TaskAchieveDetailView.cs 6.1 KB

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  1. using FairyGUI;
  2. using System.Collections.Generic;
  3. using UI.CommonGame;
  4. using UI.Task;
  5. namespace GFGGame
  6. {
  7. public class TaskAchieveDetailView : BaseWindow
  8. {
  9. private UI_TaskAchieveDetailUI _ui;
  10. private List<TaskCfg> _cfgs = new List<TaskCfg>();
  11. private int funcType = TaskFuncType.Achievement;
  12. private List<TaskCfg> _cfgsAll = new List<TaskCfg>();
  13. public int taskSubType = 0;
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. _ui = null;
  20. }
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_TaskAchieveDetailUI.PACKAGE_NAME;
  27. _ui = UI_TaskAchieveDetailUI.Create();
  28. viewCom = _ui.target;
  29. isfullScreen = true;
  30. isReturnView = true;
  31. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("chengjiu_bg");
  32. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  33. _ui.m_listAchieveTask.itemRenderer = RenderListAchieveTask;
  34. _ui.m_listAchieveTask.SetVirtual();
  35. }
  36. private void OnBtnBackClick()
  37. {
  38. this.Hide();
  39. //ViewManager.Hide<TaskAchieveDetailView>();
  40. //ViewManager.Show<TaskAchieveView>();
  41. }
  42. protected override void AddEventListener()
  43. {
  44. base.AddEventListener();
  45. EventAgent.AddEventListener(ConstMessage.ACHIEVEMENT_TASK_PRO_CHANGED, UpdateProgressValue);
  46. }
  47. protected override void RemoveEventListener()
  48. {
  49. base.RemoveEventListener();
  50. EventAgent.RemoveEventListener(ConstMessage.ACHIEVEMENT_TASK_PRO_CHANGED, UpdateProgressValue);
  51. }
  52. protected override void OnShown()
  53. {
  54. base.OnShown();
  55. UpdateTask();
  56. _ui.m_listAchieveTask.ScrollToView(0);
  57. }
  58. protected override void OnHide()
  59. {
  60. base.OnHide();
  61. }
  62. private void UpdateProgressValue()
  63. {
  64. var taskTypeProList = TaskDataManager.Instance.GetAchievementTaskTypeProList();
  65. foreach (var info in taskTypeProList)
  66. {
  67. if (info.AchievementType == taskSubType + 1)
  68. {
  69. _ui.m_txtProgress.text = (info.CompleteTaskNum*100 /info.AllTaskNum) + "%";
  70. break;
  71. }
  72. }
  73. }
  74. private void UpdateTask()
  75. {
  76. if (this.viewData != null)
  77. taskSubType = (int)this.viewData;
  78. _ui.m_AchieveType.selectedIndex = taskSubType;
  79. UpdateProgressValue();
  80. _cfgsAll = TaskDataManager.Instance.GetTaskAchieveCfgs(funcType);
  81. _cfgs.Clear();
  82. for (int i= 0; i< _cfgsAll.Count;i++) {
  83. if (_cfgsAll[i].achievementType == taskSubType+1)
  84. _cfgs.Add(_cfgsAll[i]);
  85. }
  86. _ui.m_listAchieveTask.numItems = _cfgs.Count;
  87. }
  88. private void RenderListAchieveTask(int index, GObject obj)
  89. {
  90. var item = UI_TaskListItem.Proxy(obj);
  91. //领取状态
  92. item.m_c1.selectedIndex = TaskDataManager.Instance.GetTaskStateById(_cfgs[index].id);
  93. item.m_c2.selectedIndex = _cfgs[index].jumpId == "" ? 1 : 0;
  94. item.m_c3.selectedIndex = 2;
  95. item.m_txtDesc.text = TaskDataManager.Instance.GetTaskDesc(_cfgs[index].id);
  96. item.m_taskBar.value = TaskDataManager.Instance.GetTaskProgressById(_cfgs[index].id);
  97. item.m_taskBar.max = _cfgs[index].GetTargetCount();
  98. //item.m_txtCount.text =
  99. // $"{TaskDataManager.Instance.GetTaskProgressById(_cfgs[index].id)}/{_cfgs[index].GetTargetCount()}";
  100. if (item.m_GetRewardBt.target.data == null)
  101. {
  102. item.m_GetRewardBt.target.onClick.Add(OnBtnGetClick);
  103. }
  104. item.m_GetRewardBt.target.data = _cfgs[index].id;
  105. if (item.m_ComeBt.target.data == null)
  106. {
  107. item.m_ComeBt.target.onClick.Add(OnBtnGoClick);
  108. }
  109. item.m_ComeBt.target.data = _cfgs[index];
  110. if (item.m_listTaskReward.data == null)
  111. {
  112. item.m_listTaskReward.itemRenderer = ListTaskRewardItemRender;
  113. }
  114. var reward = TaskDataManager.Instance.GetReward(_cfgs[index]);
  115. item.m_listTaskReward.data = reward;
  116. item.m_listTaskReward.numItems = reward.Length;
  117. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  118. bool canGet = item.m_c1.selectedIndex == 1;
  119. RedDotController.Instance.SetComRedDot(item.m_GetRewardBt.target, canGet);
  120. UI_TaskListItem.ProxyEnd();
  121. }
  122. private static void ListTaskRewardItemRender(int index, GObject obj)
  123. {
  124. var rewards = (int[][])obj.parent.data;
  125. var itemData = ItemUtil.createItemData(rewards[index]);
  126. var item = new ItemView(obj as GComponent);
  127. obj.data = item;
  128. item.SetData(itemData);
  129. item.ChangeTxtCountStyle();
  130. UI_RewardIconYellow.ProxyEnd();
  131. }
  132. private async void OnBtnGetClick(EventContext context)
  133. {
  134. if (!(context.sender is GObject btnGet)) return;
  135. var result = await TaskSProxy.GetTaskBonus((int)btnGet.data);
  136. if (!result) return;
  137. UpdateTask();
  138. //LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
  139. }
  140. private void OnBtnGoClick(EventContext context)
  141. {
  142. if (!(context.sender is GObject { data: TaskCfg taskCfg })) return;
  143. //功能未开放
  144. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(taskCfg.jumpId)) return;
  145. var param = new object[taskCfg.jumpParamArr.Length];
  146. for (var i = 0; i < taskCfg.jumpParamArr.Length; i++)
  147. {
  148. param[i] = taskCfg.jumpParamArr[i];
  149. }
  150. ViewManager.JumpToView(taskCfg.jumpId, param);
  151. }
  152. }
  153. }