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- public class AOTGenericReferences : UnityEngine.MonoBehaviour
- {
- // {{ constraint implement type
- // }}
- // {{ AOT generic type
- //GFGGame.Launcher.SingletonMonoBase`1<System.Object>
- //System.Action`1<System.Object>
- //System.Action`2<System.Int64,System.Object>
- //System.Action`2<System.Int64,System.Int32>
- //System.ArraySegment`1<System.Byte>
- //System.Collections.Concurrent.ConcurrentQueue`1<System.Object>
- //System.Collections.Generic.Dictionary`2<System.Object,System.Int32>
- //System.Collections.Generic.Dictionary`2<System.Object,System.Int64>
- //System.Collections.Generic.Dictionary`2<System.Object,System.UInt16>
- //System.Collections.Generic.Dictionary`2<System.IntPtr,System.Object>
- //System.Collections.Generic.Dictionary`2<System.Int32,System.Int32>
- //System.Collections.Generic.Dictionary`2<System.Int32,System.Object>
- //System.Collections.Generic.Dictionary`2<System.Int64,System.Object>
- //System.Collections.Generic.Dictionary`2<System.UInt16,System.Object>
- //System.Collections.Generic.Dictionary`2<System.Object,System.Single>
- //System.Collections.Generic.Dictionary`2<System.Object,System.Object>
- //System.Collections.Generic.Dictionary`2<System.Int32,ET.Session/RpcInfo>
- //System.Collections.Generic.Dictionary`2<System.Int32,System.Int64>
- //System.Collections.Generic.Dictionary`2/Enumerator<System.Object,System.Object>
- //System.Collections.Generic.Dictionary`2/Enumerator<System.Int64,System.Object>
- //System.Collections.Generic.Dictionary`2/Enumerator<System.Int32,System.Int32>
- //System.Collections.Generic.Dictionary`2/KeyCollection<System.Int32,System.Int32>
- //System.Collections.Generic.Dictionary`2/KeyCollection<System.Object,System.Object>
- //System.Collections.Generic.Dictionary`2/KeyCollection<System.Int64,System.Object>
- //System.Collections.Generic.Dictionary`2/KeyCollection<System.Int32,System.Object>
- //System.Collections.Generic.Dictionary`2/KeyCollection/Enumerator<System.Int32,System.Int32>
- //System.Collections.Generic.Dictionary`2/KeyCollection/Enumerator<System.Int32,System.Object>
- //System.Collections.Generic.Dictionary`2/KeyCollection/Enumerator<System.Int64,System.Object>
- //System.Collections.Generic.Dictionary`2/ValueCollection<System.Int64,System.Object>
- //System.Collections.Generic.Dictionary`2/ValueCollection<System.Object,System.Object>
- //System.Collections.Generic.Dictionary`2/ValueCollection<System.Int32,System.Object>
- //System.Collections.Generic.Dictionary`2/ValueCollection/Enumerator<System.Object,System.Object>
- //System.Collections.Generic.Dictionary`2/ValueCollection/Enumerator<System.Int64,System.Object>
- //System.Collections.Generic.HashSet`1<System.Object>
- //System.Collections.Generic.HashSet`1<System.Int64>
- //System.Collections.Generic.HashSet`1<System.UInt16>
- //System.Collections.Generic.HashSet`1/Enumerator<System.Int64>
- //System.Collections.Generic.HashSet`1/Enumerator<System.Object>
- //System.Collections.Generic.IComparer`1<System.Object>
- //System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Object>>
- //System.Collections.Generic.IEnumerable`1<System.Object>
- //System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>>
- //System.Collections.Generic.IEnumerator`1<System.Object>
- //System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>>
- //System.Collections.Generic.IEnumerator`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Object>>
- //System.Collections.Generic.KeyValuePair`2<System.Int32,System.Object>
- //System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>
- //System.Collections.Generic.KeyValuePair`2<System.Int32,System.Int32>
- //System.Collections.Generic.KeyValuePair`2<System.Int64,System.Object>
- //System.Collections.Generic.KeyValuePair`2<System.Object,System.Object>
- //System.Collections.Generic.List`1<System.Int32>
- //System.Collections.Generic.List`1<GFGGame.Tag>
- //System.Collections.Generic.List`1<System.Object>
- //System.Collections.Generic.List`1<System.Int64>
- //System.Collections.Generic.List`1<System.Collections.Generic.KeyValuePair`2<System.Int32,System.Object>>
- //System.Collections.Generic.List`1<UnityEngine.Vector3>
- //System.Collections.Generic.List`1<ET.CoroutineLockTimer>
- //System.Collections.Generic.List`1<System.IntPtr>
- //System.Collections.Generic.List`1/Enumerator<ET.CoroutineLockTimer>
- //System.Collections.Generic.List`1/Enumerator<System.Int64>
- //System.Collections.Generic.List`1/Enumerator<System.Object>
- //System.Collections.Generic.List`1/Enumerator<System.Int32>
- //System.Collections.Generic.Queue`1<ET.KcpWaitPacket>
- //System.Collections.Generic.Queue`1<System.ValueTuple`3<System.Int32,System.Int64,System.Int32>>
- //System.Collections.Generic.Queue`1<ET.CoroutineLockInfo>
- //System.Collections.Generic.Queue`1<System.Object>
- //System.Collections.Generic.Queue`1<ET.CoroutineLockTimer>
- //System.Collections.Generic.Queue`1<System.Int64>
- //System.Collections.Generic.SortedDictionary`2<System.Int64,System.Object>
- //System.Collections.Generic.SortedDictionary`2/Enumerator<System.Int64,System.Object>
- //System.Comparison`1<System.Object>
- //System.Comparison`1<System.Int32>
- //System.EventHandler`1<System.Object>
- //System.Func`2<System.Object,System.Object>
- //System.Func`2<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>,System.Int32>
- //System.Func`2<System.Object,System.Byte>
- //System.Func`2<System.Collections.Generic.KeyValuePair`2<System.Object,System.Object>,System.Object>
- //System.Predicate`1<System.Object>
- //System.Runtime.CompilerServices.TaskAwaiter`1<System.Object>
- //System.Runtime.CompilerServices.TaskAwaiter`1<System.Byte>
- //System.Threading.Tasks.Task`1<System.Object>
- //System.Threading.Tasks.Task`1<System.Byte>
- //System.Threading.Tasks.TaskCompletionSource`1<System.Byte>
- //System.ValueTuple`2<System.UInt16,System.Object>
- //System.ValueTuple`2<System.Int32,System.Object>
- //System.ValueTuple`3<System.Int32,System.Int64,System.Int32>
- // }}
- public void RefMethods()
- {
- // System.Object GFGGame.GFGAsset::Load<System.Object>(System.String)
- // GFGGame.GameConfig/Result LitJson.JsonMapper::ToObject<GFGGame.GameConfig/Result>(System.String)
- // System.Void ProtoBuf.Serializer::Serialize<System.Object>(System.IO.Stream,System.Object)
- // ET.WaitType.Wait_CreateMyUnit System.Activator::CreateInstance<ET.WaitType.Wait_CreateMyUnit>()
- // System.Object System.Activator::CreateInstance<System.Object>()
- // ET.WaitType.Wait_SceneChangeFinish System.Activator::CreateInstance<ET.WaitType.Wait_SceneChangeFinish>()
- // System.Object[] System.Array::Empty<System.Object>()
- // System.Int32 System.Array::IndexOf<System.Int32>(System.Int32[],System.Int32)
- // System.Int32 System.Array::IndexOf<System.Object>(System.Object[],System.Object)
- // System.Void System.Array::Sort<System.Int32>(System.Int32[],System.Comparison`1<System.Int32>)
- // System.Collections.Generic.IEnumerable`1<System.Object> System.Linq.Enumerable::Concat<System.Object>(System.Collections.Generic.IEnumerable`1<System.Object>,System.Collections.Generic.IEnumerable`1<System.Object>)
- // System.Int32 System.Linq.Enumerable::Count<System.Object>(System.Collections.Generic.IEnumerable`1<System.Object>)
- // System.Collections.Generic.KeyValuePair`2<System.Int64,System.Object> System.Linq.Enumerable::ElementAt<System.Collections.Generic.KeyValuePair`2<System.Int64,System.Object>>(System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Int64,System.Object>>,System.Int32)
- // System.Collections.Generic.KeyValuePair`2<System.Object,System.Object> System.Linq.Enumerable::ElementAt<System.Collections.Generic.KeyValuePair`2<System.Object,System.Object>>(System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Object>>,System.Int32)
- // System.Linq.IOrderedEnumerable`1<System.Object> System.Linq.Enumerable::OrderBy<System.Object,System.Object>(System.Collections.Generic.IEnumerable`1<System.Object>,System.Func`2<System.Object,System.Object>)
- // System.Linq.IOrderedEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Object>> System.Linq.Enumerable::OrderBy<System.Collections.Generic.KeyValuePair`2<System.Object,System.Object>,System.Object>(System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Object>>,System.Func`2<System.Collections.Generic.KeyValuePair`2<System.Object,System.Object>,System.Object>)
- // System.Linq.IOrderedEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>> System.Linq.Enumerable::OrderByDescending<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>,System.Int32>(System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>>,System.Func`2<System.Collections.Generic.KeyValuePair`2<System.Object,System.Int32>,System.Int32>)
- // System.Int64[] System.Linq.Enumerable::ToArray<System.Int64>(System.Collections.Generic.IEnumerable`1<System.Int64>)
- // ET.Session/RpcInfo[] System.Linq.Enumerable::ToArray<ET.Session/RpcInfo>(System.Collections.Generic.IEnumerable`1<ET.Session/RpcInfo>)
- // System.Object[] System.Linq.Enumerable::ToArray<System.Object>(System.Collections.Generic.IEnumerable`1<System.Object>)
- // System.Collections.Generic.List`1<System.Object> System.Linq.Enumerable::ToList<System.Object>(System.Collections.Generic.IEnumerable`1<System.Object>)
- // System.Collections.Generic.List`1<System.Int32> System.Linq.Enumerable::ToList<System.Int32>(System.Collections.Generic.IEnumerable`1<System.Int32>)
- // System.Collections.Generic.IEnumerable`1<System.Object> System.Linq.Enumerable::Where<System.Object>(System.Collections.Generic.IEnumerable`1<System.Object>,System.Func`2<System.Object,System.Boolean>)
- // System.Object System.Reflection.CustomAttributeExtensions::GetCustomAttribute<System.Object>(System.Reflection.MemberInfo)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder::AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter`1<System.Byte>,System.Object>(System.Runtime.CompilerServices.TaskAwaiter`1<System.Byte>&,System.Object&)
- // System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder::Start<System.Object>(System.Object&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder::AwaitUnsafeOnCompleted<System.Object,System.Object>(System.Object&,System.Object&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder::AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,System.Object>(System.Runtime.CompilerServices.TaskAwaiter&,System.Object&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder::Start<System.Object>(System.Object&)
- // System.Object UnityEditor.AssetDatabase::LoadAssetAtPath<System.Object>(System.String)
- // System.Object UnityEngine.Component::GetComponent<System.Object>()
- // System.Object[] UnityEngine.Component::GetComponentsInChildren<System.Object>()
- // System.Object UnityEngine.GameObject::AddComponent<System.Object>()
- // System.Object UnityEngine.GameObject::GetComponent<System.Object>()
- // System.Object[] UnityEngine.GameObject::GetComponentsInChildren<System.Object>()
- // System.Object UnityEngine.Object::Instantiate<System.Object>(System.Object)
- }
- }
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