BuildSetting.cs 456 B

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. namespace GFGEditor
  4. {
  5. [CreateAssetMenu(menuName = "Build/BuildSetting", fileName = "BuildSetting", order = 0)]
  6. public class BuildSetting : ScriptableObject
  7. {
  8. public List<string> dirBundleList;
  9. public static BuildSetting GetBuildSetting()
  10. {
  11. return VEngine.Editor.Builds.Settings.LoadAsset<BuildSetting>("Assets/BuildSetting.asset");
  12. }
  13. }
  14. }