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- using System.Collections.Generic;
- using ET;
- using FairyGUI;
- using UI.CommonGame;
- using UI.Studio;
- using UnityEngine;
- namespace GFGGame
- {
- public class StudioActivityView : BaseWindow
- {
- private UI_StudioActivityUI _ui;
- private ValueBarController _valueBarController;
- private StudioCfg _studioCfg;
- private List<StoryLevelCfg> _storyLevelCfgs;
- private int _itemIndex = 0;
- public override void Dispose()
- {
- if (_valueBarController != null)
- {
- _valueBarController.Dispose();
- _valueBarController = null;
- }
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_StudioActivityUI.PACKAGE_NAME;
- _ui = UI_StudioActivityUI.Create();
- this.viewCom = _ui.target;
- isfullScreen = true;
- isReturnView = true;
- _valueBarController = new ValueBarController(_ui.m_comValueBar);
- _ui.m_btnChageLine.url = ResPathUtil.GetCommonGameResPath("zsx_fl");
- _ui.m_list.itemRenderer = RenderListItem;
- _ui.m_btnBack.onClick.Add(OnBtnBackClick);
- _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
- }
- protected override void AddEventListener()
- {
- base.AddEventListener();
- EventAgent.AddEventListener(ConstMessage.STORY_LEVEL_CHANGE, UpdateView);
- EventAgent.AddEventListener(ConstMessage.FILLING_CHANGE_CHAPTER, UpdateView);
- EventAgent.AddEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged);
- EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- EventAgent.RemoveEventListener(ConstMessage.STORY_LEVEL_CHANGE, UpdateView);
- EventAgent.RemoveEventListener(ConstMessage.FILLING_CHANGE_CHAPTER, UpdateView);
- EventAgent.RemoveEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged);
- EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
- //EventAgent.RemoveEventListener(ConstMessage.STUDIO_FILING_UPDATE, UpdateView);
- }
- protected override void OnShown()
- {
- base.OnShown();
- StudioDataManager.Instance.filingChapterId = StudioDataManager.Instance.GetLuckyBoxActivityID();
- UpdateView();
- UpdateItem();
- _valueBarController.OnShown();
- }
- protected override void OnHide()
- {
- base.OnHide();
- _valueBarController.OnHide();
- }
- private void UpdateRedDot()
- {
- RedDotController.Instance.SetComRedDot(_ui.m_btnReward, StudioDataManager.Instance.GetStudioFilingRewardRed());
- }
- private void RenderListItem(int index, GObject obj)
- {
- UI_ListLevelItem item = UI_ListLevelItem.Proxy(obj);
- item.m_txtName.text = _storyLevelCfgs[index].name;
- bool isFight = string.IsNullOrEmpty(_storyLevelCfgs[index].storyStartID);
- string resBg = isFight ? "cyjd_di_1" : "cyjd_di_2";
- if (isFight)
- {
- item.m_loaIcon.visible = false;
- item.m_loaItem.visible = true;
- StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(_storyLevelCfgs[index].fightID);
- int itemId = DropOutCfgArray.Instance.GetCfgsByid(storyFightCfg.bonusRandomArr[0])[0].item;
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
- item.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
- if (item.m_loaItem.data == null)
- {
- item.m_loaItem.onClick.Add(OnLoaItemClick);
- }
- item.m_loaItem.data = index;
- }
- else
- {
- item.m_loaItem.visible = false;
- item.m_loaIcon.visible = true;
- item.m_flow.visible = false;
- item.m_loaIcon.url = ResPathUtil.GetActivityPath(_studioCfg.res,"png");
- }
- item.m_grpLock.visible = index > 0 && !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index - 1].id);
- item.m_comFlower.target.visible = false;//.m_c1.selectedIndex = InstanceZonesDataManager.GetStarCountHistory(_storyLevelCfgs[index].id);
- item.m_c2.selectedIndex = InstanceZonesDataManager.GetStarCountHistory(_storyLevelCfgs[index].id);
- if (item.m_loaBg.data == null)
- {
- item.m_loaBg.onClick.Add(OnListItemClick);
- }
- item.m_loaBg.data = index;
- UI_ListLevelItem.ProxyEnd();
- }
- private void OnLoaItemClick(EventContext context)
- {
- GObject obj = context.sender as GObject;
- int index = (int)obj.data;
- StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(_storyLevelCfgs[index].fightID);
- int itemId = DropOutCfgArray.Instance.GetCfgsByid(storyFightCfg.bonusRandomArr[0])[0].item;
- GoodsItemTipsController.ShowItemTips(itemId);
- }
- private void OnListItemClick(EventContext context)
- {
- GObject obj = context.sender as GObject;
- int index = (int)obj.data;
- StoryLevelCfg storyLevelCfg = _storyLevelCfgs[index];
- if (index > 0 && !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index - 1].id))
- {
- PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");
- return;
- }
- MainStoryDataManager.currentLevelCfgId = storyLevelCfg.id;
- InstanceZonesController.ShowLevelView(storyLevelCfg.id, OnFinishFilingStoryLevel);
- }
- private void OnFinishFilingStoryLevel(int levelCfgId, bool firstPass, bool success)
- {
- //StudioDataManager.Instance.SetLuckyBoxActivityID(MainStoryDataManager.currentChapterCfgId);
- ViewManager.Show<StudioActivityView>();
- }
- private void UpdateView()
- {
- _studioCfg = StudioCfgArray.Instance.GetCfg(StudioDataManager.Instance.filingChapterId);
- _valueBarController.UpdateList(new List<int>(_studioCfg.ItemIDArrArr));
- _ui.m_loaBg.url = ResPathUtil.GetBgImgPath(_studioCfg.LeveRes);
- RoleLimitData limitData = RoleLimitDataManager.GetLimitData(this._studioCfg.limit);
- var limitCfg = LimitCfgArray.Instance.GetCfg(this._studioCfg.limit);
- _ui.m_loaRole.url = ResPathUtil.GetStudioFilingPicPath(_studioCfg.res); //ResPathUtil.GetBgImgPath(_studioCfg.res);
- _ui.m_txtNum.text = string.Format("剩余次数:{0}/{1}", limitData.TotalPlayMax - limitData.PlayTimes, limitData.MaxStorageCount);
- _ui.m_activityTipText.SetVar("name", _studioCfg.name).FlushVars();
- _ui.m_activityTitle.text = _studioCfg.name;
- _storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(_studioCfg.type, _studioCfg.subType, StudioDataManager.Instance.filingChapterId);
- _ui.m_list.numItems = _storyLevelCfgs.Count;
- UpdateRedDot();
- }
- private void UpdateItem()
- {
- for (int i = 0; i < _ui.m_list.numChildren; i++)
- {
- _ui.m_list.GetChildAt(i).visible = false;
- }
- _itemIndex = 0;
- Timers.inst.Add(0.05f, _ui.m_list.numChildren, AddItemUpdate, 1);
- }
- private void AddItemUpdate(object param)
- {
- _ui.m_list.GetChildAt(_itemIndex).visible = true;
- UI_ListLevelItem item = UI_ListLevelItem.Proxy(_ui.m_list.GetChildAt(_itemIndex));
- item.m_Left.Play();
- _itemIndex++;
- UI_ListLevelItem.ProxyEnd();
- }
- protected void OnBtnBackClick()
- {
- var activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
- if (activityId <= 0)
- {
- ViewManager.DeleteViewStackCountDown("MainUIView");
- PromptController.Instance.ShowFloatTextPrompt("活动已结束");
- }
- Hide();
- }
- private void OnBtnRewardClick()
- {
- ViewManager.Show<StudioFilingRewardView>();
- }
- private void OnLimitChanged(EventContext context)
- {
- int limitId = (int)context.data;
- if (this._studioCfg.limit != limitId)
- {
- return;
- }
- UpdateView();
- }
- }
- }
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