1234567891011121314151617 |
- using System.Collections.Generic;
- using UnityEngine;
- namespace GFGEditor
- {
- [CreateAssetMenu(menuName = "Build/BuildSetting", fileName = "BuildSetting", order = 0)]
- public class BuildSetting : ScriptableObject
- {
- public List<string> dirBundleList;
- public static BuildSetting GetBuildSetting()
- {
- return VEngine.Editor.Builds.Settings.LoadAsset<BuildSetting>("Assets/BuildSetting.asset");
- }
- }
- }
|