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							- using ET;
 
- using FairyGUI;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class FunctionOpenDataManager : SingletonBase<FunctionOpenDataManager>
 
-     {
 
-         /// <summary>
 
-         /// 根据功能名检测功能是否开启
 
-         /// </summary>
 
-         /// <param name="functionId"></param>
 
-         /// <returns></returns>
 
-         public bool CheckIsFunOpenById(string functionId, bool showTips = true)
 
-         {
 
-             string name = ViewManager.GetName(functionId);
 
-             FunctionOpenCfg cfg = FunctionOpenCfgArray.Instance.GetCfg(name);
 
-             if (cfg == null)
 
-             {
 
-                 // Debug.LogWarning("g功能.xlsx  功能开启_FunctionOpenCfg  未添加  " + viewName + "  的配置");
 
-                 return true;//未配置功能开启的暂时默认开启
 
-             }
 
-             if (cfg.parentId != null && cfg.parentId != "")
 
-             {
 
-                 //先检查父功能是否开启
 
-                 if (!CheckIsFunOpenById(cfg.parentId, showTips))
 
-                 {
 
-                     return false;
 
-                 }
 
-             }
 
-             if (!CheckIsChapterFunOpen(cfg, showTips)) return false;
 
-             if (!CheckIsLvFunOpen(cfg, showTips)) return false;
 
-             if (!CheckIsSpecialFunOpen(cfg, showTips)) return false;
 
-             return true;
 
-         }
 
-         public string GetOpenTips(string functionId)
 
-         {
 
-             FunctionOpenCfg cfg = FunctionOpenCfgArray.Instance.GetCfg(functionId);
 
-             if (cfg == null)
 
-             {
 
-                 return "";
 
-             }
 
-             if (!CheckIsChapterFunOpen(cfg, false))
 
-             {
 
-                 return GetChapterOpenTips(cfg);
 
-             }
 
-             if (!CheckIsLvFunOpen(cfg, false))
 
-             {
 
-                 return GetLvTips(cfg);
 
-             }
 
-             if (!CheckIsSpecialFunOpen(cfg, false))
 
-             {
 
-                 return GetChapterLvTips(cfg);
 
-             }
 
-             return "";
 
-         }
 
-         /// <summary>
 
-         /// 根据章节Id检测是否有新功能开启
 
-         /// </summary>
 
-         public void CheckHasChapterFunOpen(int storyLevelCfgId)
 
-         {
 
-             FunctionOpenCfg[] cfgs = FunctionOpenCfgArray.Instance.dataArray;
 
-             List<string> listCfg = new List<string>();
 
-             for (int i = 0; i < cfgs.Length; i++)
 
-             {
 
-                 if (cfgs[i].id == typeof(ArenaView).Name && cfgs[i].storyLevelId == storyLevelCfgId) ArenaDataManager.Instance.ReqArenaInfo();
 
-                 if (cfgs[i].show == 0) continue;
 
-                 if (cfgs[i].special > 0) continue;
 
-                 if (cfgs[i].lv > 0) continue;
 
-                 if (cfgs[i].storyLevelId != storyLevelCfgId || !CheckIsChapterFunOpen(cfgs[i], false)) continue;
 
-                 // if (CheckIsLvFunOpen(cfgs[i], false)) continue;
 
-                 listCfg.Add(cfgs[i].id);
 
-             }
 
-             if (listCfg.Count > 0)
 
-             {
 
-                 // Timers.inst.Add(1, 0, FunctionOpen, listCfg);
 
-                 ViewManager.Show<FunctionOpenView>(listCfg);
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 根据角色Lv检测是否有新功能开启
 
-         /// </summary>
 
-         public void CheckHasLvFunOpen(int lv, int oldLv)
 
-         {
 
-             FunctionOpenCfg[] cfgs = FunctionOpenCfgArray.Instance.dataArray;
 
-             List<string> listCfg = new List<string>();
 
-             for (int i = 0; i < cfgs.Length; i++)
 
-             {
 
-                 if (cfgs[i].id == typeof(ArenaView).Name && oldLv < cfgs[i].lv && cfgs[i].lv == lv) ArenaDataManager.Instance.ReqArenaInfo();
 
-                 if ((cfgs[i].special > 0)) continue;
 
-                 if (cfgs[i].show == 0) continue;
 
-                 if (lv <= 0) continue;
 
-                 if (cfgs[i].storyLevelId > 0) continue;
 
-                 if (oldLv >= cfgs[i].lv || lv < cfgs[i].lv || !CheckIsLvFunOpen(cfgs[i], false)) continue;
 
-                 // if (CheckIsChapterFunOpen(cfgs[i], false)) continue;
 
-                 listCfg.Add(cfgs[i].id);
 
-             }
 
-             if (listCfg.Count > 0)
 
-             {
 
-                 ViewManager.Show<FunctionOpenView>(listCfg);
 
-             }
 
-         }
 
-         public async void CheckHasSpecialFunOpen()
 
-         {
 
-             if (StorageDataManager.Instance.GetStorangeDic().Count == 0)
 
-             {
 
-                 await StorageSProxy.ReqGetClientValues();
 
-             }
 
-             FunctionOpenCfg[] cfgs = FunctionOpenCfgArray.Instance.dataArray;
 
-             List<string> listCfg = new List<string>();
 
-             for (int i = 0; i < cfgs.Length; i++)
 
-             {
 
-                 if (cfgs[i].id == typeof(ArenaView).Name) ArenaDataManager.Instance.ReqArenaInfo();
 
-                 if (cfgs[i].show == 0) continue;
 
-                 if (cfgs[i].storyLevelId > 0) continue;
 
-                 if (cfgs[i].lv > 0) continue;
 
-                 if ((cfgs[i].special <= 0)) continue;
 
-                 if (StorageDataManager.Instance.GetStorageValue(ConstStorageId.FUNCTION_OPEN + cfgs[i].index) == 1) continue;
 
-                 if (CheckIsSpecialFunOpen(cfgs[i], false))
 
-                 {
 
-                     listCfg.Add(cfgs[i].id);
 
-                 }
 
-             }
 
-             if (listCfg.Count > 0)
 
-             {
 
-                 ViewManager.Show<FunctionOpenView>(listCfg);
 
-             }
 
-         }
 
-         //检测配置章节是否开启
 
-         private bool CheckIsChapterFunOpen(FunctionOpenCfg cfg, bool showTips = true)
 
-         {
 
-             if (cfg.storyLevelId <= 0)
 
-             {
 
-                 return true;
 
-             }
 
-             if (InstanceZonesDataManager.CheckLevelPass(cfg.storyLevelId))
 
-             {
 
-                 return true;
 
-             }
 
-             StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfg(cfg.storyLevelId);
 
-             StoryChapterCfg storyChapterCfg = StoryChapterCfgArray.Instance.GetCfg(storyLevelCfg.chapterId);
 
-             if (showTips) PromptController.Instance.ShowFloatTextPrompt(string.Format("通关主线{0}-{1}解锁", storyChapterCfg.order, storyLevelCfg.order));
 
-             return false;
 
-         }
 
-         //检测配置角色是否开启
 
-         private bool CheckIsLvFunOpen(FunctionOpenCfg cfg, bool showTips = true)
 
-         {
 
-             //GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl)
 
-             if (RoleDataManager.lvl >= cfg.lv)
 
-             {
 
-                 return true;
 
-             }
 
-             if (showTips) PromptController.Instance.ShowFloatTextPrompt(string.Format("角色达到{0}级解锁", cfg.lv));
 
-             return false;
 
-         }
 
-         private bool CheckIsSpecialFunOpen(FunctionOpenCfg cfg, bool showTips = true)
 
-         {
 
-             if (cfg.special <= 0) return true;
 
-             if (cfg.id == typeof(ClothingListView).Name)//服装升级获取第一套【天衣】套装后开启
 
-             {
 
-                 if (StorageDataManager.Instance.GetStorageValue(ConstStorageId.FUNCTION_OPEN + cfg.index) == 1) return true;
 
-                 List<int> _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
 
-                 if (_currentList3.Count == 0)
 
-                 {
 
-                     if (showTips) PromptController.Instance.ShowFloatTextPrompt(string.Format("收集一套“天衣”套装后解锁"));
 
-                     return false;
 
-                 }
 
-                 _currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
 
-                 if (SuitCfgArray.Instance.GetCfg(_currentList3[0]).rarity == ConstDressRarity.Rarity_TIANYI)
 
-                 {
 
-                     StorageSProxy.ReqSetClientValue(ConstStorageId.FUNCTION_OPEN + cfg.index, 1).Coroutine();
 
-                     return true;
 
-                 }
 
-                 else
 
-                 {
 
-                     if (showTips) PromptController.Instance.ShowFloatTextPrompt(string.Format("收集一套“天衣”套装后解锁"));
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         private string GetChapterOpenTips(FunctionOpenCfg cfg)
 
-         {
 
-             string strTips = "";
 
-             if (cfg.storyLevelId > 0)
 
-             {
 
-                 StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfg(cfg.storyLevelId);
 
-                 StoryChapterCfg storyChapterCfg = StoryChapterCfgArray.Instance.GetCfg(storyLevelCfg.chapterId);
 
-                 strTips = string.Format("通关主线{0}-{1}解锁", storyChapterCfg.order, storyLevelCfg.order);
 
-             }
 
-             return strTips;
 
-         }
 
-         private string GetLvTips(FunctionOpenCfg cfg)
 
-         {
 
-             string strTips = "";
 
-             if (cfg.lv > 0)
 
-             {
 
-                 strTips = string.Format("角色达到{0}级解锁", cfg.lv);
 
-             }
 
-             return strTips;
 
-         }
 
-         private string GetChapterLvTips(FunctionOpenCfg cfg)
 
-         {
 
-             string strTips = "";
 
-             if (cfg.special > 0)
 
-             {
 
-                 if (cfg.id == typeof(ClothingListView).Name)//服装升级获取第一套【天衣】套装后开启
 
-                 {
 
-                     strTips = string.Format("收集一套“天衣”套装后解锁");
 
-                 }
 
-             }
 
-             return strTips;
 
-         }
 
-     }
 
- }
 
 
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