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							- using System.Collections;
 
- using UnityEngine;
 
- using UI.ActivityGetYuanXiao;
 
- using System.Collections.Generic;
 
- using FairyGUI;
 
- namespace GFGGame
 
- {
 
-     public class ActivityGetYuanXiaoSuccessView : BaseWindow
 
-     {
 
-         private UI_ActivityGetYuanXiaoSuccessUI _ui;
 
-         private PickUpGame _cfg;
 
-         private List<ItemData> itemDatas;
 
-         private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_ActivityGetYuanXiaoSuccessUI.PACKAGE_NAME;
 
-             _ui = UI_ActivityGetYuanXiaoSuccessUI.Create();
 
-             viewCom = _ui.target;
 
-             viewCom.Center();
 
-             viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
 
-             modal = true;
 
-             clickBlankToClose = false;
 
-             _ui.m_listReward.itemRenderer = RenderListRewardItem;
 
-             _ui.m_btnExit.onClick.Add(OnClickBtnExit);
 
-             _effectUIDic.Add("YXJ_Quad_star", EffectUIPool.CreateEffectUI(_ui.m_starEffect, "ui_Activity", "YXJ_Quad_star"));
 
-             _effectUIDic.Add("YXJ_QuadText_win", EffectUIPool.CreateEffectUI(_ui.m_titleEffect, "ui_Activity", "YXJ_QuadText_win"));
 
-         }
 
-         public override void Dispose()
 
-         {
 
-             // Clear Effect
 
-             foreach (var v in _effectUIDic)
 
-             {
 
-                 EffectUIPool.Recycle(v.Value);
 
-             }
 
-             _effectUIDic.Clear();
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _cfg = (PickUpGame)viewData;
 
-             _ui.m_btnRetry.visible = (_cfg.isAgain != 0);
 
-             itemDatas = ItemUtil.CreateItemDataList(_cfg.bonusWinArr);
 
-             _ui.m_listReward.numItems = itemDatas.Count;
 
-         }
 
-         private void RenderListRewardItem(int index, GObject obj)
 
-         {
 
-             if (index >= itemDatas.Count)
 
-             {
 
-                 return;
 
-             }
 
-             ItemData reward = itemDatas[index];
 
-             if (obj.data == null)
 
-             {
 
-                 obj.data = new ItemView(obj as GComponent);
 
-             }
 
-             (obj.data as ItemView).SetData(reward);
 
-         }
 
-         private void OnClickBtnExit()
 
-         {
 
-             Hide();
 
-             ViewManager.Hide<ActivityGetYuanXiaoView>();
 
-         }
 
-     }
 
- }
 
 
  |