ActivityThemeLuckyBoxBonusView.cs 5.0 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.ActivityThemeLuckyBox;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class ActivityThemeLuckyBoxBonusView : BaseWindow
  9. {
  10. private UI_ActivityThemeLuckyBoxBonusUI _ui;
  11. private List<ActivityLuckybonusCfg> _bonueCfgs = new List<ActivityLuckybonusCfg>();
  12. private int _typeId = 0; //活动类型id
  13. private int _activityId = 0; //活动id
  14. private long _allPlayTimes = 0;
  15. private Dictionary<int, int> _bonusState = new Dictionary<int, int>();
  16. public override void Dispose()
  17. {
  18. if (_ui != null)
  19. {
  20. _ui.Dispose();
  21. _ui = null;
  22. }
  23. base.Dispose();
  24. }
  25. protected override void OnInit()
  26. {
  27. base.OnInit();
  28. packageName = UI_ActivityThemeLuckyBoxBonusUI.PACKAGE_NAME;
  29. _ui = UI_ActivityThemeLuckyBoxBonusUI.Create();
  30. this.viewCom = _ui.target;
  31. this.viewCom.Center();
  32. this.modal = true;
  33. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  34. _ui.m_list.itemRenderer = RenderListItem;
  35. _ui.m_btnClose.onClick.Add(Hide);
  36. }
  37. protected override void AddEventListener()
  38. {
  39. base.AddEventListener();
  40. }
  41. protected override void OnShown()
  42. {
  43. base.OnShown();
  44. _typeId = (int)this.viewData;
  45. if (_typeId == ConstLimitTimeActivityType.ActLimitLuckyBox)
  46. {
  47. _activityId = ActivityDataManager.Instance.actLuckyBoxId;
  48. _allPlayTimes = ActivityDataManager.Instance.allPlayTimes;
  49. _bonusState = ActivityDataManager.Instance.luckyBoxActBonusState;
  50. }
  51. else if(_typeId == ConstLimitTimeActivityType.ActLimitTsy) {
  52. _activityId = ActivityDataManager.Instance.actLimitTsyId;
  53. _allPlayTimes = ActivityDataManager.Instance.allTsyPlayTimes;
  54. _bonusState = ActivityDataManager.Instance.luckyActTsyBonusState;
  55. }
  56. else if (_typeId == ConstLimitTimeActivityType.ActLimitStlyc)
  57. {
  58. _activityId = ActivityDataManager.Instance.actLimitStlycId;
  59. _allPlayTimes = ActivityDataManager.Instance.allLimitStlycTimes;
  60. _bonusState = ActivityDataManager.Instance.limitStlycActBonusState;
  61. }
  62. _bonueCfgs = ActivityLuckybonusCfgArray.Instance.GetCfgsByid(_activityId);
  63. _bonueCfgs = ActivityDataManager.Instance.SortActivityLuckybonusCfg(_bonueCfgs, _typeId);
  64. _ui.m_list.numItems = _bonueCfgs.Count;
  65. _ui.m_list.scrollPane.ScrollTop();
  66. }
  67. protected override void OnHide()
  68. {
  69. base.OnHide();
  70. }
  71. protected override void RemoveEventListener()
  72. {
  73. base.RemoveEventListener();
  74. }
  75. private void RenderListItem(int index, GObject obj)
  76. {
  77. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityId);
  78. UI_ListItem item = UI_ListItem.Proxy(obj);
  79. item.m_txtTitle.text = string.Format("{0}限定摘星{1}次({2}/{3})", activityOpenCfg.themeName, _bonueCfgs[index].num, _allPlayTimes, _bonueCfgs[index].num);
  80. if (item.m_listRewards.data == null)
  81. {
  82. item.m_listRewards.itemRenderer = RenderListRewardItem;
  83. }
  84. item.m_listRewards.data = _bonueCfgs[index].bonusArr;
  85. item.m_listRewards.numItems = _bonueCfgs[index].bonusArr.Length;
  86. int key = _bonueCfgs[index].num;
  87. int state = _bonusState.ContainsKey(key) ? _bonusState[key] : 0;
  88. bool canGet = state < ConstBonusStatus.GOT && _allPlayTimes >= _bonueCfgs[index].num;
  89. item.m_c1.selectedIndex = canGet ? 1 : state;
  90. if (item.m_btnGet.data == null)
  91. {
  92. item.m_btnGet.onClick.Add(OnBtnGetClick);
  93. }
  94. item.m_btnGet.data = key;
  95. UI_ListItem.ProxyEnd();
  96. }
  97. private void RenderListRewardItem(int index, GObject obj)
  98. {
  99. int[][] bonus = (int[][])obj.parent.data;
  100. ItemData reward = ItemUtil.createItemData(bonus[index]);
  101. if (obj.data == null)
  102. {
  103. obj.data = new ItemView(obj as GComponent);
  104. }
  105. (obj.data as ItemView).SetData(reward);
  106. (obj.data as ItemView).ChangeTxtCountStyle();
  107. }
  108. private async void OnBtnGetClick(EventContext context)
  109. {
  110. GObject obj = context.sender as GObject;
  111. int key = (int)obj.data;
  112. bool result = await ActivitySProxy.ReqGetTimeLimitLuckyBoxBonus(_activityId, key);
  113. if (result)
  114. {
  115. _bonueCfgs = ActivityDataManager.Instance.SortActivityLuckybonusCfg(_bonueCfgs,_typeId);
  116. _ui.m_list.numItems = _bonueCfgs.Count;
  117. }
  118. }
  119. }
  120. }