
  93. }
  94. }
  95. }