DressUpView.cs 44 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using ET;
  6. namespace GFGGame
  7. {
  8. public class DressUpView : BaseView
  9. {
  10. public const int MAX_MEMORY_STEP = 20;//最大记录步数
  11. public const int BOTTOM_BLANK = 20;
  12. public const int RIGHT_BLANK = 36;
  13. private const int SORT_BY_HIGH_RARITY = 0;
  14. private const int SORT_BY_LOW_RARITY = 1;
  15. private const int SORT_BY_GET_TIME = 2;
  16. private UI_DressUpUI _ui;
  17. private float listType1X = 0;
  18. private float partsListX = 0;
  19. private float partsListScrollingPosY = 0;
  20. private DressUpListType currentListType;
  21. /// <summary>
  22. /// 子菜单列表
  23. /// </summary>
  24. private int[] _currentList2;
  25. private GameObject _scenePrefab;
  26. private GameObject _sceneObject;
  27. private List<int> _currentList3 = new List<int>();
  28. private List<int> _currentList4 = new List<int>();
  29. private int _currentMenuType;
  30. private int _currentSuitId;
  31. private bool _isNormalSuitType = false;//当前套装部件列表是否为普通动作列表
  32. private int _rarityIndex = SORT_BY_HIGH_RARITY;
  33. private UI_TypeItem listTypeItem_FreedomDress;
  34. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  35. private int currentIndex = 0;
  36. public override void Dispose()
  37. {
  38. if (_sceneObject != null)
  39. {
  40. GameObject.Destroy(_sceneObject);
  41. _sceneObject = null;
  42. }
  43. for (int i = 0; i < _listLongPress.Count; i++)
  44. {
  45. _listLongPress[i].Dispose();
  46. }
  47. _listLongPress.Clear();
  48. if (_ui != null)
  49. {
  50. _ui.Dispose();
  51. _ui = null;
  52. }
  53. base.Dispose();
  54. }
  55. protected override void Init()
  56. {
  57. base.Init();
  58. packageName = UI_DressUpUI.PACKAGE_NAME;
  59. _ui = UI_DressUpUI.Create();
  60. viewCom = _ui.target;
  61. isfullScreen = true;
  62. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  63. }
  64. protected override void OnInit()
  65. {
  66. base.OnInit();
  67. _ui.m_btnLastStep.visible = true;
  68. _ui.m_btnNextStep.visible = true;
  69. _ui.m_btnSearch.visible = true;
  70. _ui.m_btnPhoto.visible = true;
  71. _ui.m_btnAction.visible = false;
  72. // _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  73. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  74. _ui.m_partsListSearch.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  75. InitLists();
  76. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  77. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  78. _ui.m_btnLastStep.onClick.Add(OnClickBtnLastStep);
  79. _ui.m_btnNextStep.onClick.Add(OnClickBtnNextStep);
  80. _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  81. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  82. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  83. // _ui.m_partsList.m_list.SetVirtual();
  84. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  85. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  86. _ui.m_partsListSearch.m_list.onClickItem.Add(OnClickPartsListItem);
  87. _ui.m_touchPad.onClick.Add(OnTouchPad);
  88. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  89. _ui.m_btnSave.onClick.Add(OnClickBtnSave);
  90. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  91. _ui.m_partsListSearch.m_comboBoxRarity.onChanged.Add(OnSearchComboBoxRarityChanged);
  92. _ui.m_btnAction.onClick.Add(OnClickBtnAction);
  93. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  94. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  95. _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  96. _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  97. _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  98. _ui.m_btnPhoto.onClick.Add(OnClickBtnPhoto);
  99. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  100. _ui.m_partsList2.m_imgTop.visible = true;
  101. _ui.m_partsList.m_imgTop.visible = false;
  102. }
  103. private void InitLists()
  104. {
  105. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  106. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  107. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  108. _ui.m_partsListSearch.m_list.itemRenderer = ListPartsItem;
  109. listType1X = _ui.m_comListType1.target.x;
  110. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;// - DressUpView.RIGHT_BLANK;
  111. //一级菜单
  112. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  113. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  114. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_comListType1.m_listType1.numItems);
  115. float maxHeight = _ui.target.height - _ui.m_comListType1.target.y - DressUpView.BOTTOM_BLANK;
  116. if (_ui.m_comListType1.m_listType.height > maxHeight)
  117. {
  118. _ui.m_comListType1.m_listType.height = maxHeight;
  119. }
  120. }
  121. protected override void AddEventListener()
  122. {
  123. base.AddEventListener();
  124. EventAgent.AddEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  125. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  126. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdateSerch);
  127. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdateSerch);
  128. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER_RESET, DressResetSerch);
  129. }
  130. protected override void OnShown()
  131. {
  132. base.OnShown();
  133. if (this.viewData != null)
  134. {
  135. _ui.m_c2.selectedIndex = (int)this.viewData;
  136. }
  137. _rarityIndex = SORT_BY_HIGH_RARITY;
  138. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DRESS_UP, "mp3"));
  139. _ui.m_comListType1.target.x = _ui.target.width;
  140. _ui.m_comListType2.target.x = _ui.target.width;
  141. _ui.m_partsList.target.x = _ui.target.width;
  142. _ui.m_partsList2.target.x = _ui.target.width;
  143. this.showListType1();
  144. if (_sceneObject == null)
  145. {
  146. _sceneObject = GameObject.Instantiate(_scenePrefab);
  147. }
  148. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject);
  149. currentIndex = CustomSuitDataManager.currentIndex;
  150. _ui.m_comboBox.items = CustomSuitDataManager.GetSuitPosItems();
  151. _ui.m_comboBox.selectedIndex = currentIndex;
  152. MyDressUpHelper.PutOnSuitSavedByPos(currentIndex);
  153. UpdateStepBtn(true);
  154. Timers.inst.AddUpdate(CheckGuide);
  155. }
  156. protected override void OnHide()
  157. {
  158. base.OnHide();
  159. listTypeItem_FreedomDress = null;
  160. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  161. MyDressUpHelper.dressUpObj.TakeOffAll();
  162. if (_sceneObject != null)
  163. {
  164. GameObject.Destroy(_sceneObject);
  165. _sceneObject = null;
  166. }
  167. _ui.m_c2.selectedIndex = 0;
  168. Reset();
  169. Timers.inst.Remove(CheckGuide);
  170. }
  171. protected override void RemoveEventListener()
  172. {
  173. base.RemoveEventListener();
  174. EventAgent.RemoveEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  175. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  176. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdateSerch);
  177. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdateSerch);
  178. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER_RESET, DressResetSerch);
  179. }
  180. private void OnClickBtnBack()
  181. {
  182. Reset();
  183. // this.Hide();
  184. // ViewManager.Show(ViewName.MAINUI_VIEW);
  185. ViewManager.GoBackFrom(typeof(DressUpView).FullName);
  186. }
  187. private void OnClickBtnHome()
  188. {
  189. GameController.GoBackToMainView();
  190. Reset();
  191. }
  192. private void Reset()
  193. {
  194. DressUpMenuItemDataManager.Clear();
  195. MyDressUpHelper.ResetMemory();
  196. }
  197. private void OnClickBtnLastStep()
  198. {
  199. if (!MyDressUpHelper.OnClickBtnLastStep()) return;
  200. UpdateStepBtn(false);
  201. }
  202. private void OnClickBtnNextStep()
  203. {
  204. if (!MyDressUpHelper.OnClickBtnNextStep()) return;
  205. UpdateStepBtn(false);
  206. }
  207. private void OnComboBoxChanged()
  208. {
  209. if (_ui.m_comboBox.selectedIndex == currentIndex) return;
  210. if (CustomSuitDataManager.GetPosType(_ui.m_comboBox.selectedIndex) == MonthCardType.Gold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold))
  211. {
  212. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_GOLD_CARD });
  213. _ui.m_comboBox.selectedIndex = currentIndex;
  214. return;
  215. }
  216. if (CustomSuitDataManager.GetPosType(_ui.m_comboBox.selectedIndex) == MonthCardType.BlackGold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold))
  217. {
  218. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_BLACK_CARD });
  219. _ui.m_comboBox.selectedIndex = currentIndex;
  220. return;
  221. }
  222. currentIndex = _ui.m_comboBox.selectedIndex;
  223. MyDressUpHelper.PutOnSuitSavedByPos(_ui.m_comboBox.selectedIndex);
  224. UpdateStepBtn(true);
  225. }
  226. private void OnClickListType1Item(EventContext context)
  227. {
  228. GObject typeItem = (GObject)context.data as GObject;
  229. int order = (int)typeItem.data;
  230. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  231. if (item1.subMenusArr.Length > 0)
  232. {
  233. this.showListType2(item1.subMenusArr);
  234. }
  235. else
  236. {
  237. if (this.showListParts(item1.type) == false)
  238. {
  239. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  240. return;
  241. }
  242. }
  243. this.hideListType1();
  244. UpdateListPartsSelected();
  245. }
  246. private void OnClickListType2Item(EventContext context)
  247. {
  248. GObject typeItem = (GObject)context.data as GObject;
  249. int order = (int)typeItem.data;
  250. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  251. if (this.showListParts(item2.type) == false)
  252. {
  253. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  254. return;
  255. }
  256. this.hideListType2();
  257. }
  258. private void OnClickPartsListItem(EventContext context)
  259. {
  260. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  261. {
  262. return;
  263. }
  264. UI_PartsListItem listItem = UI_PartsListItem.Proxy(context.data as GObject);// (GObject)context.data as GObject;
  265. int id = (int)listItem.target.data;
  266. bool isDress = true;
  267. if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
  268. {
  269. isDress = false;
  270. partsListScrollingPosY = _ui.m_partsList.m_list.scrollPane.scrollingPosY;
  271. if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0 && GuideDataManager.currentGuideId == GuideCfgArray.Instance.GetCfg(ConstGuideId.FREEDOM_DRESS).id)
  272. {
  273. ShowSuitPartList(id, true);
  274. }
  275. else if (SuitCfgArray.Instance.CheckSuitHasAction(id) && DressUpMenuSuitDataManager.CheckSuitHasActionRes(id))
  276. {
  277. listItem.m_comAxtionSelect.target.visible = true;
  278. UI_PartsListItem.ProxyEnd();
  279. }
  280. else
  281. {
  282. ShowSuitPartList(id, false);
  283. }
  284. }
  285. else if (_currentMenuType == ConstDressUpItemType.DONG_ZUO)
  286. {
  287. MyDressUpHelper.dressUpObj.PutOnOrTakeOffAction(id);
  288. }
  289. else
  290. {
  291. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  292. }
  293. if (isDress)
  294. {
  295. UpdateStepBtn(true, id);
  296. }
  297. // UpdateListPartsSelected(id);
  298. // UpdateListSuitPartsSelected();
  299. }
  300. private void OnBtnNormalClick(EventContext context)
  301. {
  302. // _isNormalSuitType = true;
  303. GObject gObject = context.sender as GObject;
  304. int suitId = (int)gObject.data;
  305. ShowSuitPartList(suitId, false);
  306. }
  307. private void OnBtnActionClick(EventContext context)
  308. {
  309. // _isNormalSuitType = false;
  310. GObject gObject = context.sender as GObject;
  311. int suitId = (int)gObject.data;
  312. ShowSuitPartList(suitId, true);
  313. }
  314. private void ShowSuitPartList(int suitId, bool showAction)
  315. {
  316. _isNormalSuitType = !showAction;
  317. this.showListParts2(suitId);
  318. this.hideListParts();
  319. if (showAction)
  320. {
  321. MyDressUpHelper.dressUpObj.PutOnSuitCfg(suitId, true);
  322. }
  323. else
  324. {
  325. MyDressUpHelper.dressUpObj.PutOnSuitCfg(suitId, false);
  326. }
  327. UpdateStepBtn(true);
  328. }
  329. private void OnClickSuitPartsListItem(EventContext context)
  330. {
  331. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  332. {
  333. return;
  334. }
  335. GObject listItem = (GObject)context.data as GObject;
  336. int id = (int)listItem.data;
  337. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  338. if (itemCfg != null)
  339. {
  340. if(!DressUpMenuItemDataManager.CheckHasItem(itemCfg.id))
  341. {
  342. PromptController.Instance.ShowFloatTextPrompt("还未获得这件装扮");
  343. return;
  344. }
  345. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  346. }
  347. else
  348. {
  349. MyDressUpHelper.dressUpObj.PutOnOrTakeOffAction(id);
  350. }
  351. UpdateStepBtn(true);
  352. // UpdateListSuitPartsSelected();
  353. }
  354. private void UpdateStepBtn(bool isAdd, int suitId = 0)
  355. {
  356. if (isAdd)
  357. {
  358. MyDressUpHelper.AddMemoryDressup();
  359. }
  360. _ui.m_btnLastStep.enabled = MyDressUpHelper.stepIndex > 0;
  361. _ui.m_btnNextStep.enabled = MyDressUpHelper.stepIndex < MyDressUpHelper.dressMemory.Count - 1;
  362. UpdateListPartsSelected(suitId);
  363. UpdateListSuitPartsSelected();
  364. }
  365. private void OnLongPress(EventContext context)
  366. {
  367. LongPressGesture gesture = (LongPressGesture)context.sender;
  368. int itemId = (int)gesture.host.data;
  369. GoodsItemTipsController.ShowItemTips(itemId);
  370. }
  371. private void OnTouchPad()
  372. {
  373. if (this.currentListType == DressUpListType.List4)
  374. {
  375. this.hideListParts2();
  376. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  377. }
  378. else if (this.currentListType == DressUpListType.List3)
  379. {
  380. if (_currentList2 != null)
  381. {
  382. this.showListType2(_currentList2);
  383. // _ui.m_comListType2.m_listType.numItems = _ui.m_comListType2.m_listType.numItems;
  384. }
  385. else
  386. {
  387. this.showListType1();
  388. }
  389. this.hideListParts();
  390. }
  391. else if (this.currentListType == DressUpListType.List2)
  392. {
  393. this.showListType1();
  394. this.hideListType2();
  395. }
  396. else if (this.currentListType == DressUpListType.List4)
  397. {
  398. this.showListType1();
  399. this.hideListType2();
  400. }
  401. else if (this.currentListType == DressUpListType.List5)
  402. {
  403. this.showListType1();
  404. this.hideSearchListType();
  405. }
  406. // _ui.m_comListType1.m_listType.numItems = _ui.m_comListType1.m_listType.numItems;
  407. // this.ShowSubList();
  408. }
  409. private void OnClickBtnDelete()
  410. {
  411. MyDressUpHelper.dressUpObj.TakeOffAll();
  412. MyDressUpHelper.dressUpObj.AddOrRemove(ConstItemID.DEFULT_BG, false);
  413. UpdateBtnAction();
  414. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  415. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  416. UpdateStepBtn(true);
  417. }
  418. private void OnClickBtnSave()
  419. {
  420. CustomSuitDataManager.SaveCurrentSuit(_ui.m_comboBox.selectedIndex);
  421. }
  422. private void OnComboBoxRarityChanged()
  423. {
  424. _rarityIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  425. this.UpdatePartsListSort();
  426. }
  427. private void OnSearchComboBoxRarityChanged()
  428. {
  429. _rarityIndex = _ui.m_partsListSearch.m_comboBoxRarity.selectedIndex;
  430. this.UpdateSearchList();
  431. }
  432. private void OnClickBtnAction()
  433. {
  434. MyDressUpHelper.dressUpObj.PutOnOrTakeOffAction(201003);
  435. }
  436. private void OnClickBtnSearch()
  437. {
  438. ViewManager.Show<DressFilterView>(true, new object[] { ViewName.DRESS_UP_VIEW });
  439. }
  440. private void showListType1()
  441. {
  442. _currentList2 = null;
  443. currentListType = DressUpListType.List1;
  444. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  445. GTween.To(_ui.target.width, listType1X, 0.5f)
  446. .SetTarget(_ui.m_comListType1.target)
  447. .OnUpdate((GTweener t) =>
  448. {
  449. _ui.m_comListType1.target.x = t.value.x;
  450. });
  451. }
  452. private void hideListType1()
  453. {
  454. GTween.To(listType1X, _ui.target.width, 0.5f)
  455. .SetTarget(_ui.m_comListType1.target)
  456. .OnUpdate((GTweener t) =>
  457. {
  458. _ui.m_comListType1.target.x = t.value.x;
  459. });
  460. }
  461. private void showListType2(int[] menuStrArr = null)
  462. {
  463. currentListType = DressUpListType.List2;
  464. if (menuStrArr != null && menuStrArr.Length > 0)
  465. {
  466. int len = menuStrArr.Length;
  467. _currentList2 = menuStrArr.Clone() as int[];
  468. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  469. _ui.m_comListType2.m_listType.numItems = len;
  470. //_ui.m_comListType2.m_listType2.ResizeToFit(_ui.m_comListType2.m_listType2.numItems);
  471. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  472. if (_ui.m_comListType2.m_listType.height > maxHeight)
  473. {
  474. _ui.m_comListType2.m_listType.height = maxHeight;
  475. }
  476. }
  477. GTween.To(_ui.target.width, listType1X, 0.5f)
  478. .SetTarget(_ui.m_comListType2.target)
  479. .OnUpdate((GTweener t) =>
  480. {
  481. _ui.m_comListType2.target.x = t.value.x;
  482. });
  483. }
  484. private void hideListType2()
  485. {
  486. GTween.To(listType1X, _ui.target.width, 0.5f)
  487. .SetTarget(_ui.m_comListType2.target)
  488. .OnUpdate((GTweener t) =>
  489. {
  490. _ui.m_comListType2.target.x = t.value.x;
  491. });
  492. }
  493. private bool showListParts(int type, bool selectItem = false)
  494. {
  495. _currentMenuType = type;
  496. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  497. {
  498. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  499. if (_rarityIndex >= SORT_BY_GET_TIME)
  500. {
  501. _rarityIndex = SORT_BY_HIGH_RARITY;
  502. }
  503. }
  504. else
  505. {
  506. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  507. }
  508. this.UpdatePartsListSort();
  509. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  510. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  511. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;// - DressUpView.BOTTOM_BLANK;
  512. if (_ui.m_partsList.m_list.height > maxHeight)
  513. {
  514. _ui.m_partsList.m_list.height = maxHeight;
  515. }
  516. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  517. {
  518. _ui.m_partsList.m_list.scrollPane.SetPosY(partsListScrollingPosY, false);
  519. partsListScrollingPosY = 0;
  520. }
  521. currentListType = DressUpListType.List3;
  522. GTween.To(_ui.target.width, partsListX, 0.5f)
  523. .SetTarget(_ui.m_partsList)
  524. .OnUpdate((GTweener t) =>
  525. {
  526. _ui.m_partsList.target.x = t.value.x;
  527. });
  528. UpdateBtnAction();
  529. UpdateListPartsSelected();
  530. return true;
  531. }
  532. private void hideListParts()
  533. {
  534. // _currentMenuType = 0;
  535. UpdateBtnAction();
  536. GTween.To(partsListX, _ui.target.width, 0.5f)
  537. .SetTarget(_ui.m_partsList)
  538. .OnUpdate((GTweener t) =>
  539. {
  540. _ui.m_partsList.target.x = t.value.x;
  541. });
  542. }
  543. private void showListParts2(int suitId)
  544. {
  545. _currentSuitId = suitId;
  546. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  547. if (_rarityIndex >= SORT_BY_GET_TIME)
  548. {
  549. _rarityIndex = SORT_BY_HIGH_RARITY;
  550. }
  551. this.UpdateSuitPartsListSort();
  552. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  553. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  554. if (_ui.m_partsList2.m_list.height > maxHeight)
  555. {
  556. _ui.m_partsList2.m_list.height = maxHeight;
  557. }
  558. currentListType = DressUpListType.List4;
  559. GTween.To(_ui.target.width, partsListX, 0.5f)
  560. .SetTarget(_ui.m_partsList2)
  561. .OnUpdate((GTweener t) =>
  562. {
  563. _ui.m_partsList2.target.x = t.value.x;
  564. });
  565. UpdateBtnAction();
  566. }
  567. private void hideListParts2()
  568. {
  569. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  570. UpdateBtnAction();
  571. GTween.To(partsListX, _ui.target.width, 0.5f)
  572. .SetTarget(_ui.m_partsList2)
  573. .OnUpdate((GTweener t) =>
  574. {
  575. _ui.m_partsList2.target.x = t.value.x;
  576. });
  577. }
  578. private void showSearchListType()
  579. {
  580. // _currentList2 = null;
  581. currentListType = DressUpListType.List5;
  582. GTween.To(_ui.target.width, partsListX, 0.5f)
  583. .SetTarget(_ui.m_partsListSearch.target)
  584. .OnUpdate((GTweener t) =>
  585. {
  586. _ui.m_partsListSearch.target.x = t.value.x;
  587. });
  588. }
  589. private void hideSearchListType()
  590. {
  591. GTween.To(partsListX, _ui.target.width, 0.5f)
  592. .SetTarget(_ui.m_partsListSearch.target)
  593. .OnUpdate((GTweener t) =>
  594. {
  595. _ui.m_partsListSearch.target.x = t.value.x;
  596. });
  597. }
  598. /****************************************************************************************************************************/
  599. private void DressResetSerch()
  600. {
  601. if (currentListType == DressUpListType.List5)
  602. {
  603. OnTouchPad();
  604. }
  605. }
  606. private void UpdateSerch(EventContext context)
  607. {
  608. if (context.data.ToString() == ConstMessage.DRESS_SEARCH)
  609. {
  610. _currentList3 = DressUpMenuItemDataManager.DressSearch();
  611. }
  612. else if (context.data.ToString() == ConstMessage.DRESS_FILTER)
  613. {
  614. _currentList3 = DressUpMenuItemDataManager.DressFilter();
  615. }
  616. ViewManager.Hide<ModalStatusView>();
  617. UpdateSearchList();
  618. if (currentListType != DressUpListType.List5)
  619. {
  620. hideListParts();
  621. hideListParts2();
  622. hideListType1();
  623. hideListType2();
  624. showSearchListType();
  625. }
  626. _currentMenuType = 0;
  627. }
  628. private void UpdateSearchList()
  629. {
  630. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  631. {
  632. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList3);
  633. }
  634. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  635. {
  636. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList3);
  637. }
  638. _currentMenuType = 0;
  639. _ui.m_partsListSearch.m_list.numItems = _currentList3.Count; ;
  640. }
  641. private void ListType1Item(int index, GObject item)
  642. {
  643. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  644. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  645. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  646. typeItem.m_txtname.text = item1.name;
  647. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  648. typeItem.target.data = item1.id;
  649. typeItem.m_imgNeed.visible = false;
  650. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsFirstMenuNew(item1.id);
  651. UI_TypeItem.ProxyEnd();
  652. }
  653. private void ListType2Item(int index, GObject item)
  654. {
  655. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  656. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  657. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  658. typeItem.m_txtname.text = item2.name;
  659. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  660. typeItem.target.data = item2.id;
  661. typeItem.m_imgNeed.visible = false;
  662. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsSecondMenuNew(item2.id);
  663. UI_TypeItem.ProxyEnd();
  664. }
  665. private void ListPartsItem(int index, GObject item)
  666. {
  667. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  668. int id = (int)_currentList3[index];
  669. string iconRes = "";
  670. string partName = "";
  671. string ext = "png";
  672. listItem.m_comAxtionSelect.target.visible = false;
  673. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  674. {
  675. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  676. iconRes = suitCfg.res;
  677. partName = suitCfg.name;
  678. listItem.m_iconSelected.visible = false;
  679. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  680. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  681. listItem.m_ScoreType.visible = false;
  682. listItem.m_imgNew.visible = false;
  683. listItem.m_comAxtionSelect.m_btnNormal.icon = ResPathUtil.GetIconPath(suitCfg.res, ext);
  684. listItem.m_comAxtionSelect.m_btnAction.icon = ResPathUtil.GetIconPath(suitCfg.res, ext);
  685. if (listItem.m_comAxtionSelect.m_btnNormal.data == null)
  686. {
  687. listItem.m_comAxtionSelect.m_btnNormal.onClick.Add(OnBtnNormalClick);
  688. }
  689. listItem.m_comAxtionSelect.m_btnNormal.data = id;
  690. if (listItem.m_comAxtionSelect.m_btnAction.data == null)
  691. {
  692. listItem.m_comAxtionSelect.m_btnAction.onClick.Add(OnBtnActionClick);
  693. }
  694. listItem.m_comAxtionSelect.m_btnAction.data = id;
  695. }
  696. else if (_currentMenuType == (int)ConstDressUpItemType.DONG_ZUO)
  697. {
  698. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  699. iconRes = suitCfg.res;
  700. partName = suitCfg.name;
  701. listItem.m_iconSelected.visible = false;
  702. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  703. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  704. listItem.m_ScoreType.visible = false;
  705. listItem.m_imgNew.visible = false;
  706. }
  707. else
  708. {
  709. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  710. iconRes = itemCfg.res;
  711. partName = itemCfg.name;
  712. listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  713. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  714. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  715. // ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  716. listItem.m_ScoreType.visible = true;
  717. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + itemCfg.mainScore);
  718. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  719. listItem.m_imgNew.visible = isNew;
  720. if (isNew)
  721. {
  722. ItemProxy.ReqSetItemRead(id).Coroutine();
  723. }
  724. }
  725. if (listItem.target.data == null)
  726. {
  727. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  728. longPressGesture.once = true;
  729. longPressGesture.onAction.Add(OnLongPress);
  730. _listLongPress.Add(longPressGesture);
  731. }
  732. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  733. listItem.m_txtTitle.text = partName;
  734. listItem.target.data = id;
  735. listItem.m_grpScore.visible = false;
  736. //listItem.m_ScoreType.visible = true;
  737. listItem.m_imgNeed.visible = false;
  738. UI_PartsListItem.ProxyEnd();
  739. }
  740. private void ListParts2Item(int index, GObject item)
  741. {
  742. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  743. int id = (int)_currentList4[index];
  744. string iconRes = "";
  745. string partName = "";
  746. // string ext = "png";
  747. if (listItem.target.data == null)
  748. {
  749. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  750. longPressGesture.once = true;
  751. longPressGesture.onAction.Add(OnLongPress);
  752. _listLongPress.Add(longPressGesture);
  753. }
  754. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  755. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  756. iconRes = itemCfg != null ? itemCfg.res : suitCfg.res;
  757. partName = itemCfg != null ? itemCfg.name : suitCfg.name;
  758. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  759. bool isAction = MyDressUpHelper.dressUpObj.IsAction && SuitCfgArray.Instance.CheckActionContainsItem(id, MyDressUpHelper.dressUpObj.actionId);
  760. listItem.m_iconSelected.visible = isPutOn || isAction;
  761. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, itemCfg == null);
  762. listItem.m_ScoreType.visible = false;
  763. if (itemCfg != null)
  764. {
  765. listItem.m_ScoreType.visible = true;
  766. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + itemCfg.mainScore);
  767. }
  768. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, "png");
  769. listItem.m_txtTitle.text = partName;
  770. listItem.target.data = id;
  771. listItem.m_grpScore.visible = false;
  772. //listItem.m_ScoreType.visible = true;
  773. listItem.m_imgNeed.visible = false;
  774. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  775. listItem.m_imgNew.visible = isNew;
  776. if (isNew)
  777. {
  778. ItemProxy.ReqSetItemRead(id).Coroutine();
  779. }
  780. UI_PartsListItem.ProxyEnd();
  781. }
  782. private void UpdateListPartsSelected(int selectSuitId = 0)
  783. {
  784. int count = _ui.m_partsList.m_list.numChildren;
  785. int suitId = MyDressUpHelper.dressUpObj.suitId;
  786. for (int i = 0; i < count; i++)
  787. {
  788. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  789. int id = (int)listItem.target.data;
  790. if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
  791. {
  792. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  793. listItem.m_comAxtionSelect.target.visible = id == selectSuitId && SuitCfgArray.Instance.CheckSuitHasAction(id);
  794. }
  795. else if (_currentMenuType == ConstDressUpItemType.DONG_ZUO)
  796. {
  797. listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.IsAction && MyDressUpHelper.dressUpObj.actionId == id;
  798. }
  799. else
  800. {
  801. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  802. bool isAction = MyDressUpHelper.dressUpObj.IsAction && SuitCfgArray.Instance.CheckActionContainsItem(id, MyDressUpHelper.dressUpObj.actionId);
  803. listItem.m_iconSelected.visible = isPutOn || isAction;
  804. }
  805. UI_PartsListItem.ProxyEnd();
  806. }
  807. }
  808. private void UpdateListSuitPartsSelected()
  809. {
  810. int count = _ui.m_partsList2.m_list.numChildren;
  811. for (int i = 0; i < count; i++)
  812. {
  813. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  814. int id = (int)listItem.target.data;
  815. bool isSuitSelect = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);//可换部件是否穿戴
  816. bool isActionSelect = MyDressUpHelper.dressUpObj.actionId == id;
  817. listItem.m_iconSelected.visible = isSuitSelect || isActionSelect;
  818. UI_PartsListItem.ProxyEnd();
  819. }
  820. }
  821. private void UpdatePartsListSort()
  822. {
  823. if (_currentMenuType == 0) return;
  824. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  825. {
  826. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  827. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  828. {
  829. _currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
  830. }
  831. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  832. {
  833. _currentList3 = SuitUtil.SortSuitListByLowRarity(_currentList3);
  834. }
  835. else
  836. {
  837. _currentList3.Reverse();
  838. }
  839. }
  840. else if (_currentMenuType == (int)ConstDressUpItemType.DONG_ZUO)
  841. {
  842. _currentList3 = DressUpMenuSuitDataManager.GetActionIDList();
  843. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  844. {
  845. _currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
  846. }
  847. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  848. {
  849. _currentList3 = SuitUtil.SortSuitListByLowRarity(_currentList3);
  850. }
  851. else
  852. {
  853. _currentList3.Reverse();
  854. }
  855. }
  856. else
  857. {
  858. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  859. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  860. {
  861. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList3);
  862. }
  863. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  864. {
  865. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList3);
  866. }
  867. else
  868. {
  869. _currentList3.Reverse();
  870. }
  871. }
  872. // if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  873. // {
  874. // _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3);
  875. // }
  876. // else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  877. // {
  878. // _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3);
  879. // }
  880. _ui.m_partsList.m_list.RemoveChildrenToPool();
  881. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  882. }
  883. private void UpdateSuitPartsListSort()
  884. {
  885. if (_currentMenuType == 0) return;
  886. if (_isNormalSuitType)
  887. {
  888. _currentList4 = new List<int>(SuitCfgArray.Instance.GetSuitItems(_currentSuitId));
  889. }
  890. else
  891. {
  892. _currentList4 = SuitCfgArray.Instance.GetOneSuitAllNotActionParts(_currentSuitId);
  893. _currentList4.Add(_currentSuitId);
  894. }
  895. // if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  896. // {
  897. // _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4);
  898. // }
  899. // else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  900. // {
  901. // _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4);
  902. // }
  903. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  904. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  905. }
  906. private void UpdateBtnAction()
  907. {
  908. // _ui.m_btnAction.visible = (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG) || this.currentListType == DressUpListType.List4;
  909. // if (_ui.m_btnAction.visible)
  910. // {
  911. //_ui.m_btnAction.grayed = !EquipDataCache.cacher.HasSuitActionRes;
  912. // }
  913. }
  914. private void OnClickBtnShow()
  915. {
  916. Timers.inst.Remove(SetBtnShowVisable);
  917. _ui.m_c1.selectedIndex = 0;
  918. _ui.m_btnHide.visible = true;
  919. _ui.m_btnShow.visible = false;
  920. _ui.m_loaShow.visible = false;
  921. }
  922. private void OnClickBtnHide()
  923. {
  924. _ui.m_c1.selectedIndex = 1;
  925. _ui.m_btnHide.visible = false;
  926. _ui.m_btnShow.visible = true;
  927. _ui.m_loaShow.visible = true;
  928. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  929. }
  930. private void OnClickLoaShow()
  931. {
  932. _ui.m_btnShow.alpha = 1;
  933. _ui.m_btnShow.enabled = true;
  934. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  935. }
  936. private void OnClickBtnPhoto()
  937. {
  938. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.PAI_ZHAO, 1);
  939. if (!ViewManager.Show<PhotographView>())
  940. {
  941. return;
  942. }
  943. _ui.target.visible = false;
  944. this._sceneObject.gameObject.SetActive(false);
  945. }
  946. private void OnClickBtnNext()
  947. {
  948. // if (!EquipDataCache.cacher.CheckPutOnFinish())
  949. // {
  950. // AlertUI.Show("只有换好衣服才能出门哦!")
  951. // .SetRightButton(true, "好的");
  952. // return;
  953. // }
  954. if (!ViewManager.Show<PhotographView>(this.viewData))
  955. {
  956. return;
  957. }
  958. _ui.target.visible = false;
  959. this._sceneObject.gameObject.SetActive(false);
  960. }
  961. private void UpdateScene()
  962. {
  963. _ui.target.visible = true;
  964. this._sceneObject.gameObject.SetActive(true);
  965. }
  966. private void SetBtnShowVisable(object param)
  967. {
  968. _ui.m_btnShow.enabled = false;
  969. GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  970. }
  971. private bool CheckListCount(int type)
  972. {
  973. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  974. {
  975. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  976. }
  977. else
  978. {
  979. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  980. }
  981. }
  982. private void CheckGuide(object param)
  983. {
  984. if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  985. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0)
  986. {
  987. UpdateToCheckGuide(null);
  988. }
  989. else
  990. {
  991. Timers.inst.Remove(CheckGuide);
  992. }
  993. }
  994. protected override void UpdateToCheckGuide(object param)
  995. {
  996. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  997. if (listTypeItem_FreedomDress == null && GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0)
  998. {
  999. int len = _ui.m_comListType1.m_listType.numChildren;
  1000. for (int i = 0; i < len; i++)
  1001. {
  1002. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  1003. if (item != null)
  1004. {
  1005. int menuID = (int)item.target.data;
  1006. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  1007. if (dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  1008. {
  1009. listTypeItem_FreedomDress = item;
  1010. _ui.m_comListType1.m_listType.ScrollToView(i);
  1011. break;
  1012. }
  1013. }
  1014. UI_TypeItem.ProxyEnd();
  1015. }
  1016. }
  1017. if (listTypeItem_FreedomDress != null) GuideController.TryGuide(listTypeItem_FreedomDress.target, ConstGuideId.FREEDOM_DRESS, 3, "套装分类里,可以查看集齐成套的服饰,点击一键换上。");
  1018. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.FREEDOM_DRESS, 4, "", 0);
  1019. // if (_ui.m_partsList.m_list.numItems > 0)
  1020. // {
  1021. // UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(0).asCom);
  1022. // GuideController.TryGuide(listItem.m_comAxtionSelect.m_btnAction, ConstGuideId.FREEDOM_DRESS, 5, "选择特殊动作并穿上。");
  1023. // UI_PartsListItem.ProxyEnd();
  1024. // }
  1025. GuideController.TryGuide(_ui.m_btnSave, ConstGuideId.FREEDOM_DRESS, 5, "搭配好的服饰,可以保存到主界面显示。");
  1026. GuideController.TryGuide(_ui.m_btnPhoto, ConstGuideId.FREEDOM_DRESS, 6, "辛苦搭配完,去拍个照片留念呀~~");
  1027. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ENTER_CHAPTER, 2, "");
  1028. }
  1029. }
  1030. }