ActivityThemeLuckyBoxView.cs 9.7 KB

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  1. using ET;
  2. using FairyGUI;
  3. using System.Collections.Generic;
  4. using UI.ActivityThemeLuckyBox;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class ActivityThemeLuckyBoxView : BaseWindow
  9. {
  10. private UI_ActivityThemeLuckyBoxUI _ui;
  11. private ActivityOpenCfg _activityCfg;
  12. private int _activityId;
  13. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. _ui = null;
  20. }
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_ActivityThemeLuckyBoxUI.PACKAGE_NAME;
  27. _ui = UI_ActivityThemeLuckyBoxUI.Create();
  28. this.viewCom = _ui.target;
  29. isfullScreen = true;
  30. isReturnView = true;
  31. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  32. _ui.m_btnTask.target.onClick.Add(OnBtnTaskClick);
  33. _ui.m_btnChapter.target.onClick.Add(OnBtnChapterClick);
  34. _ui.m_btnLuckyBox.target.onClick.Add(OnBtnLuckyBoxClick);
  35. _ui.m_btnShop.target.onClick.Add(OnBtnShopClick);
  36. PreloadSuitModel();
  37. }
  38. protected override void AddEventListener()
  39. {
  40. base.AddEventListener();
  41. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  42. }
  43. protected override void OnShown()
  44. {
  45. base.OnShown();
  46. bool showTask = this.viewData == null ? false : (bool)this.viewData;
  47. if (showTask)
  48. {
  49. OnBtnTaskClick();
  50. }
  51. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  52. // 界面根据ID改变
  53. _ui.m_c1.SetSelectedPage(_activityId.ToString());
  54. // 活动主界面入场动画
  55. _ui.target.GetTransition("In_" + _activityId.ToString())?.Play();
  56. _activityCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityId);
  57. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath(_activityCfg.res);
  58. if(_activityId == 5)
  59. {
  60. _ui.m_card.target.visible = true;
  61. float width = 2560;
  62. float height = 1920;
  63. float proportion = width / height;
  64. float targetWidth = proportion * _ui.target.height;
  65. _ui.m_card.m_ComCardImgRes.target.width = targetWidth;
  66. _ui.m_card.m_ComCardImgRes.m_loaCard.url = ResPathUtil.GetBgImgPath("bg_jfyl");
  67. }
  68. else
  69. {
  70. _ui.m_card.target.visible = false;
  71. }
  72. UpdateEffect();
  73. UpdateRedDot();
  74. UpdateTime();
  75. Timers.inst.Add(1, 0, UpdateTime);
  76. }
  77. protected override void OnHide()
  78. {
  79. base.OnHide();
  80. Timers.inst.Remove(UpdateTime);
  81. // Clear Effect
  82. foreach (var v in _effectUIDic)
  83. {
  84. EffectUIPool.Recycle(v.Value);
  85. }
  86. _effectUIDic.Clear();
  87. }
  88. protected override void RemoveEventListener()
  89. {
  90. base.RemoveEventListener();
  91. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  92. }
  93. private void OnBtnBackClick()
  94. {
  95. Hide();
  96. }
  97. private void OnBtnTaskClick()
  98. {
  99. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  100. if (_activityId <= 0) {
  101. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  102. return;
  103. }
  104. ViewManager.Show<ActivityThemeLuckyBoxTaskView>(_activityId);
  105. }
  106. private void OnBtnChapterClick()
  107. {
  108. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  109. if (_activityId <= 0)
  110. {
  111. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  112. return;
  113. }
  114. int type = _activityCfg.type;
  115. if(type == 1)
  116. {
  117. // 剧情+战斗混合
  118. ViewManager.Show<StudioActivityView>();
  119. }
  120. else
  121. {
  122. // 纯战斗
  123. ViewManager.Show<ActivityStoryChapterView>(_activityId);
  124. }
  125. }
  126. private void OnBtnLuckyBoxClick()
  127. {
  128. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  129. if (_activityId <= 0)
  130. {
  131. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  132. return;
  133. }
  134. long endTime = TimeUtil.DateTimeToTimestamp(_activityCfg.endTime);
  135. long curTime = TimeHelper.ServerNow();
  136. if (endTime < curTime) return;
  137. ViewManager.Show<LuckyBoxActivityView>(ConstLimitTimeActivityType.ActLimitLuckyBox);
  138. }
  139. private void OnBtnShopClick()
  140. {
  141. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  142. if (_activityId <= 0)
  143. {
  144. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  145. return;
  146. }
  147. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY });
  148. }
  149. private void UpdateTime(object param = null)
  150. {
  151. long endTime = TimeUtil.DateTimeToTimestamp(_activityCfg.endTime);
  152. long curTime = TimeHelper.ServerNow();
  153. if (endTime < curTime)
  154. {
  155. Timers.inst.Remove(UpdateTime);
  156. return;
  157. }
  158. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  159. string timeStr = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  160. _ui.m_txtTime.text = timeStr;
  161. // 检测是否有活动专属时间字体
  162. GObject activityTimeText = _ui.target.GetChild("txtTime_" + _activityId);
  163. if (activityTimeText != null)
  164. {
  165. ((GTextField)activityTimeText).text = timeStr;
  166. }
  167. }
  168. private void UpdateRedDot()
  169. {
  170. RedDotController.Instance.SetComRedDot(_ui.m_btnLuckyBox.target
  171. , RedDotDataManager.Instance.GetMeiRiTeHuiRed() || RedDotDataManager.Instance.GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitLuckyBox)
  172. || RedDotDataManager.Instance.GetGiftBagRewardRed(), "", -36, 39);
  173. RedDotController.Instance.SetComRedDot(_ui.m_btnTask.target, RedDotDataManager.Instance.GetActLuckyBoxTaskdRed());
  174. int type = _activityCfg.type;
  175. // 剧情战斗混合
  176. if(type == 1)
  177. {
  178. RedDotController.Instance.SetComRedDot(_ui.m_btnChapter.target, RedDotDataManager.Instance.GetActLuckyBoxStudioFilingRed());
  179. }
  180. else
  181. {
  182. RedDotController.Instance.SetComRedDot(_ui.m_btnChapter.target, RedDotDataManager.Instance.CheckActivityLuckyBoxCanChallenge(300, _activityId));
  183. }
  184. }
  185. private void UpdateEffect()
  186. {
  187. // 2表示 阳春花蔓
  188. if (_activityId == 2)
  189. {
  190. // Effect
  191. _effectUIDic.Add("All_tx", EffectUIPool.CreateEffectUI(_ui.m_bgEffectHolder, "ui_Activity/New_CK_Flower", "All_tx"));
  192. _effectUIDic.Add("L", EffectUIPool.CreateEffectUI(_ui.m_btnLuckyBox.m_effectHolder, "ui_Activity/New_CK_Flower", "L"));
  193. _effectUIDic.Add("R", EffectUIPool.CreateEffectUI(_ui.m_btnChapter.m_effectHolder, "ui_Activity/New_CK_Flower", "R"));
  194. }
  195. // 3表示 水月镜花
  196. else if(_activityId == 4)
  197. {
  198. _effectUIDic.Add("All_tx", EffectUIPool.CreateEffectUI(_ui.m_bgEffectHolder, "ui_Activity", "SYJHbgtx"));
  199. _effectUIDic.Add("L", EffectUIPool.CreateEffectUI(_ui.m_btnLuckyBox.m_effectHolder, "ui_Activity", "SYJH_icon_tx_L"));
  200. _effectUIDic.Add("R", EffectUIPool.CreateEffectUI(_ui.m_btnChapter.m_effectHolder, "ui_Activity", "SYJH_icon_tx_R"));
  201. }
  202. else if (_activityId == 5)
  203. {
  204. _effectUIDic.Add("All_tx", EffectUIPool.CreateEffectUI(_ui.m_bgEffectHolder, "ui_Activity/JFYL_All_tx", "JFYL_All_tx"));
  205. _effectUIDic.Add("L", EffectUIPool.CreateEffectUI(_ui.m_btnLuckyBox.m_effectHolder, "ui_Activity/JFYL_Button_L", "JFYL_Button_L"));
  206. _effectUIDic.Add("R", EffectUIPool.CreateEffectUI(_ui.m_btnChapter.m_effectHolder, "ui_Activity/JFYL_Button_R", "JFYL_Button_R"));
  207. _effectUIDic.Add("textEff", EffectUIPool.CreateEffectUI(_ui.m_textEffect, "ui_Activity/JFYL_Text", "JFYL_Text"));
  208. }
  209. }
  210. private void PreloadSuitModel()
  211. {
  212. int[] suitIDList = ActivityOpenCfgArray.Instance.GetCfg(2).params2Arr;
  213. for (int i = 0; i < suitIDList.Length; i++)
  214. {
  215. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitIDList[i]);
  216. ResType resType = ResType.Sprite;
  217. if (suitCfg.aniRes != "")
  218. resType = ResType.Animation;
  219. PreDownloadManager.Instance.PreDownloadSuitRes(suitIDList[i], resType, new int[] { ConstDressUpItemType.BEI_JING }, true);
  220. }
  221. }
  222. }
  223. }