QDManager.cs 2.5 KB

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  1. namespace GFGGame
  2. {
  3. public class QDManager
  4. {
  5. public static bool isInited = false;
  6. public static void InitPlatform()
  7. {
  8. ViewManager.Show<ModalStatusView>("正在初始化...");
  9. switch (LauncherConfig.ChannelId)
  10. {
  11. default:
  12. EventAgent.DispatchEvent(ConstMessage.ON_PLATFORM_SDK_INITED, true);
  13. break;
  14. }
  15. }
  16. public static void Login()
  17. {
  18. ViewManager.Show<ModalStatusView>("登录中...");
  19. switch (LauncherConfig.ChannelId)
  20. {
  21. default:
  22. bool login = GameController.CheckLoginCache(true);
  23. if (!login)
  24. {
  25. ViewManager.Hide<ModalStatusView>();
  26. ViewManager.Show<LoginInputView>();
  27. }
  28. break;
  29. }
  30. }
  31. public static void OnCreateRole()
  32. {
  33. switch (LauncherConfig.ChannelId)
  34. {
  35. default:
  36. break;
  37. }
  38. }
  39. public static void OnEnterGame()
  40. {
  41. switch (LauncherConfig.ChannelId)
  42. {
  43. default:
  44. break;
  45. }
  46. }
  47. //回到登录界面,不退出账号
  48. public static void OnQuitToLoginView()
  49. {
  50. switch (LauncherConfig.ChannelId)
  51. {
  52. default:
  53. break;
  54. }
  55. }
  56. public static void Pay(int buyID, int count)
  57. {
  58. }
  59. public static void Logout()
  60. {
  61. switch (LauncherConfig.ChannelId)
  62. {
  63. default:
  64. break;
  65. }
  66. }
  67. public static bool IsTaptap
  68. {
  69. get
  70. {
  71. return LauncherConfig.ChannelId == ChannelID.TapTap;
  72. }
  73. }
  74. public static bool IsHYKB
  75. {
  76. get
  77. {
  78. return LauncherConfig.ChannelId == ChannelID.HYKB;
  79. }
  80. }
  81. public static bool IsBiliBili
  82. {
  83. get
  84. {
  85. return LauncherConfig.ChannelId == ChannelID.BiliBili;
  86. }
  87. }
  88. public static bool IsHuaWei
  89. {
  90. get
  91. {
  92. return LauncherConfig.ChannelId == ChannelID.HUAWEI;
  93. }
  94. }
  95. }
  96. }